Graphics Pipeline
and Hierarchical Modeling
Advanced Multimedia Technology: Computer Graphics
Yung-Yu Chuang
2005/12/14
with slides by Brian Curless, Zoran Popovic, Robin Chen and Doug J ames
Announcements
Review of graphics pipeline
Review of graphics pipeline
Review of graphics pipeline
• Rasterization • Visibility
Review of graphics pipeline
Visibility Algorithms
• Painter’s algorithm • Ray casting
• Z-buffer
Shading
• Shading model determines the color values for each pixel
• To accurately determine the right color is a har d problem because photons can
– Interact with the atmosphere
– Be absorbed or reflected by a surface
– Bounce around and around within the scene
• Here, we are going to use a widely used fast ap proximation of reality called the Phong shading
Surface types
Review of graphics pipeline
Review of graphics pipeline
Review of graphics pipeline
• Rasterization • Visibility
Review of graphics pipeline