• 沒有找到結果。

Optimal modulation and coding scheme allocation of scalable video multicast over IEEE 802.16e networks

N/A
N/A
Protected

Academic year: 2021

Share "Optimal modulation and coding scheme allocation of scalable video multicast over IEEE 802.16e networks"

Copied!
12
0
0

加載中.... (立即查看全文)

全文

(1)

R E S E A R C H

Open Access

Optimal modulation and coding scheme

allocation of scalable video multicast over IEEE

802.16e networks

Chia-Tai Tsai, Rong-Hong Jan

*

and Chien Chen

Abstract

With the rapid development of wireless communication technology and the rapid increase in demand for network bandwidth, IEEE 802.16e is an emerging network technique that has been deployed in many metropolises. In addition to the features of high data rate and large coverage, it also enables scalable video multicasting, which is a potentially promising application, over an IEEE 802.16e network. How to optimally assign the modulation and coding scheme (MCS) of the scalable video stream for the mobile subscriber stations to improve spectral efficiency and maximize utility is a crucial task. We formulate this MCS assignment problem as an optimization problem, called the total utility maximization problem (TUMP). This article transforms the TUMP into a precedence constraint knapsack problem, which is a NP-complete problem. Then, a branch and bound method, which is based on two dominance rules and a lower bound, is presented to solve the TUMP. The simulation results show that the proposed branch and bound method can find the optimal solution efficiently.

Keywords: Adaptive modulation and coding, Branch and bound algorithm, IEEE 802.16e, Resource allocation, Scal-able video coding

1 Introduction

With the popularity of wireless networks, the need for net-work bandwidth is growing rapidly. In order to provide high quality service, various categories of broadband wire-less network techniques, e.g., IEEE 802.16e (or WiMAX, Worldwide Interoperability for Microwave Access) and 3GPP LTE, have been proposed. Among these techniques, IEEE 802.16e is an emerging network technique and has been deployed in many metropolises (e.g., Chicago, Las Vegas, Seattle, Taipei and so forth [1,2]). It provides mobile users with a high data rate (up to 75 Mbps) and a large coverage range (up to a radius of 10 miles) [3-5]. In addition, it also enables new classes of real-time video ser-vices, such as IPTV serser-vices, video streaming serser-vices, and live TV telecasts, which require a large transmission band-width, and need identical content to be delivered to several mobile stations. The most efficient way to provide such services is to use wireless multicasting, sending one copy of the video stream to multiple subscriber stations via a

shared multicast channel, instead of sending multiple copies via several dedicated channels [6]. In this way, wire-less multicasting can reduce bandwidth consumption significantly.

IEEE 802.16e supports a variety of modulation and coding schemes (MCSs), such as QPSK, 16QAM, and 64QAM, and allows these schemes to change on a burst-by-burst basis per link, depending on channel conditions [3-5]. Adaptive modulation and coding (AMC) is a term used in wireless communications to denote the matching of the modulation and coding to the channel condition for each subscriber station. It is widely applied to wireless networks. For example, the IEEE 802.16e base station (BS) can assign an appropriate MCS to each mobile sub-scriber station (MSS) based on its channel quality. This can be done by having the MSS advise its downlink chan-nel quality indicator to the BS. The BS scheduler can take into account the channel quality of the MSS and assign an appropriate MCS for each of them so that the throughput is maximized.

Owing to the mobility (i.e., the ability to move within the coverage area) of the MSS, the signal-to-noise ratio

* Correspondence: rhjan@cs.nctu.edu.tw

Department of Computer Science National Chiao Tung University 1001 University Road, Hsinchu 300, Taiwan

© 2011 Tsai et al; licensee Springer. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

(2)

(SNR) from the BS may become degraded (i.e., the MSS could be in poor channel condition at some time). The adaptation strategy for the MSS with the worst channel condition will cause the data rate to be low, especially when the multicast group size is large [7]. For example, as shown in Figure 1, the BS chooses QPSK, the most conservative and robust MCS, to accommodate all MSSs in the multicast group, even if there are some MSSs (e.g., MSS1, MSS2, and MSS3) that can be accommo-dated with a higher data rate MCS (e.g., 16QAM). That is, the multicast data rate is determined by the MSS which has the worst channel condition (e.g. MSS 4). As a result, the spectral efficiency tends to be poor.

The scalable video coding (SVC) scheme [8] allows for the delivery of a decodable and presentable quality of the video depending on the MSS’ channel quality. The SVC scheme divides a video stream into one base layer and several enhancement layers [8]. The base layer pro-vides a basic video quality, frame rate, and resolution of the video, and the enhancement layers can refine the video quality, frame rate, and resolution. Figure 2 shows the video quality under various combinations of video layers. The more video layers an MSS receives, the bet-ter video quality it can get. In this article, we apply the utility [9,10] to measure the satisfaction degree of the video quality that the MSS received.

In wireless networks, because the air resources are limited and shared by all receivers, organizing the layer-ing structure of a video stream and assignlayer-ing the appro-priate MCS for each video layer to maximize the total utility is a crucial task [11-21]. Formally, the problem

can be stated as follows: consider a video multicasting network having a scalable video stream V consisting of mvideo layers L = {l1, l2,..., lm} and adaptive MCS con-sisting of n MCSs {M1, M2, ..., Mn}. The BS chooses a layering structure (i.e., selecting a set of video layers L′ from L), which will multicast to the MSSs, and deter-mines an appropriate MCS for each video layer in L′ such that the total utility is the maximized subject to a bandwidth constraint.

