• 沒有找到結果。

5. Discussion and Implication

5.3 Limitations and Suggestions for Future Research

5.3.2 Suggestions for Future Research

Building on the findings of our research, some directions are offered for future research. First, owing to this research only select subjects who never use iPod touch before to participate in our surveys, future research can investigate individual’s learning curve and readiness for such products with many features, and divide subjects into several groups for more detailed analyses.

Second, the effects of mental simulation on preference consistency and purchase intention for high usability/low capability products can be further investigated and compared with high capability/low usability products in the future.

We expect that manipulating process simulation for high usability/low capability products before trial will shift consumers to be consistent with preference that are arise after trial and raise their purchase intention. However, outcome simulation

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which induces people to put more weight on product capability may detract the attraction of high usability/low capability products. Thus, future research can examine the effectiveness and application of process versus outcome simulation to raise consumers purchase intention for high usability/low capability products.

Third, previous research on the consistency between attitudes and behaviors (Karde et al. 2006; Regan and Fazio 1977; Smith and Swinyard 1983) shows that consumers who form attitude on the basis of product trial exhibit greater attitude-behavior consistency. However, in light of our findings, an important question is whether shifting consumers from concrete construal toward abstract construal can still keep the predictive power of attitudinal measures. It would be interesting to examine the consistency between attitudes and behaviors.

Finally, since there are more and more industries adopt a large number of information technologies into their daily business operations. Future research also can investigate the application of mental simulation on training employees to well cooperate with these technological products and services. Especially for traditional industries, such as training polices to use PDA to write out a ticket and trace the information of offenders.

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它是您的影音媒體播放器 也是您的口袋電腦

更是您的隨身遊戲機

iPod touch 是什麼?

Appendix 1.1 The Product Advertisement of Tested Product (iPod touch)

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請觀看下列圖示並想像您實際操作 iPod touch 的感覺

使用手指頭點擊螢幕,選取您想要執行的功能 使用手指頭掃過螢幕,可快速捲動畫面,

瀏覽或搜尋各種不同的功能選單

使用雙指撥合來縮小或放大畫面

搖晃機身來操控各項功能指令

旋轉機身來操控遊戲的方向感應 傾斜機身來調整畫面的遠近呈現,

以及操控遊戲的方向感應

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