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Construction of a Blended TRIZ Creative Learning

Platform*

SHI-JER LOU

National Pingtung University of Science and Technology, 1 Sheu-Fu Road, Nei-pu, Pingtung, Taiwan CHIH-CHAO CHUNG

National Kaohsiung First University of Science and Technology, Kaohsiung, Taiwan LI-CHUNG CHAO,

National Kaohsiung First University of Science and Technology, Kaohsiung, Taiwan KUO-HUNG TSENG

Meiho University, Pingtung, Nei-pu, Taiwan RU-CHU SHIH**

National Pingtung University of Science and Technology, 1 Sheu-Fu Road, Nei-pu, Pingtung, Taiwan. E-mail: vincent@npust.edu.tw

The purpose of this study is to develop a blended TRIZ (Teoriya Resheniya Izobretatelskikh Zadatch) creative learning system model and framework that can be used to construct a blended TRIZ creative learning internet platform. This study uses literature analysis to summarize and construct the items included in the blended TRIZ creative learning platform and develop an expert questionnaire. The results of the expert questionnaire are analyzed statistically to develop the blended TRIZ creative learning system model. This model includes the system’s development objectives, design, and mechanisms; the TRIZ framework; and the platform functions used to construct the blended TRIZ creative learning platform. This platform is then used to improve the quality of creative instruction and cultivate an appreciation for innovation among students, ultimately enhancing their creative abilities.

Keywords: blended learning; TRIZ; creative learning; learning platform

1. Introduction

The developments in internet technology have caused instructional strategies and tools to change rapidly. As a result, the application of blended learning in education has received increased atten-tion from scholars. Blended learning not only combines online and traditional face-to-face learn-ing but also transcends the limitations of time and space. Blended learning combines the advantages of internet learning with traditional face-to-face inter-action and cooperative learning [1]. The application and development of blended learning in the domain of engineering education is quite feasible and deserves further exploration.

According to the 2010–2011 Global Competitive-ness Report, released by the World Economic Forum (WEF), Taiwan’s competitiveness ranking advanced to thirteenth in the world in 2010 [2]. Taiwan’s rise in the rankings was largely due to the WEF’s belief that the nation’s economic devel-opment had evolved into an innovation-oriented system. As a result, Taiwan received high ratings on the indicators related to innovation. Thus, knowl-edge management and product innovation

educa-tion at university level are clearly significant issues. If creative thinking instructions are applied to the engineering education system in Taiwan, the coun-try will benefit from the advancement of engineering knowledge, the development of technology, and the improvement and innovation of products. For this reason, instructional strategies, processes, and accomplishments deserve in-depth exploration and research.

This study uses the blended learning method in the TRIZ (Teoriya Resheniya Izobretatelskikh Zadatch) model to design the education system, as this model is effective at using information technol-ogy to enhance the effects of creative learning. This study has two purposes:

(1) To develop a model and a framework for the blended TRIZ creative learning system. (2) To construct an internet platform for the

blended TRIZ creative learning system.

2. Literature review

The purpose of this study is to develop a blended TRIZ creative learning system model and frame-work that can be used to construct a blended TRIZ creative learning internet platform. Thus, the

litera-* Accepted 1 October 2011. 37

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ture related to blended learning, creativity and creativity teaching, TRIZ, and learning has been reviewed and summarized.

2.1 The content of blended learning

Blended learning refers to the blending of more than two kinds of learning methods or media tools. Osguthorpe and Graham argue that teachers who construct a blended learning environment have six achievable objectives: 1) educational richness, 2) knowledge that can be saved and retrieved, 3) social interactivity, 4) personal agency, 5) saved costs, and 6) ease of modification [3]. According to Mortera-Gutierrez, in a blended learning context, the combination of traditional instruction methods and information technology creates infinite educa-tional possibilities. Teachers can utilize these possi-bilities to reflect the richness of education [4]. Table 1 shows the definitions of the blended learning examined in this study:

The goals of teaching and learning can be achieved by integrating various teaching methods and media with both internet learning and face-to-face teaching. This strategy enables teachers to create the best learning environments and tools to respond to student’s individual differences. Through combining these materials and methods, learners are better able to effectively learn online and face-to-face and to conduct autonomous learn-ing. Learners can engage in efficient online learning, face-to-face learning, and active learning via diver-sified teaching technologies and relevant teaching strategies. Moreover, the construction of a blended learning model requires components such as lear-ners, teachers, learning contents, and teaching resources to be taken into account, as shown in Table 2.

