Course overview
Computer Organization and Assembly Languages p g z y g g Yung-Yu Chuang
with slides by Kip Irvine
Logistics
• Meeting time: 2:20pm-5:20pm, Wednesday Classroom: CSIE Room 111
• Classroom: CSIE Room 111
• Instructor: 莊永裕 Yung-Yu Chuang T hi i t t 黃子桓
• Teaching assistant:黃子桓
• Webpage:
http://www.csie.ntu.edu.tw/~cyy/asm
id / password p
• Mailing list: assembly@cmlab.csie.ntu.edu.tw Please subscribe via
Please subscribe via
https://cmlmail.csie.ntu.edu.tw/mailman/listinfo/assembly/
Caveats
• It is a course from the old curriculum.
I i f if h k ki
• It is not for you if you have taken or are taking computer architecture.
• It is not tested in your graduate school entrance exam, and not listed as a required course
anymore.
• It is a fundamental course, not a geek-level , g one.
• It is more like advanced introduction to CS
• It is more like advanced introduction to CS, better suited to freshman or sophomore.
Prerequisites
• Better to have programming experience with some high level languages such C C ++ Java some high-level languages such C, C ++,Java …
Textbook
• Readings and slides
References (TOY)
Princeton’s Introduction to CS,
htt // i t d /i t
http://www.cs.princeton.edu/intro cs/50machine/
http://www.cs.princeton.edu/intro cs/60circuits/
References (ARM)
ARM Assembly Language
P i P t K d
Programming, Peter Knaggs and Stephen Welsh
ARM System Developer’s Guide, Andrew Sloss, Dominic Symes and Andrew Sloss, Dominic Symes and Chris Wright
References (ARM)
Whirlwind Tour of ARM Assembly, TONC J Vij
TONC, Jasper Vijn.
ARM System-on-chip Architecture ARM System on chip Architecture, Steve Furber.
References (IA32)
Assembly Language for Intel-Based C t 5th Editi Ki I i Computers, 5th Edition, Kip Irvine
Th A t f A bl L R d The Art of Assembly Language, Randy Hyde
References (IA32)
Michael Abrash' s Graphics Programming Bl k B k
Black Book
C t S t A P '
Computer Systems: A Programmer's
Perspective, Randal E. Bryant and David R O'H ll
R. O'Hallaron
Grading (subject to change)
• Assignments (4 projects, 56%), most graded by performance
performance
• Class participation (4%)
• Midterm exam (16%)
• Final project (24%)p j ( )
– Examples from previous years
Computer Organization and Assembly language
• It is not only about assembly but also about
“computer organization” computer organization .
Early computers
Early programming tools
First popular PCs
Early PCs
• Intel 8086 processor processor
• 768KB memory
• 20MB disk
• Dot-Matrix
printer (9-pin)
GUI/IDE
More advanced architectures
• Pipeline SIMD
• SIMD
• Multi-core
• Cache
More advanced software
More “computers” around us
My computers
Desktop
(Intel Pentium D 3GHz Nvidia 7900)
VAIO Z46TD
(I l C 2 D P9700 2 8GH ) 3GHz, Nvidia 7900)
(Intel Core 2 Duo P9700 2.8GHz)
iPhone 3GS (ARM Cortex-A8
GBA SP 833MHz)
GBA SP
(ARM7 16.78MHz)
Computer Organization and Assembly language
• It is not only about assembly but also about
“computer organization” computer organization .