In this article, we formulate the MCS assignment of the layering structure as a total utility maximization problem (TUMP). This article transforms the TUMP into a precedence constraint knapsack problem, which is a NP-complete problem [22]. The precedence-con-straint knapsack problem is a generalization of the knapsack problem, which includes the constraint on the packed order of the items. For example, if item i pre-cedes item j, then item j can only be packed into the knapsack if item i is already packed into the knapsack. Because the solution space of the problem TUMP con-sists of a large number of fruitless candidates, a branch and bound method which is based on two dominance rules and a lower bound is presented to solve the TUMP. The simulation results show that the proposed branch and bound method can find the optimal solution efficiently. Because the optimal solution can be found with just a little computation time, the proposed method is suitable for MCS assignment in a scalable video multicast over IEEE 802.16e networks.

This article is organized as follows: In Section 2, we describe and formulate the TUMP problem. We

BS 64QAM 16QAM QPSK Multicast Group MSS 4 MSS 1 MSS 3 MSS 2 l1 l2 ... lm Video Stream l1 l2 ... lk Video Server Internet

(3)

transform the TUMP into a precedence constraint knap-sack problem and propose a branch and bound method to solve the TUMP in Section 3. The experimental results are given in Section 4. Finally, we conclude this article in Section 5.

2. Problem description 2.1. Statement of the problem

In this article, we consider a video multicast network environment over an IEEE 802.16e network as shown in Figure 1. The MSSs can access the Internet through the BS. The ranging process occurs when an MSS joins the network and updates periodically; hence, the BS can obtain the link quality of each MSS [3-5]. Suppose that there is a set of MSSs joined to a multicast group and subscribing to a scalable video stream V consisting of m video layers L = {l1, l2,..., lm}. The video server delivers Vto the BS through the Internet. The BS has n MCSs {M1, M2,..., Mn}. It takes each MSS’s channel quality and the number of available time slots into account before organizing the layering structure. If the number of avail-able time slots is not large enough, then the BS has to choose a set of feasible video layers L′ from L and deter-mine an appropriate MCS for each video layer in L′. Our goal is to maximize the total utility under a band-width constraint.

2.2 Model and notations

Based on the specification of IEEE 802.16e [3-5], each frame consists of subchannels and OFDMA symbols. For the down link frame, a time slot, the minimum allocable resource unit, includes two consecutive OFDMA symbols in a subchannel [3-5]. Let S be the number of the available time slots allocated to the video stream. The MCSs, M1, M2,... Mn, are sorted in ascend-ing order from the lowest data rate (i.e., the most robust) MCS to the highest data rate MCS. Let rjbe the data rate (bytes per time slot) of Mj, j = 1, 2,..., n, and r1 ≤r2≤...≤rn. For example, as shown in Figure 1, the BS

supports three MCSs QPSK, 16QAM, and 64QAM, i.e., M1= QPSK, M2= 16QAM, and M3 = 64QAM.

Suppose that the MSS receives a set of video layers L′ = {l1, l2,..., lk, lx, ly,..., lz} from a BS where k + 1 <x <y <z. It is noted that an enhancement layer, say layer lk, can be used to refine the video quality only when the MSS has received all the lower layers, i.e., l1, l2,..., lk−1 [13]. Therefore, in this example, the maximum number of consecutive video layers of L′ is k. Then, we say that the received enhancement layers l2, l3,..., lkare the valid video layers for refining the video quality. The invalid video layer (e.g., lx, ly, or lz) will be discarded by the MSS.

In order to determine the satisfaction degree of the video quality for an MSS, a relative measure of satisfac-tion, called utility, is used in [11-21]. Figure 3 is an example of the utility function for MSS under various numbers of video layers [10]. When an additional video layer is received, the utility is increased and the MSS can experience the additional satisfaction. Because the attenuation is caused by shadowing or slow fading in (a) Only one base layer (b) One base layer and one enhancement layer (c) One base layer and two enhancement layers

Figure 2 The video quality for the MSS under various numbers of video layers (the video, foreman, is downloaded from the video trace library [27]). (a) Only one base layer. (b) One base layer and one enhancement layer. (c) One base layer and two enhancement layers.

Figure 3 Utility function under various numbers of video layers.

(4)

the wireless communication, the utility function is often assumed to be log-normally distributed [23]. Let Util(i) be the utility of MSS when it has received i valid video layers. Let δi be the additional utility when the MSS received the ithvideo layer, i = 1, 2,..., m. Then,δi can be calculated as follows:

δi= Util(i)− Util(i − 1) (1) It is noted that Util(0) = 0. Thus, the additional utility of the base layer,δ1, equals Util(1). Table 1 lists the uti-lity and additional utiuti-lity of the MSS under various numbers of video layers (e.g., m = 5).

