94p2004@stu.nhlue.edu.tw
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This article intends to introduce the relationship between museum digital contexts and Learning Theory. Those study cases are based on National Digital Archives Project (NDAP). As a result, there are four typical museum websites. They are 1) Book Type, 2) Story Type, 3) Game Type, and 4) 3D-model Type. According to different Learning Styles, Game Type attracts most of school children, but is not good for learning. Based on text books, Book Type is associated with various contexts, but only some children feel interested. 3D-model Type is combined with “Hand-on Experience in Museums” only as partly children’s favorite. If combined on text books, Story Type is fascinated for most children.
Keywords: Digital Context, Learning Theory, National Digital Archives Program (NDAP), Museum Website, Visitor Studies.
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Experience as the Source of Learning and Development, Prentice-Hall Inc., New Jersey. [6] Kolb, D.A. (1999). Learning-style inventory -
version 3 . Boston : Hay/McBer Training Resources Group.
[7] Schaller, D. T., Allison-Bunnell, S., & Borun, M. (2005, April). Learning Styles and Online Interactives. In J. Trant and D. Bearman (Eds.), Museums and the Web 2005: Proceedings, Toronto: Archives & Museum Informatics. Retrieved September 27, 2005, from
http://www.archimuse.com/mw2005/papers/schall er/schaller.html
[8] Schaller, D. T. & Allison-Bunnell (2003).
Practicing what we teach: How learning theory can guide development of online educational activities. Educational Web Adventures (Eduweb). Retrieved September 27, 2005, from