• 沒有找到結果。

數位學習遊戲對七年級學生學習人體血液循環系統概念之影響

N/A
N/A
Protected

Academic year: 2021

Share "數位學習遊戲對七年級學生學習人體血液循環系統概念之影響"

Copied!
112
0
0

加載中.... (立即查看全文)

全文

Loading

參考文獻

相關文件

The second purpose of this research was to develop a theoretically choosing model of university students when choosing a dormitory based upon thorough familiarity with

The aim of this study is to develop and investigate the integration of the dynamic geometry software GeoGebra (GGB) into eleventh grade students’.. learning of geometric concepts

The main objective of this system is to design a virtual reality learning system for operation practice of total station instrument, and to make learning this skill easier.. Students

The purposes of this research was to investigate relations among learning motivation, learning strategies and satisfaction for junior high school students, as well as to identify

This study based on the computer attitudes, the digital learning attitude and the digital game attitude and tried to find out the factors affecting digital game-based

The effect of gender on motivation and student achievement in digital game-based learning: A case study of a contented-based classroom. Using game-based learning to

Bomberman game supports learning concept of C programming language and teachers can build a meaningful game environment to specify the sequence of topics for students

The purpose of this study was to explore the effects of learning organization culture on teachers’ study and teaching potency in Public Elementary Schools.. The research tool of