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Chapter 2

Console Input and  O

Output

System out println for console output System.out.println for console output

• System.out is an object that is part of the Java  language

i tl i th d i k d b th

• println is a method invoked by the  System.out object that can be used for  console output

console output

– The data to be output is given as an argument in  parentheses

A l i i d h i

– A plus sign is used to connect more than one item – Every invocation of println ends a line of output

System.out.println("The answer is " + 42);

Syste .out.p t ( e a s e s );

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐2

println Versus print println Versus print

• Another method that can be invoked by the  System.out y object is  print p

• The  print method is like  println , except  that it does not end a line

that it does not end a line

– With println, the next output goes on a new  line

– With  print , the next output goes on the same  line

Formatting Output with printf Formatting Output with printf

St ti ith i 5 0 J i l d th d d

• Starting with version 5.0, Java includes a method named  printf that can be used to produce output in a specific  format

• The Java method printf is similar to the print method

– Like print, printf does not advance the output to the next line

• System out printf System.out.printf can have any number of arguments can have any number of arguments

The first argument is always a format string that contains one or more  format specifiers for the remaining arguments

– All the arguments except the first are values to be output to the – All the arguments except the first are values to be output to the 

screen

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printf Format Specifier printf Format Specifier

• The code

double price = 19.8;

System.out.print("$");

System.out.printf("%6.2f", price);

System.out.println(" each");

will output the line

$

$ 19.80 each

• The format string  "%6.2f" indicates the following: 

– End any text to be output and start the format specifier ( % )

l h f d h d f h h

– Display up  to 6 right‐justified characters, pad fewer than six characters  on the left with blank spaces (i.e., field width is 6)

– Display exactly 2 digits after the decimal point ( .2 )

– Display a floating point number and end the format specifier (i e the – Display a floating point number, and end the format specifier (i.e., the 

conversion character is  f )

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐5

Right and Left Justification in printf Right and Left Justification in printf

• The code

• The code

double value = 12.123;

System.out.printf("Start%8.2fEnd", value);

System.out.println(); yste .out.p t ();

System.out.printf("Start%-8.2fEnd", value);

System.out.println();

will output the following Start 12.12End Start12.12 End

• The format string "Start%8.2fEnd" produces output that is right  justified with three blank spaces before the 12 12

justified with three blank spaces before the  12.12

• The format string "Start%-8.2fEnd" produces output that is left  justified with three blank spaces after the 12.12

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐6

Multiple arguments with printf Multiple arguments with printf

• The following code contains a printf statement  having three arguments

– The code

double price = 19.8;

String name = "magic apple";

System.out.printf("$%6.2f for each %s.",

i )

price, name);

System.out.println();

System.out.println("Wow");

will output will output

$ 19.80 for each magic apple.

Wow

– Note that the first argument is a format string containing two  g g g format specifiers ( %6.2f and  %s )

– These format specifiers match up with the two arguments that  follow ( price and  name )

Line Breaks with printf Line Breaks with printf

Li b k b i l d d i f i i

• Line breaks can be included in a format string using 

%n

Th d

• The code

double price = 19.8;

String name = "magic apple"; g g pp ;

System.outprintf("$%6.2f for each %s.%n", price, name);

System out println("Wow");

System.out.println( Wow );

will output

$ 19.80 for each magic apple. g pp

Wow

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Format Specifiers for System out printf Format Specifiers for System.out.printf

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐9

The printf Method (Part 1 of 3) The printf Method (Part 1 of 3)

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐10

The printf Method (Part 2 of 3)

The printf Method (Part 2 of 3) The printf Method (Part 3 of 3) The printf Method (Part 3 of 3)

(4)

Formatting Money Amounts with printf g y p

• A good format specifier for outputting an amount  of money stored as a double type is %.2f

• It says to include exactly two digits after the  decimal point and to use the smallest field width  th t th l ill fit i t

that the value will fit into:

double price = 19.99;

System out printf("The price is $% 2f each ") System.out.printf( The price is $%.2f each. )

produces the output:

The price is $19.99 each.