2.2 Creativity and the content of the creative instruction

Guilford claims that creativity is a characteristic of divergent thinking [13]. Yeh argues that ‘creativity

refers to the process experienced by the individual in a specific area through which it produces an appro-priate, original, and valuable product.’ This creative process involves the integration and effective appli-cation of cognition, emotions, and capabilities. Creative expression is the result of an individual’s knowledge, experience, intentions (e.g., attitudes, inclinations, and motivations), techniques, or stra-tegies within the environment [14]. Cultivating innovation, therefore, helps enhance a student’s creativity. Teachers who use novel, original, or inventive instructional methods are practicing crea-tive instruction. The current study compiles several objectives in creative instructional design, as shown in Table 3.

2.3 TRIZ (Theory of Inventive Problem Solving)

The TRIZ was created by the Russian inventor Genrich Altshuller in the 1940s. TRIZ is an abbre-viation of the Russian term ‘Teoriya Resheniya Izobretatelskikh Zadatch.’ In English, the term is translated as ‘Theory of Inventive Problem Sol-ving.’ After Altshuller analyzed over 400 000 patents, he summarized the common attributes, repetitions, and innovative and inventive thought logic of patent inventions to form the theoretical basis for the TRIZ [15]. Traditional engineering methods use compromise to resolve contradictions within products. In the TRIZ, however, such a compromise is not conducive to innovation. According to the TRIZ, inventions represent new thought directions that seek to overcome such contradictions and cause the parameters that pro-duced the contradiction to develop correctly. The current study borrows from the TRIZ and develops an instructional method that uses diverse creative instruction to elicit active learning, motivation, and interest from students. In Fig. 1, the TRIZ inte-grates the steps needed to resolve creative problems into the operational procedures of the creative learning platform. By following these steps, teachers can improve their creative instruction strategies to

Table 1. Compilation chart of the content of blended learning Researcher Definitions

Singh & Reed (2001) Blended learning can be observed as a type of learning plan in which the learning takes place based on learning objectives, effects, and the originally selected optimal transmission models [5].

Valiathan (2002) Blended learning activities include traditional face-to-face classroom instruction, online digital learning, and self-learning [6].

Procter (2003) Blended learning can effectively integrate different transmission models, instructional models, and learning methods [7].

Osguthorpe & Graham (2003)

Blended learning combines face-to-face instruction with remote instructional transmission systems to seek the optimal results and the best combinational balance for the two systems [3].

Finn & Bucceri (2004) Blended learning can effectively integrate different learning techniques, technologies, and transmission models to conform to specific communication, knowledge sharing, and information needs [8].

Oliver & Trigwell (2005) Blended learning integrates traditional and based instruction. It integrates the media and internet-learning tools. It also integrates instructional methods and instructional technology [9].

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inspire creativity and enhance problem-solving abil-ities among their students.

2.4 Functions of the blended creative learning platform

Designing and planning a good online design course and learning environment requires the

considera-tion of items such as design educaconsidera-tion, instrucconsidera-tional theory and methodology, and the development of information technology [16]. This study uses a basic theoretical design combined with a blended creative learning process to construct the blended creative learning platform. Students who learn under this platform can devote themselves to a meaningful

Table 2. Compilation of the considered items used to plan the blended learning model Author Consideration items Sub-items

Bersin (2004) [10] Learners  The capabilities possessed and expected to be possessed by the target person  The amount of time that can be devoted by the target person

 The motivation that can be devoted by the target person

Time  The time needed to plan development

 The time of implementation  The time needed for completion Scope  The scope of target persons (learners)

 The need for frequent updates in the know-how required by learners Application  Do the learners need to be evaluated?

 Does there need to be certification?

 Is it necessary to track the tasks completed by learners?  Is it necessary to test the impact of incomplete learning? Content  Are there experts who work with the development of content?

 What is the usable longevity of the content?

Resources  Budget

 Experts

 Content developers Brennan (2004) [11] Conditions in education training  Urgency of training

 Requirements of training effects Resources that can be used in

development

 Expert resources

 Budget arrangement conditions

Analysis of target persons  The possibilities and convenience for learners who use actual training areas  The background characteristics of learners

 The information literacy of learners

 The learners’ possession of related hardware equipment  The learning motivation factors for learners

Characteristics of learned content  The value of the developed learned content for the organization  The knowledge forms involved with the learned content Epic Group plc

(2003) [12]

Learning output  What are the output types of learning?

