Computer Organization &
Computer Organization &
Assembly Languages Assembly Languages
Pu-Jen Cheng
MS-DOS & BIOS-level Programming
Adapted from the slides prepared by Kip Irvine for the book, Assembly Language for Intel-Based Computers, 5th Ed
Chapter Overview
MS-DOS and the IBM-PC
MS-DOS Function Calls (INT 21h)
Standard MS-DOS File I/O Services
Standard MS DOS File I/O Services
MS-DOS and the IBM-PC
Real-Address Mode
MS-DOS Memory Organization
MS-DOS Memory Mapy p
Redirecting Input-Output
Software Interrupts
INT Instruction
Interrupt Vectoring Process
Common Interrupts
Real-Address Mode
Real-address mode (16-bit mode) programs have the following characteristics:
¾ Max 1 megabyte addressable RAM
¾ Single taskingg g
¾ No memory boundary protection
¾ Offsets are 16 bits
IBM PC-DOS: first Real-address OS for IBM-PC
¾ Has roots in Gary Kildall's highly successful Digital Research CP/M
¾ Later renamed to MS-DOS, owned by Microsoft
Memory Models
NEAR and FAR Segments
NEAR segment
¾ requires only a 16-bit offset
¾ faster execution than FAR
FAR segment
¾ 32-bit offset: requires setting both segment and offset values
¾ slower execution than NEAR
.MODEL Directive
The .MODEL directive determines the names and grouping of segments
.model tiny
¾ code and data belong to same segment (NEAR) fil t i
¾ .com file extension
.model small
¾ both code and data are NEAR
¾ data and stack grouped into DGROUP
.model medium
¾ code is FAR, data is NEAR
.MODEL Directive
.model compact
¾ code is NEAR, data is FAR
.model huge & .model large
¾ both code and data are FAR
.model flat
¾ both code and data are 32-bit NEAR
MS-DOS Memory Organization
Interrupt Vector Table
BIOS & DOS data
Software BIOS
MS-DOS kernel
MS DOS kernel
Resident command processor
Transient programs
Video graphics & text
Reserved (device controllers)
ROM BIOS
MS-DOS Memory Map
ROM BIOS Reserved
Video Text & Graphics
Video Graphics FFFFF
A0000 B8000 C0000 F0000 Address
VRAM
Resident Command Processor DOS Kernel, Device Drivers Software BIOS
BIOS & DOS Data Interrupt Vector Table 00400
00000
640K RAM Transient Program Area
(available for application programs) Transient Command Processor
Redirecting Input-Output
(1 of 2) Input-output devices and files are interchangeable
Three primary types of I/O:
¾ Standard input (console, keyboard)
¾ Standard output (console, display)
¾ Standard error (console, display)
¾ Standard error (console, display)
Symbols borrowed from Unix:
¾ < symbol: get input from
¾ > symbol: send output to
¾ | symbol: pipe output from one process to another
Predefined device names:
¾ PRN, CON, LPT1, LPT2, NUL, COM1, COM2
Redirecting Input-Output
(2 of 2)¾ Standard input, standard output can both be redirected
¾ Suppose we have created a program named
myprog.exe that reads from standard input and writes to standard output. Following are MS-DOS commands that demonstrate various types of redirection:yp
myprog < infile.txt myprog > outfile.txt
myprog < infile.txt > outfile.txt
Interrupt Vector Table
Each entry contains a 32-bit segment/offset address that points to an interrupt service routine
Offset =
interruptNumber
* 4 The following are only examples:g y p
Software Interrupts
The INT instruction executes a software interrupt.
The code that handles the interrupt is called an interrupt handler.
Syntax:
Syntax: INT number
(number = 0..FFh)
The Interrupt Vector Table (IVT) holds a 32-bit segment- offset address for each possible interrupt handler.
Interrupt Service Routine (ISR) is another name for interrupt handler.
Interrupt Vectoring Process
mov...
int 10h add...