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐13

Legacy Code Legacy Code

• Code that is "old fashioned" but too expensive to  replace is called legacy code

• Sometimes legacy code is translated into a more  modern language

• The Java method  printf is just like a C language  function of the same name u c o o e sa e a e

• This was done intentionally to make it easier to  translate C code into Java

translate C code into Java

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐14

Money Formats Money Formats

U i th N b F t l bl t t t

• Using the NumberFormat class enables a program to output  amounts of money using the appropriate format

– The NumberFormat e u be o at class must first be imported in order to use it c ass ust st be po ted o de to use t import java.text.NumberFormat

– An object of  NumberFormat must then be created using the  getCurrencyInstance() method

getCurrencyInstance() method

– The format method takes a floating‐point number as an argument  and returns a String value representation of the number in the local  currency

currency

Money Formats Money Formats

import java.text.NumberFormat;

public class CurrencyFormatDemo {

p blic static oid main(String[] args) public static void main(String[] args) {

System.out.println("Default location:");

NumberFormat moneyFormater = NumberFormat moneyFormater =

NumberFormat.getCurrencyInstance();

System out println(moneyFormater format(19 8));

System.out.println(moneyFormater.format(19.8));

System.out.println(moneyFormater.format(19.81111));

System.out.println(moneyFormater.format(19.89999));

System.out.println(moneyFormater.format(19));

System.out.println(moneyFormater.format(19));

System.out.println();

}

}

}

(5)

Money Formats Money Formats

• Output of the previous program

Default location:

$19 80

$19.80

$19.81

$19 90

$19.90

$19.00

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐17

Specifying Locale Specifying Locale

I ki th tC I t () th d

• Invoking the getCurrencyInstance() method  without any arguments produces an object that will  format numbers according to the default location format numbers according to the default location

• In contrast, the location can be explicitly specified by  providing a location from the  Locale class as an  argument to the getCurrencyInstance() method

When doing so the Locale class must first be imported – When doing so, the Locale class must first be imported

import java.util.Locale;

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐18

Specifiying Locale Specifiying Locale

import java.text.NumberFormat;

import java util Locale;

import java.util.Locale;

public class CurrencyFormatDemo {

{

public static void main(String[] args) {

System.out.println("US as location:"); y p ( );

NumberFormat moneyFormater2 =

NumberFormat.getCurrencyInstance(Locale.US);

System.out.println(moneyFormater2.format(19.8));

System.out.println(moneyFormater2.format(19.81111));

System.out.println(moneyFormater2.format(19.89999));

System.out.println(moneyFormater2.format(19));

} }

Specifying Locale Specifying Locale

• Output of the previous program

US as location:

$19 80

$19.80

$19.81

$19 90

$19.90

$19.00

(6)

Locale Constants for Currencies of Different  Countries

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐21

Importing Packages and Classes Importing Packages and Classes

Lib i i J ll d k

Libraries in Java are called packages

– A package is a collection of classes that is stored in a manner that  makes it easily accessible to any program

– In order to use a class that belongs to a package,  the class must be  brought into a program using an import statement

– Classes found in the package Classes found in the package java.lang java lang are imported automatically are imported automatically  into every Java program

import java.text.NumberFormat;

// import theNumberFormat class only // import theNumberFormat class only import java.text.*;

//import all the classes in package java.text

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐22

The DecimalFormat Class The DecimalFormat Class

U i th D i lF t l bl t

• Using the DecimalFormat class enables a program to  format numbers in a variety of ways

– The DecimalFormat e ec a o at class must first be imported c ass ust st be po ted

– A  DecimalFormat object is associated with a pattern when it is  created using the new command

The object can then be used with the method format to create – The object can then be used with the method format to create 

strings that satisfy the format

– An object of the class DecimalFormat has a number of different  methods that can be used to produce numeral strings in various methods that can be used to produce numeral strings in various  formats

The DecimalFormat Class 

(Part 1 of 3)

(7)

The DecimalFormat Class  (Part 2 of 3)

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐25

The DecimalFormat Class  (Part 3 of 3)