Let ujbe the number of MSSs which can receive the video stream encoded by Mj. The number of MSSs at lower MCSs (e.g., QPSK) is greater than that at higher MCSs (e.g. 64QAM), i.e., u1 ≥u2 ≥...≥uj. For example, Table 2 lists the set of MCSs which can be accepted by the MSSs in the multicast group as shown in Figure 1. From Table 2 we can find u1= 4, u2 = 3, and u3= 1.

Let wijbe the amount of utility when the video layer li is encoded by Mj. We can compute wijby wij=δiuj, i = 1, 2,..., m and j = 1, 2,..., n. It is noted that wi1≥wi2 ≥...≥wij, i = 1, 2,..., m because u1≥u2≥...≥uj. In addition, suppose that the video layer li containsli bytes, i = 1, 2,..., m. The number of time slots tijrequired to transmit the layer liusing MCS Mjcan be computed by

tij= λ i rj  , where i = 1, 2,. . . , m and j = 1, 2, . . . , n. (2) 2.3 Problem formulation

The optimal MCS assignment for scalable video multi-cast can be mathematically stated as follows.

Problem TUMP: Maximize z = m  i=1 n  j=1 wijxij (3) Subject to m  i=1 n  j=1 tijxij S (4) n  j=1 xij≤ 1, i = 1, 2, . . . , m (5) n  j=1 xi−1jn  j=1 xij≥ 0, i = 2, 3, . . . , m (6) xij= 0 or 1, i = 1, 2,. . . , m and j = 1, 2, . . . , n (7) This is a 0-1 integer programming problem. xijis the decision variable where xij= 1 indicates that video layer li is encoded by Mj; otherwise, xij = 0. Constraint (4) ensures that the sum of the required time slots cannot exceed S. Constraint (5) limits a video layer to being encoded by only one MCS at the same time. In order to avoid sending the invalid video layer, constraint (6) ensures that the video layer lican only be encoded if the video layer li−1has been encoded.

3. The solution method

In this section, we first transform the TUMP into a prece-dence constraint knapsack problem, which is a well-known NP-complete problem [22]. Then, we propose a branch and bound algorithm for solving the TUMP problem. 3.1. Problem hardness

We convert the inequality constraint of the TUMP pro-blem (Equation 5) to the equality constraint by introdu-cing a set of slack variablesΧ, where X = {x1n+1, x2n+1,..., xmn+1}. For all i, xi n+1is defined as

xin+1=



0, if the video liis encoded by Mj

1, otherwise (8)

That is, xin+1= 1− n



j=1

xij, where i = 1, 2,..., m. For all i, let win+1= 0 and tin+1= 0. We can rewrite Equations 3, 4, and 5 as follows: z = m  i=1 n  j=1 wijxij= m  i=1 (wi1xi1+ wi2xi2· · · +win+1xin+1) = m  i=1 n+1  j=1 wijxij (9) m  i=1 n  j=1 tijxij= m  i=1

(ti1xi1+ ti2xi2· · · +tin+1xin+1) = m  i=1 n+1  j=1 tijxij≤ S (10) n  j=1 xij+ xin+1= n+1  j=1 xij=1, i = 1, 2,. . . , m. (11)

Table 1 Utility and additional utility of an MSS under various numbers of video layers

i = 1 i = 2 i = 3 i = 4 i = 5 Util(i) 0.06 0.43 0.76 0.93 1 δi 0.06 0.37 0.33 0.17 0.07

Table 2 The set of MCSs which can be accepted by the MSSs in the multicast group

The set of MCSs that can be received by the MSS MSS1 {M1, M2, M3}

MSS2 {M1, M2} MSS3 {M1, M2} MSS4 {M1}

(5)

From Equation 6, we know that n  j=1 xi−1jn  j=1 xij. It is noted that n  j=1 xi−1j+ xi−1n+1= n  j=1 xij+ xin+1= 1. Thus, Equation 6 can be transformed as follows:

xi−1n+1 xin+1, i = 2, 3,. . . , m. (12)

Therefore, the TUMP problem can be transformed as follows: Problem TUMP1: Maximize z = m  i=1 n+1  j=1 wijxij (13) Subject to m  i=1 n+1 j=1 tijxij≤ S (14) n+1 j=1 xij= 1, where i = 1, 2, ..., m (15) x1n+1≤ x2n+1≤ · · · ≤ xmn+1 (16) xij= 0 or 1, i = 1, 2,. . . , m and j = 1, 2, . . . , n + 1 (17) It is noted that the above problem TUMP1 is equiva-lent to the precedence constraint knapsack problem [22], which is a NP-complete problem.

3.2. Branch and bound algorithm

In this section, we propose a branch and bound algorithm, which is commonly employed to solve integer program-ming problems [24,25], for solving the TUMP problem.

