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THE CODE

MAKING CALLS

5. Player makes calls on own side of the net. A player calls all shots landing on, or aimed at, the player’s side of the net.

6. Opponent gets benefit of doubt. When a match is played without offi-cials, the players are responsible for making decisions, particularly for line calls. There is a subtle difference between player decisions and those of an on-court official. An official impartially resolves a problem involving a call, whereas a player is guided by the unwritten law that any doubt must be resolved in favor of the opponent. A player in attempting to be scrupulously

honest on line calls frequently will find himself keeping a ball in play that might have been out or that the player discovers too late was out. Even so, the game is much better played this way.

7. Ball touching any part of line is good. If any part of the ball touches the line, the ball is good. A ball 99% out is still 100% good.

8. Ball that cannot be called out is good. Any ball that cannot be called out is considered to have been good. A player may not claim a let on the basis of not seeing a ball. One of tennis’ most infuriating moments occurs after a long hard rally when a player makes a clean placement and the opponent says: “I’m not sure if it was good or out. Let’s play a let.” Remember, it is each player’s responsibility to call all balls landing on, or aimed at, the player’s side of the net.

If a ball can’t be called out with certainty, it is good. When you say your oppo-nent’s shot was really out but you offer to replay the point to give your opponent a break, you are deluding yourself because you must have had some doubt.

9. Calls when looking across a line or when far away. The call of a player looking down a line is much more likely to be accurate than that of a player looking across a line. When you are looking across a line, don’t call a ball out unless you can clearly see part of the court between where the ball hit and the line. It is difficult for a player who stands on one baseline to question a call on a ball that landed near the other baseline.

10. Treat all points the same regardless of their importance. All points in a match should be treated the same. There is no justification for considering a match point differently than the first point.

11. Requesting opponent’s help. When an opponent’s opinion is request-ed and the opponent gives a positive opinion, it must be acceptrequest-ed. If neither player has an opinion, the ball is considered good. Aid from an opponent is available only on a call that ends a point.

12. Out calls corrected. If a player mistakenly calls a ball “out” and then realizes it was good, the point shall be replayed if the player returned the ball within the proper court. Nonetheless, if the player’s return of the ball results in a “weak sitter,” the player should give the opponent the point. If the player failed to make the return, the opponent wins the point. If the mistake was made on the second serve, the server is entitled to two serves.

13. Player calls own shots out. With the exception of the first serve, a player should call against himself or herself any ball the player clearly sees out regardless of whether requested to do so by the opponent. The prime objective in making calls is accuracy. All players should cooperate to attain this objective.

14. Partners’ disagreement on calls. If doubles partners disagree about whether their opponents’ ball was out, they shall call it good. It is more important to give your opponents the benefit of the doubt than to avoid pos-sibly hurting your partner’s feelings by not overruling. The tactful way to achieve the desired result is to tell your partner quietly of the mistake and then let your partner concede the point. If a call is changed from out to good, the point is replayed only if the ball that was called out was put back in play.

15. Audible or visible calls. No matter how obvious it is to a player that the opponent’s ball is out, the opponent is entitled to a prompt audible or visible out call.

16. Opponent’s calls questioned. When a player genuinely doubts an opponent’s call, the player may ask: “Are you sure of your call?” If the oppo-nent reaffirms that the ball was out, the call shall be accepted. If the oppooppo-nent acknowledges uncertainty, the opponent loses the point. There shall be no further delay or discussion.

17. Spectators never to make calls. A player shall not enlist the aid of a spectator in making a call. No spectator has a part in the match.

18. Prompt calls eliminate two chance option. A player shall make all calls promptly after the ball has hit the court. A call shall be made either before the player’s return shot has gone out of play or before the opponent has had the opportunity to play the return shot.

Prompt calls will quickly eliminate the “two chances to win the point”

option that some players practice. To illustrate, a player is advancing to the net for an easy put away and sees a ball from an adjoining court rolling toward the court. The player continues to advance and hits the shot, only to have the supposed easy put away fly over the baseline. The player then claims a let. The claim is not valid because the player forfeited the right to call a let by choosing instead to play the ball. The player took a chance to win or lose and is not entitled to a second chance.

