Virtual Reality Oral Present
- Chapter 8 Part II
Creating a VR Application
– Adapting from other Media
– Adapting from an Existing VR Experience
– Creating a New VR Experience
Adapting from an Existing VR
Experience
• Converting an existing VR appli
cation into one suitable for your
needs
• Crumbs visualization application
– Crumbs is a visualizing, explo
ring, and measuring features
within volumetric data sets.
(Appendix B)
Creating a New VR Experience
• Creating an experience from scratch allows the most flexibility but will require the most effort.
The Experience Creation Process
• There are courses of action by
which one can reduce the amount
of wasted effort.
• Many successful VR experiences
and other computer applications
have relied on user tests to hone
the content and the interface.
The Experience Creation Process
• Form your VR team - What people do you need? – Programmers
– Content Experts – Set Designers – Prop Creators
– Sound Effect Experts – Hardware Engineers
The Experience Creation Process
• It’s Generally wise to use a software system!! – More flexible
• Disney Aladdin VR experience
The Experience Creation Process
Designing a VR Experience
• It’s wise to approach the creation of a VR experience with good design practices.
Design Deliberately
• Customer Highest !!
– Design to make things easier for the user, not the programmer.
• Looking from the top down
– Design a VR experience should be constructed looking from the global view toward the goal. • Don’t Just keep a particular feature. If the feature
doesn’t live up for the user’s experience, then it isn’t worth keeping.
• Don’t forget the special features in VR
– Virtual Reality has more options than day to day reality.
Design with the System in Mind
• Use an existing system, or make from scratch ?
• If your project will continued for a considerable amount of time,
– You can take advantage of the fact that technology
is getting improved.
• If your project will involve large hardware
– You may convince your hardware manufacturer to let
Design with the Venue in Mind
• If a venue with limited space – Likely require a HBD of HMD • If the venue is theater-style
– High-resolution projection-based display • If venue is so large that participant can roam
Design with the Audience in Mind
• Know your audience is the most important tenet a designer should remember.
• NCSA’s Virtual Director application is a VR tool using
widely for computer animation
• If General Audience
– Avoid language-based messages
– Choose internationally recognizable sounds and symbols
Design with the Audience in Mind
• AGE : If user is child
– Head-based displays and shutter glasses may slip off
• EXPERIENCE :
– Children - Easy
– Adults – Car-like steering interface
– Videogame players – Complicated handler
• CULTURE :
– Virtual VR arcade system was being deployed in the Middle East, they discovered that most men wore a headdress, they could not don the standard HMD