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ORIGINAL ARTICLE

Makespan minimization for

m-machine permutation

flowshop scheduling problem with learning considerations

Yu-Hsiang Chung&Lee-Ing Tong

Received: 14 September 2010 / Accepted: 17 January 2011 / Published online: 8 February 2011 # Springer-Verlag London Limited 2011

Abstract Studies on scheduling with learning considera-tions have recently become important. Most studies focus on single-machine settings. However, numerous complex industrial problems can be modeled as flowshop scheduling problems. This paper thus focuses on minimizing the makespan in an m-machine permutation flowshop with learning considerations. This paper proposes a dominance theorem and a lower bound to accelerate the branch-and-bound algorithm for seeking the optimal solution. This paper also adapts four well-known existing heuristic algorithms to yield the near-optimal solutions. Eventually, the performances of all the algorithms proposed in this paper are reported for small and large job-sized problems. The computational experiments indicate that the branch-and-bound algorithm can solve problems of up to 18 jobs within a reasonable amount of time, and the heuristic algorithms are quite accurate with a mean error percentage of less than 0.1%.

Keywords Scheduling . Learning effects . Flowshop . Makespan

1 Introduction

In traditional scheduling problems, it is assumed that all the

job processing times are fixed and known (Pinedo [1];

Smith [2]). However, job processing times frequently

decline as workers gather working knowledge and

experi-ence. For example, processing similar tasks continuously improves worker skills and helps workers perform their

jobs efficiently (Biskup [3]). This phenomenon is known as

the“learning effect.” The influence of learning on

produc-tivity for aircraft industry manufacturing was first observed

by Wright [4] and subsequently affirmed in numerous

industries such as the manufacturing and service industries

(Yelle [5]).

Biskup [3] introduced a learning effect scheduling model

in which the actual processing time of a job decreases when the job is scheduled late. He examined the problems associated with minimizing the deviation from a common due date and the sum of flow times in a single-machine environment, and demonstrated that the problems are polynomially solvable. Subsequently, numerous studies have considered this novel and extended region. Cheng et

al. [6] developed a model with learning effect in which

actual job processing time is based on the total normal job processing time and the position of schedule on a single machine. They then demonstrated that the makespan and total completion time problems are polynomially solvable, and demonstrated that the problems for minimizing weighted completion time and maximum lateness are polynomially

solvable with certain agreeable conditions. Biskup [7]

presented a detailed review of scheduling problems with learning effect. Particularly, he classified the existing models into two distinct groups: the position-based learning and the sum-of-processing-time-based learning. The position-based learning is influenced by the number of jobs processed. Meanwhile, the sum-of-processing-time-based learning con-siders the processing time of the jobs processed to date.

In the position-based learning model, Wang et al. [8]

investigated a single-machine scheduling problem in which the setup time and learning effect are considered, and the setup times are past-sequence-dependent. They showed that Y.-H. Chung (*)

:

L.-I. Tong

Department of Industrial Engineering and Management, National Chiao Tung University,

Hsinchu, Taiwan, Republic of China e-mail: [email protected]

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the problems to minimize the sum of quadratic job completion time, the total waiting time, the total absolute differences in waiting time, and the sum of earliness penalties subject to no tardy jobs, are polynomially

solvable. Wang et al. [9] studied a single-machine problem

with learning effect and discounted cost. They showed that the shortest processing time first (SPT) rule is the optimal policy for minimizing the discounted total completion time. They then illustrated an example to demonstrate that the discounted weighted shortest processing time first rule is not the optimal policy for minimizing the discounted total weighted completion time. Furthermore, Janiak and Rudek

[10] proposed a new learning effect model in which the

rigorous constraints of the position-dependent approach are relaxed by assuming that each job creates a different experience for the processor. They also described the shape of the learning curve using a k-stepwise function. Hence, the diversified learning functions can be fitted by a

mathematical model. Janiak and Rudek [11] proposed a

new experience-based learning model where the job

processing times are described by “S”-shaped functions

and are dependent on the experience of the processor. They demonstrated that the makespan problem on a single processor is NP-hard or strongly NP-hard and then provided a number of polynomially solvable cases. In

addition, Toksari and Guner [12] considered a parallel

machine earliness/tardiness scheduling problem involving different penalties under the effect of position-based learning and deterioration, and demonstrated that the optimal solution is a V-shaped schedule under certain

agreeable conditions. Eren and Güner [13] studied a

bicriteria scheduling problem with a learning effect in an m-identical parallel machine environment, and the objective function is to minimize the weighted sum of the total completion time and total tardiness. They constructed a mathematical programming model to solve the problem.

As for the sum-of-processing-time-based learning model,

Koulamas and Kyparisis [14] pointed out that employees

learn more when executing jobs with a longer processing time. They introduced a sum-of-job-processing-time-based learning effect scheduling model and demonstrated that the makespan and the total completion time problems for the single-machine and two-machine flowshops with ordered job processing times are polynomially solvable. Wu et al.

[15] studied a total weighted completion time problem on a

single machine with learning effect and ready times. A branch-and-bound algorithm was proposed to derive the optimal solution, and the simulated annealing algorithm was implemented to obtain the near-optimal solution.

Furthermore, Cheng et al. [16] introduced a learning effect

model on a single machine in which the actual job processing time is derived from the sum of the logarithm

of the processing times of jobs already processed, and they show that the makespan and total completion time problems

are polynomially solvable. Wang et al. [17] demonstrated

that, even with the effects of sum-of-processing-time-based learning and deterioration on job processing times, the single-machine makespan problem remains polynomially

solvable. Wang et al. [18] considered the weighted sum of

completion times and the maximum lateness problem with the effect of learning and deterioration on a single machine where job processing times are defined as functions of their starting times and sequential positions.

