Chapter 2
Console Input and O
Output
System out println for console output System.out.println for console output
• System.out is an object that is part of the Java language
i tl i th d i k d b th
• println is a method invoked by the System.out object that can be used for console output
console output
– The data to be output is given as an argument in parentheses
A l i i d h i
– A plus sign is used to connect more than one item – Every invocation of println ends a line of output
System.out.println("The answer is " + 42);
Syste .out.p t ( e a s e s );
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println Versus print println Versus print
• Another method that can be invoked by the System.out y object is print p
• The print method is like println , except that it does not end a line
that it does not end a line
– With println, the next output goes on a new line
– With print , the next output goes on the same line
Formatting Output with printf Formatting Output with printf
St ti ith i 5 0 J i l d th d d
• Starting with version 5.0, Java includes a method named printf that can be used to produce output in a specific format
• The Java method printf is similar to the print method
– Like print, printf does not advance the output to the next line
• System out printf System.out.printf can have any number of arguments can have any number of arguments
– The first argument is always a format string that contains one or more format specifiers for the remaining arguments
– All the arguments except the first are values to be output to the – All the arguments except the first are values to be output to the
screen
printf Format Specifier printf Format Specifier
• The code
double price = 19.8;
System.out.print("$");
System.out.printf("%6.2f", price);
System.out.println(" each");
will output the line
$
$ 19.80 each
• The format string "%6.2f" indicates the following:
– End any text to be output and start the format specifier ( % )
l h f d h d f h h
– Display up to 6 right‐justified characters, pad fewer than six characters on the left with blank spaces (i.e., field width is 6)
– Display exactly 2 digits after the decimal point ( .2 )
– Display a floating point number and end the format specifier (i e the – Display a floating point number, and end the format specifier (i.e., the
conversion character is f )
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Right and Left Justification in printf Right and Left Justification in printf
• The code
• The code
double value = 12.123;
System.out.printf("Start%8.2fEnd", value);
System.out.println(); yste .out.p t ();
System.out.printf("Start%-8.2fEnd", value);
System.out.println();
will output the following Start 12.12End Start12.12 End
• The format string "Start%8.2fEnd" produces output that is right justified with three blank spaces before the 12 12
justified with three blank spaces before the 12.12
• The format string "Start%-8.2fEnd" produces output that is left justified with three blank spaces after the 12.12
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Multiple arguments with printf Multiple arguments with printf
• The following code contains a printf statement having three arguments
– The code
double price = 19.8;
String name = "magic apple";
System.out.printf("$%6.2f for each %s.",
i )
price, name);
System.out.println();
System.out.println("Wow");
will output will output
$ 19.80 for each magic apple.
Wow
– Note that the first argument is a format string containing two g g g format specifiers ( %6.2f and %s )
– These format specifiers match up with the two arguments that follow ( price and name )
Line Breaks with printf Line Breaks with printf
Li b k b i l d d i f i i
• Line breaks can be included in a format string using
%n
Th d
• The code
double price = 19.8;
String name = "magic apple"; g g pp ;
System.outprintf("$%6.2f for each %s.%n", price, name);
System out println("Wow");
System.out.println( Wow );
will output
$ 19.80 for each magic apple. g pp
Wow
Format Specifiers for System out printf Format Specifiers for System.out.printf
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The printf Method (Part 1 of 3) The printf Method (Part 1 of 3)
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The printf Method (Part 2 of 3)
The printf Method (Part 2 of 3) The printf Method (Part 3 of 3) The printf Method (Part 3 of 3)
Formatting Money Amounts with printf g y p
• A good format specifier for outputting an amount of money stored as a double type is %.2f
• It says to include exactly two digits after the decimal point and to use the smallest field width th t th l ill fit i t
that the value will fit into:
double price = 19.99;
System out printf("The price is $% 2f each ") System.out.printf( The price is $%.2f each. )
produces the output:
The price is $19.99 each.