F000:F065 F066 F067 F068
sti cld
push es
1 2 .
3
Calling program Interrupt Handler
F000:F065
3069 F000:AB62
. .
. IRET
(entry for INT 10)
Interrupt Vector Table
4
Common Interrupts
INT 10h Video Services
INT 16h Keyboard Services
INT 17h Printer Services
INT 17h Printer Services
INT 1Ah Time of Day
INT 1Ch User Timer Interrupt
INT 21h MS-DOS Services
Hardware Interrupts
Generated by the Intel 8259 Programmable Interrupt Contoller (PIC)
¾ in response to a hardware signal
Interrupt Request Levels (IRQ)
i it b d i t t h d l
¾ priority-based interrupt scheduler
¾ brokers simultaneous interrupt requests
¾ prevents low-priority interrupt from interrupting a high- priority interrupt
Common IRQ Assignments
0 System timer
1 Keyboard
2 Programmable Interrupt Controller
3 COM2 (serial)
3 COM2 (serial)
4 COM1 (serial)
5 LPT2 (printer)
6 Floppy disk controller
7 LPT1 (printer)
Common IRQ Assignments
8 CMOS real-time clock
9 modem, video, network, sound, and USB controllers
10 (available) 11 ( il bl )
11 (available)
12 mouse
13 Math coprocessor
14 Hard disk controller
15 (available)
Interrupt Control Instructions
STI – set interrupt flag
¾ enables external interrupts
¾ always executed at beginning of an interrupt handler
CLI – clear interrupt flag
di bl l i
¾ disables external interrupts
¾ used before critical code sections that cannot be interrupted
¾ suspends the system timer
What's Next
MS-DOS and the IBM-PC
MS-DOS Function Calls (INT 21h)
Standard MS-DOS File I/O Services
Standard MS DOS File I/O Services
MS-DOS Function Calls (INT 21h)
ASCII Control Characters
Selected Output Functions
Selected Input Functionsp
Example: String Encryption
Date/Time Functions
AH=4Ch: Terminate Process
Ends the current process (program), returns an optional 8-bit return code to the calling process.
A return code of 0 usually indicates successful completion
completion.
mov ah,4Ch ; terminate process mov al,0 ; return code
int 21h
; Same as:
.EXIT 0
Selected Output Functions
ASCII control characters
02h, 06h - Write character to standard output 05h Write character to default printer
05h - Write character to default printer
09h - Write string to standard output
40h - Write string to file or device
ASCII Control Characters
¾ 08h - Backspace (moves one column to the left)
¾ 09h - Horizontal tab (skips forward n columns)
¾ 0Ah - Line feed (moves to next output line) Many INT 21h functions act upon the following control characters:
¾ 0Ah Line feed (moves to next output line)
¾ 0Ch - Form feed (moves to next printer page)
¾ 0Dh - Carriage return (moves to leftmost output column)
¾ 1Bh - Escape character
INT 21h Functions 02h and 06h:
Write Character to Standard Output
Write the letter 'A' to standard output:
mov ah,02h mov dl,’A’
int 21h
Write a backspace to standard output:
mov ah,06h mov dl,08h int 21h
INT 21h Function 05h:
Write Character to Default Printer
Write the letter 'A':
mov ah,05h mov dl,65 int 21h
Write a horizontal tab:
mov ah,05h mov dl,09h int 21h
INT 21h Function 09h:
Write String to Standard Output
.data
• The string must be terminated by a '$' character.
• DS must point to the string's segment, and DX must contain the string's offset:
string BYTE "This is a string$"
.code
mov ah,9
mov dx,OFFSET string int 21h
INT 21h Function 40h:
Write String to File or Device
.data
message "Writing a string to the console"
bytesWritten WORD ?