Learners  The number of learners

 The geographic and location distribution of learners  The time and schedules of learners

 The factors motivating learners  The analytical capabilities of learners

Resources  Human resources that can be provided by the organization

 Various basic infrastructure that can be provided by the organization  Technical resources that can be provided by the organization  Budget resources that can be provided by the organization

Learned content  The extent to which the learned content has to be maintained on a regular basis

Budget size  What is the budget that can be used to satisfy the maximum learning needs?  What is the budget required for future updates and maintenance? Extent of benefits  The extent to which the learned content helps the organization achieve its

short-term or long-term objectives  Support for learners in learning

 The support received from the management

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Table 3

Objectives in creative instructional design Item

1. Create a lively and open instructional context  Cultivate a motivation for creativity  Cultivate creative personality traits  Develop capabilities in creative thinking

 Cultivate a classroom atmosphere and environment conducive to creative behaviors

2. Administer creative and diverse instructional evaluation

 Assist students in conducting holistic evaluations of problems  Creatively use existing knowledge

 Encourage the direction of multiple solutions  Provide suitable problems for thought 3. Skillfully use instructional methods in conjunction

with creative thinking

 Cope with individual differences

 Skillfully use instructional media and creative instruction design  Encourage bidirectional interaction between teachers and students  Encourage students to develop sensitivity toward the problem  Inspire students’ mental flexibility

4. Adjust the authoritative role of instructors  Abandon the authoritative role of instructors and instead encourage the students with an accommodating attitude

 Respect any childish or even ridiculous questions from students  Appreciate student expression and praise student opinions  Avoid giving positive value judgments for student actions  When criticizing student opinions, explain the reasons for doing so 5. Encourage students to freely carry out

presentations and operations

 Emphasize the subjectivity of learners and give them a chance to experiment freely

 Give students more opportunities to engage in free experimentation and creativity

 Instead of emphasizing the memorization of knowledge, focus on knowledge application

 Give students a chance to come into contact with nature and society  Emphasize novel, flexible, and high-efficacy learning strategies and methods  Provide learning motivations for creative activities and pursue creative learning

objectives

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learning process designed to enhance their educa-tional accomplishments. This study uses the Moodle system as the platform construction system to plan the functions of the blended creative learning platform, as shown in Table 4.

This study uses the four main aspects of blended learning to develop the TRIZ creative learning model. It applies the function of an internal plat-form to achieve creative teaching design and uses the TRIZ theory as the method of creative teaching. Such teaching shares inventors’ knowledge and experiences in order to trigger students’ creativity and problem-solving abilities, lead them to engage in meaningful learning, enhance learning effective-ness, and contribute to more efficient creative R&D.

3. Research method

The methodology and administration in this study are explained as follows.

(1) Use literature analysis to engage in literature review.

(2) Summarize the items necessary for constructing the blended TRIZ creative learning system and platform.

(3) Develop the expert questionnaire.

(4) Conduct the expert questionnaire investiga-tion.

(5) Conduct descriptive statistical analysis. (6) Develop the model and content of the blended

TRIZ creative learning system.

(7) Develop and assess the blended TRIZ creative learning model.

(8) Construct the blended TRIZ creative learning platform.

3.1 Literature analysis

Literature analysis is a research method based on a specific research purpose. By collecting related literature, such as market information, surveys

Table 4. Correlation of functions in blended creative learning platform

Elements Blended creative learning system items Platform function interface Delineated purposes  Conduct analysis of the target persons

 Motivate the cultivation of creativity  Cultivate creative personality traits  Develop creative thinking capabilities

 Create an instructional context that is lively, open, and conducive to creative behavior

 Introduction of the curriculum  Information in the curriculum  Content of the curriculum

 Catalog of the instructional materials  Latest news

System design  Learned content characteristics used to creatively use the existing knowledge

 Quality of the digital instructional materials

 Active learning that emphasizes the subjectivity of learners  Interactive learning that emphasizes bidirectional interaction

between teachers and students

 Simulated learning that emphasizes the application of knowledge

 Accumulated learning that helps students engage in overall considerations for problems

 Deal with individual differences and inspire students to develop sensitivity to issues

