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建構於虛擬實境系統下的參數式建模學習與設計環境

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(1)行政院國家科學委員會專題研究計畫 成果報告 建構於虛擬實境系統下的參數式建模學習與設計環境 研究成果報告(精簡版). 計 計 執 執. 畫 畫 行 行. 類 編 期 單. 別 號 間 位. : 個別型 : NSC 97-2221-E-009-129: 97 年 08 月 01 日至 98 年 07 月 31 日 : 國立交通大學建築研究所. 計 畫 主 持 人 : 侯君昊 計畫參與人員: 博士班研究生-兼任助理人員:陳冠燁. 處 理 方 式 : 本計畫可公開查詢. 中. 華 民 國 98 年 11 月 01 日.

(2) 行政院國家科學委員會補助專題研究計畫. ■ 成 果 報 告 □期中進度報告. 建構於虛擬實境系統下的參數式建模學習與設計環境. 計畫類別:■ 個別型計畫 □ 整合型計畫 計畫編號:NSC 97-2221-E-009-129 執行期間:2008 年 08 月 01 日 2009 年 07 月 31 日 計畫主持人:侯君昊 共同主持人: 計畫參與人員:陳冠燁、吳彥良、吳冠穎. 成果報告類型(依經費核定清單規定繳交):■精簡報告. □完整報告. 本成果報告包括以下應繳交之附件: □赴國外出差或研習心得報告一份 □赴大陸地區出差或研習心得報告一份 □出席國際學術會議心得報告及發表之論文各一份 □國際合作研究計畫國外研究報告書一份. 處理方式:除產學合作研究計畫、提升產業技術及人才培育研究計畫、 列管計畫及下列情形者外,得立即公開查詢 □涉及專利或其他智慧財產權,□一年□二年後可公開查詢 執行單位:國立交通大學 建築研究所 中. 華. 民. 國. 98. 年. 07. 月. 31. 日.

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(7) . Keywords: VR CAVE, Parametric Modeling, Human-Computer Interaction, Physical Interface. Historically, the development of technology usually brought immense impact to every aspect of life. In architectural design, the design process, method, and final result have benefited from the evolution of the new media: from the 2-D engineering drawing used in ancient Egypt to the physical scale models used in the Renaissance, and eventually to the emergence of digital media, architectural design has been able to diversify in all fields of design and construction. By using virtual reality (VR) technology, we are not only able to preview the end product of the design, but also to pre-experience the un-built spaces. Researches in VR have expanded from visual simulation and representation of design to assisting conceptual design in the early stage. Recently, physical interface has been introduced to VR environment for gaining higher immersive experience. Another emerging design method is parametric modeling, by which high-level of freedom and precision in form generation, as well as manipulable intrinsic order can be achieved. A large portion of modern architectures with organic and free forms is done by parametric modeling to gain higher modularity and constructibility. However, to perform parametric modeling, sufficient knowledge of geometry and programming are required. This is a difficult threshold for students trained in conventional architecture schools. Parametric modeling is a new way of conceptual design, which merges the early stage of design concept and mid-stage design development into an iterative process. This research uses VR CAVE and physical interaction technology to develop a parametric modeling environment that is easy to use and learn. The research topics include the learning and design process of parametric modeling, stereoscopic representation of parametric models, physical interface in VR CAVE, and feasibility of the system.. II.

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(32) 6.  Bai, R. Y., Liu Y. T. (1998) Toward a computerized procedure for visual analysis and assessment, Proceedings of the CAADRIA '98, pp. 67-76 Chase, Scott C. (2003) Revisiting the use of generative design tools in the early stages of design education, Digital Design [21th eCAADe Conference Proceedings] Graz (Austria) 17-20 September 2003, pp. 465-472 Chung, Daniel Hii Jun (2007) Best Practice for Achieving Real-Time Virtual Reality Architectural Visualization, CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007, pp. 689-691 Colakoglu, Birgul and Dionyan, Saro (2005) A Parametric Form Generator - ConGen, Digital Design: The Quest for New Paradigms [23nd eCAADe Conference Proceedings] Lisbon (Portugal) 21-24 September 2005, pp. 623-628 Cruz-Neira, C., Sandin, D. J., DeFanti, T. (1993) A Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE. ACM Computer Graphics, 27(2), pp. 135-142 Do, E. Y.-L.: 2001, VR Sketchpad: Create Instant 3D Worlds by Sketching on a Transparent Window, CAAD Futures, Eindhoven, the Netherlands, KluwerAcademic, pp. 161-172 Elsas, P. A. and Vergeest, J. S. M. (1998) New Functionality for Computer-Aided Conceptual Design: the displacement feature. Design Studies, 19(1), pp. 81-102 Franz, G., Von der Heyde, M. and Bülthoff, H.H. (2003) An empirical approach to the experience of architectural space in VR - Exploring relations between features and affective appraisals of rectangular interiors, Digital Design [21th eCAADe Conference Proceedings] Graz (Austria) 17-20 September 2003, pp. 17-24 Gemeinboeck, P. and Blach, R. (2005) Interfacing the Real and the Virtual: User Embodiment in Immersive Dynamic Virtual Spaces, Learning from the Past a Foundation for the Future [Special publication of papers presented at the CAAD futures 2005 conference held at the Vienna University of Technology], Vienna (Austria) 20-22 June 2005, pp. 171-180 Gross, M. D. (1996) The Electronic Cocktail Napkin-a computational environment for working with design diagrams. Design Studies. 17(1), pp. 53-69 Hirschberg, Urs; Allen Sayegh; Martin Frühwirth and Stefan Zedlacher (2006) 3D Motion Tracking in Architecture - Turning Movement into Form - Emerging Uses of a New Technology, Communicating Space(s) [24th eCAADe Conference Proceedings] Volos (Greece) 6-9 September 2006, pp. 114-121 Igarashi, T., Matsuoka, S. and Tanaka, H. (1999) Teddy: A Sketching Interface for 3D Freeform Design, ACM SIGGRAPH Annual Conference on Computer Graphics, pp. 406-419 Ishii, H., Underkoffler, J., Chak, D., Piper, B., Ben-Joseph, E., Yeung, L., Kanji, Z. (2002) Augmented Urban Planning Workbench: Overlaying Drawings, Physical Models and Digital Simulation, Proceedings of Conference on IEEE and ACM International Symposium on Mixed and Augmented Reality Keefe, D., Acevedo, D., Moscovich, T., Laidlaw, D., and LaViola, J. (2001) CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience, Proceedings of the 2001 Symposium on Interactive 3D Graphics Kieferle, J.; U. Wössner and M. Becker (2006) Interactive Simulation of Architecture in Virtual Environments, Communicating Space(s) [24th eCAADe Conference Proceedings] Volos (Greece) 6-9 September 2006, pp. 52-57 Kieferle, J. and Wössner, U. (2003) Combining Realities - Designing with Augmented and Virtual Reality, Digital Design [21th eCAADe Conference Proceedings] Graz (Austria) 17-20 September 2003, pp. 29-32 Lang, S. (2004) Interactive Spaces for Advanced Communication using 3D Video, IJAC, 01(02), pp. 109-112. 7.

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engineering design, product design, industrial design, ceramic design, decorative design, graphic design, illustration design, information design, typographic design,