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VIRTUAL REALITY SYSTEM OF TRAINING SIMULATOR FOR TANKS 吳駿翔、陳俊達

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VIRTUAL REALITY SYSTEM OF TRAINING SIMULATOR FOR TANKS 吳駿翔、陳俊達

E-mail: [email protected]

ABSTRACT

THIS IS TO DEVELOP A VIRTUAL REALITY SYSTEM OF TRAINING SIMULATOR FOR TANKS.SINCE A TUR -BO-CHARGED DIESEL ENGINE IS ALWAYS USED IN MILITARY VEHICLES DUE TO ITS ADVANTAGES OF PO -WERFUL AND EFFICIENT ENERGY USAGE, A MATHEMATIC MODEL FOR TURBO-CHARGED DIESEL ENGINES IS FIRST CONSTRUCTED. THEN, A 2-D DYNAMIC EQUATION OF TANKS IS FORMULATED. FOR VIRTUAL REALITY SYSTEM, BORLAND C++ BUILDER IS USED FOR PROGRAMMING THE TURBO-CHARG -ED DIESEL ENGINE AND EQUATIONS OF MOTION OF TANKS. THE CORRESPONDING OUTPUT DATA SUCH AS

DISPLACEMENT, VELOCITY AND ORIENTATION WILL BE USED TO DRIVE OUR CONSTRUCTED VIRTUAL SCEN -ES. THE VIMTEK EON STUDIO IS USED AS THE VIRTUAL REALITY SIMULATION SOFTWARE.

TRUESPACE、 VRML AND PRO/E ARE USED TO DEVELOP MODELS. THE WHOLE SYSTEM IS CONNECTED TO A "FIXED-BASE OPERATION PLATFORM" THROUGH TCP/IP INTERFACE PROVIDED BY BORLAND C++

BUILDER. FINALLY, IT IS SHOWN THAT THE VIRTUAL REALITY SYSTEM CAN OFFER THE DESIRED TRAINING OF TANK.

Keywords : VIRTUAL REALITY, TURBO-CHARGED DIESEL ENGINE, TANK, SIMULATOR Table of Contents

第一章 序論--P1 1.1 研究內容--P1 1.2 文獻回顧--P2 1.2.1 虛擬實境--P2 1.2.2 渦輪增壓柴油引擎--P3 1.3 論文架構--P4 第二章 戰車傳動系統數學模式與理論分析--P5 2.1渦輪增壓機原理--P5 2.1.1 渦輪增壓機裝置於柴油引擎--P5 2.1.2 渦輪增壓機特 性--P5 2.1.3 渦輪增壓機工作原理--P6 2.1.4 渦輪增壓柴油引擎的優缺點--P9 2.2 渦輪增壓柴油引擎的數學模式--P10 2.2.1 戰 車傳動系統--P10 2.2.2 調速器和噴油泵--P13 2.2.3壓縮機--P15 2.2.4 增壓空氣冷卻器--P18 2.2.5 進氣岐管--P19 2.2.6 空氣油量 比--P20 2.2.7 柴油引擎本體--P20 2.2.8 引擎出口溫度與壓力計算--P21 2.2.9 排氣岐管--P22 2.2.10 渦輪機--P23 2.3 傳動系統動 態模式--P24 2.3.1 扭力變換器模式--P25 2.3.2 變速箱與最終傳動模式--P26 2.3.3 差速器--P27 2.4 戰車行駛受力分析--P29 2.4.1 爬坡阻力--P29 2.4.2 空氣阻力--P30 2.4.3 履帶運動阻力--P31 2.4.4 履帶與土壤之交互作用分析--P31 2.4.4.1剪應力與剪 應變之關係--P31 2.4.4.2 履帶的土壤阻力--P33 2.5 戰車二維動態方程式--P35 第三章 戰車動態模擬結果--P41 3.1 柴油引擎基 本規格--P41 3.2 渦輪增壓柴油引擎模擬結果--P42 3.3 坦克二維動態模擬結果--P54 第四章 戰車操控訓練虛擬實境系統之軟 硬體架構--P56 4.1 虛擬實境系統簡介--P56 4.1.1 虛擬實境系統--P56 4.1.2 虛擬實境的表現方式--P59 4.2 戰車操控訓練虛擬實 境系統軟體架構--P60 4.2.1 VIMTEK-EON STUDIO--P60 4.3戰車操控訓練虛擬實境系統硬體架構--P64 4.3.1 固定式操控平 台--P64 4.3.2 模擬平台--P67 4.3.3 虛擬實境平台--P69 4.4戰車操控訓練虛擬實境系統網路架構--P74 4.4.1 網路基本概念--P74 4.5 戰車及場景模型的建構--P76 4.6 戰車操控訓練模擬器之虛擬實境系統整合架構--P78 4.7 戰車操控訓練模擬器之虛擬實 境系統實體架構--P80 第五章 結論與建議--P83 5.1 與其他虛擬實境系統比較--P83 5.1.1 其他戰車操控訓練模擬器描述--P83 5.1.2 戰車操控訓練模擬器比較--P85 5.2 結論--P86 5.3 建議--P87 參考文獻--P89

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參考文獻

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