Input: BX = file or device handle (console = 1), CX = number of bytes to write, DS:DX = address of array
.code
mov ah,40h mov bx,1
mov cx,LENGTHOF message mov dx,OFFSET message int 21h
mov bytesWritten,ax
Selected Input Functions
01h, 06h - Read character from standard input
0Ah - Read array of buffered characters from standard inputp
0Bh - Get status of the standard input buffer
3Fh - Read from file or device
INT 21h Function 01h:
Read single character from standard input
• Echoes the input character
• Waits for input if the buffer is empty
• Checks for Ctrl-Break (^C)
• Acts on control codes such as horizontal Tab
.data
char BYTE ? .code
mov ah,01h int 21h
mov char,al
INT 21h Function 06h:
Read character from standard input without waiting
d t
• Does not echo the input character
• Does not wait for input (use the Zero flag to check for an input character)
• Example: repeats loop until a character is pressed.
.data
char BYTE ? .code
L1: mov ah,06h ; keyboard input
mov dl,0FFh ; don't wait for input int 21h
jz L1 ; no character? repeat loop mov char,al ; character pressed: save it call DumpRegs ; display registers
INT 21h Function 0Ah:
Read buffered array from standard input (1 of 2)
• Requires a predefined structure to be set up that describes the maximum input size and holds the input characters.
• Example:
count = 80
KEYBOARD STRUCT
maxInput BYTE count ; max chars to input inputCount BYTE ? ; actual input count buffer BYTE count DUP(?) ; holds input chars KEYBOARD ENDS
Directives: STRUCT, ENDS, ALIGN (Chap10)
INT 21h Function 0Ah
(2 of 2).data
kybdData KEYBOARD <>
code
Executing the interrupt:
.code
mov ah,0Ah
mov dx,OFFSET kybdData int 21h
INT 21h Function 0Bh:
Get status of standard input buffer
L1: mov ah,0Bh ; get buffer status int 21h
• Can be interrupted by Ctrl-Break (^C)
• Example: loop until a key is pressed. Save the key in a variable:
int 21h
cmp al,0 ; buffer empty?
je L1 ; yes: loop again mov ah,1 ; no: input the key int 21h
mov char,al ; and save it
Example: String Encryption
XORVAL = 239 ; any value between 0-255 .code
main PROC
mov ax,@data
Reads from standard input, encrypts each byte, writes to standard output.
mov ds,ax
L1: mov ah,6 ; direct console input
mov dl,0FFh ; don't wait for character int 21h ; AL = character
jz L2 ; quit if ZF = 1 (EOF) xor al,XORVAL
mov ah,6 ; write to output mov dl,al
int 21h
jmp L1 ; repeat the loop L2: exit
INT 21h Function 3Fh:
Read from file or device
.data
inputBuffer BYTE 127 dup(0)
• Reads a block of bytes.
• Can be interrupted by Ctrl-Break (^C)
• Example: Read string from keyboard:
bytesRead WORD ? .code
mov ah,3Fh
mov bx,0 ; keyboard handle
mov cx,127 ; max bytes to read
mov dx,OFFSET inputBuffer ; target location int 21h
mov bytesRead,ax ; save character count
Date/Time Functions
2Ah - Get system date
2Bh - Set system date *
2Ch - Get system time
2Ch Get system time
2Dh - Set system time *
INT 21h Function 2Ah:
Get system date
mov ah,2Ah int 21h
mov year cx
• Returns year in CX, month in DH, day in DL, and day of week in AL
mov year,cx mov month,dh mov day,dl
mov dayOfWeek,al
INT 21h Function 2Bh:
Set system date
mov ah,2Bh mov cx,year mov dh month
• Sets the system date. AL = 0 if the function was not successful in modifying the date.
mov dh,month mov dl,day int 21h cmp al,0 jne failed
INT 21h Function 2Ch:
Get system time
mov ah,2Ch int 21h
• Returns hours (0-23) in CH, minutes (0-59) in CL, and seconds (0-59) in DH, and hundredths (0-99) in DL.
int 21h
mov hours,ch mov minutes,cl mov seconds,dh
INT 21h Function 2Dh:
Set system time
mov ah,2Dh mov ch,hours
• Sets the system date. AL = 0 if the function was not successful in modifying the time.
mov cl,minutes mov dh,seconds int 21h
cmp al,0 jne failed
Example: Displaying Date and Time
Displays the system date and time, using INT 21h Functions 2Ah, 2Ch, and 2h.