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐26

Console Input Using the Scanner Class Console Input Using the Scanner Class

S i i h i 5 0 J i l d l f d i i l

• Starting with version 5.0, Java includes a class for doing simple  keyboard input named the Scanner class

• In order to use the In order to use the Scanner Scanner class a program must include class, a program must include  the following line near the start of the file:

import java.util.Scanner

• This statement tells Java to 

– Make the Scanner class available to the program

Find the Scanner class in a library of classes (i e Java package) – Find the Scanner class in a library of classes (i.e., Java package) 

named java.util

Console Input Using the Scanner Class Console Input Using the Scanner Class

• The following line creates an object of the class  Scanner and names the object keyboard :

Scanner keyboard = new Scanner(System in);

Scanner keyboard = new Scanner(System.in);

• Although a name like keyboard is often used, a  Scanner object can be given any name

– For example, in the following code the  Scanner object is  named scannerObject

Scanner scannerObject = new Scanner scannerObject new

Scanner(System.in);

• Once a Scanner object has been created, a program 

th th t bj t t f k b d i t i

can then use that object to perform keyboard input using 

methods of the Scanner class

(8)

Console Input Using the Scanner Class Console Input Using the Scanner Class

• The  method nextInt reads one int value typed in at  the keyboard and assigns it to a variable:

int numberOfPods = keyboard nextInt();

int numberOfPods = keyboard.nextInt();

• The method nextDouble reads one double value  typed in at the keyboard and assigns it to a variable:

double d1 = keyboard.nextDouble();

Multiple inputs must be separated by whitespace and 

d b lti l i ti f th i t th d

read by multiple invocations of the appropriate  method

– Whitespace is any string of characters, such as blank spaces, tabs,  and line breaks that print out as white space

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐29

Console Input Using the Scanner Class Console Input Using the Scanner Class

• The  method next reads one string of non‐whitespace  characters delimited by whitespace characters such as  blanks or the beginning or end of a line

blanks or the beginning or end of a line

• Given the code

String word1 = keyboard.next();

String word2 = keyboard.next();

and the input line

jelly beans

The value of word1 would be jelly, and the value of  word2 would be beans

word2 would be beans

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐30

Console Input Using the Scanner Class Console Input Using the Scanner Class

• The method nextLine reads an entire line of keyboard input

• The code,

String line = keyboard.nextLine();

reads in an entire line and places the string that is read into the  variable  line

• The end of an input line is indicated by the escape sequence '\n' – This is the character input when the Enter key is pressed

– On the screen it is indicated by the ending of one line and the beginning  of the next line

Wh tLi d li f t t it d th '\ ' h t

• When nextLine reads a line of text, it reads the '\n' character, so  the next reading of input begins on the next line

– However, the '\n' does not become part of the string value returned  (e.g., the string named by the variable line above does not end with (e.g., the string named by the variable  line above does not end with  the '\n' character)

Keyboard Input Demonstration 

(Part 1 of 2)

(9)

Keyboard Input Demonstration  (Part 2 of 2)

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐33

Another Keyboard Input Demonstration (Part 1  of 3)

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐34

Another Keyboard Input Demonstration (Part 2  of 3)

Another Keyboard Input Demonstration (Part 3 

of 3)

(10)

Pitfall: Dealing with the Line Terminator '\n' Pitfall:  Dealing with the Line Terminator,  \n

Th th d tLi f th l S d th

• The method nextLine of the class Scanner reads the  remainder of a line of text starting wherever the last keyboard  reading left off

• This can cause problems when combining it with different methods

• This can cause problems when combining it with different methods  for reading from the keyboard such as nextInt

• Given the code,

Scanner keyboard = new Scanner(System in);

Scanner keyboard = new Scanner(System.in);

int n = keyboard.nextInt();

String s1 = keyboard.nextLine();

String s2 = keyboard.nextLine();

String s2 keyboard.nextLine();

and the input, 2

Heads are better than Heads are better than 1 head.

what are the values of  ns1 , and  s2 ?