19. Lets called when balls roll on the court. When a ball from an adjacent court enters the playing area, any player shall call a let as soon as the player becomes aware of the ball. The player loses the right to call a let if the player unreasonably delays in making the call.

20. Touches, hitting ball before it crosses net, invasion of opponent’s court, double hits, and double bounces. A player shall promptly acknowledge if:

• a ball touches the player;

• the player touches the net;

• the player touches the player’s opponent’s court;

• the player hits a ball before it crosses the net;

• the player deliberately carries or double hits the ball; or

• the ball bounces more than once in the player’s court.

21. Balls hit through the net or into the ground. A player shall make the ruling on a ball that the player’s opponent hits:

• through the net; or

• into the ground before it goes over the net.

22. Calling balls on clay courts. If any part of the ball mark touches the line on a clay court, the ball shall be called good. If you can see only part of the mark on the court, this means that the missing part is on the line or tape. A player should take a careful second look at any point-ending placement that is close to a line on a clay court. Occasionally a ball will strike the tape, jump, and then leave a full mark behind the line. This does not mean that a player is required to show the opponent the mark. The opponent shall not cross the net to

inspect a mark. See USTA Regulation I.N.8. If the player hears the sound of the ball striking the tape and sees a clean spot on the tape near the mark, the player should give the point to the opponent.

SERVING

23. Server’s request for third ball. When a server requests three balls, the receiver shall comply when the third ball is readily available. Distant balls shall be retrieved at the end of a game.

24. Foot Faults. A player may warn an opponent that the opponent has committed a flagrant foot fault. If the foot faulting continues, the player may attempt to locate an official. If no official is available, the player may call fla-grant foot faults. Compliance with the foot fault rule is very much a function of a player’s personal honor system. The plea that a Server should not be penalized because the server only just touched the line and did not rush the net is not acceptable. Habitual foot faulting, whether intentional or careless, is just as surely cheating as is making a deliberate bad line call.

25. Service calls in doubles. In doubles the receiver’s partner should call the service line, and the receiver should call the sideline and the center service line. Nonetheless, either partner may call a ball that either clearly sees.

26. Service calls by serving team. Neither the server nor server’s part-ner shall make a fault call on the first service even if they think it is out because the receiver may be giving the server the benefit of the doubt. There is one exception. If the receiver plays a first service that is a fault and does not put the return in play, the server or server’s partner may make the fault call. The server and the server’s partner shall call out any second serve that either clearly sees out.

27. Service let calls. Any player may call a service let. The call shall be made before the return of serve goes out of play or is hit by the server or the server’s partner. If the serve is an apparent or near ace, any let shall be called promptly.

28. Obvious faults. A player shall not put into play or hit over the net an obvious fault. To do so constitutes rudeness and may even be a form of gamesmanship. On the other hand, if a player does not call a serve a fault and gives the opponent the benefit of a close call, the server is not entitled to replay the point.

29. Receiver readiness. The receiver shall play to the reasonable pace of the server. The receiver should make no effort to return a serve when the receiver is not ready. If a player attempts to return a serve (even if it is a

“quick” serve), then the receiver (or Receiving team) is presumed to be ready.

30. Delays during service. When the server’s second service motion is interrupted by a ball coming onto the court, the server is entitled to two serves. When there is a delay between the first and second serves:

• the server gets one serve if the server was the cause of the delay;

• the server gets two serves if the delay was caused by the Receiver or if there was outside interference.

The time it takes to clear a ball that comes onto the court between the first and second serves is not considered sufficient time to warrant the server receiving two serves unless this time is so prolonged as to constitute an interruption. The receiver is the judge of whether the delay is sufficiently prolonged to justify giving the server two serves.

SCORING

31. Server announces score. The server shall announce the game score before the first point of the game and the point score before each subsequent point of the game.

32. Disputes. Disputes over the score shall be resolved by using one of the following methods, which are listed in the order of preference:

• count all points and games agreed upon by the players and replay only the disputed points or games;

• play from a score mutually agreeable to all players;

• spin a racket or toss a coin.

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