Demonstrates simple date formatting
Sample output:p p
Date: 12-8-2001, Time: 23:01:23
What's Next
MS-DOS and the IBM-PC
MS-DOS Function Calls (INT 21h)
Standard MS-DOS File I/O
Standard MS DOS File I/O Services
Standard MS-DOS File I/O Services
716Ch - Create or open file
3Eh - Close file handle
42h - Move file pointer
5706h - Get file creation date and time
Selected Irvine16 Library Procedures
Example: Read and Copy a Text File
Reading the MS-DOS Command Tail
Example: Creating a Binary File
INT 21h Function 716Ch:
Create or open file
• AX = 716Ch
• BX = access mode (0 = read, 1 = write, 2 = read/write)
• CX = attributes (0 = normal, 1 = read only, 2 = hidden, 3 = system, 8 = volume ID, 20h = archive)y , , )
• DX = action (1 = open, 2 = truncate, 10h = create)
• DS:SI = segment/offset of filename
• DI = alias hint (optional)
Example: Create a New File
mov ax,716Ch ; extended open/create
mov bx,2 ; read-write
mov cx,0 ; normal attribute
mov dx,10h + 02h ; action: create + truncate mov si,OFFSET Filename
mov si,OFFSET Filename int 21h
jc failed
mov handle,ax ; file handle
mov actionTaken,cx ; action taken to open file
Example: Open an Existing File
mov ax,716Ch ; extended open/create mov bx,0 ; read-only
mov cx,0 ; normal attribute mov dx,1 ; open existing file mov si,OFFSET Filename
mov si,OFFSET Filename int 21h
jc failed
mov handle,ax ; file handle
mov actionTaken,cx ; action taken to open file
INT 21h Function 3Eh:
Close file handle
.data
• Use the same file handle that was returned by INT 21h when the file was opened.
• Example:
filehandle WORD ? .code
mov ah,3Eh
mov bx,filehandle int 21h
jc failed
INT 21h Function 42h:
Move file pointer
mov ah,42h
mov al,0 ; offset from beginning mov bx,handle
mov cx offsetHi
Permits random access to a file (text or binary).
mov cx,offsetHi mov dx,offsetLo int 21h
AL indicates how the pointer's offset is calculated:
0: Offset from the beginning of the file
1: Offset from the current pointer location 2: Offset from the end of the file
INT 21h Function 5706h:
Get file creation date and time
mov ax,5706h
• Obtains the date and time when a file was created (not necessarily the same date and time when the file was last modified or accessed.)
mov bx,handle ; handle of open file int 21h
jc error mov date,dx mov time,cx
mov milliseconds,si
ReadString Procedure
The ReadString procedure from the Irvine16 library reads a string from standard input and returns a null-terminated string.
When calling it, pass a pointer to a buffer in DX. Pass a count of the maximum number of characters to input, plus 1, in CX.
Writestring inputs the string from the user, returning when either of the following events occurs:
.data
buffer BYTE 20 DUP(?) .code
mov dx,OFFSET buffer mov cx,LENGTHOF buffer call ReadString
1.CX –1 characters were entered.
2.The user pressed the Enter key.
