The development ofinformation system has become a strategic part of organizational planning and operation. The importance ofinformation system development requires the involvement of all personnel from different levels in an organization. In subsequence, the current research investigates theeffectsofuserparticipationonthe development ofinformation system and job satisfaction. A path analysis model was established to examine the interrelations among the defined variables. Research results indicate that (1) during the development ofinformation system, the more theuserparticipation, the higher the quality of system; (2) the higher the quality of a system, the higher the quality ofinformation; (3) the higher the quality of a system, the higher the satisfaction on an information system; (4) the higher theinformation quality, the higher the satisfaction on an information system; (5) the higher the quality ofinformation, the higher the job satisfaction, and (6) the higher the satisfaction on an information system, the higher the job satisfaction. Discussions and implications were provided in this research also.
The empirical contribution of this study is to help businesses understand theeffectson online consumer behavior, i.e. stickiness and e-WOM, by building consumers’ cognition, i.e. information scent and message framing. This finding is particularly applicable to start-ups in emerging industries such as the online game industry so as to help develop consumers’ stickiness and e-WOM. For start-ups in emerging industries, there are not enough loyal customers to create e-WOM to gradually produce long-term marketing effects. The life cycle ofon-line game products is quite short term - namely, it is not easy to form e-WOM through long-term cognition (Hwang and Jeong, 2016). Therefore, based onthe findings of this study, start-up companies can use endorsement disclosure and sponsorship disclosure to create e-WOM. This result is similar to that of Hwang and Jeong (2016). Emerging businesses can employ information disclosure so that consumers will be able to recognize their own needs and stimulate themselves to feel the necessary to actions.
The SIMPLE game constitutes a ﬂexible platform currently available to the public for free; hence, we believe that this website can serve as a starting point from which researchers and educators can adopt for the purposes of research and teaching in decision-science knowledge and strategies. Also, the website can be a great idea- exchanging channel where users can ﬁnd diﬀerent solutions to problems concerning production, logistics and SCM. Currently, the SIMPLE game has a Chinese-language mode and an English-language mode; in the future, universities in various cultures and in various nations could use the game so that researchers could more rigorously analyse the diﬀerences that arise in these multi-cultural contexts. In addition, the SIMPLE game has a database that retains information about themes such as players’ online-connection times, players’ weekly purchases and players’ weekly inventory; therefore, in the future, researchers can further analyse students’ decision-making behaviours and the relation- ships between students who use the game in the class and students who use the game outside of class.
There are so many challenges faced by businesses today that innovative designs or ideas are needed for survival (Brown, 2008). In an economy where companies cannot rely solely on technological breakthroughs or products that can be easily copied, innovation is ofthe utmost importance to managers. Additionally, the scale of innovation has become increasingly complex; products, services, user needs and technologies need to be integrated. Governments and businesses are pursuing creativity to help them develop innovative solutions that consumer‘s desire. This is not easy because consumers are now much savvier with a plethora ofinformation at their fingertips. Companies are searching for ways to gain a sustainable competitive advantage in the hope of protecting or improving their market positions (Kotler &
This dissertation extends prior research on earnings restatements by examiningtheeffectsof earnings restatements on valuation and investment decisions of restating firms’
suppliers. First, this paper hypothesizes and finds that earnings restatements that adversely affect stock price ofthe restating firms also induce their suppliers’ stock price declines. These stock price declines are related to changes in analysts’ earnings forecasts and seem to reflect investors’ financial reporting quality concerns. Second, I hypothesize that earnings restatements contain information about the value of relationship-specific investments by suppliers. This information causes suppliers to revise their belief about the value of relationship-specific investments, and therefore affects their subsequent relationship-specific investment decisions. Consistent with my prediction, I find that changes in suppliers’ relationship-specific investments after restatement announcements are related to information in the restatements. Finally, I predict and find that a restating firm misreporting financial results induces its suppliers to make excess investments during the misreporting period, while excess investment is no longer positive after the restatement announcement.
relationship between word acquisition and the number of times a word occurs. As noted by Greene (1992), ‘‘all other things being equal, our memory for information will depend onthe number of times that we have encountered or studied it’’ (p. 132).