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Legacy Code Legacy Code
• Code that is "old fashioned" but too expensive to replace is called legacy code
• Sometimes legacy code is translated into a more modern language
• The Java method printf is just like a C language function of the same name u c o o e sa e a e
• This was done intentionally to make it easier to translate C code into Java
translate C code into Java
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Money Formats Money Formats
U i th N b F t l bl t t t
• Using the NumberFormat class enables a program to output amounts of money using the appropriate format
– The NumberFormat e u be o at class must first be imported in order to use it c ass ust st be po ted o de to use t import java.text.NumberFormat
– An object of NumberFormat must then be created using the getCurrencyInstance() method
getCurrencyInstance() method
– The format method takes a floating‐point number as an argument and returns a String value representation of the number in the local currency
currency
Money Formats Money Formats
import java.text.NumberFormat;
public class CurrencyFormatDemo {
p blic static oid main(String[] args) public static void main(String[] args) {
System.out.println("Default location:");
NumberFormat moneyFormater = NumberFormat moneyFormater =
NumberFormat.getCurrencyInstance();
System out println(moneyFormater format(19 8));
System.out.println(moneyFormater.format(19.8));
System.out.println(moneyFormater.format(19.81111));
System.out.println(moneyFormater.format(19.89999));
System.out.println(moneyFormater.format(19));
System.out.println(moneyFormater.format(19));
System.out.println();
}
}
}
Money Formats Money Formats
• Output of the previous program
Default location:
$19 80
$19.80
$19.81
$19 90
$19.90
$19.00
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Specifying Locale Specifying Locale
I ki th tC I t () th d
• Invoking the getCurrencyInstance() method without any arguments produces an object that will format numbers according to the default location format numbers according to the default location
• In contrast, the location can be explicitly specified by providing a location from the Locale class as an argument to the getCurrencyInstance() method
When doing so the Locale class must first be imported – When doing so, the Locale class must first be imported
import java.util.Locale;
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Specifiying Locale Specifiying Locale
import java.text.NumberFormat;
import java util Locale;
import java.util.Locale;
public class CurrencyFormatDemo {
{
public static void main(String[] args) {
System.out.println("US as location:"); y p ( );
NumberFormat moneyFormater2 =
NumberFormat.getCurrencyInstance(Locale.US);
System.out.println(moneyFormater2.format(19.8));
System.out.println(moneyFormater2.format(19.81111));
System.out.println(moneyFormater2.format(19.89999));
System.out.println(moneyFormater2.format(19));
} }
Specifying Locale Specifying Locale
• Output of the previous program
US as location:
$19 80
$19.80
$19.81
$19 90
$19.90
$19.00
Locale Constants for Currencies of Different Countries
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Importing Packages and Classes Importing Packages and Classes
Lib i i J ll d k
• Libraries in Java are called packages
– A package is a collection of classes that is stored in a manner that makes it easily accessible to any program
– In order to use a class that belongs to a package, the class must be brought into a program using an import statement
– Classes found in the package Classes found in the package java.lang java lang are imported automatically are imported automatically into every Java program
import java.text.NumberFormat;
// import theNumberFormat class only // import theNumberFormat class only import java.text.*;
//import all the classes in package java.text
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The DecimalFormat Class The DecimalFormat Class
U i th D i lF t l bl t
• Using the DecimalFormat class enables a program to format numbers in a variety of ways
– The DecimalFormat e ec a o at class must first be imported c ass ust st be po ted
– A DecimalFormat object is associated with a pattern when it is created using the new command
The object can then be used with the method format to create – The object can then be used with the method format to create
strings that satisfy the format
– An object of the class DecimalFormat has a number of different methods that can be used to produce numeral strings in various methods that can be used to produce numeral strings in various formats
The DecimalFormat Class
(Part 1 of 3)
The DecimalFormat Class (Part 2 of 3)
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The DecimalFormat Class (Part 3 of 3)
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Console Input Using the Scanner Class Console Input Using the Scanner Class
S i i h i 5 0 J i l d l f d i i l
• Starting with version 5.0, Java includes a class for doing simple keyboard input named the Scanner class
• In order to use the In order to use the Scanner Scanner class a program must include class, a program must include the following line near the start of the file:
import java.util.Scanner
• This statement tells Java to
– Make the Scanner class available to the program
Find the Scanner class in a library of classes (i e Java package) – Find the Scanner class in a library of classes (i.e., Java package)
named java.util
Console Input Using the Scanner Class Console Input Using the Scanner Class
• The following line creates an object of the class Scanner and names the object keyboard :
Scanner keyboard = new Scanner(System in);
Scanner keyboard = new Scanner(System.in);
• Although a name like keyboard is often used, a Scanner object can be given any name
– For example, in the following code the Scanner object is named scannerObject
Scanner scannerObject = new Scanner scannerObject new
Scanner(System.in);
• Once a Scanner object has been created, a program
th th t bj t t f k b d i t i
can then use that object to perform keyboard input using
methods of the Scanner class
Console Input Using the Scanner Class Console Input Using the Scanner Class
• The method nextInt reads one int value typed in at the keyboard and assigns it to a variable:
int numberOfPods = keyboard nextInt();
int numberOfPods = keyboard.nextInt();
• The method nextDouble reads one double value typed in at the keyboard and assigns it to a variable:
double d1 = keyboard.nextDouble();
• Multiple inputs must be separated by whitespace and
d b lti l i ti f th i t th d
read by multiple invocations of the appropriate method
– Whitespace is any string of characters, such as blank spaces, tabs, and line breaks that print out as white space
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Console Input Using the Scanner Class Console Input Using the Scanner Class
• The method next reads one string of non‐whitespace characters delimited by whitespace characters such as blanks or the beginning or end of a line
blanks or the beginning or end of a line
• Given the code
String word1 = keyboard.next();
String word2 = keyboard.next();
and the input line
jelly beans
The value of word1 would be jelly, and the value of word2 would be beans
word2 would be beans
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Console Input Using the Scanner Class Console Input Using the Scanner Class
• The method nextLine reads an entire line of keyboard input
• The code,
String line = keyboard.nextLine();
reads in an entire line and places the string that is read into the variable line
• The end of an input line is indicated by the escape sequence '\n' – This is the character input when the Enter key is pressed
– On the screen it is indicated by the ending of one line and the beginning of the next line
Wh tLi d li f t t it d th '\ ' h t
• When nextLine reads a line of text, it reads the '\n' character, so the next reading of input begins on the next line
– However, the '\n' does not become part of the string value returned (e.g., the string named by the variable line above does not end with (e.g., the string named by the variable line above does not end with the '\n' character)
Keyboard Input Demonstration
(Part 1 of 2)
Keyboard Input Demonstration (Part 2 of 2)
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Another Keyboard Input Demonstration (Part 1 of 3)
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Another Keyboard Input Demonstration (Part 2 of 3)
Another Keyboard Input Demonstration (Part 3
of 3)
Pitfall: Dealing with the Line Terminator '\n' Pitfall: Dealing with the Line Terminator, \n
Th th d tLi f th l S d th
• The method nextLine of the class Scanner reads the remainder of a line of text starting wherever the last keyboard reading left off
• This can cause problems when combining it with different methods
• This can cause problems when combining it with different methods for reading from the keyboard such as nextInt
• Given the code,
Scanner keyboard = new Scanner(System in);
Scanner keyboard = new Scanner(System.in);
int n = keyboard.nextInt();
String s1 = keyboard.nextLine();
String s2 = keyboard.nextLine();
String s2 keyboard.nextLine();
and the input, 2
Heads are better than Heads are better than 1 head.