In recent literature, the position-based and the sum-of-processing-time-based learning have been discussed

simul-taneously. Yin et al. [19] examined some single-machine

and m-machine flowshop problems with learning consid-erations where the learning effect is not only a function of the total normal processing times of jobs already processed,

but also of the scheduled job position. Lee and Wu [20]

presented a general learning model that simultaneously combines the position-based learning and sum-of-processing-time-based learning models. They then demon-strated that the single-machine makespan and the total completion time problems are polynomially solvable and provided polynomial-time optimal solutions for minimizing the makespan and total completion time under certain conditions in a flowshop environment.

The concept of learning effect in a flowshop

environ-ment has been relatively neglected. However, Wu et al. [21]

studied the maximum tardiness problem with the position-based learning effect in a two-machine flowshop environ-ment. They implemented a branch-and-bound algorithm to obtain the optimal solution and a simulated annealing algorithm to obtain the near-optimal solution. In addition,

Lee and Wu [22] considered a two-machine flowshop

problem with learning effect for minimizing the total completion time. They utilized two lower bounds and several dominance properties to construct a branch-and-bound algorithm to obtain the optimal solution and established a heuristic algorithm to obtain the

near-optimal solution. Chen et al. [23] considered a bicriteria

two-machine flowshop scheduling problem with the position-based learning effect when the goal is to minimize both the total completion time and the maximum tardiness. They proposed a branch-and-bound algorithm and two heuristic algorithms to obtain the optimal and near-optimal

solutions. Furthermore, Wang and Xia [24] studied

flow-shop problems with learning effect. They gave the worst-case bound of the SPT algorithm for the makespan and the total flow time problems and then illustrated examples to

show that the Johnson’s rule is not optimal for the

makespan problem in a two-machine environment with learning consideration. Eventually, they demonstrated that

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two special cases remained polynomially solvable for the makespan and total completion time problems. Additionally,

Wu and Lee [25] investigated a flowshop problem with

learning considerations to minimize total completion time. They implemented a branch-and-bound algorithm and heuristic algorithms to seek the optimal and near-optimal solutions, respectively.

Since obtaining optimal solutions in scheduling prob-lems within a flowshop environment is usually complicat-ed, numerous works have focused on identifying efficient near-optimal solutions. In the literature of multiple machine flowshop without learning effect consideration, Nawaz et

al. [26] considered an m-machine flowshop problem for

minimizing the makespan and claimed that jobs with larger total normal processing time should be prioritized over jobs with smaller total normal processing times. They demon-strated that their proposed algorithm performs particularly well on large job-sized problems. Furthermore, Liu and

Ong [27] and Ruiz and Maroto [28] claimed that the

algorithm developed by Nawaz et al. [26] is superior to

other existing polynomial algorithms for the m-machine

flowshop makespan problem. Rajendran and Ziegler [29]

developed an algorithm for solving the weighted total completion time minimization problem in an m-machines flowshop environment. Their algorithm first generates m sequences by assigning different weights to each machine. The sequence with the minimal total weighted completion time is then selected as the seed sequence, and an

improvement scheme is employed. Woo and Yim [30]

provided an algorithm for minimizing the mean flow time in an m-machine flowshop environment. Their algorithm selects a job among excluded jobs for insertion into the current partial sequence. Whenever a new partial schedule is constructed, their algorithm assesses all the possible sequences by inserting an unscheduled job into one of all slots in the current sequence at a time. The partial sequence with the least mean flow time is selected. Framinan and

Leisten [31] considered an m-machine flowshop problem to

minimize the mean flow time. They proposed an efficient constructive heuristic algorithm based on the concept of the

algorithm of Nawaz et al. [26]. They further performed a

general pairwise interchange movement to boost the quality of the partial schedules in all the iterations.

In this paper, we examine the model of Biskup [3] in the

m-machine flowshop environment. Garey et al. [32]

demonstrated that the flowshop scheduling problem for minimizing the makespan without learning effect is NP-hard. Therefore, the branch-and-bound algorithm is a feasible approach for deriving the optimal solution. In the literature about the flowshop scheduling problem without learning

effect, Chung et al. [33] studied an m-machine flowshop

problem to minimize the total completion time. They

proposed a brand-and-bound algorithm that incorporates an innovative lower bound and a dominance criterion to seek the optimal solution. They then investigated the perform-ances of the brand-and-bound algorithm using six data types.

Furthermore, Chung et al. [34] considered a total tardiness

scheduling problem in an m-machine flowshop environment. They obtained the optimal solution by utilizing a branch-and-bound algorithm and then compared the algorithm they proposed with the best alternative existing algorithm.

The remainder of this paper is organized as follows.

Section 2details the formulation of the problem.Section 3

then establishes a dominance theorem and a lower bound and modifies four well-known heuristic algorithms to solve

the proposed problem.Section 4conducts a computational

experiment to assess the performances of all proposed

algorithms. Conclusions are finally drawn in section 5.

2 Notations and problem statement

The notations used throughout this paper are summarized as follows.

n Number of jobs.

m Number of machines.

N Set of jobs, i.e., N ={1,2,…,n}.

Mi ith machine, i=1,2,…,m.

pi,j Normal processing time of job j on Mi.

pi,j,r Actual processing time of job j on Miif placed at position r in a schedule.

a Learning index with a<0.

S Subset of N with s scheduled jobs.

U Subset of N with n−s unscheduled jobs.

σ A partial sequence of set S.

[] The symbol which signifies the order of jobs in a

schedule.

Ci; r½ ð Þ Completion time of the job scheduled in the rths

position on Miin sequenceσ.

Gj(u, v) Total normal processing time of job j from Muto

Mv, where u≤v, i.e., Gjðu; vÞ ¼

Pv

l¼upl;j

.

Bi; r½  Earliest starting time at rth position on Mi.

Fi; r½  Earliest completion time at rth position on Mi.

LB The lower bound for the current node.

