Principles Of Internet Marketing
Principles Of Internet Marketing
Chapter 8 :
Chapter 8 :
New Product
New Product
Development and the
Development and the
NET
Principles Of Internet Marketing
Principles Of Internet Marketing
Team Member : Team Member :
袁佩芝
袁佩芝
邱宏德
邱宏德
徐培娜
徐培娜
林兆應
林兆應
楊長浩
楊長浩
張茂棠
張茂棠
林廷憲
林廷憲
小組成員及討論實況
小組成員及討論實況
Principles Of Internet Marketing
Principles Of Internet Marketing
Job Assign :
Job Assign :
袁佩芝 袁佩芝 : : 引言 引言 && 串場 串場 & Standards Marketi& Standards Marketi
ng
ng
邱宏德 邱宏德 : High-Tech Battles & Information Acc: High-Tech Battles & Information Acc
eleration & PowerPoint Design
eleration & PowerPoint Design
徐培娜 徐培娜 : The Need for Speed: The Need for Speed
林兆應 林兆應 : Rapid New Product Development: Rapid New Product Development
楊長浩 楊長浩 : Rapid New Product Development: Rapid New Product Development
張茂棠 張茂棠 : Standards Marketing: Standards Marketing
E-Mail Address :
E-Mail Address :
袁佩芝 袁佩芝 : : 89751318 89751318 arespcyuan@sertekarespcyuan@sertek.com.tw.com.tw 邱宏德 邱宏德 : : 89751319 89751319 timchiou@uwccbtimchiou@uwccb.com.tw.com.tw
timchiou@hotmailtimchiou@hotmail.com.com
徐培娜 徐培娜 : : 89731419 89731419 peina@southpeina@south-china.com-china.com.tw.tw 林兆應 林兆應 : : 86710007 86710007 lin678@ms34lin678@ms34.hinet.hinet.net.net
楊長浩 楊長浩 : : 89751328 89751328 howard.ch.yang@citicorphoward.ch.yang@citicorp.com.com 張茂棠 張茂棠 : : 89751335 89751335 atu786@ms24.hinet.netatu786@ms24.hinet.net
Overview
Overview
- New Product Development and The Net
- New Product Development and The Net
It is a battle about “Know-How”It is a battle about “Know-How”
The Know-How of Success should cover following key The Know-How of Success should cover following key
factors:
factors:
Speed: Time to Market & Earlier Marketer’s BenefitSpeed: Time to Market & Earlier Marketer’s Benefit
Winner take allWinner take all
Success breeds SuccessSuccess breeds Success
to Set a Protocol of Business Modelto Set a Protocol of Business Model
Standard & Standard BodyStandard & Standard Body
Parallel operation model instead of Sequential oneParallel operation model instead of Sequential one
Overview
Overview
- New Product Development and The Net
- New Product Development and The Net
About Product Design & MarketingAbout Product Design & Marketing
FlexibleFlexible
Earlier Customer FeedbackEarlier Customer Feedback
Sampling of Target CustomerSampling of Target Customer
Timing controlTiming control
Pre-release beta version benefitPre-release beta version benefit
Focus on consumer’s interest which always change rapidlyFocus on consumer’s interest which always change rapidly
keep an eye on the time using during Distribution your keep an eye on the time using during Distribution your
product which is longer of design product usually
High-Tech Battles and the Browser Wars
High-Tech Battles and the Browser Wars
Sports Classic Rivalry
Sports Classic Rivalry
運動場上的傳統競爭
運動場上的傳統競爭
National Football League – National Football League –
Green Bay Packer vs. Chicago Bears
Green Bay Packer vs. Chicago Bears
Baseball – Yankees vs. Red SoxBaseball – Yankees vs. Red Sox
Baseball – Giants vs. DodgersBaseball – Giants vs. Dodgers
Old Grudges and Decades of History Old Grudges and Decades of History
