體驗式遊戲策略與數學學習信心對國中生比例式課程學習之影響
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全方位學習指學生在真實情境中的學習,以達至在課堂
Active learning / e-Learning / Higher order activity (主動學習法/電子學習/高階思維活動). Active learning / e-Learning / Higher order
A good game helps students to enhance their learning techniques, such as learning by doing, learning from mistakes, goal-oriented learning, discovery learning, task-based
The results revealed that the levels of both learning progress and willingness were medium, the feeling of the learning interesting was medium to high, the activities
Keywords: digital game-based learning, English vocabulary learning, online game, competition game,
According to the experiment results shown, we found that the English vocabulary learning game with different competition/cooperation scenarios can
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This study based on the computer attitudes, the digital learning attitude and the digital game attitude and tried to find out the factors affecting digital game-based