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Validity and reliability of Wii Fit balance board for the assessment of balance of healthy young adults and the elderly

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Validity and reliability of Wii Fit balance board for

the

assessment of

balance

of

healthy young adults and

the

elderly

Wen-Dien Chang, Assistant Professor, Ph.D.,

Department of Sports Medicine, China Medical University.

Present address: No. 91 Hsueh-Shih Road, Taichung City, Taiwan (R.O.C.)

[E-mail: changwendien@mail.cmu.edu.tw]

Wan-Yi Chang

§

, MS.,

Graduate Institute of Networking and Multimedia, National Taiwan University

Present address: No. 1, Sec. 4, Roosevelt Road, Taipei, Taiwan (R.O.C.)

[E-mail: gogoshell825@yahoo.com.tw]

§

Equal contributors

Chia-Lun Lee, Associate Professor, Ph.D.,

Center for General Education, National Sun Yat-sen University,

Present address: No. 70 Lienhai Road, Kaohsiung, Taiwan (R.O.C.)

[E-mail: cl_lee41@yahoo.com.tw]

Chi-Yen Feng, MD.,

*

Department of General Surgery, Da Chien General Hospital,

Present address: No. 36, Gongjing Road,Miaoli City, Miaoli County, Taiwan (R.O.C.)

[E-mail: drfeng10@gmail.com]

*

Correspondence author:

Chi-Yen Feng, MD.,*

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Department of General Surgery, Da Chien General Hospital,

Present address: No. 36, Gongjing Road, Miaoli City, Miaoli County, Taiwan (R.O.C.)

TEL: (886)-37-357125; FAX: (886)-37-336274

E-mail: drfeng10@gmail.com

ABSTRACT

〔Purpose〕Balance is an integral part of human ability. The smart balance master system (SBM) is a

balance test instrument with good reliability and validity, but it is expensive. Therefore, we modified a

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Wii Fit balance board, which is a convenient balance assessment tool, and analyzed its reliability and validity.

〔Subjects and Methods 〕 We recruited 20 healthy young adults and 20 elderly people, and administered 3 balance tests. The correlation coefficient and intraclass correlation of both instruments were analyzed.

〔Results〕There were no statistically significant differences in the 3 tests between the Wii Fit balance board and the SBM. The Wii Fit balance board had a good intraclass correlation (0.86 – 0.99) for the elderly people and positive correlations (r = 0.58 – 0.86) with the SBM.

〔Conclusions〕The Wii Fit balance board is a balance assessment tool with good reliability and high validity for elderly people, and we recommend it as an alternative tool for assessing balance ability.

Key words: Wii Fit balance board, Smart balance master system, Balance.

INTRODUCTION

Balance is an indispensable ability of the human body. Whether for sports or daily activities in life, humans rely on body balance1). Dynamic balance is required during walking to maintain body movement. Humans have sensory receptors and mechanical receptors in the skin or joints, muscle spindles, and Golgi tendons have pressure or proprioceptive receptors1,2). When the human body

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encounters environmental changes, the sensory and motor neurons, and muscles function together to react appropriately to the changes.

Clinical testing of balance ability is often measured with the smart balance master system (SBM)3), which requires a significant amount of space and relies on the assistance of a professional. A somatosensory gaming console known as the Nintendo Wii has gained popularity in recent years. It integrates the Wii Fit balance board and balance sensor devices into interactive games4). The Wii Fit balance board is economical and easy to use. Therefore, we designed a balance assessment device based on the Wii Fit balance board. This real-time device comprises the balance board, software, and database. It can show and calculate the distance of weight shifting. The purpose of our study was to examine its reliability and validity compared to the SBM, and to present the feasibility of the modified Wii Fit balance board a balance assessment.

SUBJECTS AND METHODS

This study had a pretest-posttest design, and healthy 20 young adults and 20 elderly people were recruited. Participants were excluded if they had history of neurological diseases (eg, stroke, Parkinson's disease, or cerebellar atrophy), were unable to stand, or had poor physical fitness that

would have affected their abilities in the tests. They provided their informed consent before

participation. Three balance tests with the modified Wii Fit balance board and the SBM were used for

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the assessment. All participants were assessed using these 2 instruments in a random manner, and both test times were of 1 hr duration.

We used the Wii Fit balance board (Wii Fit® platform, Nintendo, Japan) to design a suitable balance assessment tool. The 4 sensors in the balance board can sense weight changes and show the distribution of body weight. The 4 sensors measure weight and the data can be summed to obtain the body weights of individual users. The data can be transmitted to a personal computer using Bluetooth. The software DarwiinRemote (Mac OS X v10.4, Nintendo, Japan) of the gaming console was used for this study, which has a compatible Bluetooth transmission feature. The data from the sensors were transmitted via Bluetooth, and the software can display the real-time sensor signals. The average

displacement of the center of gravity calculated to evaluate the balance status.