 Use instructional media and creative instruction design adeptly  Administer creative and diverse instructional evaluation  Use creative instruction methods to inspire mental flexibility

from the students

 Emphasis on novel, flexible, and high-efficacy learning strategies and methods

 Learning motivation for creative activities and the pursuit of creative learning objectives

 Curricular interaction (curricular discussion, online discussion, issue discussion, meeting halls)  Classmate information/group  Teacher lecture audiovisual files/

hyperlinks

 Simulated classrooms

 Online learning area / online testing area  Homework/reports/testing/exams  Information on scores

 E-mail teaching assistants /common questions

 E-mail

 Reference books—can upload .htm files (embedded)

 Videoconferencing/chat rooms

System mechanisms  Organizational support and educational training conditions  Abandon the authoritative role for the instructor and encourage

the students with an accommodating attitude instead

 Respect any childish or even ridiculous questions from students  Appreciate student expression and praise student opinions  Avoid giving positive value judgments for student actions  When criticizing student opinions, explain the reasons for the

criticism

 Student learning records (log-in, going to class, posting, discussion times, and reading times and pages read)  Questionnaires/voting area

 Student information management area

System support  Blended creative learning system functionality  Blended creative learning budget size  Blended creative learning basic infrastructure

 Resources that can be used to develop blended creative learning

 System log-in and log-out  Database of instructional material

content  Online support

 Learning tools (online dictionary, calculator, schedule book)

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and reports, and industry dynamics, researchers can comprehensively and accurately grasp the research question. This study uses literature analysis to collect and organize the related literature for ana-lysis, comparison, and composition. This paper aims to summarize the concepts or definitions commonly used by the literature for cross-referen-cing purposes in the hope of developing an initial understanding of this study.

3.2 Expert questionnaire survey method

The questionnaire survey is a type of survey research method used to discover existing facts and condi-tions. The most important purpose of the survey is to collect and accumulate basic data on the science education characteristics of a target group. This study develops the results of the literature analysis

into questionnaires, and the questionnaires them-selves are divided into five types. the platform development objective, the TRIZ application, the system design, the platform mechanisms, and the construction of the Moodle system. Each question-naire contains a total of 33 questions. A 5-point Likert scale ranging from ‘highly agree’ to ‘highly disagree’ is used to evaluate the extent to which the research subjects agree with the questions. The expert questionnaire survey is used to obtain in-depth information and to ensure the precision of the analytical results.

3.3 Research subjects

This study invited seven experts to participate in the expert questionnaire. Information on the experts is shown in Table 5. Their professional fields consist of

Table 6. Statistical analysis of expert questionnaire results

1. The purpose of developing the blended TRIZ creative learning platform Mean

1 To cultivate students’ creative abilities 4.57

2 To cultivate students’ creative attitudes 4.43

3 To cultivate students’ creative know-how 4.57

4 To overcome the limits in time and space for student learning 4.86

5 To create an instructional context that is lively, open, and conducive to creative behavior 4.29 2. The TRIZ application of the blended TRIZ creative learning platform Mean

6 Should possess the TRIZ principle explanation 4.57

7 Should possess the TRIZ functions for defining technical contradictions (e.g., group discussion and brainstorming)

4.86

8 Should possess the contradiction matrix of the TRIZ 4.57

9 Should possess explanations of the 40 TRIZ invention principles 4.43

10 Should possess explanations of the TRIZ application examples 4.57

11 Should possess the reference literature of the TRIZ 3.57

3. The Blended TRIZ creative learning system design Mean

12 Should have the function of active learning 5.00

13 Should have the function of interactive learning 4.86

14 Should have the function of accumulated learning 4.86

15 Should have the function of individualized teaching (e.g., emphasis of individual differences) 4.71 16 Can suitably use instructional media (e.g., instructional audiovisual files) 4.57

17 Can administer creative and diverse instructional evaluations 4.29

18 Can emphasize novel, flexible, and high-efficacy learning strategies and methods 4.43

19 Can pursue creative learning objectives 4.71

4. The Blended TRIZ creative learning platform mechanisms Mean

20 Possess mechanisms for group support and educational training 4.71

21 Possess mechanisms to inspire students with an accommodating attitude 4.00

22 Possess mechanisms to appreciate student performance 3.86

23 Possess mechanisms for the timely praise of students 3.86

5. The construction of the blended TRIZ creative learning platform with a Moodle system Mean

24 Should have the function of a bulletin board 4.57

25 Should have the function of a discussion area 4.71

26 Should have the function of a chat room 4.14

27 Should have the function of recording learning history 4.71

28 Should have the function of checking and analyzing test scores 4.29

29 Should have the function of curricular management 4.43

30 Should have the function of setting groups 4.14

31 Should have the function of homework and activities 4.71

32 Should have the function of creating test questions 4.29

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innovation and creative instruction, TRIZ applica-tion, mechanical engineering, technological educa-tion, and blended learning. These areas fully cover the scope of this study. Each of the experts has at least nine years’ teaching experience and they are thus able to provide comprehensive and profes-sional suggestions for this study.

