自我介紹
Self introduction
Li-Chuan Shieh 1Graduate Institute of Sports Training Doctoral Degree Programs,
University of Taipei Taiwan R.O.C.
The effects of game-based teaching
program on hand-eye coordination
and attention of novice wheelchair
tennis participants
Li-Chuan Shieh1
1.Graduate Institute of Sports Training Doctoral Degree Programs, University of Taipei
Chia-Yi Lu2, Wen-Yi Wang3
Purpose
The purpose of this study was to examine
the game-based teaching program on hand-eye coordination and attention of novice wheelchair tennis
participants in Taiwan.
Introduction-1
Teaching Strategies
There are a variety of teaching strategies
that instructors can use to improve student learning.
Research shows that active learning
improves students' understanding and retention of information and can be very effective in developing higher order
cognitive skills such as problem solving and critical thinking.
Introduction-2
Game Based Teaching
Model
Introduction-3
Game Teaching
Using games, whether within a single course or across a curriculum,
helps iron out these inconsistencies and motivate students, ( Smith-Robbins).
Game Based
Teaching
Method
s1
This research adopted the
quasi-experimental design with
signal sample group of novice wheelchair tennis participants
Methods2
Participants N=13 Average age ±47.75 Three month of game-based tennis instruction Pre- and post- “Stroop Interference Test”Procedure
Three month of game-based tennis
instruction were conducted in the study.
Pre- and post- “Stroop Interference Test”
was administered to all participants
on their hand-eye coordination and
Stroop Interference Test
1
Reading interference tendency :
Difference in reaction times between reading - interference conditions and reading – baseline.
Naming interference tendency :
Difference in reaction times between naming – interference conditions and naming
Stroop Interference Test
(STROOP) 史楚普叫色測驗
2
Test for the assessment of color-word
interference tendency Test form S7 - Color-word interference (buttons) Assessment of baselines and the subsequent presentation of interference conditions Entry medium: subject panel .
Blue Purple Red Green Purple Green
Stroop Interference Test
3
The first set : Green Red Blue
Purple Blue Purple
The second : Blue Purple Red
Green Purple Green
The Stroop effect is the finding that namin
g the color of the first set of words
Stroop effect
The Stroop effect is the finding that
naming the color of the first set of words is easier and quicker than the second.
Positive difference scores indicate an
increased interference tendency, while negative difference scores reflect a
reduced interference tendency.
it is likely that when under stress their
personal tempo will drop sharply and their information processing speed will be
Stroop effect
A low percentile rank may reflect a failure to understand the instructions or poor
Measures
&Data Analysis
Descriptive statistics t-test
Results
(1) In the pre-post (t(11)= -.529, p>.05).
There was no significant difference in “Reading interference tendency .
(2) but in the “Naming interference tendency was significantly improved in the post-
test (t(11)= 1.30, p<.05).
Discussion
Their Post-test scores were faster
than pre-test.
It’s mean that after intervention of the
game-based teaching program, all of their Hand-eye coordination and attention