Our study used 3 balance tests which were performed on the SBM (NeuroCom International Inc., Clackamas, USA) and the modified the Wii Fit balance board to compare their reliability and validity. The SBM has a long force plate and a suspension protection device. The force plate has 4 strain gauges, and can measure the pressure derived from changes in posture, and is connected to a computer screen. The center of gravity point can be displayed on the screen to provide a user with visual feedback, and to measure the balance status.

Three clinical balance tests were performed. 1) standing with eyes open: subjects stood on both feet and maintained body balance for 10 sec with their eyes open; 2) standing with eyes closed:subjects stood on both feet and maintained body balance for 10 sec with their eyes closed; and 3) one-leg

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standing: subjects stood on their dominant leg, and maintained body balance for 10 sec with eyes open. Each test was performed 3 times at 10-min intervals. The average displacement of the center of gravity was calculated and recorded.

All the recorded data are presented as mean ± standard deviation. Data were analyzed using SPSS version 16 (SPSS inc., Chicago, USA). The Spearman correlation coefficient was used to analyze the correlations of the results between the Wii Fit balance board and the SBM. A correlation coefficient greater than 0.5 represents a high degree of validity, 0.5 – 0.35 represents moderate validity, and < 0.35 represents low validity5). The independent t test was used to compare the average values of the 3 balance tests, and to determine the significance of differences between the young and elderly groups. The intraclass correlation (ICC) was used to measure the intrarater reliability of the 2 tests using ANOVA. We used the two-way random model (ICC3,1 model) to calculate the ICCs and 95% confidence intervals of the Wii Fit balance board and the SBM. All significance levels werechosen as

α < 0.05.

RESULTS

We recruited 40 healthy volunteers: 20 young adults (age = 22.17 ± 1.35 years) and 20 elderly people (age = 67.32 ± 3.43 years). During pilot testing, we did not place any load on the Wii Fit balance board, and found the initial sensed value. Results of the thrice repeated calibration test indicated values of the left front of 1.25 ± 0.78 kg and right rear of 2.32 ± 0.62 kg, and the values of

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the left rear and right rear were 0 kg; thus, a total test error of 2.79 ± 0.69 kg was shown for the Wii Fit balance board. The DarwiinRemote software was used to automatically correct the error, and to display the center of gravity as the origin of the 2D graph.

No significant differences were identified in the pretest and posttest comparisons of the 3 balance tests for the Wii Fit balance board and the SBM in the young adults and elderly people (p > 0.05). The between-group comparison for the 3 balance tests (i.e., standing with eyes open, standing with eyes closed, and one-leg standing) for the Wii Fit balance board and the SBM were significantly different (p < 0.05), with the young adults group showing a higher value (Table 1). However, no significant

difference was present in the between-group comparison for the standing position with the eyes open test for the Wii Fit balance board.

Table 2 shows the results of the correlation analysis between the Wii Fit balance board and the SBM. The tests had significantly positive correlations and high degrees of validity (r > 0.5, and p < 0.05). The ICC analysis for the 3 Wii Fit balance board tests of the young adults and elderly group gave

values ranging from 0.55 to 0.70 and 0.86 to 0.99 (Table 1). The ICC values of the 3 SBM tests for the young adults and elderly group ranged from 0.70 to 0.97, and 0.99. The data suggest that the Wii Fit balance board has a higher reliability for elderly people than for young adults.

DISCUSSION

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Numerous studies have indicated that the Wii Fit balance board is a easily purchased device that can train or treat the imbalance symptoms of numerous diseases, such as Parkinson's disease, cerebral palsy, stroke, and multiple sclerosis6,7,8). This new technology directly benefits patients’ treatments and provides motivation for functional activities. Several studies have indicated that a Wii Fit balance board can be used for posture or balance assessments9,10,11). Yamamoto et al. used a Wii Fit balance board to detect the ground reaction force when jumping. Their results indicated that the Wii Fit balance board has high validity when assessing the jumping phase9). Wikstrom attempted to design a Wii Fit balance score, and discovered that it has an inadequate concurrent validity compared to the Star Excursion Balance test (r < 0.5, ICC = 0.29 – 0.80)10). A functional balance test can assess the imbalance activity, but it cannot detect slight changes in the center of gravity displacement. Hubbard et al. used a Wii Fit balance board to record the path length of the center of pressure in healthy people, and discovered that the results were significantly correlated to forceplate measurements (r = 0.99)11). They concluded that the Wii Fit balance board can be used as a portable and low-cost posturography system. Reed-Jones et al. used the Wii Fit™ Plus balance tests for balance assessments of elderly people12), and they reported it is a promising and useful device for promoting fall prevention among

the elderly. However, the reliability and validity of the Wii Fit balance board required further examination of balance assessment.