The problem formulation of the m-machine flowshop environment with learning considerations is as follows. Suppose that there are n jobs in set N, to be processed on

m-machines. Each job j comprises m operations O1,j, O2,j,

…, Om,j, where Oi,jhas to be processed on Mi for i=1, 2,

…, m and j=1, 2,…, n. Processing of operation Oi+1,jmust

start only after the completion of Oi,j. Furthermore, this

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sequence is identical on all the machines. The actual

processing time pi,j,r of job j on Mi is a function that

depends on its position r in a schedule, i.e.,

pi;j;r ¼ pi;jra;

where i=1,2,...,m, j,r=1,2,...,n.

This paper attempts to identify a schedule for minimiz-ing the makespan, a widely used performance measure in

the scheduling literature. For a given schedule τ with n

jobs, the objective of this paper is to derive a scheduleτ*

such that Cm n½  t»  Cm n½ ð Þ for all schedules τ.t

3 Algorithms

To facilitate the branch-and-bound algorithm, a dominance theorem and a lower bound are proposed in this section. Furthermore, four well-know heuristic algorithms are modified to yield the near-optimal solution. Finally, the detailed procedure of the proposed branch-and-bound algorithm is represented.

3.1 Dominance theorem of branch-and-bound algorithm The following theorem provides a criterion for discriminat-ing dominance relationships between two different sequen-ces which are made up of the same job set.

TheoremLet σ1and σ2denote two partial sequences with

s jobs of set S. If max

1im Ci; s½ ð Þ  Cs1 i; s½ ð Þs2

 

< 0, then σ1

dominates σ2.

Proof Let π denote a partial sequence with n−s jobs of set U, and sequence π is scheduled immediately behind

sequenceσ1and σ2into the sequence S1=(σ1,π) and S2=

(σ2, π), respectively. Then, for 1≤u≤m, we have the

completion time of the job scheduled in the nth position

on Muin S1and is Cu; n½ ð Þ ¼ maxS1 1vu Cv; n1½ ð Þ þ GS1 ½ nðv; uÞ  n a   ¼ Cv1; n1½ ð Þ þ GS1 ½ nðv1; uÞ  n a for some v 1 where 1≤v1≤u.

Similarly, the completion time of the job scheduled in

the nth position on Muin S2is Cu; n½ ð Þ ¼ maxS2 1vu Cv; n1½ ð Þ þ GS2 ½ nðv; uÞ  n a   ¼ Cv2; n1½ ð Þ þ GS2 ½ nðv2; uÞ  n a for some v 2 where 1≤v2≤u. Then, we have Cu; n½ ð Þ  CS2 v1; n1½ ð Þ þ GS2 ½ nðv1; uÞ na for v 1≠v2. Therefore, we have Cu; n½ ð Þ  CS1 u; n½ ð Þ  CS2 v1; n1½ ð Þ þ GS1 ½ nðv1; uÞ  n a    Cv1; n1½ ð Þ þ GS2 ½ nðv1; uÞ  n a    max 1im Ci; n1½ ð Þ  CS1 i; n1½ ð ÞS2   :

An induction argument is conducted. Then, we have

Cu;½nð Þ  C SS1 ð Þ  max2 1im Ci; s½ ð Þ  CS1 i; s½ ð ÞS2   : If max 1im Ci; s½ ð Þ  CS1 i; s½ ð ÞS2   < 0, then S1dominates S2.

The proof is completed.

In order to apply the above theorem in the proposed branch-and-bound algorithm, the following corollary requires considering two consecutive jobs, as presented below.

Corollary Let Jxand Jydenote two jobs of set S, and σs−2

denote a sequence with s−2 jobs excluding Jxand Jyof set

S. If max1im Ci; s½  ss2; Jx; Jy    Ci; s½  ss2; Jy; Jx     < 0, then sequence (σs−2, Jx, Jy) dominates (σs−2, Jy, Jx).

3.2 The lower bound of branch-and-bound algorithm For a given node in the branch-and-bound algorithm, the lower bound is designed to underestimate the objective function by utilizing the information of its unscheduled jobs, and the lower bound is less than or equal to the objective function of the optimal sequence based on the node. Consequently, when the lower bound of a given node is larger than the objective function of a known sequence, the optimal sequence based on the node is dominated by the known sequence, and the given node and its offspring are not the candidates for the optimal solution.

In this subsection, we propose a lower bound for eliminating nodes in the branching tree, and the lower bound is evaluated by using the concept developed by

Chung et al. [33]. The lower bound for Chung et al. [33] is

a machine-based lower bound. The main idea of their lower bound is assuming that the given machine has unit capacity and the machines behind it have infinite capacity. Hence,

the procedure in Chung et al. [33] for estimating the

marginal lower bound based on the given machine is to compute the earliest starting times for all remaining positions on the machine at first, and to sum up these starting times and all the processing times of the machine and that behind the machine for unscheduled jobs. Finally, the lower bound is determined as the maximal marginal lower bound. Instead of the total completion time, we adapt

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the procedure in Chung et al. [33] which estimates the earliest starting time with learning effect, when the objective is to minimize the makespan. The proposed lower

bound is summarized as follows. Let pi,(j) represent the

normal processing times on Mi, which are based on

non-descending order of all pi,jfrom set U for j=1,2,…n−s, i.e.,

pi;ð1Þ pi;ð2Þ     pi;ðnsÞ, where i=1,2,…,m. G(1)(u,v)

denote the smallest total normal processing time between

Muand Mvfrom set U. Let Ei,[s+1]denote the actual starting

time of s+1th job on Mi. By definition, we have

E1; sþ1½ ¼ C1; s½ ð Þs

and

Ei; sþ1½ ¼ max 1ui1max Eu; sþ1½ þ G½sþ1ðu; i  1Þ  s þ 1ð Þa

 

; Ci; s½ ð Þs



;

where i=2,3,…m.

