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以程序式動畫實現3D瑜珈運動教學系統 - 政大學術集成

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圖 2.3 Swivel Angle 示意圖  大多數的程序式動畫研究不僅僅只有產生局部動作,通常會搭配其他研究議題或應 用情境,有些研究把人物動作風格參數化加入到動畫中,並使用反向機構學來產生動畫,x y z
圖 5.17  客製化角色動作,角色一:Thin and flexible,角色二:  Medium,角色三:Heavy 角色一角色二角色三

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