Balance ability depends on multiple sensory inputs and neuromuscular system interactions, and is crucial for elderly people because falls often occur because of poor balance ability13). Some studies

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have shown age-related declines in the balance ability of elderly people14, 15). Age-related increases in the displacement of the center of gravity are indicated under conditions involving changed somatosensory or visual inputs16). The SBM is dependable equipment that is often used for balance assessments. A previous study showed that the SBM has a good reliability and validity score (ICC = 0.55 to 0.82)17), which is similar to our findings. Three clinical balance tests (standing with eyes open,

standing with eyes closed, and one leg standing) are used to assess postural stability16). The balance ability is better when the displacement of the center of gravity in the SBM is smaller. Therefore, the SBM is commonly used to assess effects after various interventions. However,the universal use the SBM is restricted, because it is expensive.

The Wii Fit balance board is a cost-effective and user-friendly gaming device that is cheap and easy to use. Our comparison of the validity of the results of the Wii Fit balance board and the SBM showed

that they both have a high degree of validity (r = 0.58 – 0.86), indicating that the Wii Fit balance board can be used as an alternative to the SBM for assessing balance. Our ICC results show that the Wii Fit balance has low reliability for young adults (ICC = 0.19 – 0.28), but high reliability for elderly people (ICC = 0.93 – 0.99). We believe that the reason is an experience-related problem. Young adults are

frequentusers of the Wii Fit balance board. The flow theory explains the experience of Wii game is engaging and motivating for players, like learning18).The young adults might have thought that the Wii Fit balance board is easy tomanipulate, like of the movement controller in playing video games. This psychological experience may have been reflected in the results of our study18). Further studies should

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examine this issue. The Wii Fit balance board is a reliable assessment tool for elderly people. We recommend the Wii Fit balance board as an alternative tool for assessing the balance ability of elderly people.

REFERENCES

1) Bronstein AM, Pavlou M: Balance. Handb Clin Neurol, 2013, 110: 189-208.

2) Suslak TJ, Armstrong JD, Jarman AP: A general mathematical model of transduction events in mechano-sensory stretch receptors. Network, 2011, 22: 133-142.

3) Wallmann HW, Gillis CB, Alpert PT, et al.: The effect of a senior jazz dance class on static balance in healthy women over 50 years of age: a pilot study. Biol Res Nur, 2009, 10: 257-266. 4) Taylor MJ, McCormick D, Shawis T, et al.: Activity-promoting gaming systems in exercise and

rehabilitation. J Rehabil Res Dev, 2011, 48: 1171-1186.

5) Juniper EFGG, Jaeschke R: How to develop and validate a new health-related quality of life instrument. In: Quality of Life and Pharmacoeconomics in Clinical Trials. Philadelphia: Lippincott- Raven Publishers, 1996, pp 49-56.

6) Deutsch JE, Brettler A, Smith C, et al.: Nintendo wii sports and wii fit game analysis, validation, and application to stroke rehabilitation. Top Stroke Rehabil, 2011, 18: 701-719.

7) Pompeu JE, Mendes FA, Silva KG, et al.: Effect of Nintendo Wii™-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial. Physiotherapy, 2012, 98: 196-204.

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8) Gordon C, Roopchand-Martin S, Gregg A: Potential of the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study. Physiotherapy, 2012, 98: 238-242.

9) Yamamoto K, Matsuzawa M: Validity of a jump training apparatus using Wii Balance Board. Gait Posture. 2012; (in press).

10) Wikstrom EA: Validity and reliability of Nintendo Wii Fit balance scores. J Athl Train, 2012, 47: 306-313.

11) Hubbard B, Pothier D, Hughes C, et al.: A portable, low-cost system for posturography: a platform for longitudinal balance telemetry. J Otolaryngol Head Neck Surg, 2012, 41: 31-35.

12) Reed-Jones RJ, Dorgo S, Hitchings MK, et al.: WiiFit™ Plus balance test scores for the assessment of balance and mobility in older adults. Gait Posture, 2012, 36: 430-433.

13) Müjdeci B, Aksoy S, Atas A: Evaluation of balance in fallers and non-fallers elderly. Braz J Otorhinolaryngol, 2012, 78, 104-109.

14) Vereeck L, Wuyts F, Truijen S, et al.: Clinical assessment of balance: normative data, and gender and age effects. Int J Audiol, 2008, 47: 67-75.

15) Rogind H, Lykkegaard JJ, Bliddal H, et al.: Postural sway in normal subjects aged 20-70 years. Clin Physiol Funct Imaging, 2003, 23: 171-176.

16) Liaw MY, Chen CL, Pei YC, et al.: Comparison of the static and dynamic balance performance in young, middle-aged, and elderly healthy people. Chang Gung Med J, 2009, 32: 297-304.

17) Pickerill ML, Harter RA: Validity and reliability of limits-of-stability testing: a comparison of 2

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postural stability evaluation devices. J Athl Train, 2011, 46: 600-606.

18) Peifer C: Psychophysiological correlates of flow-experience. In: Advances in Flow Research New York: Springer, 2012, pp 139-164.

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