• It will cover
– Basic concept of computer systems and architecture – ARM architecture and assembly language
– x86 architecture and assembly language
TOY machine
TOY machine
• Starting from a simple construct
TOY machine
• Build several components and connect them together
together
TOY machine
• Almost as good as any computers
TOY machine
A DUP 32
int A[32]; 10: C020
lda R1, 1 lda RA, A
20: 7101 21: 7A00 lda RC, 0
d ld RD 0 FF i=0;
Do {
RD tdi
22: 7C00 23 8DFF read ld RD, 0xFF
bz RD, exit add R2 RA RC RD=stdin;
if (RD==0) break;
23: 8DFF 24: CD29 25: 12AC add R2, RA, RC
sti RD, R2 add RC, RC, R1 A[i]=RD;
i=i+1;
25: 12AC 26: BD02 27: 1CC1 bz R0, read
it jl RF i t } while (1);
i t ()
28: C023 29 FF2B exit jl RF, printr
hlt
printr(); 29: FF2B
2A: 0000
ARM
• ARM architecture
ARM bl i
• ARM assembly programming
IA32
• IA-32 Processor Architecture
• Data Transfers Addressing and Arithmetic
• Data Transfers, Addressing, and Arithmetic
• Procedures
• Conditional Processing g
• Integer Arithmetic
• Advanced Procedures
• Strings and Arrays
• High-Level Language Interface
• Real Arithmetic (FPU)
• SIMD
• Code Optimization
What you will learn
• Basic principle of computer architecture
H k
• How your computer works
• How your C programs work
• Assembly basics
• ARM assembly programming
• ARM assembly programming
• IA-32 assembly programming
S ifi t FPU/MMX
• Specific components, FPU/MMX
• Code optimization
• Interface between assembly to high-level languageg g
Why taking this course?
• Does anyone really program in assembly nowadays?
nowadays?
Yes at times you do need to write assembly
• Yes, at times, you do need to write assembly code.
• It is foundation for computer architecture and
• It is foundation for computer architecture and compilers. It is related to electronics, logic
design and operating system design and operating system.
CSIE courses
• Hardware: electronics, digital system, architecture
architecture
• Software: operating system, compiler
wikipedia
• Today, assembly language is used primarily for direct hardware manipulation access to
direct hardware manipulation, access to
specialized processor instructions, or to address critical performance issues Typical uses
critical performance issues. Typical uses
are device drivers, low-level embedded systems, and real time systems
and real-time systems.
Reasons for not using assembly
• Development time: it takes much longer to
develop in assembly Harder to debug no type develop in assembly. Harder to debug, no type checking, side effects…
M i t i bilit t t d di t t i k
• Maintainability: unstructured, dirty tricks
• Portability: platform-dependent
Reasons for using assembly
• Educational reasons: to understand how CPUs and compilers work Better understanding to and compilers work. Better understanding to efficiency issues of various constructs.
D l i il d b d th
• Developing compilers, debuggers and other development tools.
• Hardware drivers and system code
• Embedded systemsy
• Developing libraries.
• Accessing instructions that are not available
• Accessing instructions that are not available through high-level languages.
O ti i i f d
• Optimizing for speed or space
To sum up
• It is all about lack of smart compilers
• Faster code, compiler is not good enough
• Smaller code , compiler is not good enough, e.g.
mobile devices, embedded devices, also , ,
Smaller code → better cache performance → faster code
• Unusual architecture , there isn’t even a
compiler or compiler quality is bad eg GPU compiler or compiler quality is bad, eg GPU, DSP chips, even MMX.
Overview
• Virtual Machine Conceptp
• Data Representation
• Boolean Operations
• Boolean Operations
Translating languages
English: Display the sum of A times B plus C English: Display the sum of A times B plus C.
