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Chapter IV- Data Analysis

4.1 Factor Analysis

4.1.1 Factor analysis on attractiveness of game design element 1st run

The factor analysis conducted on the research variables uses principal factor analysis (PFA) and varimax to perform orthogonal rotation. The rotated factor loading matrix is obtained when Eigenvalue is bigger than 1.

KMO and Bartlett’s test of sphericity is used when conducting the factor analysis. KMO, also known as Kaiser-Meyer-Olkin, is the test of the adequacy of the samples as the tools of measurement for a study. According to Kaiser, when KMO >0.9 (excellent), KMO >0.8 (great), KMO >0.7 (Good), KMO >0.6 (Average), KMO >0.5 (Poor), and KMO <0.5 (Reject).

From Barlett’s test of shpericity, we can determine whether the data fits as a multivariate normal distribution, and that it can also be used to test whether the correlation coefficient matrix is fitted in order to proceed to the factor analysis. This study’s approximate chi-square is 9069.427, with a degree of freedom of 300 when the significance level is set at α = 0.05. In other words, the test is significant and that the correlation coefficient matrix representing the parent group does have an existing common factor. Furthermore, the KMO value is 0.929, meaning the study’s attractiveness of game design element is a fitted research variable to run the factor analysis.

According to Wu & Lin (2001), when factor loading is bigger than 0.6, it means the factor is significant, and we should reject the factor when it is less than 0.6.

Research conducted by Zaltman & Burger (1975) pointed out that when cumulative explained variance is higher than 40%, the result is within a reasonable range. After conducting the factor analysis on the attractiveness of game design element , the cumulative explained variance is 76.052%, as shown in table 4-1.

Table 4-1 Attractiveness of Game Design Element Eigenvalue and Explained Variance (1st Run)

Factor Eigenvalue Explained Variance Cumulative Explained Variance

Factor 1 12.787 51.147% 51.147%

Factor 2 2.156 8.25% 59.772%

Factor 3 1.730 8.920% 66.692%

Factor 4 1.281 5.122% 71.815%

Factor 5 1.059 4.238% 76.052%

Here is the result for the first run on the factor analysis (table 4-2):

Table 4-2 Rotated Factor Loading for Attractiveness of Game Design Elements 1st Run

Rotated Component Matrixa

Component

1 2 3 4 5

Story #02 .859 .145 .141 .084 .194

Story #01 .846 .203 .029 .014 .111

Story #04 .737 .255 .193 .158 .115

Story #03 .728 .189 .194 .265 .187

Story #05 .641 .237 .292 .282 .153

Sound & Music #04 .566 -.023 .318 .376 .262

Sound & Music #03 .502 .019 .481 .279 .345

Visual Presentation #04 .214 .749 .297 .214 .292

Visual Presentation #03 .156 .738 .317 .334 .177

Visual Presentation #02 .125 .728 .208 .298 .221

Visual Presentation #05 .295 .722 .233 .130 .244

Visual Presentation #01 .245 .714 .259 .130 .335

Interaction #01 .288 .309 .766 .145 .090

Interaction #04 .228 .325 .758 .067 .163

Interaction #02 .186 .444 .748 .186 .167

Interaction #03 .081 .391 .652 .302 .208

Control #01 .204 .238 .096 .842 .065

Control #03 .113 .234 .179 .819 .139

Control #02 .166 .363 .104 .814 .111

Sound & Music #02 .372 .006 .437 .555 .346

Sound & Music #01 .414 .047 .432 .537 .380

Character Setting #03 .047 .290 .219 .258 .736

Character Setting #02 .287 .364 .247 .142 .735

Character Setting #04 .361 .227 .039 .028 .702

Character Setting #01 .258 .441 .202 .178 .682

Extraction Method: Principal Component Analysis.

Rotation Method: Varimax with Kaiser Normalization.

a. Rotation converged in 8 iterations.

As shown in table 4-2, the number of factors is reduced from a total of six to five.