4. Results and discussions

Based on the research methodology and procedure, the results and discussions are illustrated in the following section.

4.1 Descriptive statistical analysis of the expert questionnaire

Descriptive statistical analysis was used to analyze the results of the expert questionnaire. With the exception of items 11, 22, and 23, the means of the items are all above 4.00 (i.e., between highly agree and agree), as shown in Table 6. These results show that the experts agree with the points summarized by this study. The purposes of the blended TRIZ creative learning platform are to cultivate the stu-dents’ creative ability, resolve the constraints on the time and space of learning, and construct a vivid and open teaching context as learning platform. The multi-function platform of the Moodle system was used to construct the mechanism with group sup-port and education training. The TRIZ theory was used to design the creative learning system of active learning, interactive learning, and cumulative learn-ing. Moreover, the learning strategies and methods of teaching media characterized by novelty, flex-ibility, and high efficiency were used to achieve the objective of enhancing creative learning.

The mean of Item 11, for instance, is 3.57 (i.e., between agree and neutral). In this case, four experts showed neutral opinions. Because the platform is directed at the students of technological universi-ties, an understanding of the TRIZ reference litera-ture is unnecessary. Accordingly, the experts suggested that this item be listed as an extended learning item. The means of items 22 and 23 are 3.86 (i.e., between agree and neutral). One expert highly disagreed with the items because the expert believed that the platform itself did not have such functions. As a result, the expert recommended that teachers and teaching assistants use the platform mechanism to explore student discussion and administer ques-tion feedback from different perspectives. Bidirec-tional interaction and communication between the students and teachers should be used to appreciate the students’ performance and give timely praise to the students. This point is the same as those made by other experts and is an item that must be noted if this study conducts a follow-up on experimental instruc-tion.

4.2 Develop the model and framework content of the blended TRIZ creative learning system 4.2.1 The blended TRIZ creative learning system model

As shown in Fig. 3, the model of the blended TRIZ creative learning system is developed based on the results of the expert questionnaire analysis. The platform functions that should be possessed are systematically incorporated into the innovative course content design and the system mechanisms that should be possessed are used in conjunction with the TRIZ. Effective information technology is

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used to plan the creative learning model and to develop the system.

4.2.2 Content of the blended TRIZ creative learning system framework

In accordance with the results of the expert ques-tionnaires, this paper develops the framework of the blended TRIZ creative learning system, as shown in Fig. 4. The overall considerations of this framework can hopefully help construct the blended TRIZ

creative learning platform to raise students’ creativ-ity and research and development skills.

4.3 Development and assessment of blended TRIZ creative learning model

An assessment group (consisting of five people total: two professors, onw assistant professor, and two Ph.D. candidates) was formed in this study to assess and amend the developed model according to the aforementioned system model and framework

con-Fig. 3 Blended TRIZ creative learning system model.

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tents for constructing blended TRIZ creative learn-ing platform. After the model was assessed and amended according to the developmental assess-ment mechanism, the flow of operations of the blended TRIZ creative learning platform was devel-oped (as shown in Fig. 5). The operating procedures were divided into five stages: 1) project explanation; 2) TRIZ—analyze technological system; 3) TRIZ— describe technical contradiction; 4) TRIZ—resolve technical contradiction; and 5) creative improve-ment. The explanations are given below:

Stage 1: Project explanation

The focus of this stage is on enabling students to understand how a project is conducted and to become familiar with the platform interface to increase the frequency and quality of online tea-cher–student interactions and to further increase the effectiveness of creative learning [14]. A creative design competition was held in this project imple-mentation-based study. In the beginning, teachers introduced the operating interface, usage, project activities, and rules of competition of the ‘blended TRIZ creative learning platform’ to students via face-to-face instruction. The students could become familiar with the platform interface through actual operation. The online grouping of students was established, and the platform began to record students’ learning records and interactive condi-tions to trigger group intelligence, reach group

consensus, and motivate group members to make efforts to achieve objectives during the cooperative process [17].