ReadString Implementation
ReadString PROC
push cx ; save registers push si
push cx ; save character count mov si,dx ; point to input buffer dec cx ; save room for null byte L1: mov ah,1 ; function: keyboard input
int 21h ; returns character in AL cmp al,0Dh ; end of line?
je L2 ; yes: exit
mov [si],al ; no: store the character inc si ; increment buffer pointer loop L1 ; loop until CX=0
L2: mov BYTE PTR [si],0 ; insert null byte pop ax ; original digit count
sub ax,cx ; AX = size of input string pop si ; restore registers
pop cx ret
ReadString ENDP ; returns AX = size of string
PC-BIOS
The BIOS (Basic Input-Output System)
provides low-level hardware drivers for the operating system.
¾ accessible to 16-bit applications
¾ written in assembly language, of coursey g g ,
¾ source code published by IBM in early 1980's
Advantages over MS-DOS:
¾ permits graphics and color programming
¾ faster I/O speeds
¾ read mouse, serial port, parallel port
¾ low-level disk access
BIOS Data Area
Fixed-location data area at address 00400h
¾ this area is also used by MS-DOS
¾ this area is accessible under Windows 98 & Windows Me, but not under Windows NT, 2000, or XP.
Contents:
Contents:
¾ Serial and parallel port addresses
¾ Hardware list, memory size
¾ Keyboard status flags, keyboard buffer pointers, keyboard buffer data
¾ Video hardware configuration
¾ Timer data
What's Next
Introduction
Keyboard Input with INT 16h
VIDEO Programming with INT 10hg g
Drawing Graphics Using INT 10h
Memory-Mapped Graphics
Mouse Programming
Keyboard Input with INT 16h
How the Keyboard Works
INT 16h Functions
How the Keyboard Works
Keystroke sends a scan code to the keyboard serial input port
Interrupt triggered: INT 9h service routine executes
Scan code and ASCII code inserted into keyboard
Scan code and ASCII code inserted into keyboard typeahead buffer
Keyboard
INT 9h handler
INT 16h handler INT 21h handler
typeahead buffer
input port sc
sc sc, ac
sc, ac ac
sc = scan code ac = ASCII code
Keyboard Flags
16-bits, located at 0040:0017h – 0018h.
INT 16h Functions
Provide low-level access to the keyboard, more so than MS-DOS.
Input-output cannot be redirected at the command prompt.
Function number is always in the AH register
Function number is always in the AH register
Important functions:
¾ set typematic rate
¾ push key into buffer
¾ wait for key
¾ check keyboard buffer
¾ get keyboard flags
Function 10h: Wait for Key
.data
scanCode BYTE ? ASCIICode BYTE ?
If a key is waiting in the buffer, the function returns it immediately. If no key is waiting, the program pauses (blocks), waiting for user input.
ASCIICode BYTE ? .code
mov ah,10h int 16h
mov scanCode,ah mov ASCIICode,al
Function 12h: Get Keyboard Flags
.data
keyFlags WORD ?
Retrieves a copy of the keyboard status flags from the BIOS data area.
.code
mov ah,12h int 16h
mov keyFlags,ax
Clearing the Keyboard Buffer
L1: mov ah,11h ; check keyboard buffer int 16h ; any key pressed?
jz noKey ; no: exit now
mov ah 10h ; yes: remove from buffer
Function 11h clears the Zero flag if a key is waiting in the keyboard typeahead buffer.
mov ah,10h ; yes: remove from buffer int 16h
cmp ah,scanCode ; was it the exit key?
je quit ; yes: exit now (ZF=1) jmp L1 ; no: check buffer again
noKey: ; no key pressed
or al,1 ; clear zero flag quit:
What's Next
Introduction
Keyboard Input with INT 16h
VIDEO Programming with INT 10h
Drawing Graphics Using INT 10h
Memory-Mapped Graphics
Mouse Programming
VIDEO Programming with INT 10h
Basic Background
Controlling the Color
INT 10h Video Functions
Library Procedure Examples
Video Modes
Graphics video modes
¾ draw pixel by pixel
¾ multiple colors
Text video modes
h i h d f b d
¾ character output, using hardware or software-based font table
¾ mode 3 (color text) is the default
¾ default range of 80 columns by 25 rows.