For the first machine, the earliest starting time is the same as the actual starting time of s+ 1th job (i.e.

B1; sþ1½ ¼ E1; sþ1½ ). Then,

E2; sþ1½ ¼ max B 1; sþ1½ þ p1; sþ1½  s þ 1ð Þa; C2; s½ ð Þs 

 maxfB1;½sþ1þ p1;ð1Þ ðs þ 1Þa; C2;½sðsÞg:

Therefore, B2,[s+1] is evaluated as maxfB1;½sþ1þ

p1;ð1Þ ðs þ 1Þa; C2;½sðsÞg. By induction, we have

Bi;½sþ1¼ maxf max1ui1fBu;½sþ1þ Gð1Þðu; i  1Þ  ðs þ 1Þag;

Ci;½sðsÞg for i=2, 3,…m.

Since the learning effect is considered, we have

Fi; sþj½ ¼ Bi; sþ1½ þP

j

l¼1pi;ðlÞ s þ l

ð Þa. For the first machine,

the earliest starting time of nth job is the earliest completion

time of (n−1)th job (i.e., B1; n½ ¼ F1; n1½ ). In the context of

Chung et al. [33] for unscheduled jobs, besides (s+1)th job

on the second to the final machine, the procedure of computing the earliest starting time only considers the earliest completion time on the current machine and that

immediately ahead of the machine (i.e., Ei; sþj½ ¼

max Fi; sþj1½ ; Fi1; sþj½ 

 

). However, it may have the contradiction that the earliest starting time on the current machine is smaller than that on the preceding machines for the third and late machine. Therefore, to overcome the contradiction, we have

Bi; n½ ¼ max Fi; n1½ ; Fi1; n½ 

 

; where i ¼ 2 max Fi; n1½ ; Fi1; n½ ; Bi1; n½ þ pi1;ð1Þ na

 

; where i ¼ 3; 4; . . . ; m: (

Then, the marginal lower bound is evaluated as

Bi; n½ þ Gð1Þði; mÞ  na. Eventually, the lower bound

in this paper is represented as max

f

1immaxfBi; n½ þ

Gð1Þði; mÞ  nag; Fm; n½ 

g

, and the detailed procedure

for estimating the lower bound is presented as follows;

Step 1: Set i=1, B1; sþ1½ ¼ C1; s½ ð Þ, and go to Step 3.s

Step 2: ComputeBi; sþ1½ ¼ max 1ui1max Bu;½sþ1þ Gð1Þðu; i  1Þ

 n  s þ 1ð Þag; C i; s½ ð Þs

g

Step 3: Compute Fi; sþj½ ¼ Bi; sþ1½ þ Pj l¼1 pi;ðlÞðs þ lÞa for j = n−s−1 and n−s.

Step 4: If i=1, set B1;½n¼ F1;½n1 and go to Step 6.

Otherwise, go to Step 5.

Step 5: If i=2, set Bi; n½ ¼ max Fi; n1½ ; Fi1; n½ 

 

.

Other-wise, set Bi; n½ ¼ max F i; n1½ ; Fi1; n½ ; Bi1; n½ þ

pi1;ð1Þ nag:

Step 6: If i<m, set i = i+1and go to Step 2. Otherwise, go to Step 7.

Step 7: Set LB ¼ max max1im Bi; n½  þ Gð1Þði; mÞ  n

a

 

; n

Fm; n½ 

g

.

Step 8: The lower bound of the makespan for sequenceσ

is obtained as LB. 3.3 Heuristic algorithms

Seeking for the optimal sequence of a scheduling problem generally requires considerable computational time and memory for larger job-sized problems. Thus, this paper also focuses on assessing the performances of efficiency when applying economical heuristic algorithms with learn-ing considerations to solve the schedullearn-ing problem.

The first algorithm is denoted as NEH. NEH is constructed by considering the learning effect to the

algorithm proposed by Nawaz et al. [26]. The second

algorithm is named as RZ in this paper. RZ modifies the

algorithm which Rajendran and Ziegler [29] proposed by

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replace the total completion time by the makespan. The effect of learning is also considered in RZ. The third and final algorithms are denoted as WY and FL. WY and FL, respectively, modify the algorithm proposed by Woo and

Yim [30] and Framinan and Leisten [31] by replacing the

mean flow time by the makespan with the learning effect. 3.4 The procedure of the branch-and-bound algorithm The branching procedure proposed in this paper adopts the depth-first search and assigns jobs in a forward manner starting from the first position. In the branching tree, the nodes

Apply heuristic algorithms to get an initial sequence

and solution.

Expand a new node.

Is the node a complete sequence?

Is the solution for the complete sequence smaller

than initial solution?

Replace the complete sequence and solution.

Is there any node to be expanded?

Output the sequence and solution.

Is the node can be dominated by applying

the corollary?

Is the lower bound larger than the initial

solution ?

Eliminate the node and its offspring. Yes No No No No Yes Yes Yes Yes Compute the lower bound. No

Fig. 1 The flowchart of the proposed branch-and-bound algorithm

Table 1 The normal processing times for the demonstrated example

pi,j j Values

1 2 3 4

i 1 62 56 75 13

2 18 30 4 100

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are eliminated by the corollary or evaluating the lower bound. The detailed procedure is described as follows.

Step 1: Select the best schedule among the four heuristic algorithms as the initial solution.

Step 2: Expand the branching tree from node (–, –, …, –)

to node (1,–, …, –), then to node (1, 2, –, …, –),

and finally to node (n, n–1, …, 1) .

Step 3: Apply the corollary to check the node. If it is a dominated sequence, then eliminate the node. Step 4: Evaluate the lower bound of the makespan for the

current node or compute the makespan for the complete sequences. If the lower bound for the current node is larger than the initial solution, eliminate the node and all nodes beyond it in the branching tree. If the value of the complete sequence is smaller than the initial solution, then replace it as the new solution. Otherwise, eliminate it.