The “sound & music” factor is rejected and ruled out since all of the dimensions within the factor received a factor loading of less than 0.6, making them not significant for the test.

4.1.2 Factor analysis on attractiveness of game design element final run

After taking out the factor “sound & music” which received a factor loading of less than 0.6 for all its dimensions, a second and final run of factor analysis is performed, and the adjusted result shows an increase in the cumulative explained variance from 76.052% to 79.474%, as shown in table 4-3:

Table 4-3 Attractiveness of Game Design Element Eigenvalue and Explained Variance (Final Run)

Factor Eigenvalue Explained Variance Cumulative Explained Variance

Factor 1 10.830 51.571% 51.571%

Factor 2 2.003 9.540% 61.111%

Factor 3 1.575 7.501% 68.611%

Factor 4 1.270 6.046% 74.657%

Factor 5 1.012 4.817% 79.474%

And here is the result for the final (adjusted) run of the factor analysis (table 4-4):

Table 4-4 Rotated Factor Loading for Attractiveness of Game Design Element Final Run

Rotated Component Matrixa

Component

1 2 3 4 5

Visual Presentation #02 .787 .108 .194 .276 .196

Visual Presentation #01 .780 .226 .237 .104 .307

Visual Presentation #03 .756 .149 .325 .324 .172

Visual Presentation #05 .744 .286 .240 .115 .236

Visual Presentation #04 .739 .208 .321 .213 .300

Story #02 .152 .856 .133 .075 .198

Story #01 .152 .853 .058 .031 .141

Story #03 .102 .749 .238 .287 .234

Story #04 .248 .739 .204 .148 .126

Story #05 .168 .665 .324 .298 .188

Interaction #04 .232 .245 .806 .079 .205

Interaction #01 .277 .293 .773 .147 .104

Interaction #02 .406 .192 .767 .184 .184

Interaction #03 .246 .100 .730 .346 .278

Control #01 .154 .217 .151 .867 .116

Control #03 .180 .127 .208 .836 .171

Control #02 .328 .171 .133 .826 .137

Character Setting #03 .234 .060 .250 .258 .761

Character Setting #02 .353 .288 .250 .132 .741

Character Setting #04 .166 .359 .068 .050 .737

Character Setting #01 .402 .259 .229 .178 .703

Extraction Method: Principal Component Analysis.

Rotation Method: Varimax with Kaiser Normalization.

a. Rotation converged in 6 iterations.

An organized table with the factors, associated dimensions with their respective question contents and factor loadings is provided below (see table 4-5):

Table 4-5 Organized Table for Attractiveness of Game Design Element Constructs & Rotated Factor Loading

Factor Dimension Question Content Factor

Loading The character module design in the game is unique

and consistent. .787

The game delivers amazing style of visual arts. .780 The background design in the game is consistent. .756 The actions and expressions of the characters are

designed with great detail. .744

Factor 1

Visual Presentation

The equipments (armors & weapons) in the game have unique artistic designs that are visually

appealing. .739

The game offers a rich and intriguing story content. .856 The game delivers a storyline that clearly explains

the plot of the game. .853

The events in the game are consistent with one

another. .749

The game is expandable with lots of side stories &

quests to accomplish. .739

Factor 2 Story

The characters show development throughout the

progress of the game. .665

I am meet new friends easily in the game. .806 The players can conveniently team up with other

players for questing in the game. .773 The players can conveniently communicate with

other players in the game. .767

Factor 3 Interaction

The players can conveniently make in-game

transactions with other players in the game. .730 The control of the game is easy to handle. .867 The control of the game is easy to memorize. .836 Factor 4 Control

The control of the game is easy to learn. .826 The sets of equipments (weapons and armors) each

job class/race can wear are clearly different from

one another. .761

There are many techniques/ maigcs available to use

in the game. .741

The job classes/races are balanced in a way that no

one class/race is superior to another. .737 Factor 5 Character

Setting

There are many job classes/races to choose from in

the game. .703

4.2 Reliability Analysis on “Attractiveness of Game Design Element”, “Gamer