This makes sense since the increase of a word’s occurrence in the input is also the increase of opportunities for the word to be noticed and activated. Nonetheless, frequency of occurrence was found to be the least inﬂuential factor for vocabulary acquisition, accounting only for 5% of variance. One possible explanation might be that unlike reading activities during which one can stop and process an unfamiliar word each time it occurs, when involved in a listening activity, learners have less control over the sequence and representation of input. During listening, unknown words can be easily left unnoticed while other information keeps adding to the listener’s short-term memory simultaneously. Thus, during listening activities, the repetition of vocabulary did not lead to an increase of attention that learners pay to the words.
Participants were invited to our behavioral science lab to partic- ipate in the experiment. They were first instructed how to perform the task ofthe experiment, after which they signed a consent form if they agreed to participate. Those who agreed to participate were randomly assigned to one ofthe four conditions, as described in Section 3.1. They were then directed to read the scenario ofthe shopping purpose and to browse the product informationofthe four products onthe assigned website. After they viewed the infor- mation on each ofthe four products, they were asked to answer questions regarding their evaluations of involvement, satisfaction with websites, and attitudes toward products. Afterward, the par- ticipants answered questions regarding their perceptions of infor- mation control onthe assigned website and their evaluations of their purposefulness when collecting product information from the websites. Finally, they answered questions about their demo- graphic information. Each participant spent 40 min on average to complete the entire experiment and received NT$150 as an incen- tive for participation.
During this foresight project, we have come to three observations onthe proposed method as follows:
5.2.1. Strength ofthe modi ﬁed Delphi with EUP
This modified Delphi could reduce the possibility of personal subjectivity bias restraining strategic foresight. We published all the project titles proposed by the competing teams onthe Internet to stimulate reference effects among the participants. This encouraged the participants to be ambitious and win the championship using their creativity, instead of being misled by others' opinions. We believe that the modified Delphi used in this study increases the diversity of strategic foresight opinions, dramatically simplifies the research process, and reduces the research time. During the final stage of contest, the experts discussed, scored, and made final conclusions with the six teams. During this process, the experts directly communicated with each other and explored their opinions. When the experts heard opinions from other experts, they could strengthen or adjust their opinions. This study also appointed one expert to be the convener. The convener clarified and compiled the expert opinions and conducted panel discussions regarding the strategic foresight projects proposed by the contest teams.
Information sharing has been widely studied in many inter-organizational relationship issues and has been regarded as a vital element in strengthening inter-organizational cooperation. However, most evidence ofinformation sharing benefits in a business-to-business context is focused on reducing the uncertainties in the supply chain, especially from t he buye r s ’ pe r s pe c t i ve t o i nve s t i gat e how t o e mpl oy information sharing to coordinate their suppliers. There are seldom studies which have focused on whether suppliers can employ information sharing to increase buyer dependence. This study attempts to employ empirical methods to understand theeffectsofinformation sharing on buyer dependence. The research results will provide valuable information to support manage r ’ s de c i s i onof a dopt i ng i nf ormation sharing policies on their customer relations maintenance programs.
Traditional attractions include lakes, a ski slope, shopping, a resort and an array of museums. New tourism development includes a refurbished upscale resort, four-star and other lodging, a casino, golf courses, and an indoor/outdoor water park. The newly developed attractions and amenities begin opening in the fall of 2006. Evidence suggests that recent tourism development has provided economic growth to Orange County. Official statistics (STATIndiana, 2009) indicates that Orange County’s average earning per job for the accommodations and food service sector ranks #1 in state. This sector experienced dramatic job growth as the number of workers increased from 950 to 2044 and the average earning per job increased 25% during 2006 and 2007.
and school. When engaged in information seeking activities, students set a goal regarding the target information, they may consciously or unconsciously monitor the paths of their searches, evaluate the relevance oftheinformation found, integrate that information, and predict and decide what to click next. The active self-regulatory and evaluative processes foster positive perceived usefulness of their metacognitive strategies. But why will this process lead to the increase of knowledge of metacognitive strategies? The possible reason may be because the more students are engaged in information-seeking activities, the more they will be aware ofthe metacognitive strategies that are useful to construct a self-directed intertext onthe Internet ef ﬁciently and effectively. Students may then re-apply those useful strategies whenever they perform information-seeking activities online. By so doing, students ’ knowledge of metacognitive strategies may become better, which in turn further enhance their reading literacy. In contrast, when engaged in social entertainment activities, students usually “wander” about onthe web or browse social networking sites without a speci ﬁc purpose, or perhaps simply to pass time. The necessity in knowledge of metacognitive strategies might be reduced when students are engaged in unstructured social entertainment activities.
be the kind of product that consumers would have a high degree of variance in their prior knowledge; and (5) be the kind of product that consumers would have a high degree of variance in their involvement.