Obviously, the solution space of TUMP may consist of all 2mncombinations of the mn binary variables. However, we can apply the multiple choice constraints (5) and the pre-cedence constraints (6) to reduce the solution space to

m+n n



combinations. Figure 4 shows a possible tree organi-zation for the case m = 4 and n = 3. We call such a tree a combinatorial tree. The links are labeled by possible choices of Mjfor li(i.e., xij= 1). For example, links from the root (level-0) node to level-1 nodes specify that each of x1j, j = 1, 2,..., n, is selected and set to 1. The links from the level-i node, pointed to by the link with label xij= 1, to level-(i + 1) nodes are labeled by xi+1j= 1, xi+1j+1= 1,..., or xi+1n= 1 due to the precedence constraints. For example, there are only two links from node 13 at level-2, pointed to by the link with label x22= 1, to the level-3 nodes 14 and 17. They are labeled x32= 1 and x33= 1, respectively. Thus, the solution space is defined by all paths from the root node to any node in the tree. The possible paths are () (this corresponds to the empty path from the root to itself); (x11= 1); (x11= 1, x21= 1); (x11= 1, x21= 1, x31= 1); (x11= 1, x21= 1, x31= 1, x41= 1); (x11= 1, x21= 1, x31 = 1, x42= 1); (x11= 1, x21= 1, x31= 1, x43= 1); (x11= 1, x21= 1, x32= 1); (x11= 1, x21= 1, x32= 1, x42= 1); etc. The path (x1y1 = 1, x2y2 = 1,. . . , xiyi= 1) defines a pos-sible solution thatx1y1 = 1, x2y2 = 1,. . . , xiyi = 1 and the others xijequals zero. There are(m+nn ) = (3+44 ) = 35 nodes in Figure 4. That is, there are 35 possible combinations for selecting Mj, j = 1, 2, 3 for li, i = 1, 2, 3, 4.

To find an optimal solution, we do not consider all combinations, since it is time-consuming. We apply the greatest utility branch and bound algorithm to find the optimal solution by traversing only a small portion of the combinatorial tree. The branch and bound method has three decision rules that provide the method for:

x11= 1 x12= 1 x13= 1 x21= 1 x22= 1 x23= 1 x31= 1 x32= 1 x33= 1 x41= 1 x42= 1 x43= 1 2 22 32 3 13 19 4 5 8 6 11 7 9 10 12 14 15 16 17 18 20 21 23 24 25 29 27 26 28 31 30 33 34 35 1 x22= 1 x23= 1 x23= 1 x32= 1 x33= 1 x33= 1 x32= 1 x33= 1 x33= 1 x33= 1 x42= 1 x43= 1 x43= 1 x42= 1 x43= 1 x43= 1 x43= 1 x42= 1 x43= 1 x43= 1 x43= 1 x43= 1

(6)

1. Estimation of the upper bound of the objective function (i.e., total utility) at every node of the combina-torial tree.

2. Feasibility test at each node.

3. Selecting the next live node for branching and ter-minating the algorithm.

3.2.1 Estimation of the upper bound of the objective function at each node

Let p be the current node in the combinatorial tree and (x1y1= 1, x2y2 = 1,. . . , xiyi= 1) be the path from the root to the node p. Let f(p) be the total utility received at node p (i.e., fp= w1y1+ w2y2+· · · + wiyi). Let g(p) be

the maximum total utility that appears in the solutions generated from node p.

g(p) = f (p) +

m



k=i+1

wkyi (18)

Equation 18 results from

wkyi ≥ wkyi+1 ≥ · · · ≥ wkym, k = i + 1, i + 2,. . . , m. 3.2.2 Feasibility test at each node

Whenever a node is visited, the feasibility test, asking for the required number of time slots which cannot exceed S (see constraint (4)), is applied. Let p be the visiting node in the tree and (x1y1 = 1, x2y2 = 1,. . . , xiyi = 1) be the path from the root to the node p. Thus, the total number of time slots consumed so far can be computed by hp= t1y1+ t2y2+· · · + tiyi. If h(p)≤s, node p is feasi-ble; otherwise, node p is infeasible.

3.2.3 Selection of a branching node and termination condition

To handle the generation of the combinatorial tree, a data structure (live-node list) records all live nodes that are waiting to be branched. Initially, the child nodes of the root node are generated and added to the live-node list. The search strategy of the branch and bound algorithm is the greatest utility first. That is, the node, say p, selected for next branching is the live node the g(p) of which is the greatest among all the nodes in the live-node list. If node pis feasible, then the child nodes of p are added to the live-node list. For example, if node 3 is feasible and selected for branching, then three nodes, 4, 8, and 11 are generated and added to the live-node list (see Figure 4).

Traversal of the combinatorial tree starts at the root node and stops when the live-node list is empty. In addi-tion, a lower bound of total utility (LT) is associated with the branch and bound algorithm. LT = 0, initially, and is updated to be max (LT, f(u)) whenever a feasible node u is reached. If node p satisfies g(p)≤LT (i.e., the maximum

total utility of node p is smaller than or equal to the lower bound total utility of the current optimal solution), then it is bounded since further branching from p does not lead to a better solution. If node p is infeasible, then it is bounded since further branching from p does not lead to a feasible solution. When any branch is terminated, the next live-node is chosen by the greatest utility policy. If the live-node list becomes empty, the optimal solution is defined by the path from the root to the node w with f (w) = LT. Optimal utility LT is the output of Figure 5. Numerical example and results

4.1. A numerical example

Consider an example of a scalable video with four video layers (i.e., l1, l2, l3, l4). The BS supports three MCSs (i. e., M1, M2, M3). Suppose that [δi] = [0.4 0.3 0.2 0.1]T, [uj] = [7 3 2], and [rj] = [48 96 192] (bits per time slot). We assume that each video layer has the same size,l = 192 bits per frame; that is, l1 =l2 =l3 = l4 =l. We then assume that the number of available time slots S = 21. The number of required time slots [tij] and the total utility [wij] can be found as follows:

[tij] = ⎡ ⎢ ⎢ ⎣ 8 4 2 8 4 2 8 4 2 8 4 2 ⎤ ⎥ ⎥ ⎦ , [wij] = ⎡ ⎢ ⎢ ⎣ 2.8 1.2 0.8 2.1 0.9 0.6 1.4 0.6 0.4 0.7 0.3 0.2 ⎤ ⎥ ⎥ ⎦ .