¾ color attribute byte contains foreground and background colors
Three Levels of Video Access
MS-DOS function calls
¾ slow, but they work on any MS-DOS machine
¾ I/O can be redirected
BIOS function calls
di f k l ll S OS b d
¾ medium-fast, work on nearly all MS-DOS-based machines
¾ I/O cannot be redirected
Direct memory-mapped video
¾ fast – works only on 100% IBM-compatible computers
¾ cannot be redirected
¾ does not work under Windows NT, 2000, or XP
Controlling the Color
Mix primary colors: red, yellow, blue
¾ called subtractive mixing
¾ add the intensity bit for 4th channel
Examples:
¾ red + green + blue = light gray (0111)g g g y ( )
¾ intensity + green + blue = white (1111)
¾ green + blue = cyan (0011)
¾ red + blue = magenta (0101)
Attribute byte:
¾ 4 MSB bits = background
¾ 4 LSB bits = foreground
Constructing Attribute Bytes
Color constants defined in Irvine32.inc and Irvine16.inc:
Examples:
Li ht t t bl b k d
¾ Light gray text on a blue background:
(blue SHL 4) OR lightGray
¾ White text on a red background:
(red SHL 4) OR white
INT 10h Video Functions
AH register contains the function number
00h: Set video mode
¾ text modes listed in Table 15-6
¾ graphics modes listed in Table 15-6
01h: Set cursor lines01h: Set cursor lines
02h: Set cursor position
03h: Get cursor position and size
06h: Scroll window up
07h: Scroll window down
08h: Read character and attribute
INT 10h Video Functions (cont)
09h: Write character and attribute
0Ah: Write character
10h (AL = 03h): Toggle blinking/intensity bit
0Fh: Get video mode
13h: Write string in teletype mode
Displaying a Color String
Write one character and attribute:
mov si,OFFSET string . . .
mov ah,9 ; write character/attribute mov al,[si] ; character to display
mov bh 0 ; video page 0
mov bh,0 ; video page 0 mov bl,color ; attribute
or bl,10000000b ; set blink/intensity bit mov cx,1 ; display it one time
int 10h
Gotoxy Procedure
;--- --
Gotoxy PROC
;
; Sets the cursor position on video page 0.
; Receives: DH,DL = row, column
R t thi
; Returns: nothing
;--- ---
pusha
mov ah,2 mov bh,0 int 10h popa
ret
Gotoxy ENDP
Clrscr Procedure
Clrscr PROC pusha
mov ax,0600h ; scroll window up
mov cx,0 ; upper left corner (0,0) mov dx,184Fh ; lower right corner
(24,79)
bh 7 l tt ib t
mov bh,7 ; normal attribute int 10h ; call BIOS
mov ah,2 ; locate cursor at 0,0 mov bh,0 ; video page 0
mov dx,0 ; row 0, column 0 int 10h
popa ret
Clrscr ENDP
What's Next
Introduction
Keyboard Input with INT 16h
VIDEO Programming with INT 10hg g
Drawing Graphics Using INT 10h
Memory-Mapped Graphics
Mouse Programming
Drawing Graphics Using INT 10h
INT 10h Pixel-Related Functions
DrawLine Program
Cartesian Coordinates Program
Converting Cartesian Coordinates to
Converting Cartesian Coordinates to Screen Coordinates
INT 10h Pixel-Related Functions
Slow performance
Easy to program
0Ch: Write graphics pixel
0Dh: Read graphics pixel
DrawLine Program
Draws a straight line, using INT 10h function calls
Saves and restores current video mode
Excerpt from the
DrawLine
program (DrawLine.asm):mov ah,0Ch ; write pixel
mov al,color ; pixel color mov bh,0 ; video page 0
mov cx,currentX int 10h
Cartesian Coordinates Program
Draws the X and Y axes of a Cartesian coordinate system
Uses video mode 6A (800 x 600, 16 colors)
