1. Conclusions
The origin of 61Chi's progress as a comic artist can be found in her background as a member of a gifted student fine art class, which helped her establish her drawing skills. An outstanding student throughout her time as an art student, 61Chi is able to apply her hand-drawing skills to recreate computer graphics beyond the restrictions of cold, hard machines. Important people in her life also have had a strong influence on her. For example, her parents have been supportive of her artistic pursuits and started providing the necessary resources from her childhood. Mr. Huang, her teacher who believed in self-discipline and flexibility, inspired her and guided her to develop an interest in a wide range of artistic forms. She and her classmates encouraged each other and her seniors were excellent role models. All of these people have contributed to inspire her and make her a better cartoonist.
Being a focused person who pursues perfection, 61Chi tried drawing comics as a hobby and improved her skills under tutelage and a progressive learning process until she turned a hobby into a field of expertise, achieving a finished state today after six years in the field of comic art. In spite of encountering bottlenecks trying to create new ways to present comic art in the process, 61Chi demonstrated her strength of character by continuing to enhance her expert knowledge and skills while constantly challenging herself.
An analysis of 61Chi's comic art style shows a form of artistic expression that is achieved by using exceptional computer graphic skills to simulate hand-drawing textures and reflect conventional preferences for realism and surrealism. The lessons learnt as a design major in university enable 61Chi to ensure that her work is as close to the ideal representation of what she
Drawing My Dreams : A Comic Dream-Come-True for a Fine Arts Gifted Class Student
sees in her mind's eye as possible and that she can exert a large degree of control over the publication of her works. She is able to seamlessly incorporate the mix and match, and copy and paste functions afforded by computer graphics that hand drawings can never achieve in order to attempt visual effects such as perspective, color layers, and computer-generated images. By breaking out of the restrictions of traditional tools and continuing to create innovative, breakthrough, creative effects, she can attract the viewers' attention. Meanwhile, the styles of her characters, view frames and speech bubbles, and presentation of onomatopoeic symbols are deeply influenced by Japanese manga, which appeals to an audience who are very familiar with the genre. In addition, her devotion to hand-drawing techniques in combination with her fine art background enables her to display a unique style in terms of creative process as well as aesthetic judgment, which helps her stand out among young comic artists.
Finally, the author thinks that the subject 61Chi's holds herself to high standards, always trying to improve herself and face new challenges.
Seeking exposure and exchange through different channels, setting definite plans and targets in different stages, and staying committed to her passion for drawing for more than a decade have been the keys to her success.
2. Suggestions
(1) Continuing study of the history of comic art in Taiwan
Looking back on the history of comic art in Taiwan, the government promulgated the Guidelines for Comic Strip Publication and Review and other regulatory review systems, which imposed severe restrictions on the development of comic art. Comic artists gave up and cases of literary inquisition were not unheard of. Comic art creation almost came to a complete stop under such circumstances and sales tanked.
Animation and comic art exhibits have been taking place at major art galleries and museums in recent years and have come to be seen as commercial art and gained popularity accordingly. Many works have been adapted into films and become even more popular. The business
Drawing My Dreams : A Comic Dream-Come-True for a Fine Arts Gifted Class Student
opportunities and discussions triggered by the so called "otaku" (geek) economy cannot be ignored. Fans of animation and comic art in Taiwan are keen consumers, who have been reported in the media not only in Taiwan and overseas, but also in anime headquarters, Japan. Many young comic artists who publish personal fan-fiction and original picture books have been establishing their own presence on the global stage. The comic art market in Taiwan is showing signs of becoming a rising star of local industry. As the environment and the support system becomes more favorable for the development of comic art and the public is paying more attention to the importance of visual arts education through visual cultural experiences, professional comic artists may just rise to the top and become the next star of the arts and culture scene.
However, bias in previous government policies and public opinion is deeply rooted and, as a result, comic art is treated as a subculture and not preserved or studied either in the world of literature or academia. There are still very few studies on comic art and related topics in Taiwan. There is even a lack of contemporary comic art works, artists, and established systems post-1990. Methods of appreciation and analysis are also quite limited. It is recommended that studies in the future, in addition to combing through the history of comic art in both vertical and horizontal aspects, combine qualitative interviews in order to recreate the essence of comic art culture.
(2) Training of comic artists
Taiwan has been under the influence of Japanese anime and manga for years. The public's perception of comic art can be said to be the perception of manga. For many children, such visual images are not only childhood memories, but also the model by which they align their drawings, aesthetic judgment and logic in plot development. Studies of 61Chi have revealed that stimulants in the field of comic art in Taiwan are not diversified enough and are too homogeneous, not sufficiently exciting for talented children with a passion for comic art. Enriching visual frames of reference and models remains one of the key issues. Meanwhile, school education should abandon the persistent bias against comic art and start making plans to cultivate
Drawing My Dreams : A Comic Dream-Come-True for a Fine Arts Gifted Class Student
comic art talent in order to develop a uniquely Taiwanese style separate from Japan. The aim should be to restore the golden age of comic art in Taiwan with well-defined characters and original works.
For individuals with a talent in fine art, comic art is a new career option.
The training of artistic talent in Taiwan focuses on the tradition of realistic techniques and as a result, everyone is skilled in drawing. However, as the subject 61Chi, who is from the same background, graduates with a fine arts education she faces a difficult job market. Training in secondary skills to meet the market demand may be a good direction for the fine arts education system to take. 61Chi's achievements in the field of comic art by combining skillful realistic techniques and computer graphics could be a good example for the field of art education.
(3) Establish studies on the theory of emerging art forms
The scope of studies on the link between fine arts education and popular culture not only focuses on investigating the influence of popular culture on fine arts education from a broader perspective, but also points out that teachers should have a more open attitude and allow non-mainstream popular culture to enter the world of formal fine arts education. Meanwhile, the influence of fine art on popular culture or any combination of the two such as the innovative expression of computer graphics mixed with realistic techniques or the revolution and breakthroughs brought about by digital creation remain to be studied and discussed. Theories and methods of appreciation can be established through integration in the field and advance towards different possibilities and styles in creative expression in the visual arts.
Drawing My
Drawing My Dreams : A Comic Dream-Come-True for a Fine Arts Gifted Class Student
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