Chapter 12
Variables and
Operators
12-2
Basic C Elements
Variables
• named, typed data items
Operators
• predefined actions performed on data items
• combined with variables to form expressions, statements
Rules and usage
Implementation using LC-3
12-3
Data Types
C has three basic data types
int integer (at least 16 bits)
double floating point (at least 32 bits) char character (at least 8 bits)
Exact size can vary, depending on processor
• int is supposed to be "natural" integer size;
for LC-3, that's 16 bits -- 32 bits for most modern processors
12-4
Variable Names
Any combination of letters, numbers, and underscore (_)
Case matters
• "sum" is different than "Sum"
Cannot begin with a number
• usually, variables beginning with underscore are used only in special library routines
Only first 31 characters are used
12-5
Examples
Legal
iwordsPerSecond words_per_second _green
aReally_longName_moreThan31chars
aReally_longName_moreThan31characters
Illegal
10sdigit ten'sdigit done?
double
reserved keyword
same identifier
12-6
Literals
Integer
123 /* decimal */
-123
0x123 /* hexadecimal */
Floating point 6.023
6.023e23 /* 6.023 x 1023 */
5E12 /* 5.0 x 1012 */
Character 'c'
'\n' /* newline */
'\xA' /* ASCII 10 (0xA) */
12-7
Scope: Global and Local
Where is the variable accessible?
Global: accessed anywhere in program
Local: only accessible in a particular region
Compiler infers scope from where variable is declared
• programmer doesn't have to explicitly state
Variable is local to the block in which it is declared
• block defined by open and closed braces { }
• can access variable declared in any "containing" block
Global variable is declared outside all blocks
12-8
Example
#include <stdio.h>
int itsGlobal = 0;
main() {
int itsLocal = 1; /* local to main */
printf("Global %d Local %d\n", itsGlobal, itsLocal);
{
int itsLocal = 2; /* local to this block */
itsGlobal = 4; /* change global variable */
printf("Global %d Local %d\n", itsGlobal, itsLocal);
}
printf("Global %d Local %d\n", itsGlobal, itsLocal);
}
Output
Global 0 Local 1 Global 4 Local 2 Global 4 Local 1
12-9
Operators
Programmers manipulate variables
using the operators provided by the high-level language.
Variables and operators combine to form expressions and statements
which denote the work to be done by the program.
Each operator may correspond to many machine instructions.
• Example: The multiply operator (*) typically requires multiple LC-3 ADD instructions.
12-10
Expression
Any combination of variables, constants, operators, and function calls
• every expression has a type,
derived from the types of its components (according to C typing rules)
Examples:
counter >= STOP x + sqrt(y)
x & z + 3 || 9 - w-- % 6
12-11
Statement
Expresses a complete unit of work
• executed in sequential order
Simple statement ends with semicolon
z = x * y; /* assign product to z */
y = y + 1; /* after multiplication */
; /* null statement */
Compound statement groups simple statements using braces.
• syntactically equivalent to a simple statement
{ z = x * y; y = y + 1; }
12-12
Operators
Three things to know about each operator (1) Function
• what does it do?
(2) Precedence
• in which order are operators combined?
• Example:
"a * b + c * d" is the same as "(a * b) + (c * d)"
because multiply (*) has a higher precedence than addition (+)
(3) Associativity
• in which order are operators of the same precedence combined?
• Example:
"a - b - c" is the same as "(a - b) - c"
because add/sub associate left-to-right
12-13
Assignment Operator
Changes the value of a variable.
x = x + 4;
1. Evaluate right-hand side.
2. Set value of left-hand side variable to result.
12-14
Assignment Operator
All expressions evaluate to a value,
even ones with the assignment operator.
For assignment, the result is the value assigned.
• usually (but not always) the value of the right-hand side
type conversion might make assigned value different than computed value
Assignment associates right to left.
y = x = 3;
y gets the value 3, because (x = 3) evaluates to the value 3.
12-15
Arithmetic Operators
Symbol Operation Usage Precedence Assoc
* multiply x * y 6 l-to-r
/ divide x / y 6 l-to-r
% modulo x % y 6 l-to-r
+ addition x + y 7 l-to-r
- subtraction x - y 7 l-to-r
All associate left to right.
* / % have higher precedence than + -.
12-16
Arithmetic Expressions
If mixed types, smaller type is "promoted" to larger.
x + 4.3
if x is int, converted to double and result is double
Integer division -- fraction is dropped.
x / 3
if x is int and x=5, result is 1 (not 1.666666...)
Modulo -- result is remainder.
x % 3
if x is int and x=5, result is 2.
12-17
Bitwise Operators
Symbol Operation Usage Precedence Assoc
~ bitwise NOT ~x 4 r-to-l
<< left shift x << y 8 l-to-r
>> right shift x >> y 8 l-to-r
& bitwise AND x & y 11 l-to-r
^ bitwise XOR x ^ y 12 l-to-r
| bitwise OR x | y 13 l-to-r
Operate on variables bit-by-bit.
• Like LC-3 AND and NOT instructions.
Shift operations are logical (not arithmetic).
Operate on values -- neither operand is changed.
12-18
Logical Operators
Symbol Operation Usage Precedence Assoc
! logical NOT !x 4 r-to-l
&& logical AND x && y 14 l-to-r
|| logical OR x || y 15 l-to-r
Treats entire variable (or value)
as TRUE (non-zero) or FALSE (zero).
Result is 1 (TRUE) or 0 (FALSE).
