二、 文獻探討
4.6 各類型實驗之偵測結果
此部份將對於各項類型影像序列進行偵測,因一個強健的背景模組能以單一門檻來 應付絕大部份的影像序列,且參數統一的優點在於能達到自動化偵測,而不需人工操
作,故以下實驗雖不一定為本方法之最佳解,但皆能以差異不大、甚至完全相同之參數 得到誤差值較低之偵測結果。
表十三 各類型實驗參數表 方法名稱 LFP-SCRG
r 1 R 3
P 4 n 2
TB 0.8 T w 0.001
T s 0.7 T s' 0.7
d 0.2 s 0.8
表十四 偵測結果比較表
編號 實驗名稱 方法 K FN FP FP+FN FPS
LBP 4 5 1595 1600 2.45 LFP 4 0 1080 1080 0.9 1 2 人
LFP-SCRG 1.43 64 462 526 4.83 LBP 4 24 1027 1051 2.6 LFP 4 32 82 114 1.01 2 e 咖水波
LFP-SCRG 1.15 134 69 203 5.09 LBP 4 0 405 405 2.65 LFP 4 14 182 196 1.04 3 e 咖瀑布
LFP-SCRG 1.03 79 40 119 5.1 LBP 4 203 791 994 2.46 LFP 4 136 852 988 0.93 4 階梯
LFP-SCRG 1 470 248 718 5.2
LBP 4 6 1536 1542 2.53 LFP 4 11 1092 1103 0.95 5 綜教跑
LFP-SCRG 1.14 99 580 679 4.65 6 操場 LBP 4 5 1017 1022 2.71
LFP 4 29 526 555 1.2 LFP-SCRG 1.02 43 585 628 5.71 LBP 4 0 182 182 2.69 LFP 4 9 71 80 0.88 7 樹
LFP-SCRG 1 19 51 70 4.79 LBP 4 868 1460 2328 2.64 LFP 4 1447 559 2006 0.97 8 Bootstrap
LFP-SCRG 1.99 1355 1169 2524 4.48 LBP 4 1231 2153 3384 2.62 LFP 4 1262 1900 3162 1.05 9 Camouflage
LFP-SCRG 2.1 5985 514 6499 4.8
LBP 4 1292 924 2216 2.49 LFP 4 1310 1628 2938 0.99 10 ForegroundAperture
LFP-SCRG 1 2363 855 3218 5
LBP 4 578 8093 8671 2.53 LFP 4 1620 2650 3710 0.87 11 LightSwitch
LFP-SCRG 1 845 6031 6876 5.02 LBP 4 0 0 0 2.42 LFP 4 0 0 0 0.84 12 MovedObject
LFP-SCRG 1 0 0 0 5.5 LBP 4 371 263 634 2.33 LFP 4 247 436 683 0.79 13 TimeOfDay
LFP-SCRG 1 674 144 818 4.35 LBP 4 245 1457 1702 0.06 LFP 4 17 1059 1076 0.04 14 車子
LFP-SCRG 1.81 170 972 1142 0.92
編 號
實驗名稱 LBP LFP LFP-SCRG
1 2 人
2 e 咖水波
3 e 咖瀑布
4 階梯
5 綜教跑
6 操場
7 樹
8 Bootstrap
9 Camouflage
10 ForegroundAperture
11 LightSwitch
12 MovedObject
13 TimeOfDay
14 車子
圖三十二 各類型實驗偵測結果圖
五、結論
本研究提出多維度特徵、低運算量、高處理速度、高精確度、動態配置模組數、及 高背景適應力之方法。本方法乃透過多維度特徵提高像素點資訊之完整度,並利用區塊 化及Kernel 函數提升原 LFP 演算法之效能,背景建模方面,透過 SCRG 演算法以動態 配置模組及更新,接著依照模組之權重適時清除重要性低下之模組,最後利用形態學優 化物件輪廓及清除背景雜訊。由實驗結果得知,在單調背景中,本方法展現了最低之模 組數、高精確度之物件面積、運算速度高之優勢;而在複雜背景中,則能有效配置模組 數,令特徵變化大之像素點擁有較多模組,而變化小之像素點仍舊保持最低需求之模組 數,同時能即時訓練規律移動之背景物件至模組中,同時保持一定的運算速度。運算速 度上遠超過LBP 法及原 LFP 法,而本方法於各實驗之平均精確度上,以 FN 值誤差較 高,其導因於形態學之侵蝕作用,而FP 之誤差雖然較低,但亦未能全然改善原紋理特 徵方法之問題,因錯誤點也普遍落在物件輪廓部份,整體而言物件輪廓比其他兩方法較 浮貼於理想遮罩。平均模組數量上勝於兩方法,實驗結果證實了本方法在低平均模組數 下能有極高優勢之偵測精確度及運算速度,達到本研究期望提高基於紋理特徵之移動物 件偵測效能的目標。本方法中含一定比例之色彩特徵,因而在亮度劇烈變化之實驗中,
尚無法完全區別物件之輪廓,然而本方法之背景適應力可以令亮度劇烈變化後,在極短 的影像數(約 3~4 張)內完全將光影訓練至背景中,因此若為即時連續影像,短時間內光 影變化影響被降至最低之效果是可以預期的。
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