First, as shown in Figure 6, the algorithm checks if node 1 is a feasible node or not. Because h(1) = 0 which is smaller than 21, node 1 is a feasible node. The cur-rent total utility is f(1) = 0. Then, the algorithm adds nodes 2, 22, and 32 to the live-node list and computes g (2), g(22), and g(32). By Equation 18, we obtain:

g(2) = f (2) + w21+ w31+ w41= w11+ w21+ w31+ w41= 2.8 + 2.1 + 1.4 + 0.7 = 7,

g(22) = f (22) + w22+ w32+ w42= w12+ w22+ w32+ w42= 1.2 + 0.9 + 0.6 + 0.3 = 3,

g(32) = f (32) + w23+ w33+ w43= w13+ w23+ w31+ w41= 0.8 + 0.6 + 0.4 + 0.2 = 2.

Since g(2) = 7 is the greatest value among nodes 2, 22, and 32, the algorithm chooses node 2 for branching(see Figure 6).

Next, the algorithm checks the feasibility of node 2 (see Figure 7). Because h(2) = t11 = 8 < 21, node 2 is a feasible node. The current total utility is f(2) = w11 = 2.8. Then, the algorithm adds nodes 3, 13, and 19 to the live-node list. Because g(3) = f(3) + w31+ w41 = (w11+ w21) + w31 + w41= (2.8 + 2.1) + 1.4 + 0.7 = 7 is the greatest value among nodes 3, 13, and 19, it chooses node 3 for branching.

(7)

Because h(4) = t11 + t21+ t31 = 24 > 21, node 4 is infeasible and gets killed (or bounded). By the same method, the algorithm chooses node 8 for branching (see Figure 8). Since h(9) = 24 > 21 and h(10) = 22 > 21, nodes 9 and 10 get killed. The algorithm finds the next node for branching from the live-node list. Since g (p), p = 11, 13, 19, 22, 23, which are smaller than or equal to LT = f(8) = 5.5, nodes 11, 13, 19, 22, and 32 are bounded. Now, the live-node list is empty and then

the algorithm will be terminated. The maximum utility answer node is node 8. It has a utility of 5.5. That is, the optimal solution is (x11 = 1, x21 = 1, x32= 1). The video layers l1, l2, and l3 are selected to be delivered and are encoded by M1, M1, and M2, respectively.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

Initialize the live-node list to be empty;

Put root node v

1

on the live-node list;

Set f(v

1

) := 0;

Set LT := 0;

while live-node list is not empty do

begin

choose

node

p with the greatest value of g(p) from the live-node list;

Set

G := 0;

if h(p) > S then

remove

node

p from the live-node list;

else begin

Put the child nodes of node p into set G;

for each node u in G do

begin

if g(u) > LT then

set max (LT, f(u));

end;

insert

node

u into the live-node list;

end;

remove

node

p from the live-node list;

end;

end;

output the answer: node w and the optimal value g(w) := LT;

Figure 5 Branch and bound algorithm for solving the problem TUMP.

x

11

= 1

2

22

32

1

f(1) = 0

g(2) = 7

h(1) = 0

g(22) = 3

g(32) = 2

Figure 6 The algorithm chooses node 2 for branching.

x11= 1 x21= 1 2 22 32 3 13 19 1 f(1) = 0 g(2) = 7 h(1) = 0 g(22) = 3 g(32) = 2 f(2) = 2.8* h(2) = 8 g(3) = 7 g(13) = 4.6 g(19) = 4

Figure 7 The algorithm chooses node 3 for branching and the current optimal solution is (x11= 1) and current total utility is z* = f(2) = 2.8.

(8)

4.2. Experimental results

We have conducted simulations to demonstrate how effective the proposed mathematical model is. The simu-lation ran on a BS with 100 MSSs which were randomly placed within a cell. The coverage area of the BS was divided into six rings, P1, P2,..., and P6 as shown in Fig-ure 9. Six types of MCS as in the IEEE 802.16e standard [3-5] were used (i.e., n = 6). The MSS in rings P1, P2,..., and P6 can be accommodated with MCS sets {M1, M2, M3, M4, M5, M6}, {M1, M2, M3, M4, M5},..., and {M1}, respectively. The video stream was divided into one base layer and six enhancement layers (i.e., m = 7). The uti-lity function was assumed to be log-normally distributed due to the attenuation caused by shadowing or slow fad-ing in the wireless communication. The shape parameter and the scale parameter of the utility function were set to 1.5 and 0.5, respectively (see Figure 3) [10].

