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Augmenting Collections of Everyday Objects: A Case Study of Clothes

Hangers as an Information Display,

PerCom 2004.

T. Matthews, H. Gellersen, K. V. Laerhoven, A. Dey

presenter: sffish

(2)

Introduction

The emergence of ubiquitous computing envisions interfaces that will spread from the desktop into our environment.

Augment Everyday artefacts with

interactive behavior while retaining their original purpose.

Examples: digital family portraits, Strata drawer.

(3)

A New Type of Interface

Go beyond the consideration of individual artefacts as interface!

Based on sets of everyday, physical artefacts that collectively provide

interactive behavior. Because

Many artefacts naturally exist in collections.

ex: CD.

Collections afford additional interactions.

ex: adding, removing, arranging.

(4)

Related Work

Triangles Urp

However, they are not considering

everyday artefacts as interface, in which

the component artefacts are individually

meaningful entities to start with.

(5)

Challenges and Goal

Challenges

When is an artefact part of an interface and when not.

Be robust against any changes in composition resulted from everyday use.

Goal

Explore the new interface by focusing on a

concrete case study as a starting point.

(6)

Clothes Hanger Display

Individual hangers are used independently.

Individual meaning in everyday activity

But as display element, they are only

meaningful as part of collection of hangers placed together on the rod.

Open-ended for different display. ex: relative quantities, progress, trend information.

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(7)

Prototype

Ordinary hangers augmented with very low-cost embedded hardware. (An LED, and a switch to control LED.)

Hanger rods augmented with a physical

network medium to provide connectivity to hangers.

Software to manage the display system.

Software mapping an input to the LED

output of the Hanger Display.

(8)

Implementation

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(9)

Formative User Study

Not to evaluate how effect whether

information might be conveyed by such a display, but to engage users in a more

general discussion on the use of multiple

everyday artefacts as an interface.

(10)

The Advantages

Information in the place where it is useful.

Other collections of everyday objects might

suggest new ways to provide the benefits

of technology without sacrificing the ease

and naturalness of everyday activities.

(11)

Design Consideration

Existing structure can be useful in defining interface scope.

Interface composed of everyday artefacts

must be resilient to change.

(12)

Future Work

Involve richer interaction based on the

affordance of physical collection, including adding, moving, and arranging objects.

Investigate how this can be supported in a

general way.

(13)

KU: iyashikei-net,

Ubicomp 2004

Urico Fujii and Ann Poochareon

presenter: sffish

(14)

The Problem

Communication becomes increasingly

depended on written language and lacks non-text body gestures and emotional

languages.

In some case, tears are the only source of emotional expression.

Tears are silent and ephemeral.

Unfortunately, when people communicate

over digital network, the physical texture of

tears are lost.

(15)

Design Concept

Let users transport tears of sadness Receive comfort response in return

Carefully avoiding the usage of machine to

completely replace human being.

(16)

Implementation

(17)

Interaction Scenarios

DETAILED DESCRIPTION

The installation consists of two sides that communicate to each other over the Internet. Each side is designed to be installed at different locations anywhere on the earth where there is Internet connection. On Side A, Tear Well is placed, where a sad person can express his/her sadness by pumping the traditional water pump. The water that is pumped represents the sad person’s tears. Then the tears are sent over to Side B over the Internet, where there are teardrop sculptures called KU that act as networked surrogates.

As soon as Side B receives crying signal from Side A, KUs start to cry. The tears KUs shed represent the tears of the sad person on Side A. When a viewer on Side B wipes KUs’ tears, KUs stop crying. At the same time comforting response is send to the sad person on side A to cheer them up.

Technical Diagram

Figure 1: the two sides of the installation are connected over the Internet using embedded network circuits; analog sensors on each installation serve as remote switches for one another.

Interaction Scenarios

Figure 2: a user activates the system by pumping at the tear well, KU sculptures start crying and a sad music is played.

Figure 3: when another user wipes away the tears of the crying surrogates, a signal is sent over the network to comfort the crying person

http://www.uricof.com/ku

DETAILED DESCRIPTION

The installation consists of two sides that communicate to each other over the Internet. Each side is designed to be installed at different locations anywhere on the earth where there is Internet connection. On Side A, Tear Well is placed, where a sad person can express his/her sadness by pumping the traditional water pump. The water that is pumped represents the sad person’s tears. Then the tears are sent over to Side B over the Internet, where there are teardrop sculptures called KU that act as networked surrogates.

As soon as Side B receives crying signal from Side A, KUs start to cry. The tears KUs shed represent the tears of the sad person on Side A. When a viewer on Side B wipes KUs’ tears, KUs stop crying. At the same time comforting response is send to the sad person on side A to cheer them up.

Technical Diagram

Figure 1: the two sides of the installation are connected over the Internet using embedded network circuits; analog sensors on each installation serve as remote switches for one another.

Interaction Scenarios

Figure 2: a user activates the system by pumping at the tear well, KU sculptures start crying and a sad music is played.

Figure 3: when another user wipes away the tears of the crying surrogates, a signal is sent over the network to comfort the crying person

http://www.uricof.com/ku

(18)

Demo and Discussion

參考文獻

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