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐37

Pitfall: Dealing with the Line Terminator '\n' Pitfall:  Dealing with the Line Terminator,  \n

h d d h l d

• Given the code and input on the previous slide

n will be equal to "2", s1 will be equal to "" and s1 will be equal to , and

s2 will be equal to "heads are better than"

• If the following results were desired instead 

n equal to "2"

s1 equal to "heads are better than", and s2 equal to "1 head"

s2 equal to 1 head

then an extra invocation of nextLine would be  needed to get rid of the end of line character ('\n')     

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐38

Methods in the Class Scanner (Part 1 of 3)

Methods in the Class Scanner

(Part 2 of 3)

(11)

Methods in the Class Scanner (Part 3 of 3)

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐41

Programming Tip:  Prompt for  Input

• A program should always prompt the user  when he or she needs to input some data: p

System.out.println(

"Enter the number of pods followed by");

System.out.println(

"the number of peas in a pod:");

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐42

Programming Tip: Echo Input Programming Tip:  Echo Input

• Always echo all input that a program  receives from the keyboard 

• In this way a user can check that he or she  has entered the input correctly

has entered the input correctly

– Even though the input is automatically  displayed as the user enters it echoing the displayed as the user enters it, echoing the  input may expose subtle errors (such as  entering the letter "O" g instead of a zero) )

Self Service Checkout Line (Part 1 of 2)

Self‐Service Checkout Line (Part 1 of 2)

(12)

Self Service Checkout Line (Part 2 of 2) Self‐Service Checkout Line (Part 2 of 2)

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐45

The Empty String The Empty String

• A string can have any number of characters, including  zero characters

– "" is the empty string

• When a program executes the nextLine method  to read a line of text, and the user types nothing on  the line but presses the Enter key, then the 

nextLine Method reads the empty string

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐46

Other Input Delimiters Other Input Delimiters

Th d li i h k b d i b h d

• The delimiters that separate keyboard input can be changed  when using the Scanner class

• For example the following code could be used to create a For example, the following code could be used to create a  Scanner object and change the delimiter from whitespace  to "##"

Scanner keyboard2 = new Scanner(System.in);

Keyboard2.useDelimiter("##");

• After invocation of the After invocation of the useDelimiter useDelimiter method method,  "##" ## and and  not whitespace will be the only input delimiter for the input  object keyboard2

Changing the Input Delimiter 

(Part 1 of 3)

(13)

Changing the Input Delimiter  (Part 2 of 3)

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐49

Changing the Input Delimiter  (Part 3 of 3)

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐50

Introduction to File Input/Output Introduction to File Input/Output

Th S l l b d t d f fil

• The Scanner class can also be used to read from files  on the disk

• Here we only present the basic structure of reading  from text files

– Some keywords are introduced without full explanation – More detail in Chapter 10

– By covering the basics here your programs can work with  real‐world data that would otherwise be too much work to 

i i i i

type into your program every time it is run

Text Input Text Input

• Import the necessary classes in addition to  Scanner

import java.io.FileInputStream;

import java io FileNotFoundException;

import java.io.FileNotFoundException;

• Open the file inside a  try / catch block

If hil i h fil h

– If an error occurs while trying to open the file then  execution jumps to the catch block

This is discussed in more detail in Chapter 9 – This is discussed in more detail in Chapter 9

• Use  nextInt()nextLine() , etc. to read from the 

S lik di f th l t th

Scanner like reading from the console, except the 

input comes from the file

(14)

Try/Catch Block Try/Catch Block

Scanner fileIn = null ; // initializes fileIn to empty try

{ {

// Attempt to open the file

fileIn = new Scanner( new FileInputStream("PathToFile"));

} }

catch (FileNotFoundException e) {

// If the file could not be found, this code is executed

// d th th it

// and then the program exits

System.out.println("File not found.");

System.exit(0);

} }

... Code continues here

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐53

Text File to Read Text File to Read

This file should be stored in the same folder as the Java This file should be stored in the same folder as the Java 

program in the following display

Copyright © 2012 Pearson Addison‐Wesley. All rights reserved. 2‐54

Program to Read a Text File

Program to Read a Text File Program to Read a Text File Program to Read a Text File

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