Matter
High-Tech Battles and the Browser Wars
High-Tech Battles and the Browser Wars
Business Rivalry –
Business Rivalry –
商業競爭
商業競爭
Drinks –Drinks –
Pepsi Pepsi 取得蘇聯的排他性銷售權取得蘇聯的排他性銷售權
Coke Coke 採取報復式的取得中國及共採取報復式的取得中國及共
產第三世界排他性銷售權
High-Tech Battles and the Browser Wars
High-Tech Battles and the Browser Wars
High-Technology Rivalry (Part I)
High-Technology Rivalry (Part I)
IBM vs. Apple – 1980s PC MarketIBM vs. Apple – 1980s PC Market
Betamax vs. VHS – VCR Market Betamax vs. VHS – VCR Market
SONY drop Beta and switch to making V
SONY drop Beta and switch to making V
HS
HS
Microsoft vs. NetscapeMicrosoft vs. Netscape
One of the most important battles is fighti
One of the most important battles is fighti
ng to make its browser
High-Tech Battles and the Browser Wars
High-Tech Battles and the Browser Wars
High-Technology Rivalry (Part II)
High-Technology Rivalry (Part II)
Microsoft vs. NetscapeMicrosoft vs. Netscape
From 1995 to mid-1997, Released From 1995 to mid-1997, Released
generations 2, 3, and 4 of their critical
generations 2, 3, and 4 of their critical
Web browser software
Web browser software
G2 – Java & JavaScriptG2 – Java & JavaScript
G3 – Doc-editing & e-mail and G3 – Doc-editing & e-mail and
newsgroup & new security capabilities
newsgroup & new security capabilities
G4 – Sharing Information & Internet G4 – Sharing Information & Internet
and user’s computer blurred lines
High-Tech Battles and the Browser Wars
High-Tech Battles and the Browser Wars
High-Technology Rivalry (Part III)High-Technology Rivalry (Part III)
Both employees on 100-hr work weeksBoth employees on 100-hr work weeks
MicrosoftMicrosoft
From sideline player to browser leadFrom sideline player to browser lead
AntiMicrosoft editorials and Gov’s antitrustAntiMicrosoft editorials and Gov’s antitrust
NetscapeNetscape
Browser battles startup in 1995Browser battles startup in 1995 Silicon Valley became its allySilicon Valley became its ally
Netscape merged with America OnlineNetscape merged with America Online
The Need for Speed
The Need for Speed
Internet Time
Internet Time
“
“Sleepless in Silicon Valley”Sleepless in Silicon Valley”
Overnight in Change and EvolutionOvernight in Change and Evolution
The Need for Speed
The Need for Speed
Business Implications of Internet Ti
Business Implications of Internet Ti
me
me
New ProductNew Product
Consumer’s Tastes and DesiresConsumer’s Tastes and Desires
The Need for Speed
The Need for Speed
Speed and Profits
Speed and Profits
3 x 2 x 1 x x 6 months 0
Profits and Speed to Market
Time of Market Introduction to Competitors
The Need for Speed
The Need for Speed
Speed and InnovativenessSpeed and Innovativeness
Time Pacing IncreaseTime Pacing Increase
Moore’s Law – Moore’s Law – 半導體晶片所能容納的電半導體晶片所能容納的電
晶體數量晶體數量 , , 以每以每 1.5 - 21.5 - 2 年為週期年為週期 , , 逐期倍增
逐期倍增 ..
Beta VersionsBeta Versions
Leads to LearningLeads to Learning
FeedbackFeedback
The Need for Speed
The Need for Speed
Speed and AlliancesSpeed and Alliances
Costly to Provide All Features on Its OwnCostly to Provide All Features on Its Own
Netscape (what’s cool)Netscape (what’s cool)
Who Where (www.)Who Where (www.)
Lycos (www.)Lycos (www.)