Name: Pixel2.asm
Important procedures:
¾ DrawHorizLine
¾ DrawVerticalLine
Converting Cartesian Coordinates to Screen Coordinates
Screen coordinates place the origin (0,0) at the upper-left corner of the screen
Graphing functions often need to display negative values
¾ move origin point to the middle of the screen
For Cartesian coordinates X, Y and origin points
sOrigX
andsOrigY
, screen X and screen Y are calculated as:¾ sx = (sOrigX + X)
¾ sy = (sOrigY – Y)
What's Next
Introduction
Keyboard Input with INT 16h
VIDEO Programming with INT 10hg g
Drawing Graphics Using INT 10h
Memory-Mapped Graphics
Mouse Programming
Memory-Mapped Graphics
Binary values are written to video RAM
¾ video adapter must use standard address
Very fast performance
¾ no BIOS or DOS routines to get in the way
Mode 13h: 320 X 200, 256 Colors
Mode 13h graphics (320 X 200, 256 colors)
¾ Fairly easy to program
¾ read and write video adapter via IN and OUT instructions
¾ pixel mapping scheme (1 byte per pixel)
¾ pixel-mapping scheme (1 byte per pixel)
Mode 13h Details
OUT Instruction
¾ 16-bit port address assigned to DX register
¾ output value in AL, AX, or EAX
¾ Example:
mov dx,3c8h ; port address mov dx,3c8h ; port address
mov al,20h ; value to be sent out dx,al ; send to the port
Color Indexes
¾ color integer value is an index into a table of colors called a palette
Color Indexes in Mode 13h
RGB Colors
Additive mixing of light (red, green, blue). Intensities vary from 0 to 255.
Examples:
What's Next
Introduction
Keyboard Input with INT 16h
VIDEO Programming with INT 10hg g
Drawing Graphics Using INT 10h
Memory-Mapped Graphics
Mouse Programming
Mouse Programming
MS-DOS functions for reading the mouse
Mickey – unit of measurement (200th of an inch)
¾ mickeys-to-pixels ratio (8 x 16) is variable
INT 33h functions
Mouse Tracking Program Example
Reset Mouse and Get Status
INT 33h, AX = 0
Example:
mov ax,0 int 33h cmp ax,0
je MouseNotAvailable mov numberOfButtons,bx
Show/Hide Mouse
INT 33h, AX = 1 (show), AX = 2 (hide)
Example:
mov ax,1 ; show int 33h
mov ax,2 ; hide int 33h
Get Mouse Position & Status
INT 33h, AX = 4
Example:
mov ax,4
mov cx,200 ; X-position mov dx,100 ; Y-position int 33h
Get Button Press Information
INT 33h, AX = 5
Example:
mov ax,5
mov bx,0 ; button ID
int 33h
test ax,1 ; left button down?
jz skip ; no - skip
mov X_coord,cx ; yes: save coordinates mov Y_coord,dx
Other Mouse Functions
AX = 6: Get Button Release Information
AX = 7: Set Horizontal Limits
AX = 8: Set Vertical Limits
Mouse Tracking Program
Tracks the movement of the text mouse cursor
X and Y coordinates are continually updated in the lower-right corner of the screen
When the user presses the left button, the
’ i i i di l d i h l l f mouse’s position is displayed in the lower left corner of the screen
Source code (c:\Irvine\Examples\ch15\mouse.asm)
Set Mouse Position
INT 33h, AX = 3
Example:
mov ax,3 int 33h test bx 1 test bx,1
jne Left_Button_Down test bx,2
jne Right_Button_Down test bx,4
jne Center_Button_Down mov Xcoord,cx
mov yCoord,dx
Summary
Working at the BIOS level gives you a high level of control over hardware
Use INT 16h for keyboard control
Use INT 10h for video text
Use memory-mapped I/O for graphics
Use INT 33h for the mouse