Three assigning MCS methods were considered in the simulation:

1). The naive method: It chooses the highest MCS, which can be received by all MSSs in the multicast group, to encode the video layers, and allocates the available timeslots to the video layers one by one until the remaining timeslots cannot accommodate the next layer.

2). The uniform method [26]: It chooses the highest MCS, which can be received by all MSSs in the mul-ticast group, to encode the base layer. Next, the uni-form algorithm chooses the MCS which covers at least 60% of the MSSs in the multicast group to encode the enhancement layers.

3). The proposed method: It solves the TUMP pro-blem to find the optimal MCS for each video layer by the branch and bound algorithm.

The total utility values achieved by the naive method, the uniform method, and the proposed method are denoted by Xnaive, Xuni, and Xopt, respectively. The

x

11

= 1

x

21

= 1

x

32

= 1

2

22

32

3

13

19

4

9

8

10

11

1

f(1) = 0

g(2) = 7

h(1) = 0

g(22) = 3

g(32) = 2

f(2) = 2.8

h(2) = 8

g(3) = 7

g(13) = 4.6

g(19) = 4

f(3) = 4.9

h(3) = 16

g(4) = 7

g(8) = 5.8

g(11) = 5.5

f(8) = 5.5

*

h(4) = 24

h(9) = 24 h(10) = 22

bounded node

h(8) = 20

(9)

comparisons among Xnaive, Xuni, and Xopt are made (shown in Figure 10). Each data point in Figure 10 is the average over 10 runs. The results show that the total utility values Xoptare greater than Xunior Xnaive. The gaps among Xnaive, Xuni, and Xoptare larger when the available bandwidth is in the range of 1500-3000 timeslots/s.

Figure 11 shows one sample of the simulation results for the optimal algorithm and the uniform algorithm with the number of available timeslots S = 2500. As shown in Fig-ure 11a, for both algorithms, the MSS can receive more video layers when it is more close to the BS. However, the numbers of video layers delivered by the optimal algo-rithm to the MSS in all rings except ring P6are greater

than or equal to the numbers of video layers delivered by the uniform algorithm. Similarly, from Figure 11b, it is noted that the utility values achieved by the optimal algo-rithm are greater than or equal to the values achieved by the uniform algorithm for all rings except ring P6. In this sample, the numbers of the MSSs for rings P1, P2, P3, P4, P5, and P6were 3, 5, 42, 7, 10, and 33, respectively. The total utility achieved by the proposed algorithm was 40.92 ( = (3 + 5 + 42) × 0.71 + 7 × 0.47 + 10 × 0.18 + 33 × 0.01), while that achieved by the uniform algorithm was 34.53 ( = (3 + 5 + 42 + 7) × 0.47 + (10 + 33) × 0.18). The optimal algorithm shows its benefit.

On the other hand, we also present the computational experiments to show the effectiveness of the branch and

BS

P

1

P

2

P

3

P

4

P

5

P

6

Figure 9 The coverage area of the BS with six rings.

0

20

40

60

80

100

0

1500

2750

4000

5250

6500

T

ot

al Ut

ilit

y

Availabile timeslots per second

Xopt

Xuni

Xnaive

X

opt

X

uni

X

naive

Figure 10 The utility of the optimal solution, the uniform algorithm, and the naive algorithm with different available timeslots per second.

(10)

bound algorithm. The real execution times of the algo-rithm depend on the number of video layers (m), the number of MCSs (n), and the number of available time slots (S). The experiments were conducted on a desktop PC with an Intel Core 2 Duo 1.6GHz processor and 2 GB memories. The operating system was Windows XP. The programs were coded in C and are available from the corresponding author upon request.

The simulation also ran on a BS with 100 MSSs which were randomly placed. We assume the frame duration is

5 ms. Each MSS subscribes a scalable video, in which the video rate is 320 kbps (i.e., 1.6 kb per frame). The video rate is a measure of the rate of information content in a video stream. The video is divided equally across the number of video layers. The simulation results are sum-marized in Table 3 which includes the number of nodes generated, the number of computations of f(p), and the execution time (CPU time). Table 3 shows that Figure 5 appreciably reduces the number of nodes generated and the number of unnecessary tries for infeasible nodes. For 0 1 2 3 4 5 P1 P2 P3 P4 P5 P6 Nu m b er of v id eo la ye rs Ring Uniform Optimal 0 0.2 0.4 0.6 0.8 1 P1 P2 P3 P4 P5 P6 U tilit y f or a n M S S Ring Uniform Optimal

(a)

(b)

Figure 11 The number of video layers that an MSS can receive and the utility of an MSS under various rings when the available timeslots (S) equal to 2500.

