Chapter 5 Summary
5.2 Future Work
5.2.2 Fine Depth Resolution
Because of the limitation of the searching range in stereo match algorithm as well as the size of pixel, the depth rendering is confined within a specific range of disparity. DERS can tolerate the disparity within 100 pixels, so the larger the pitch of lens array is, the farther positions can be rendered correctly. On the other hand, if the objects is remote from the camera, the disparity smaller than one pixel will not be recorded. As a result, given the size of pixel and the pitch of lens array, the bounded depth range can be calculated as the following equations.
(39)
where p and g are the pitch and the gap between lens array and sensor respectively, and d is depth from lens array. Because the disparity limit is from 1 pixel to 100 pixels, so the depth range becomes
(40) Accordingly, we can design a system to generate a depth map with fine depth resolution by adjusting the pitch as shown in Figure 5-3 and Figure 5-4. We can use three columns of elemental images (say column3 to column5) to render one HDDR depth map and change
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another set of three columns of elemental images (say column2, column4, and column6) to render another HDDR depth map. For example, if HDDR-2 region in Figure 5-3 is the conventional range of one depth map with 8-bit gray levels, every object in HDDR-3 region would be regarded as no depth different because they don’t have disparity. However, if we can zoom in the scene along the depth, the objects in HDDR-3 region is no more at the same depth. Accordingly, we can use this technique to generate “high definition” depth maps and resize the depth as conventional 2D images.
Figure 5-3 Horizontal scheme of fine depth resolution design
Figure 5-4 Distribution of lens array with different rendering depth ranges
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