what are the values of n , s1 , and s2 ?
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Pitfall: Dealing with the Line Terminator '\n' Pitfall: Dealing with the Line Terminator, \n
h d d h l d
• Given the code and input on the previous slide
n will be equal to "2", s1 will be equal to "" and s1 will be equal to , and
s2 will be equal to "heads are better than"
• If the following results were desired instead
n equal to "2" ,
s1 equal to "heads are better than", and s2 equal to "1 head"
s2 equal to 1 head
then an extra invocation of nextLine would be needed to get rid of the end of line character ('\n')
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Methods in the Class Scanner (Part 1 of 3)
Methods in the Class Scanner
(Part 2 of 3)
Methods in the Class Scanner (Part 3 of 3)
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Programming Tip: Prompt for Input
• A program should always prompt the user when he or she needs to input some data: p
System.out.println(
"Enter the number of pods followed by");
System.out.println(
"the number of peas in a pod:");
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Programming Tip: Echo Input Programming Tip: Echo Input
• Always echo all input that a program receives from the keyboard
• In this way a user can check that he or she has entered the input correctly
has entered the input correctly
– Even though the input is automatically displayed as the user enters it echoing the displayed as the user enters it, echoing the input may expose subtle errors (such as entering the letter "O" g instead of a zero) )
Self Service Checkout Line (Part 1 of 2)
Self‐Service Checkout Line (Part 1 of 2)
Self Service Checkout Line (Part 2 of 2) Self‐Service Checkout Line (Part 2 of 2)
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The Empty String The Empty String
• A string can have any number of characters, including zero characters
– "" is the empty string
• When a program executes the nextLine method to read a line of text, and the user types nothing on the line but presses the Enter key, then the
nextLine Method reads the empty string
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Other Input Delimiters Other Input Delimiters
Th d li i h k b d i b h d
• The delimiters that separate keyboard input can be changed when using the Scanner class
• For example the following code could be used to create a For example, the following code could be used to create a Scanner object and change the delimiter from whitespace to "##"
Scanner keyboard2 = new Scanner(System.in);
Keyboard2.useDelimiter("##");
• After invocation of the After invocation of the useDelimiter useDelimiter method method, "##" ## and and not whitespace will be the only input delimiter for the input object keyboard2
Changing the Input Delimiter
(Part 1 of 3)
Changing the Input Delimiter (Part 2 of 3)
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Changing the Input Delimiter (Part 3 of 3)
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Introduction to File Input/Output Introduction to File Input/Output
Th S l l b d t d f fil
• The Scanner class can also be used to read from files on the disk
• Here we only present the basic structure of reading from text files
– Some keywords are introduced without full explanation – More detail in Chapter 10
– By covering the basics here your programs can work with real‐world data that would otherwise be too much work to
i i i i
type into your program every time it is run
Text Input Text Input
• Import the necessary classes in addition to Scanner
import java.io.FileInputStream;
import java io FileNotFoundException;
import java.io.FileNotFoundException;
• Open the file inside a try / catch block
If hil i h fil h
– If an error occurs while trying to open the file then execution jumps to the catch block
This is discussed in more detail in Chapter 9 – This is discussed in more detail in Chapter 9
• Use nextInt() , nextLine() , etc. to read from the
S lik di f th l t th
Scanner like reading from the console, except the
input comes from the file
Try/Catch Block Try/Catch Block
Scanner fileIn = null ; // initializes fileIn to empty try
{ {
// Attempt to open the file
fileIn = new Scanner( new FileInputStream("PathToFile"));
} }
catch (FileNotFoundException e) {
// If the file could not be found, this code is executed
// d th th it
// and then the program exits
System.out.println("File not found.");
System.exit(0);
} }
... Code continues here
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Text File to Read Text File to Read
This file should be stored in the same folder as the Java This file should be stored in the same folder as the Java
program in the following display
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