• 沒有找到結果。

CHAPTER 5 Washing

5.3 Color Mixture

Every time after simulating the effect of washing, we will start to do the color mixture. We take Subtractive Color Mixture to model the overlapping of color in our system. When our system washes next color, we set the result which already washed is background. Then foreground and background are combined to next result.

Figures 5.7 and 5.8 show some examples of washing and the result of combining with contour sketching.

Composition

initial gradational color initial the same color

the quantity of pigment = 7 the quantity of pigment = 5.5

washing result washing result

final washing result

Figure 5.7 Result of washing and combined image

Composition

initial the same color initial the same color

the quantity of pigment = 4 the quantity of pigment = 4.5

washing result washing result

final washing result

Figure 5.8 Result of washing and combined image

CHAPTER 6 Implementation and Results

In this chapter, the implementation and results are presented. The input sources are reference image and labeling image. The background of reference image is removed beforehand, and the labeling image indicates the place of fins. The algorithm is implemented in C# language with an Intel 1.6GHz CPU and 768MB RAM.

After our system combines results of contour sketching and of washing, we apply a background. Background is generated according to the position of fishes. The pixel near fish body is deep green color, and color change thin gradually as the distance from fish changes far.

Example 1 is a 1200×700 image as shown in Figure 6.1. Figure 6.2 shows the results of contour sketching. Figure 6.3 shows the result of washing. The final result of this example which already applies background is shown in Figure 6.4.

Figure 6.1 The original image of example 1

Figure 6.2 The contour sketching of example 1

Figure 6.3 The washing result of example 1

Figure 6.4 The final result of example 1

Example 2 is a 1000×580 image as shown in Figure 6.5. Figure 6.6 shows the results of contour sketching. Figure 6.7 shows the result of washing. The final result of this example which already applies background is shown in Figure 6.8.

Figure 6.5 The original image of example 2

Figure 6.6 The contour sketching of example 2

Figure 6.7 The washing result of example 2

Figure 6.8 The final result of example 2

Example 3 is an 800×800 image as shown in Figure 6.9. Figure 6.10 shows the results of contour sketching. Figure 6.11 shows the result of washing. The final result of this example which already applies background is shown in Figure 6.12.

Figure 6.9 The original image of example 3

Figure 6.10 The contour sketching of example 3

Figure 6.11 The washing result of example 3

Figure 6.12 The final result of example 3

CHAPTER 7 Conclusion and Future Works

In this thesis, we propose a method to synthesize Lingnan School Painting on Embroidered Fish. We simulate this style by two processes: contour sketching and coloring. In the former process, we design a brush model to simulate Horse Hair Brush. In coloring, we propose a washing model to simulate the effect of dyeing. The whole process is semi-automatic. Users just input several parameters and draw the fish spine. The rest of work is done by the computer. Therefore, users my generate Lingnan style Painting easily by using our proposed system without any painting skill.

However, there are still some issues left to be solved in the future.

1. The extracted region of washing is not fine. The border of fishes is darker than the rest part. Our system decides it as the part of black. So we hope to use better algorithm to find out the region.

2. Our proposed system uses the basic Subtractive Color Mixture method. This

method simulates the traditional Chinese color mixture roughly but not exactly.

Moreover, the other advanced methods focus on the color mixture of Western Painting, such as KM model. We hope to find a suitable or integrate several color mixture methods for traditional Chinese colors.

3. Our system is not entirely automatic, users still need to draw a spine. Although it is not difficult to draw, the produced results could be different. So we hope our system generate spine stroke automatically in the future.

4. Fish belly and scales would be further processed to emphasize three-dimensional effect. And we recommend that contour sketching should be more similar to the style of painters.

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