Stage 2: TRIZ—Analyze technological system

This is the first stage of the TRIZ theory. After each group completed the preliminary design of the project and practice, an online group discussion was held, and an analysis of the technological system was performed to evaluate the competition scoring criteria and performance test result of creative works. The discussion and analysis enabled students to master the system by understanding each part (sub-system) of its root problems. More-over, students could learn two methods for chan-ging characteristics of a technological system: (a) improving the feature parameters of a positive system, and (b) eliminating the feature parameters of a negative system [15]. The main purpose of this stage was to explain these two methods. This stage focuses on cultivating students’ systematic thinking and understanding that it is easier and more effec-tive to eliminate the cause of problems than to eliminate its effects. Such reasoning can help stu-dents trigger their creative thinking ability.

Stage 3: TRIZ—Describe technical contradiction

This is the second stage of the TRIZ theory. Students complete this stage by continuing the online discussions and uploading homework that

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was started in the previous stage. Once students have identified the characteristics necessary to improve the system, this stage familiarizes them with the 39 feature parameters of the TRIZ, helps them understand that technical contradiction is the conflict taking place in a technological system, and enables them to identify the technical contradiction to be resolved. Because the technological system is partially improved, the corresponding parts may worsen [15]. The purpose of this stage is for students to provide a specific, written explanation on the conclusion concerning technical contradiction reached by the group discussion. This stage focuses on developing students’ ability to analyze the tech-nical contradiction in a technological system by understanding the connection among various sys-tems.

Stage 4: TRIZ—Resolve technical contradiction

This is the third stage of the TRIZ theory. Once the technical contradiction was confirmed, students were instructed to use the TRIZ contradiction matrix to determine the most effective invention principles based on the referential materials of the platform database. The case sharing of the refer-ential materials enabled students to become familiar with each invention principle and to establish the most appropriate invention principle to improve performance and remedy the disadvantages of the creative work. The students then wrote a report about the technical contradiction, the invention principle for resolving it, and the outcome after improvement. This stage focused on teaching stu-dents to use the TRIZ contradiction matrix and 40 invention principles to resolve technical contradic-tions and to improve the efficiency of creative R&D [15].

Stage 5: Creative improvement

This is the stage of publication and feedback. A launching ceremony was held to exhibit the creative works of each group. The ceremony included brief introductions to the projects and performance tests of the works. Five experts jointly reviewed the scoring criteria and provided positive feedback. The students could also observe the works of other groups to exchange knowledge and experi-ences. The production procedures of excellent groups were archived as the project example for a platform database to effectively manage and share this information [3].

The blended TRIZ creative learning platform constructed in this study proved effective at resol-ving the restrictions on time and space of learning [1], enabling students to learn to analyze a techno-logical system, describing technical contradictions, determining the most appropriate problem-solving

method, and improve the performance and remedy the disadvantages of their work [15].The instructors were able to effectively control students’ learning conditions and immediately provide them with assistance and feedback based on the platform learning records of groups and uploaded home-work. This approach enabled students to become familiar with the TRIZ creative invention principles and complete the empirical work of creative design within the deadlines. The instructors could appreci-ate and admire the students’ work. A students’ creative invention database was then established to manage the knowledge obtained.

4.4 Construct the blended TRIZ creative learning platform

The flow of the TRIZ creative learning platform’s operation was developed according to the comple-teness and feasibility of model development and framework contents of the model. The main web-page included four main functions: 1) outline; 2) latest information; 3) activities; and 4) system management. The internet platform was used as the medium of knowledge sharing and communica-tion to trigger group intelligence, reach group con-sensus, and motivate group members to achieve their objective [18]. Each of the functions served to reach the expected effect of this study and develop a platform that would cultivate students’ creative ability, resolve the restrictions on time and learning space, and create vivid and open teaching contexts.