Step 5: Repeat Steps 2 to Step 4 until no more node can be expanded and the final initial solution is the optimal solution.

Furthermore, a flowchart is drawn in Fig.1 to illustrate

the detailed procedure of the branch-and-bound algorithm. Eventually, an illustrated example with four jobs and three

machines is represented. The data are given in Table1, and

the steps are recorded in Table 2.

4 Computational results

We conduct a computational experiment in this section to assess the performance of the branch-and-bound algorithm and the four heuristic algorithms proposed in this paper. All the algorithms are coded in Fortran 90 and run on a Pentium 4 personal computer. The normal processing time Table 2 The procedure to seek the optimal solution for the demonstrated example

Process Node Action Reason

1 None Apply heuristic algorithms to get an initial sequence and solution as (4,1,3,2) and 300.71 –

2 (1,−,−,−) Eliminate the node LB=304.75>300.71

3 (2,−,−,−) None –

4 (2,1,−,−) None –

5 (2,1,3,4) Eliminate the node Solution is 323.50>300.71

6 (2,1,4,3) Eliminate the node Solution is 313.98>300.71

7 (2,3,−,−) None –

8 (2,3,1,4) Eliminate the node Solution is 328.90>300.71

9 (2,3,4,1) Replace (2,3,4,1) and 285.65 as the initial sequence and solution Solution is 285.65<300.71

10 (2,4,−,−) Eliminate the node LB=288.74>285.65

11 (3,−,−,−) None –

12 (3,1,−,−) Eliminate the node LB=328.42>285.65

13 (3,2,−,−) Eliminate the node Dominated by (2,3,−,−)

14 (3,4,−,−) Eliminate the node Dominated by (4,3,−,−)

15 (4,−,−,−) Eliminate the node LB=300.71>285.65

16 None Output sequence (2,3,4,1) and 285.65 as the optimal sequence and solution No node can be expanded

Table 3 The performance of the corollary and the lower bound for the branch-and-bound algorithm

m Value a (%) Number of mean nodes Mean CPU times

B_C B_L B_C+L B_C B_L B_C+L Enumeration 3 90% 257236.9 917.7 450.4 4.234 0.031 0.017 15.504 80% 183932.9 162.6 129.6 3.083 0.007 0.006 15.421 70% 111829.0 92.7 78.2 1.949 0.005 0.004 15.379 5 90% 368537.7 945.1 771.2 10.067 0.067 0.056 25.148 80% 250310.5 350.0 310.5 6.892 0.027 0.027 25.051 70% 146816.5 134.3 122.3 4.031 0.012 0.012 24.806

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T able 4 The performance of branch-and-bound algorithm and heuristic algorithms of dif ferent parameters n V alue m V alue a (%) Branch-and-bound algorithm Heuristic algorithms Number of nodes CPU times Error percentages (%) Mean SD Q1 Q2 Q3 Number of outlier Mean SD NEH RZ WY FL Mean SD Mean SD Mean SD Mean SD 10 3 90% 450.4 1329.3 39 87 188 18 0.017 0.044 0.0134 0.0151 0.0375 0.0380 0.0167 0.0181 0.0062 0.0101 80% 129.6 173.3 25 57 142 12 0.006 0.009 0.0193 0.0139 0.0320 0.0278 0.021 1 0.0164 0.0064 0.01 15 70% 78.2 76.2 22 52 126 3 0.004 0.007 0.0359 0.0246 0.0299 0.0199 0.0236 0.0234 0.0069 0.0089 5 90% 771.2 1647.3 98 190 760 1 1 0.056 0.106 0.0247 0.0206 0.0683 0.0429 0.0267 0.0260 0.0146 0.0156 80% 310.5 548.6 59 135 275 10 0.027 0.039 0.0305 0.0202 0.0450 0.0324 0.0238 0.0223 0.0133 0.0143 70% 122.3 161.9 26 62 152 7 0.012 0.015 0.0426 0.0308 0.0368 0.0268 0.0225 0.0205 0.01 19 0.01 18 12 3 90% 56719.8 384694.2 78 288 1083 20 2.204 14.296 0.0135 0.01 16 0.0405 0.0337 0.0191 0.0191 0.0066 0.0098 80% 1 192.9 3480.4 86 299 612 15 0.065 0.169 0.0241 0.0172 0.0354 0.0323 0.0223 0.0194 0.0068 0.0079 70% 521.4 849.3 71 255 550 1 1 0.033 0.045 0.041 1 0.0244 0.0377 0.0238 0.0257 0.0189 0.0080 0.0075 5 90% 9448.4 34991.5 379 1093 4818 12 0.884 3.174 0.0253 0.0195 0.0674 0.0418 0.0276 0.0208 0.0146 0.0129 80% 2772.7 9635.3 158 510 1722 12 0.275 0.837 0.0336 0.0196 0.0541 0.0373 0.0274 0.0238 0.0152 0.0144 70% 583.2 1 109.3 64 188 630 1 1 0.064 0.103 0.0513 0.0249 0.0444 0.0276 0.0235 0.0190 0.0105 0.0122 14 3 90% 167322.1 854106.4 200 1442 5900 14 8.630 44.147 0.0134 0.0098 0.0405 0.0278 0.0149 0.0146 0.0060 0.0107 80% 19161.7 124696.6 295 988 5848 6 1.082 6.403 0.0280 0.0145 0.0433 0.0315 0.0231 0.0170 0.0080 0.0094 70% 1720.3 2910.8 131 509 1623 12 0.148 0.234 0.0497 0.0224 0.041 1 0.0213 0.0256 0.0192 0.0073 0.0072 5 90% 301967.5 1838143.9 1583 4289 15460 20 27.966 151.640 0.0285 0.0170 0.0845 0.0473 0.0341 0.0264 0.0163 0.0142 80% 9213.4 22874.2 622 2016 5053 19 1.263 2.934 0.0352 0.0194 0.0484 0.031 1 0.0274 0.0200 0.0137 0.01 10 70% 6369.0 33345.7 486 1370 3463 1 1 0.867 3.795 0.0531 0.0250 0.0479 0.0238 0.0267 0.0170 0.0135 0.0121 16 3 90% 21 1 1749.8 1 1723845.2 659 3214 26519 17 125.597 685.231 0.0140 0.0090 0.0404 0.0310 0.0185 0.0156 0.0051 0.0069 80% 41433.3 148176.9 900 2762 17081 12 3.367 10.539 0.0207 0.0188 0.0416 0.0238 0.0237 0.0161 0.0079 0.0081 70% 22073.5 74962.3 406 2102 10563 16 2.031 5.763 0.0485 0.0235 0.0470 0.0247 0.0253 0.0179 0.0084 0.0101 5 90% 1055484.8 4641812.1 6442 14074 94299 15 1 16.626 462.804 0.0253 0.0170 0.0816 0.0452 0.0272 0.0180 0.0142 0.0133 80% 123731.8 447437.6 2384 9808 30383 18 19.762 67.893 0.0396 0.0200 0.0627 0.0382 0.0315 0.0181 0.0152 0.0120 70% 19159.7 72050.8 1 136 3873 12001 1 1 3.190 8.667 0.0524 0.0237 0.0564 0.0253 0.0287 0.0210 0.0120 0.0107 18 3 90% 8470804.1 26263090.6 8173 46669 335005 17 451.124 1358.185 0.0144 0.0093 0.041 1 0.0280 0.0173 0.0147 0.0074 0.0094 80% 593669.8 361 1399.3 2219 16609 86473 1 1 45.948 251.540 0.0308 0.0166 0.0429 0.0303 0.0238 0.0157 0.0090 0.0102 70% 75422.6 21 1051.6 1753 1 1367 48150 13 7.565 18.756 0.0493 0.0202 0.0447 0.0213 0.0300 0.0171 0.0088 0.0081 5 90% 9241667.3 24428652.2 40402 172912 2336244 19 1089.132 281 1.171 0.0252 0.0139 0.0813 0.0478 0.0313 0.0196 0.0176 0.0142 80% 449812.6 1760902.3 8801 48120 141615 13 64.596 222.659 0.0430 0.0182 0.0674 0.0350 0.0330 0.0212 0.0143 0.0131 70% 97797.9 339614.2 3177 10124 56667 15 17.122 46.489 0.0555 0.0216 0.0616 0.0246 0.0286 0.0178 0.0139 0.0097

