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(1)

An EEG-based Approach for Evaluating Graphic Icons from the Perspective of

Semantic Distance

Fu-­‐Yin  Cherng,  Wen-­‐Chieh  Lin,  Jung-­‐Tai  King,  Yi-­‐Chen  Lee

National Chiao Tung University, Taiwan

(2)

Physical Digital

1

(3)

Graphic icons for interface Design

2

Improve Scannability

vs.

Universal

(4)

3

(5)

How to evaluate the effectiveness of icons?

(6)

Semantic Distance

5

Function Icon

(7)

Close

Print

Far

5

Semantic Distance

(8)

Key indication of good icons

[cf. Setlur et al., 2014; Warnock et al., 2013]

Measured by behavior and self-report methods Effectiveness of conveying information

5

Close

Print

Far

Semantic Distance

(9)

[cf. Huang et al., 2015]

Complicated cognitive states and difficult to determine semantic distance by behavioral measures alone.

Print?

6

T?

(10)

Complicated cognitive states and difficult to determine semantic distance by behavioral measures alone.

6

Print?

T?

[cf. Huang et al., 2015]

Use physiological indicators to measure

and analyze cognitive stages.

(11)

Electroencephalography (EEG) based method

7

(12)

Directly related to cognitive events and states Used in evaluation and usability testing.

[cf. Chi et al., 2014; Lee et al., 2014]

7

Electroencephalography (EEG) based method

(13)

[cf. Chi et al., 2014; Lee et al., 2014]

Directly related to cognitive events and states Used in evaluation and usability testing.

Electroencephalography (EEG) based method

7

EEG-based method is a potentially powerful

tool for evaluating icons.

(14)

Research Goal

8

Propose EEG-based method to evaluate

human perception of icons, focus on how

users perceive semantic distance of icons.

(15)

Research Question #1

9

How do users perceive semantic

distance between icon and function?

Print

(16)

10

Research Question #2

How do semantic distance of icons affect

users in different scenarios?

(17)

Collection of Icons

6 functions: Calendar, Crop, Keyboard, Menu, Print, Setting

70 icons in gray tone

[cf. ICONFINDER; FLATICON; Google Images]

11

(18)

50 participants (24 females)

Classify

Semantic Distance

Not Closely Related

Very Strongly Related

[cf. Isherwood et al., 2007; Mcdougall et al., 1999]

12

Far icons

Close icons

(19)

19 participants (11 males), mean age: 21.1

Experiment 1

Function-icon matching

(20)

Print

Function Name

13 Experiment 1 | Design

(21)

13 Experiment 1 | Design

Icon Match/Mismatch?

(22)

Close Far

Semantic Distance

Factors:

13

Match Mismatch

Experiment 1 | Design

Icon Match/Mismatch?

(23)

Reaction time Error Rate

EEG Signal

14 Experiment 1 | Design

Measures:

Icon Match/Mismatch?

(24)

15 Experiment 1 | Result

Potential (μV)

Time (ms) -8

-4

0

4

8

0

-100 100 200 300 400 500

Close Far Mismatch

(25)

Potential (μV)

Time (ms) -8

-4

0

4

8

0

-100 100 200 300 400 500

Close Far Mismatch

16 Experiment 1 | Result

Selective Attention

N1

Early Cognitive Stage

icon shown

(26)

Potential (μV)

Time (ms) -8

-4

0

4

8

0

-100 100 200 300 400 500

Close Far Mismatch

Close Icons attract more attention than far icons in early cognitive stage.

17 Experiment 1 | Result

Close

Selective Attention

N1

Early Cognitive Stage

(27)

Potential (μV)

Time (ms) -8

-4

0

4

8

0

-100 100 200 300 400 500

Close Far Mismatch

17 Experiment 1 | Result

0.7

Close

Reaction time (sec)

Far Mismatch

0.9 0.8

Close

Close icon can attract more attention, thereby shortening reaction time.

N1

(28)

18 Experiment 1 | Result

Potential (μV)

600

-8

-4

0

4

8

Time (ms) 0

-100 100 200 300 400 500

Close Far Mismatch

(29)

Potential (μV)

600

-8

-4

0

4

8

Time (ms) 0

-100 100 200 300 400 500

Close Far Mismatch

19 Experiment 1 | Result

Semantic Incongruence

N400

Later Cognitive Stage

(30)

Potential (μV)

600

-8

-4

0

4

8

Time (ms) 0

-100 100 200 300 400 500

Close Far Mismatch

Semantic distance level is distinguished in later cognitive stage.

20 Experiment 1 | Result

Semantic Incongruence

N400

Later Cognitive Stage

(31)

Potential (μV)

600

-8

-4

0

4

8

Time (ms) 0

-100 100 200 300 400 500

Close Far Mismatch

21 Experiment 1 | Result

N400

Close

Error Rate (%)

Mismatch

0.7

19.9

5.6

Far

Close Mismatch

Opposite groups of semantic incongruence

reduce error rate.

(32)

Potential (μV)

600

-8

-4

0

4

8

Time (ms) 0

-100 100 200 300 400 500

Close Far Mismatch

Vague semantic incongruence increases error rate.

22 Experiment 1 | Result

Close

Error Rate (%)

Far Mismatch

0.7

19.9

5.6

Far

N400

(33)

Participants’ behaviors provided basic findings, EEG results revealed causes of behaviors and performance in different cognitive stages.

http://www.userzoom.com/wp-content/uploads/2015/04/usability-lab.jpg

(34)

Experiment 2

Icon Selection Under Sliding

(35)

Selecting icon from sliding menu

23 Experiment 2 | Scenario

(36)

24 Experiment 2 | Design

Target Function

Target icon?

