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virtual reality oral present - chapter 8 part Ⅱ

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(1)

Virtual Reality Oral Present

- Chapter 8 Part II

(2)

Creating a VR Application

– Adapting from other Media

– Adapting from an Existing VR Experience

– Creating a New VR Experience

(3)

Adapting from an Existing VR

Experience

• Converting an existing VR appli

cation into one suitable for your

needs

• Crumbs visualization application

– Crumbs is a visualizing, explo

ring, and measuring features

within volumetric data sets.

(Appendix B)

(4)

Creating a New VR Experience

• Creating an experience from scratch allows the most flexibility but will require the most effort.

(5)

The Experience Creation Process

• There are courses of action by

which one can reduce the amount

of wasted effort.

• Many successful VR experiences

and other computer applications

have relied on user tests to hone

the content and the interface.

(6)

The Experience Creation Process

• Form your VR team - What people do you need? – Programmers

– Content Experts – Set Designers – Prop Creators

– Sound Effect Experts – Hardware Engineers

(7)

The Experience Creation Process

• It’s Generally wise to use a software system!! – More flexible

• Disney Aladdin VR experience

(8)

The Experience Creation Process

(9)

Designing a VR Experience

• It’s wise to approach the creation of a VR experience with good design practices.

(10)

Design Deliberately

• Customer Highest !!

– Design to make things easier for the user, not the programmer.

• Looking from the top down

– Design a VR experience should be constructed looking from the global view toward the goal. • Don’t Just keep a particular feature. If the feature

doesn’t live up for the user’s experience, then it isn’t worth keeping.

• Don’t forget the special features in VR

– Virtual Reality has more options than day to day reality.

(11)

Design with the System in Mind

• Use an existing system, or make from scratch ?

• If your project will continued for a considerable amount of time,

– You can take advantage of the fact that technology

is getting improved.

• If your project will involve large hardware

– You may convince your hardware manufacturer to let

(12)

Design with the Venue in Mind

• If a venue with limited space – Likely require a HBD of HMD • If the venue is theater-style

– High-resolution projection-based display • If venue is so large that participant can roam

(13)

Design with the Audience in Mind

• Know your audience is the most important tenet a designer should remember.

• NCSA’s Virtual Director application is a VR tool using

widely for computer animation

• If General Audience

– Avoid language-based messages

– Choose internationally recognizable sounds and symbols

(14)

Design with the Audience in Mind

• AGE : If user is child

– Head-based displays and shutter glasses may slip off

• EXPERIENCE :

– Children - Easy

– Adults – Car-like steering interface

– Videogame players – Complicated handler

• CULTURE :

– Virtual VR arcade system was being deployed in the Middle East, they discovered that most men wore a headdress, they could not don the standard HMD

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