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of all jobs are generated from a discrete uniform distribu-tion over 1 to 100.

4.1 Performance of the algorithms for small job-sized problems In order to test the efficiency of the proposed corollary and the lower bound, a computational experiment is imple-mented with fixed job size at 10, two different machine sizes at 3 and 5, 100 replications, and three different levels of learning effects at 90%, 80%, and 70% (which correspond to a=−0.152, a=−0.322, and a=−0.515.). The

results are listed in Table 3, in which B_C denotes the

branch-and-bound algorithm with only the corollary, B_L denotes the branch-and-bound algorithm with only the lower bound, and B_C+L denotes the branch-and-bound algorithm with both the corollary and the lower bound. In addition, the mean number of nodes and the mean execution time are recorded. Meanwhile, the mean execu-tion time for the enumeraexecu-tion method is also recorded. As

shown in Table3, the efficiency of the corollary and the

lower bound in the branch-and-bound algorithm are significant in terms of the mean execution time by comparison with the enumeration method. Furthermore, the lower bound is more effective than the corollary in terms of the mean number of nodes and the mean execution time, and the phenomenon is notable when the learning effect is stronger. However, the most efficient performance is exhibited when B_C+L is implemented in terms of the mean number of nodes and the mean execution time. Therefore, the branch-and-bound algorithm with both the corollary and the lower bounds is recommended for the succeeding computational experiment in this paper.

We use five job sizes (n=10, 12, 14, 16, and 18) and two different machine sizes (m=3 and 5) to yield the optimal solution and test the accuracy of all the proposed heuristic algorithms. Furthermore, to examine the influence of learning effects, the learning effects are taken to be 90%, 80%, and 70%. Consequently, 30 experimental conditions are examined, and 100 replications are randomly generated for each condition. A total of 3,000 instances are generated,

and the results are listed in Table 4. The mean and the

standard deviation of the number of nodes and of the execution time for the proposed branch-and-bound algo-rithm are recorded. In addition, the mean and standard deviation of the error percentages for the four heuristic algorithms are also recorded. For each instance, the error percentage of the given heuristic algorithm is calculated as

V  V»

.

 100%;

where V denotes the value of the makespan generated by

the heuristic algorithm and V* denotes the optimal

make-span obtained by the branch-and-bound algorithm.

It is observed that the four heuristic algorithms proposed in this paper are quite accurate since all the mean error percentages are less than 0.1%. Furthermore, FL has the best performance and RZ has the worst performance. From the results of the branch-and-bound algorithm, it reveals that, for the problem proposed in this paper, it is easier to obtain the optimal solution in terms of the mean number of nodes when the learning effect strengthens. However, the standard deviation of the number of nodes exceeds its mean for all the cases, which implies that there are worst cases with a tremendous number of nodes. Therefore, the quartile of 25%, 50%, and 75% for the number of nodes is evaluated and recorded as Q1, Q2, and Q3. The observa-tions show that the distribution for the number of nodes is right skewed because most of the mean numbers of nodes are relatively large to Q3, and it implies that most of the instances have fewer nodes. For the same instances, the box-plot of logarithm scale for the number of nodes with different parameters for the learning effect as 90%, 80%,

and 70% is shown in Figs. 2, 3, and 4, respectively. The

figures illustrate that the number of nodes and the execution time grow exponentially with an increasing number of jobs. In order to investigate the influence of outliers, the number of outliers for each experimental condition is listed

in Table 1, where the number of nodes for given instance

which exceeds the value of Q3+1.5(Q3–Q1) is recorded as the outlier. The outliers are eliminated, and the performance

of the branch-and-bound algorithm is shown in Table5.