Traditional New Product Development
Traditional New Product Development
Uncover unmet customer needsUncover unmet customer needs
Customer suggestions or complaintsCustomer suggestions or complaints
Numerical weightsNumerical weights
Eliminate design mistakesEliminate design mistakes
Fig 8.5Fig 8.5
Rapid New Product Development
Rapid New Product Development
Traditional -- not fast or flexible enoughTraditional -- not fast or flexible enough Cost for getting sample information is lowCost for getting sample information is low
1. Flexibility
1. Flexibility
Response effectively to rapidly changing market
Response effectively to rapidly changing market
2. Modularity
2. Modularity
Proceed in parallelProceed in parallel 3. Rapid feedback
3. Rapid feedback
Rapid New Product Development
Rapid New Product Development
ModularityModularity
Visible design rulesVisible design rules
Ways that modules interact with each otherWays that modules interact with each other
Hidden design parametersHidden design parameters
Internal working of each modulesInternal working of each modules
Early FeedbackEarly Feedback
E-mailE-mail
Value suggestions -- right customerValue suggestions -- right customer
PreleasePrelease
Alpha -- internal employeeAlpha -- internal employee
Beta -- publicBeta -- public
Short life cycle -- competitionShort life cycle -- competition
Rapid New Product Development
Rapid New Product Development
Rapid releaseRapid release
Alpha, BetaAlpha, Beta
Termination dateTermination date
Purchasing hintPurchasing hint
E-MailE-Mail
Standards Marketing
Standards Marketing
Rapid New Product Development
Rapid New Product Development
新產品的行銷策略新產品的行銷策略 全面大作戰全面大作戰 全心全力作戰全心全力作戰 虛實作戰虛實作戰 最後修飾作戰最後修飾作戰 藉力使力藉力使力 鯊魚作戰鯊魚作戰 老二戰略老二戰略 蜘蛛網作戰蜘蛛網作戰 延長產品生命作戰延長產品生命作戰
Standards Marketing
Standards Marketing
THE IMPOPRTANCE OF STAND
THE IMPOPRTANCE OF STAND
ARDS
ARDS
THE TWO TYPES OF STANDARDSTHE TWO TYPES OF STANDARDS
STANDARDS STRATEGY
STANDARDS STRATEGY
Standards Marketing
Standards Marketing
THE IMPOPRTANCE OF
THE IMPOPRTANCE OF
STANDARDS
STANDARDS
Standards are a defining feature of Standards are a defining feature of
high-tech markets
high-tech markets
Standards play a very useful roleStandards play a very useful role
Standards are a strong determinant Standards are a strong determinant
of the success of new product in
of the success of new product in
high-tech markets
Standards Marketing
Standards Marketing
THE TWO TYPES OF STANDARDS THE TWO TYPES OF STANDARDS
1. An open standard 1. An open standard
2.A de facto standard2.A de facto standard
Java and Open StandardsJava and Open Standards
ActiveX and De Facto StandardsActiveX and De Facto Standards
Compromise StandardsCompromise Standards
Setting Internet Standards Setting Internet Standards
Standards Marketing
Standards Marketing
Standards Marketing
STANDARDS STRATEGY
STANDARDS STRATEGY
Market SharingMarket Sharing
Bandwagon Markets Bandwagon Markets
Standards Marketing
Standards Marketing
Standards Marketing
Information Acceleration
Information Acceleration
Information Acceleration in Market Information Acceleration in Market
Research
Research
IA – Information Acceleration IA – Information Acceleration
Use digital technologies create virtual worldsUse digital technologies create virtual worlds
Place the consumers in a virtual buying Place the consumers in a virtual buying
environment
environment
Information Acceleration
Information Acceleration
Consumer’s traditional purchase simulationConsumer’s traditional purchase simulation
Virtual showroom visitsVirtual showroom visits Advertising Advertising
TelevisionTelevision
MagazinesMagazines
NewspapersNewspapers
Review articles and consumer-oriented reportsReview articles and consumer-oriented reports Word of mouthWord of mouth
Information Acceleration
Information Acceleration
How about the IA cost ?How about the IA cost ?
Virtual environments can be expensive to Virtual environments can be expensive to
create
create
The authors estimate the current cost of IA The authors estimate the current cost of IA
as between $100,000 to $750,000
as between $100,000 to $750,000
The Net may reduce these costs The Net may reduce these costs
substantially
substantially
Web-based virtual prototyping worked Web-based virtual prototyping worked
well
Information Acceleration
Information Acceleration
Does Information Acceleration Work ?Does Information Acceleration Work ?
Virtual simulations can replace expensive Virtual simulations can replace expensive
prototypes
prototypes
Large number of possible product variants can be Large number of possible product variants can be
tried
tried
Provide first test use of digital environment in Provide first test use of digital environment in
marketing
marketing
ConclusionConclusion
Speed, Standards and New Features Speed, Standards and New Features
dominate the browser battle dominate the browser battle