(37)

Target Function

24 Experiment 2 | Design

: Calendar

(38)

Target Function

24 Experiment 2 | Design

: Calendar

Non-Target

(39)

Target Function

Target

24 Experiment 2 | Design

: Calendar

(40)

Target icon Close, Far Presenting Speed Slow, Fast

24 Experiment 2 | Design

Factors:

Target Function

Target

: Calendar

(41)

Reaction time Hit Rate

EEG Signal

25 Experiment 2 | Design

Measures:

Target Function

Target

: Calendar

(42)

26 Experiment 2 | Result

Potential (μV)

600

10 5 0

-5

N1

Fast & Close Fast & Far Slow & Close Slow & Far

0

-100 100 200 300 400 500

Time (ms) 15

600

Target icon shown

(43)

27

Far target icons are easily ignored in fast speed.

Experiment 2 | Result

Potential (μV)

600

10 5 0

-5

N1

Fast & Close Fast & Far Slow & Close Slow & Far

0

-100 100 200 300 400 500

Time (ms) 15

600

Selective Attention

N1

Early Cognitive Stage

Fast & Far

(44)

Potential (μV)

600

10 5 0

-5

N1

Fast & Close Fast & Far Slow & Close Slow & Far

0

-100 100 200 300 400 500

Time (ms) 15

600

28 Experiment 2 | Result

Novelty in a Series of Information

N2

(45)

Potential (μV)

600

10 5 0

-5

N1

Fast & Close Fast & Far Slow & Close Slow & Far

0

-100 100 200 300 400 500

Time (ms) 15

600

29

Close target icons are easily recognized in fast speed.

Experiment 2 | Result

Novelty in a Series of Information

N2

Fast & Close

(46)

Potential (μV)

600

10 5 0

-5

N1

Fast & Close Fast & Far Slow & Close Slow & Far

0

-100 100 200 300 400 500

Time (ms) 15

600

30

Close target icons are easily updated to working memory.

Experiment 2 | Result

Working Memory Updating

P3b

Far

Close

(47)

Novelty and close semantic distance of target icons are important, especially when searching in fast speed.

http://oemsolutions.agameautotrader.com/wp-content/uploads/2015/01/185649173.jpg

(48)

Experiment 3

Icon Selection From Grid

Exp 1

EEG Exp 2

(49)

Selecting icon from icon gird

31 Experiment 2 | Scenario

(50)

Print

32 Experiment 3 | Design

(51)

32 Experiment 3 | Design

Find and Click ‘Print’ icon

(52)

Find and Click ‘Print’ icon

32 Experiment 3 | Design

Target Surroun

ding

Surroun ding Surroun

ding

(53)

Grid Size 2x2, 3x3, 4x4

32 Experiment 3 | Design

Factors:

Target icon

Surrounding icon Close, Far

Find and Click ‘Print’ icon

Target Surroun

ding

Surroun ding Surroun

ding

(54)

Reaction time Error Rate

33 Experiment 3 | Design

Measures:

Find and Click ‘Print’ icon

Target Surroun

ding

Surroun ding Surroun

ding

(55)

4x4 Grid

Far/Far Close/Far

Far/Close Close/Close

(Target/Surrounding)

34

Close icons are good target icons.

Experiment 3 | Result

2.4 2.2

1.9

1.3

Reaction time (sec)

(56)

2.4 2.2 1.9

1.3

35

As surrounding icons, close icons distract participants.

Experiment 3 | Result

Far/Far

Close/Far

Far/Close

Close/Close

Reaction time (sec)

(Target/Surrounding)

4x4 Grid

(57)

36

Far icons always increase error rate.

Far/Far Close/Far

Far/Close Close/Close

Error Rate (%)

(Target/Surrounding) Experiment 3 | Result

(58)

Effect of surrounding icons increases with grid sizes.

37 Experiment 3 | Result

Surroun ding

Surroun ding

Surroun Target ding

Surroun ding

Surroun ding

Surroun Target ding

Surroun ding

Surroun ding

Surroun ding

Surroun ding Surroun

ding

2x2 3x3

(59)

Surroundings: Close Small Gird Size

Big Gird Size

Surroundings: Far

Make trade-offs between reaction time and

error rate based on screen size of applications.

http://www.smartwatchandroid.com/wp-content/uploads/2013/10/sony_smartwatch2-1.jpg

http://files.technobezz.com/files/uploads/2015/05/ipad.jpg

(60)

Summary

(61)

38

EEG-based evaluation complements behavioral measures and self-reports.

EEG

Self-report Behavior

Summary

(62)

39

EEG-based method is feasible and powerful tool for evaluating icons.

N1 N2 P3b

N400

Summary

(63)

Acknowledgement

104-2628-E-009-001- MY3, 102-2221-E-009-082-MY3, and 103-2911-I-009-101-.

Taiwan Ministry of Science and Technology (MOST) Anonymous Reviewers

For insightful comments

(64)

Identify perceptual effects of icons

Provide more refined method for evaluating icons

Demonstrate how findings from EEG enrich icon usability testing.

Fu-Yin Cherng | [email protected]

Questions?

An EEG-based Approach for Evaluating Graphic Icons from the Perspective of Semantic Distance

Wen-Chieh Lin | [email protected]

National Chiao Tung University, Taiwan

數據

Graphic icons for interface Design

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