Table 5 illustrates that the means and the standard

deviations for the number of nodes and execution time are all reduced by a wide margin after eliminating the outliers. Eventually, since the quantity of outliers is less than 20% of all instances for each experimental condition in this paper, we recommend to conduct the proposed branch-and-bound algorithm for obtaining the optimal solution within a reasonable amount of time, or conduct the proposed heuristic algorithms for obtaining near-optimal solutions when the number of jobs is larger than 18.

Logirithm scale for the number of nodes

n18,m5 n18,m3 n16,m5 n16,m3 n14,m5 n14,m3 n12,m5 n12,m3 n10,m5 n10,m3 16 14 12 10 8 6 4 2 0 Parameters

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4.2 Performance of the algorithms for large job-sized problems

To indicate the performance of the proposed heuristic algorithms for large job-sized problems with learning considerations, we use three different job sizes (n=50, 100, and 150), four different machine sizes (m=5, 10, 15, and 20) and three learning effects (90%, 80%, and 70%) to yield the near-optimal solutions. The mean and the standard deviation of relative percentage deviation (RPD) are reported for each heuristic algorithm. For each instance, the RPD is obtained with respect to the best one of all near-optimal solutions generated by the four heuristic algorithms, i.e.,

RPD=V/Vmin, where V denotes the value of the makespan

generated by the given heuristic algorithm and Vmindenotes

the minimal one among the values of the makespan generated by the four heuristic algorithms. Consequently, 36 experi-mental conditions are examined, and 100 replications are randomly generated for each condition. A total of 3,600

instances are generated, and the results are listed in Table6.

In Table6, the value of RPD from FL is the minimal one

among four heuristic algorithms for every experiment

condition. The observation shows that FL is more accurate than the other three heuristic algorithms. However, as all the RPD values are greater than 1, there is no algorithm which completely dominates the others. From the values of RPD for the four heuristic algorithms, one-way analysis of variance (ANOVA) with a significance of 5% is applied to test that the mean values of RPD are all the same among four algorithms or whether at least one differs from the

others. The results are given in Table 7.

Since the p value is below the significance level, it implies that the mean values of RPD are not all identical. Therefore, the efficiency among the four heuristic

algo-Table 5 The performance of branch-and-bound algorithm of different parameters after outliers elimination

n Value m Value a (%) Branch-and-bound algorithm Number of nodes CPU times

Mean SD Mean SD 10 3 90% 89.7 80.5 0.005 0.007 80% 78.5 75.1 0.004 0.007 70% 70.8 64.2 0.003 0.007 5 90% 337.5 365.4 0.028 0.026 80% 164.0 143.5 0.016 0.014 70% 85.8 75.5 0.009 0.010 12 3 90% 355.9 435.2 0.022 0.026 80% 307.0 298.7 0.021 0.022 70% 268.7 252.9 0.019 0.018 5 90% 1912.0 2334.1 0.204 0.237 80% 761.0 858.6 0.090 0.089 70% 287.0 317.0 0.036 0.040 14 3 90% 2431.5 3104.2 0.195 0.234 80% 2605.9 3474.3 0.210 0.272 70% 801.0 964.7 0.075 0.084 5 90% 5655.6 6874.0 0.853 0.946 80% 2009.5 2020.1 0.328 0.307 70% 1800.1 1840.8 0.317 0.319 16 3 90% 7586.8 10851.7 0.771 1.032 80% 6814.2 9770.4 0.712 0.981 70% 3646.5 5035.8 0.426 0.568 5 90% 33524.6 49524.8 6.176 8.746 80% 10837.8 12194.7 2.415 2.769 70% 5519.6 6149.3 1.198 1.251 18 3 90% 115505.8 174775.7 11.263 16.210 80% 36878.3 51417.1 4.025 5.316 70% 18440.8 23462.5 2.079 2.605 5 90% 566117.6 1071722.1 82.906 144.164 80% 67915.4 82120.5 14.043 16.320 70% 20391.9 28773.9 4.521 5.776

Logrithm scale for the number of nodes

20 15 10 5 0 Parameters n18,m5 n18,m3 n16,m5 n16,m3 n14,m5 n14,m3 n12,m5 n12,m3 n10,m5 n10,m3

Fig. 4 Box-plot for logarithm scale with learning effect as 90%

Logarithm scale for the number of nodes

18 16 14 12 10 8 6 4 2 0 Parameters n18,m5 n18,m3 n16,m5 n16,m3 n14,m5 n14,m3 n12,m5 n12,m3 n10,m5 n10,m3

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rithms should be considered. Furthermore, the Tukey's test with a significance of 5% is implemented to compare the values of RPD among the four heuristic algorithms. The

results of Tukey's test are summarized in Table8.