5. Conclusions and Suggestions

This study transformed traditional passive teaching into active student learning. It integrated the TRIZ theory to construct the blended TRIZ creative learning platform in order to achieve the objectives of this study. The results of this study summarized the importance of and determined the correlation between blended learning, creative teaching design, and platform functions. Through using the func-tions of the internet learning platform, this study constructed a blended learning environment to effectively resolve the restrictions of time and space on student learning. The students were also able to cultivate positive attitudes toward active and interactive cooperative learning. Meanwhile, deal-ing with the problems and exchangdeal-ing feedback during group discussions triggered the students’ boundless creative potential. Additionally, in order to foster creative learning, this study con-structed a learning platform with group support and an education training mechanism in which teaching media and the TRIZ theory were used to design the creative learning systems of active learn-ing, interactive learnlearn-ing, and cumulative learning.

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Furthermore, the blended TRIZ creative learning system was created based on required items to be included in the constructed platform. These required items contain five main frameworks: system development, system design, system mechanism, TRIZ application, and platform func-tions. Finally, the blended TRIZ creative learning platform constructed in this study possessed the characteristics of blended learning and was able to effectively resolve the restrictions of time and space on student learning, enable them to share the knowl-edge and experiences of inventors through learning and applying the TRIZ theory, and trigger their creative and problem-solving abilities. The learning records provided by the platform to control the students’ learning conditions, which allowed tea-chers to provide the students with assistance and feedback to effectively improve their creative and R&D abilities.

Some suggestions are proposed for future studies as follows. First, the teaching materials of blended TRIZ creative learning should be developed. Teach-ing materials for blended TRIZ creative learnTeach-ing can be designed based on the aforementioned find-ings. Such materials can support more vivid and creative teaching methods. Their content can be used to trigger students’ interest in learning and improve their creative attitudes and abilities. Second, teaching experiments using the blended TRIZ creative learning platform can be conducted. The blended TRIZ creative learning platform con-structed in this study included system development, system design, system mechanism, TRIZ applica-tion, and platform functions. Finally, the model was amended based on the model development assess-ment mechanism, which can provide a comprehen-sive consideration. Thus, this learning platform may be employed to conduct more teaching experiments with various levels of students and a larger scale of participants and to collect more relevant informa-tion to perform analyses on learning effectiveness in the future.

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2 November 2004.

11. C. Brennan, Y. Zhang, C. Leo, B. Feng, C. Cauwels, A. J. Aguirre, M. Kim, A. Protopopov and L. Chin, High-resolu-tion global profiling of genomic alteraHigh-resolu-tions with long oligo-nucleotide microarray, Cancer Res., 2004.

12. G. P. Epic, Blended Learning, An Epic White Paper, 2003. 13. J. P. Guilford, The Nature of Human Intelligence,

McGraw-Hill, New York,1967.

14. Y. C. Yeh, The ecosystem model of creativity development and the content analysis of the application on technology and information, Bulletin of Educational Psychology, 32(1), 2000, pp. 95–122.

15. A. Genrich, 1974. TRIZ Keys to Technical Innovation (Y. C. Hsiao, Trans.), Cubic Creativity, Taipei, 2009.

16. W. Z. Chen and M. L. You, The application of internet on the course design: the preliminary study on constructing an online-assisted design course, 6th Chinese Institute of

Design Annual Design Conference, 2001, pp. 243–248.

17. S. J. Lou, H. Y. Tsai, and K. H. Tseng, STEM online project-based collaborative learning for female high school students,

Kaohsiung Normal University Journal, 30, 2011, pp. 41–61.

18. R. N. Savage, K. C. Chen, and L. Vanasupa, Integrating project-based learning through out the undergraduate engi-neering curriculum, Journal of STEM Education, 8(3), 2007, pp. 15–27.

Shi-Jer Lou is a full professor of the Graduate Institute of Technological and Vocational Education in National Pingtung

University of Science and Technology, Taiwan.

Y Chih-Chao Chung is a doctoral student of the Graduate Institute of Engineering Science and Technology at National

Kaohsiung First University of Science and Technology, Kaohsiung, Taiwan.

Li-Chung Chao is a full professor of Department of Construction Engineering at the National Kaohsiung First University

of Science and Technology, Kaohsiung, Taiwan.

Kuo-Hung Tseng is a full professor and Dean of College of Business Management at Meiho University in Taiwan. Ru-Chu Shih is an Assistant Professor of Modern Languages Department in the National Pingtung University of Science

數據

Table 1. Compilation chart of the content of blended learning Researcher Definitions
Table 2. Compilation of the considered items used to plan the blended learning model Author Consideration items Sub-items
Fig. 2. Research flow framework diagram.
Table 4. Correlation of functions in blended creative learning platform
+5

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