Table 3 The simulation results under various numbers of MCSs, video layers, and available time slots

m n = 3 n = 6

S Computations off(p) Nodes generated CPU time (μs) S Computations off(p) Nodes generated CPU time (μs)

2 2 × 103 3 6 0.842 2 × 103 1 4 0.914 4 × 103 1 3 0.634 4 × 103 1 6 1.138 6 × 103 2 5 0.756 6 × 103 2 11 1.442 8 × 103 2 6 0.817 8 × 103 2 12 1.618 4 2 × 103 9 9 2.928 2 × 103 6 14 4.190 4 × 103 3 7 1.727 4 × 103 3 15 3.038 6 × 103 4 11 2.021 6 × 103 4 22 3.500 8 × 103 4 12 2.105 8 × 103 4 24 3.580 6 2 × 103 19 19 6.655 2 × 103 22 43 14.027 4 × 103 4 10 2.813 4 × 103 5 22 5.220 6 × 103 5 15 3.583 6 × 103 5 30 6.286 8 × 103 6 18 3.831 8 × 103 6 36 6.632 8 2 × 103 22 25 9.673 2 × 103 47 96 32.430 4 × 103 7 15 4.955 4 × 103 6 29 8.512 6 × 103 7 21 5.583 6 × 103 7 42 9.869 8 × 103 8 24 5.980 8 × 103 8 48 10.357 10 2 × 103 40 43 17.61 2 × 103 107 202 75.604 4 × 103 10 20 7.397 4 × 103 13 50 16.035 6 × 103 10 27 8.210 6 × 103 10 55 15.239 8 × 103 10 30 8.225 8 × 103 10 60 14.747

(11)

example, if you apply an exhaustive search to a problem with size (m, n) = (10, 6), then the total number of nodes is 10+66 = 8008≈ 214. However, the number of nodes generated by Figure 5 is only 202 < 28(see Table 3) for (m, n, S) = (10, 6, 2 × 103) because we apply the branch and bound approach. It takes 107 tries to compute f(p) for obtaining the MCS assignment of the layering struc-ture, which is much less than 8008. This means that the dominance rules (i.e., feasibility test and utility bound) can be employed to discard the most infeasible and unne-cessary nodes before computing f(p). This reduces the computational time significantly.

From Table 3, the computational time to determine the optimal MCS assignment for the video layering structure is less than 75.604μs. The computational time is small enough. Thus, the branch and bound method is effective and suitable for BS to determine the video layering structure and MCS assignment for IEEE 802.16e network multicast.

5. Conclusion

In this article, we consider an optimal MCS assignment problem which improves spectral efficiency and maxi-mizes total utility for the scalable video multicast in IEEE 802.16e networks. We propose a branch and bound algo-rithm to find an optimal solution for this problem. In the experiment, it was shown that the proposed method per-forms well compared to the uniform method and the naïve method. The computation time of the proposed branch and bound algorithm is very small. Thus, our pro-posed method is suitable for BS to determine the video layering structure and the MCS assignment in the IEEE 802.16e network multicast.

Because of the Doppler Effect, when MSS is moving, the MSS’s velocity causes a shift in the frequency of the signal transmitted along each signal path. It causes fast fading of the received signal for MSS. Thus, the BS will encode the video layers by the more conservative and robust MCS for the moving MSS. Therefore, the video quality for MSS when it stands at a point is better than that when it moves within the same region. Looking ahead, considering the mobility of MSS for the MCS assignment problem might be an interesting future study.

Abbreviations

AMC: adaptive modulation and coding; BS: base station; LT: lower bound of total utility; MCS: modulation and coding scheme; MSS: mobile subscriber station; SNR: signal-to-noise ratio; SVC: scalable video coding; TUMP: total utility maximization problem.

Acknowledgements

This article was supported in part by the National Science Council of the ROC, under Grants NSC -97-2221-E-009-048-MY3 and NSC-97-2221-E-009-049-MY3.

Competing interests

The authors declare that they have no competing interests.

Received: 27 October 2010 Accepted: 9 July 2011 Published: 9 July 2011

References

1. 4G Coverage, Sprint, http://www.sprint.com/ 2. VMAX, http://www.vmax.net.tw/

3. IEEE Computer Society and IEEE Microwave Theory and Techniques Society, IEEE Standard for Local and Metropolitan Area Networks Part 16: Air Interface for Fixed and Mobile Broadband Wireless Access Systems. IEEE Standard 802.16e-2005 (2005)

4. IEEE Computer Society and IEEE Microwave Theory and Techniques Society, IEEE Standard for Local and Metropolitan Area Networks Part 16: Air Interface for Fixed and Mobile Broadband Wireless Access Systems. IEEE standard 802.16-2004 (2004)

5. JG Andrews, A Ghosh, R Muhamed, Fundamentals of WiMAX: Understanding Broadband Wireless Networking, 1st edn. (Prentice Hall, New Jersey, 2007) 6. M Hauge, Ø Kure, Multicast in 3G networks: employment of existing IP

Multicast protocols in UMTS, International Workshop on Wireless Mobile Multimedia (WoWMoM), Atlanta, USA, Sept. 2002

7. N Jindal, ZQ Luo, Capacity limits of multiple antenna multicast, in IEEE International Symposium on Information Theory (ISIT), (Seattle, USA, July 2006)

8. H Schwarz, D Marpe, T Wiegand, Overview of the scalable video coding extension of the H.264/AVC standard. IEEE Trans. Circuits Syst Video Technol. 17(9), 1103–1129 (2007)

9. S Shenker, Fundamental design issues for the future internet. IEEE J Sel Areas Commun. 13(7), 1176–1188 (1995)

10. L Shi, C Liu, B Liu, Network utility maximization for triple-play services. Comput. Commun. 31, 2257–2269 (2008). doi:10.1016/j.comcom.2008.02.016 11. J Liu, B Li, YT Hou, I Chlamtac, Dynamic layering and bandwidth allocation

for multisession video broadcasting with general utility functions, in The 22th IEEE International Conference on Computer Communications (IEEE INFOCOM), San Francisco, USA, April 2003