12-19
Relational Operators
Symbol Operation Usage Precedence Assoc
> greater than x > y 9 l-to-r
>= greater than or equal x >= y 9 l-to-r
< less than x < y 9 l-to-r
<= less than or equal x <= y 9 l-to-r
== equal x == y 10 l-to-r
!= not equal x != y 10 l-to-r
Result is 1 (TRUE) or 0 (FALSE).
Note: Don't confuse equality (==) with assignment (=).
12-20
Special Operators: ++ and --
Changes value of variable before (or after) its value is used in an expression.
Symbol Operation Usage Precedence Assoc
++ postincrement x++ 2 r-to-l
-- postdecrement x-- 2 r-to-l
++ preincrement ++x 3 r-to-l
<= predecrement --x 3 r-to-l
Pre: Increment/decrement variable before using its value.
Post: Increment/decrement variable after using its value.
12-21
Using ++ and --
x = 4;
y = x++;
Results: x = 5, y = 4
(because x is incremented after assignment)
x = 4;
y = ++x;
Results: x = 5, y = 5
(because x is incremented before assignment)
12-22
Practice with Precedence
Assume a=1, b=2, c=3, d=4.
x = a * b + c * d / 2; /* x = 8 */
same as:
x = (a * b) + ((c * d) / 2);
For long or confusing expressions,
use parentheses, because reader might not have memorized precedence table.
Note: Assignment operator has lowest precedence, so all the arithmetic operations on the right-hand side are evaluated first.
12-23
Symbol Table
Like assembler, compiler needs to know information associated with identifiers
• in assembler, all identifiers were labels and information is address
Compiler keeps more information Name (identifier)
Type
Location in memory Scope
Name Type Offset Scope
amount hours minutes rate seconds time
int int int int int int
0 -3 -4 -1 -5 -2
main main main main main main
12-24
Local Variable Storage
Local variables are stored in an
activation record, also known as a stack frame.
Symbol table “offset” gives the
distance from the base of the frame.
• R5 is the frame pointer – holds address of the base of the current frame.
• A new frame is pushed on the
run-time stack each time a block is entered.
• Because stack grows downward,
base is the highest address of the frame, and variable offsets are <= 0.
secon ds minut
es hours
time rate amoun
t R5
12-25
Allocating Space for Variables
Global data section
• All global variables stored here (actually all static variables)
• R4 points to beginning
Run-time stack
• Used for local variables
• R6 points to top of stack
• R5 points to top frame on stack
• New frame for each block
(goes away when block exited)
Offset = distance from beginning of storage area
• Global: LDR R1, R4, #4
• Local: LDR R2, R5, #-3
instructions global data
run-time stack
0x0000
0xFFFF
PC R4
R6 R5
12-26
Variables and Memory Locations
In our examples,
a variable is always stored in memory.
When assigning to a variable, must store to memory location.
A real compiler would perform code optimizations that try to keep variables allocated in registers.
Why?
12-27
Example: Compiling to LC-3
#include <stdio.h>
int inGlobal;
main() {
int inLocal; /* local to main */
int outLocalA;
int outLocalB;
/* initialize */
inLocal = 5;
inGlobal = 3;
/* perform calculations */
outLocalA = inLocal++ & ~inGlobal;
outLocalB = (inLocal + inGlobal) - (inLocal - inGlobal);
/* print results */
printf("The results are: outLocalA = %d, outLocalB = %d\n", outLocalA, outLocalB);
}
12-28
Example: Symbol Table
Name Type Offset Scope
inGlobal int 0 global
inLocal int 0 main
outLocalA int -1 main
outLocalB int -2 main
12-29
Example: Code Generation
; main
; initialize variables AND R0, R0, #0
ADD R0, R0, #5 ; inLocal = 5 STR R0, R5, #0 ; (offset = 0) AND R0, R0, #0
ADD R0, R0, #3 ; inGlobal = 3 STR R0, R4, #0 ; (offset = 0)
12-30
Example (continued)
; first statement:
; outLocalA = inLocal++ & ~inGlobal;
LDR R0, R5, #0 ; get inLocal ADD R1, R0, #1 ; increment STR R1, R5, #0 ; store
LDR R1, R4, #0 ; get inGlobal NOT R1, R1 ; ~inGlobal
AND R2, R0, R1 ; inLocal & ~inGlobal STR R2, R5, #-1 ; store in outLocalA ; (offset = -1)
12-31
Example (continued)
; next statement:
; outLocalB = (inLocal + inGlobal)
; - (inLocal - inGlobal);
LDR R0, R5, #0 ; inLocal LDR R1, R4, #0 ; inGlobal ADD R0, R0, R1 ; R0 is sum LDR R2, R5, #0 ; inLocal LDR R3, R5, #0 ; inGlobal NOT R3, R3
ADD R3, R3, #1
ADD R2, R2, R3 ; R2 is difference NOT R2, R2 ; negate
ADD R2, R2, #1
ADD R0, R0, R2 ; R0 = R0 - R2
STR R0, R5, #-2 ; outLocalB (offset = -2)
12-32
Special Operators: +=, *=, etc.
Arithmetic and bitwise operators can be combined with assignment operator.
Statement Equivalent assignment
x += y; x = x + y;
x -= y; x = x - y;
x *= y; x = x * y;
x /= y; x = x / y;
x %= y; x = x % y;
x &= y; x = x & y;
x |= y; x = x | y;
x ^= y; x = x ^ y;
x <<= y; x = x << y;
x >>= y; x = x >> y;
All have same precedence and associativity as =
and associate right-to-left.
12-33
Special Operator: Conditional
Symbol Operation Usage Precedence Assoc
?: conditional x?y:z 16 l-to-r
If x is TRUE (non-zero), result is y;
else, result is z.
Like a MUX, with x as the select signal.
x
y z
1 0