A survey of recent issues of Consumer Reports yielded 14 products that potentially could fit the first two criteria for the study, namely: ice cream, hot dogs, ground coffee, orange juice, fast food, jeans, running shoes, perfume, tennis racquets, bicycles, loudspeakers, cameras, compact disc players, and cars. After conducting a questionnaire survey with 12 professors and graduate students in the area of
For the last century, the world has swiftly moves from its industrial economic base, which mostly depends on tangible assets, toward a knowledge base which is tied to the capability of developing and managing knowledge resources. The knowledge economy is built on continuous dynamic value creation, and profits are increasingly coming from knowledge creation, integration, and system-solutions instead of from tangible assets. This change is uprising globally due to the increase of travellers, expenditures, immigration, and communication technologies, making the world more connected and interdependent. Globalisation has facilitated the exchange of goods, services, labour, information, and most importantly, the share of unique ideas and knowledge. Beside all the mutual gains brought by globalisation, competitiveness is accordingly increasing. Short product’s life cycles and a rapid change rate in customers’ needs and preferences are considered typical features as well as challenges ofthe current industrial paradigm.
Our findings have several implications for Webstore executives. First, according to these results,
Webstores that target women as core consumers, such as those selling cosmetics or high-heeled shoes, should realize that women value trust more than perceived fit when developing their trust towards the Webstore advice service. Consequently, the best strategy to communicate with these core consumers is through building their trust. In contrast, Webstores selling computer or hardware products that may attract men more than women should position their advertising strategies via the perspective of perceived fit rather than trust. Still, whether for men or women, since consumers’ disconfirmation dominates their cognitive perceptions, which eventually affect their continuance intention towards Webstore advice services, offering consumers accurate expectations of these services is very important. As different consumers may have dissimilar demands, and these demands may lead to different expectations, the goal ofthe consumer communication should be to develop accurate expectations towards this service. By avoiding over-stated phrases and using precise descriptions to introduce such services to consumers, their ultimate disconfirmation will not be reduced due to exaggerated expectations created in the initial process.
Background: This study explored with a false memory paradigm whether (1) depressed patients revealed more false memories and (2) whether more negative false than positive false recognition existed in subjects with depressive disorders.
Methods: Thirty-two patients suffering from a major depressive episode (DSM-IV criteria), and 30 age- and education-matched normal control subjects participated in this study. After the presentation of a list of positive, negative, and neutral association items in the learning phase, subjects were asked to give a yes/no response in the recognition phase. They were also asked to rate 81 recognition items with emotional valence scores. Results: The results revealed more negative false memories in the clinical depression group than in the normal control group; however, we did not find more negative false memories than positive ones in patients. When compared with the normal group, a more conservative response criterion for positive items was evident in patient groups.
and supply sectors.
Meeting and sustaining a projected 8-9%
growth rate ofthe economy requires India’s energy production to also grow at a rapid pace. While changing the supply mix of energy sources towards cleaner sources like nuclear and renewable energy is one way to go, exploiting the large scope of promoting energy efficiency in the energy demand sectors is also an effective solution. According to the India Energy Security Scenarios (IESS), 2047 (www.indiaenergy.gov.in), an energy scenario building tool developed by the Government of India, which enables theuser to witness the energy security, land, greenhouse gas emissions and cost implications of his chosen pathway for the energy demand and supply sectors ofthe economy till the year 2047, if choices are made onthe demand side to promote energy efficiency, India would be able to reduce its energy demand till 2047 by 34% as compared to a scenario wherein current policies and processes continue without any changes or drastic technological improvement. This would translate to a reduction in India’s total import dependence from 57% to 38% in 2047 and an aggregate cost savings of about 300 Trillion INR.
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This paper proposes a system for finding a user’s inter- ests onthe Internet. It is based on his browsing behaviors and the contents of his visited pages. The system has two features. One is building user’s browsing interests implic- itly, multiple keyword vectors, one per interest. The other is that it can generate interests by selecting different time periods. Dynamical generation can adapt to the change ofuser interests. Experiments show that most of generated in- terests are matched to user’s real interests. The system finds their interests automatically and dynamically.