12. WH Kuo, T Liu, W Liao, Utility-based resource allocation for layer-encoded IPTV multicast in IEEE 802.16 (WiMAX) wireless networks, in IEEE International Conference on Communications (ICC), Glasgow, Scotland, June 2007

13. P Li, H Zhang, B Zhao, S Rangarajan, Scalable video multicast in multi-carrier wireless data systems, in The 17th IEEE International Conference On Network Protocols (ICNP), Princeton, USA, October 2009

14. H Chi, C Lin, Y Chen, C Chen, Optimal rate allocation for scalable video multicast over WiMAX, in IEEE International Symposium on Circuits and Systems (ISCAS), Seattle, USA, May 2008

15. J Shi, D Qu, G Zhu, Utility maximization of layered video multicasting for wireless systems with adaptive modulation and coding, in IEEE International Conference on Communications (ICC), Istanbul, Turkey, June 2006

16. S Deb, S Jaiswal, K Nagaraj, Real-time video multicast in WiMAX networks, in The 27th IEEE Conference on Computer Communications (IEEE INFOCOM), Phoenix, USA, April 2008

17. C Huang, P Wu, S Lin, J Hwang, Layered video resource allocation in mobile WiMAX using opportunistic multicasting, in IEEE Wireless Communication and Networking Conference (WCNC), Budapest, Hungary, April 2009

18. CS Hwang, Y Kim, An adaptive modulation method for multicast communications of hierarchical data in wireless networks, in IEEE international conference on communications (ICC), New York, USA, April 2002 19. M Shabany, K Navaie, Es Sousa1, A utility-based downlink radio resource

allocation for multiservice cellular DS-CDMA networks. EURASIP J Wirel Commun Netw. 2007(1) (2007)

20. J Kim, D Cho, Enhanced adaptive modulation and coding schemes based on multiple channel reportings for wireless multicast systems, in IEEE Vehicular Technology Conference (VTC 2005 Fall), Dallas, USA, Sept. 2005 21. H Wang, HP Schwefel, TS Toftrgaard, History-based adaptive modulation for

a downlink multicast channel in OFDMA systems, in IEEE Wireless Communication and Networking Conference (WCNC), Las Vegas, USA, 2008 22. H Kellerer, U Pferschy, D Psdinger, Knapsack Problem, (Springer, Berlin, 2004)

(12)

23. W Nelson, Applied Life Data Analysis, (John Wiley & Sons, Toronto, 1982), pp. 32–36

24. R Breu, C Burdet, Branch and bound experiments in 0-1 programming. Math Program Stud. 2, 1–50 (1974)

25. R Granfinkal, G Nemhauser, Integer Programming, (Wiley, London, 1972) 26. AMC Correia, JCM Silva, NMB Souto, LAC Silva, AB Boal, AB Soares,

Multi-resolution broadcast/multicast systems for MBMS. IEEE Trans Broadcast. 53(1), 224–234 (2007)

27. Video Trace Library, Arizona State University http://trace.eas.asu.edu

doi:10.1186/1687-1499-2011-33

Cite this article as: Tsai et al.: Optimal modulation and coding scheme allocation of scalable video multicast over IEEE 802.16e networks. EURASIP Journal on Wireless Communications and Networking 2011 2011:33.

Submit your manuscript to a

journal and benefi t from:

7 Convenient online submission 7 Rigorous peer review

7 Immediate publication on acceptance 7 Open access: articles freely available online 7 High visibility within the fi eld

7 Retaining the copyright to your article

數據

Figure 1 The video multicast network environment over IEEE 802.16e networks.
Figure 2 The video quality for the MSS under various numbers of video layers (the video, foreman, is downloaded from the video trace library [27])
Table 2 The set of MCSs which can be accepted by the MSSs in the multicast group
Figure 4 The combinatorial tree where m = 4 and n = 3.
+5

參考文獻

相關文件

✓ Express the solution of the original problem in terms of optimal solutions for subproblems. Construct an optimal solution from

✓ Express the solution of the original problem in terms of optimal solutions for subproblems.. Construct an optimal solution from

Ongoing Projects in Image/Video Analytics with Deep Convolutional Neural Networks. § Goal – Devise effective and efficient learning methods for scalable visual analytic

 Combining an optimal solution to the subproblem via greedy can arrive an optimal solution to the original problem. Prove that there is always an optimal solution to the

For a 4-connected plane triangulation G with at least four exterior vertices, the size of the grid can be reduced to (n/2 − 1) × (n/2) [13], [24], which is optimal in the sense

In this thesis, we have proposed a new and simple feedforward sampling time offset (STO) estimation scheme for an OFDM-based IEEE 802.11a WLAN that uses an interpolator to recover

Four performance metrics: completeness of Pareto-optimal solutions, robustness of solution quality, the first and the last hitting time of Pareto-optimal solutions

Zhang, “A flexible new technique for camera calibration,” IEEE Tran- scations on Pattern Analysis and Machine Intelligence,