C++:
cout << (A * B + C);
cout << (A B + C);
Intel Machine Language:
Assembly Language:
mov eax,A
Intel Machine Language:
A1 00000000
F7 25 00000004 mul B
add eax,C
ll W it I t
F7 25 00000004 03 05 00000008 E8 00500000
call WriteInt E8 00500000
Virtual machines
Abstractions for computers
High-Level Language Level 5
Assembly Language Level 4
Operating System Instruction Set
Level 3
Architecture
Microarchitecture Level 1 Level 2
Digital Logic
Level 0
High-level language
• Level 5
• Application-oriented languages
• Programs compile into assembly language Programs compile into assembly language (Level 4)
cout << (A * B + C);
Assembly language
• Level 4
• Instruction mnemonics that have a one-to-one correspondence to machine language
• Calls functions written at the operating system level (Level 3)y ( )
• Programs are translated into machine language (Level 2)
language (Level 2)
mov eax, A mul B
mul B
add eax, C call WriteInt
Operating system
• Level 3
• Provides services
• Programs translated and run at the instruction g set architecture level (Level 2)
Instruction set architecture
• Level 2
• Also known as conventional machine language
• Executed by Level 1 program y p g (microarchitecture, Level 1)
A1 00000000
F7 25 00000004 03 05 00000008 E8 00500000
Microarchitecture
• Level 1
• Interprets conventional machine instructions (Level 2)
• Executed by digital hardware (Level 0)
Digital logic
• Level 0
CPU d f di i l l i
• CPU, constructed from digital logic gates
• System bus
• Memory
Data representation
• Computer is a construction of digital circuits with two states: on and off
with two states: on and off
• You need to have the ability to translate
b t diff t t ti t i
between different representations to examine the content of the machine
• Common number systems: binary, octal, decimal and hexadecimal
Binary representations
• Electronic Implementation
E t t ith bi t bl l t – Easy to store with bistable elements
– Reliably transmitted on noisy and inaccurate wires
0 1 0
2.8V 3.3V
0.0V 0.5V
Binary numbers
• Digits are 1 and 0
( bi di it i ll d bit) (a binary digit is called a bit) 1 = true
0 = false
• MSB –most significant bit
• LSB –least significant bit
MSB LSB
• Bit numbering: 1 0 1 1 0 0 1 0 1 0 0 1 1 1 0 0
MSB LSB
A bit string could have different interpretations
0 15
• A bit string could have different interpretations
Unsigned binary integers
• Each digit (bit) is either 1 or 0
• Each bit represents a power of 2: 1 1 1 1 1 1 1 1
27 26 25 24 23 22 21 20
Every binary number is a
f
sum of powers of 2
Translating binary to decimal
Weighted positional notation shows how to Weighted positional notation shows how to
calculate the decimal value of each binary bit:
d (D 2n 1) (D 2n 2) (D 21) (D dec = (Dn-1 2n-1) (Dn-2 2n-2) ... (D1 21) (D0
20)
D = binary digit
binary 00001001 = decimal 9:
(1 23) (1 20) 9 (1 23) + (1 20) = 9
Translating unsigned decimal to binary
• Repeatedly divide the decimal integer by 2. Each remainder is a binary digit in the translated value:
remainder is a binary digit in the translated value:
37 = 100101 37 = 100101
Binary addition
• Starting with the LSB, add each pair of digits, include the carry if present
include the carry if present.
1 carry:
0 0 0 0 0 1 0 0
1
(4)
carry:
0 0 0 0 0 1 1 1
+
(7)0 0 0 0 1 0 1 1
0 0 0 0 1 0 1 1 (11)
0 1
2 3
4
bit position: 7 6 5 4 3 2 1 0
bit position: 7 6 5
Integer storage sizes
byte
16 8
Standard sizes: 16
32 word
doubleword
64 quadword
Standard sizes:
64 quadword
Practice: What is the largest unsigned integer that may be stored in 20 bits?
Practice: What is the largest unsigned integer that may be stored in 20 bits?
Large measurements
• Kilobyte (KB), 210 bytes M b (MB) 220 b
• Megabyte (MB), 220 bytes
• Gigabyte (GB), 230 bytes
• Terabyte (TB), 240 bytes
• Petabyte
• Petabyte
• Exabyte Z tt b t
• Zettabyte
• Yottabyte
Hexadecimal integers
All values in memory are stored in binary. Because long binary numbers are hard to read we use hexadecimal binary numbers are hard to read, we use hexadecimal representation.
Translating binary to hexadecimal
• Each hexadecimal digit corresponds to 4 binary bits.
• Example: Translate the binary integer
• Example: Translate the binary integer
000101101010011110010100 to hexadecimal:
Converting hexadecimal to decimal
• Multiply each digit by its corresponding f 16
power of 16:
dec = (D3 163) + (D2 162) + (D1 161) + (D0 160)
H 1234 l (1 163) + (2 162) + (3 161) + (4
• Hex 1234 equals (1 163) + (2 162) + (3 161) + (4
160), or decimal 4,660.