The test results imply that FL is the best among the four algorithms, follows by WY and NEH, and finally RZ. Thus,

the algorithm adapted from Framinan and Leisten [31] is

recommended to obtain the near-optimal solution for the Table 6 The relative percentage deviation of heuristic algorithms

n Value m Value a (%) Relative percentage deviation (RPD)

NEH RZ WY FL

Mean SD Mean SD Mean SD Mean SD

50 5 90% 1.0142 0.0074 1.0479 0.0268 1.0133 0.0100 1.0009 0.0029 80% 1.0379 0.0130 1.0493 0.0167 1.0172 0.0117 1.0000 0.0004 70% 1.0654 0.0194 1.0720 0.0254 1.0195 0.0166 1.0005 0.0023 10 90% 1.0179 0.0113 1.0877 0.0322 1.0138 0.0109 1.0010 0.0027 80% 1.0413 0.0159 1.0677 0.0279 1.0151 0.0111 1.0003 0.0015 70% 1.0610 0.0250 1.0787 0.0235 1.0126 0.0112 1.0010 0.0038 15 90% 1.0185 0.0130 1.0975 0.0243 1.0161 0.0122 1.0012 0.0034 80% 1.0429 0.0188 1.0694 0.0247 1.0130 0.0096 1.0006 0.0022 70% 1.0584 0.0171 1.0766 0.0217 1.0117 0.0112 1.0010 0.0028 20 90% 1.0204 0.0145 1.1013 0.0243 1.0182 0.0121 1.0006 0.0020 80% 1.0432 0.0184 1.0689 0.0212 1.0125 0.0112 1.0003 0.0015 70% 1.0587 0.0200 1.0727 0.0203 1.0079 0.0086 1.0007 0.0020 100 5 90% 1.0175 0.0052 1.0350 0.0159 1.0106 0.0067 1.0004 0.0016 80% 1.0437 0.0107 1.0524 0.0175 1.0144 0.0091 1.0001 0.0012 70% 1.0747 0.0178 1.0832 0.0234 1.0184 0.0115 1.0001 0.0012 10 90% 1.0165 0.0079 1.0750 0.0243 1.0127 0.0082 1.0003 0.0011 80% 1.0466 0.0128 1.0662 0.0204 1.0158 0.0083 1.0000 0.0003 70% 1.0731 0.0197 1.0932 0.0193 1.0135 0.0098 1.0003 0.0016 15 90% 1.0182 0.0090 1.0956 0.0266 1.0122 0.0086 1.0001 0.0008 80% 1.0481 0.0166 1.0734 0.0210 1.0132 0.0082 1.0002 0.0011 70% 1.0665 0.0163 1.0916 0.0179 1.0117 0.0091 1.0004 0.0015 20 90% 1.0183 0.0097 1.1036 0.0200 1.0117 0.0083 1.0003 0.0010 80% 1.0501 0.0154 1.0760 0.0212 1.0121 0.0077 1.0001 0.0010 70% 1.0655 0.0193 1.0871 0.0201 1.0068 0.0076 1.0017 0.0046 150 5 90% 1.0197 0.0052 1.0291 0.0132 1.0082 0.0058 1.0005 0.0024 80% 1.0477 0.0090 1.0448 0.0136 1.0122 0.0084 1.0006 0.0030 70% 1.0774 0.0155 1.0894 0.0252 1.0164 0.0086 1.0001 0.0005 10 90% 1.0180 0.0065 1.0655 0.0200 1.0101 0.0065 1.0002 0.0007 80% 1.0497 0.0119 1.0653 0.0175 1.0121 0.0061 1.0001 0.0009 70% 1.0782 0.0175 1.1006 0.0162 1.0141 0.0117 1.0002 0.0011 15 90% 1.0187 0.0064 1.0902 0.0208 1.0098 0.0063 1.0001 0.0010 80% 1.0495 0.0147 1.0721 0.0180 1.0119 0.0065 1.0001 0.0006 70% 1.0698 0.0189 1.0978 0.0156 1.0113 0.0082 1.0006 0.0017 20 90% 1.0180 0.0068 1.0992 0.0195 1.0098 0.0062 1.0002 0.0009 80% 1.0515 0.0142 1.0739 0.0177 1.0116 0.0067 1.0000 0.0004 70% 1.0696 0.0200 1.0940 0.0175 1.0101 0.0082 1.0002 0.0007

Table 7 One-way ANOVA forRPD of four heuristics

Source DF SS MS F p Value

Factor 3 0.124511 0.041504 199.66 0.000

Error 140 0.029101 0.000208

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makespan problem with learning considerations in flow-shop setting.

5 Conclusion

This paper examines an m-machine permutation flowshop problem with learning considerations where the aim is to minimize the makespan. A dominance theorem and a lower bound are proposed to conduct a branch-and-bound procedure for optimizing the solution. In addition, this paper also introduces learning effects to four well-known existing heuristic algorithms and adapts them to solve the scheduling problem. The computational results show that the branch-and-bound algorithm can solve problems of up to 18 jobs within a reasonable amount of time and demonstrate that FL performs best for small job-sized problems. Meanwhile, for large job-sized problems, FL also has identical performance. Therefore, we recommend the

heuristic algorithm adapted from Framinan and Leisten [31]

to obtain the approximate solution. Eventually, since the heuristic algorithms for the position-based learning pro-posed in this paper are not affected by different learning index, the discussion for sum-of-processing-time-based learning is attractive in future research.

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Table 8 Tukey's test results of four heuristics

Lower Center Upper

NEH subtracted from

RZ 0.02331 0.03215 0.04100 WY −0.04009 −0.03124 −0.02240 FL −0.05249 −0.04365 −0.03481 RZ subtracted from WY −0.07224 −0.06340 −0.05455 FL −0.08465 −0.07580 −0.06696 WY subtracted from FL −0.02125 −0.01241 −0.00356

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algorithm to minimize the total flow time for m-machine permutation flowshop problems. Int J Prod Econ 79:185–196 34. Chung CS, Flynn J, Kirca Ő (2006) A branch and bound

algorithm to minimize the total tardiness for m-machine permu-tation flowshop problems. Eur J Oper Res 174:1–10

數據

Table 1 The normal processing times for the demonstrated example
Table 3 The performance of the corollary and the lower bound for the branch-and-bound algorithm
Table 5 illustrates that the means and the standard
Fig. 4 Box-plot for logarithm scale with learning effect as 90%
+3

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