• Hex 3BA4 equals (3Hex 3BA4 equals (3 16 ) + (11 16 ) + (10 16 ) 163) + (11 * 162) + (10 161) + (4 160), or decimal 15,268.
Powers of 16
Used when calculating hexadecimal values up to 8 digits long:
Converting decimal to hexadecimal
decimal 422 = 1A6 hexadecimal
Hexadecimal addition
Divide the sum of two digits by the number base (16) Th ti t b th l d (16). The quotient becomes the carry value, and the remainder is the sum digit.
36 28 28 6A
1 1
36 28 28 6A
42 45 58 4B
78 6D 80 B5
78 6D 80 B5
Important skill: Programmers frequently add and subtract the addresses of variables and instructions
addresses of variables and instructions.
Hexadecimal subtraction
When a borrow is required from the digit to the l ft dd 10h t th t di it' l
left, add 10h to the current digit's value:
C6 75
1
A2 47
24 2E
Practice: The address of var1 is 00400020. The address of the next variable after var1 is 0040006A How many bytes are used by var1?
variable after var1 is 0040006A. How many bytes are used by var1?
Signed integers
The highest bit indicates the sign. 1 = negative, 0 i i
0 = positive
sign bit sign bit
1 1 1 1 0 1 1 0
Negative
0 0 0 0 1 0 1 0 Positive
If the highest digit of a hexadecmal integer is > 7, the value is negative Examples: 8A C5 A2 9D
negative. Examples: 8A, C5, A2, 9D
Two's complement notation
Steps:
Complement (reverse) each bit – Complement (reverse) each bit – Add 1
Note that 00000001 + 11111111 = 00000000
Binary subtraction
• When subtracting A – B, convert B to its two's complement
complement
• Add A to (–B)
0 1 0 1 0 0 1 0 1 0 – 0 1 0 1 1 1 0 1 0 0 1 1 1 1 1 Advantages for 2’s complement:
Advantages for 2’s complement:
• No two 0’s
• Sign bit
• Remove the need for separate circuits for add and sub
Ranges of signed integers
The highest bit is reserved for the sign. This limits the range:
the range:
Character
• Character sets
St d d ASCII(0 127) – Standard ASCII(0 – 127) – Extended ASCII (0 – 255)
ANSI (0 255) – ANSI (0 – 255)
– Unicode (0 – 65,535)
• Null-terminated String
– Array of characters followed by a null byte
• Using the ASCII table
– back inside cover of book
Representing Instructions
int sum(int x, int y)
{ Alpha sum Sun sum PC sum
{
return x+y;
}
55 89 00
00 p
81 C3
– For this example, Alpha &
Sun use two 4-byte
E5 8B 45 30
42 01
E0 08 90
instructions
• Use differing numbers of instructions in other cases
0C 03 45 80
FA 6B
02 00 instructions in other cases 09
– PC uses 7 instructions with lengths 1, 2, and 3
08 89 EC
Diff t hi t t ll diff t
g , ,
bytes
• Same for NT and for Linux
EC 5D C3 Different machines use totally different instructions and encodings
• NT / Linux not fully binary compatible
Boolean algebra
• Boolean expressions created from:
– NOT, AND, OR
NOT
• Inverts (reverses) a boolean value
• Truth table for Boolean NOT operator:
Digital gate diagram for NOT:
NOT
NOT
AND
• Truth if both are true
• Truth table for Boolean AND operator:
Digital gate diagram for AND:
A N D
OR
• True if either is true
• Truth table for Boolean OR operator:
Digital gate diagram for OR:
O R
Implementation of gates
• Fluid switch (http://www.cs.princeton.edu/introcs/lectures/fluid-computer.swf)
Implementation of gates
Implementation of gates
Truth Tables
(1 of 2)• A Boolean function has one or more Boolean
i d i l B l
inputs, and returns a single Boolean output.
• A truth table shows all the inputs and outputs of a Boolean function
Example: X Y
Truth Tables
(2 of 2)• Example: X Y