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(1)

Slide 7.1

FROM MODULES

TO OBJECTS

(2)

Slide 7.2

Overview

What is a module?

Cohesion

Coupling

Data encapsulation

Abstract data types

Information hiding

Objects

Inheritance, polymorphism, and dynamic binding

The object-oriented paradigm

(3)

Slide 7.3

7.1 What Is a Module?

A lexically contiguous sequence of program

statements, bounded by boundary elements, with an aggregate identifier

“Lexically contiguous”

» Adjoining in the code

“Boundary elements”

» { ... }

» begin ... end

“Aggregate identifier”

» A name for the entire module

(4)

Slide 7.4

Design of Computer

A highly incompetent computer architect

decides to build an ALU, shifter, and 16 registers with AND, OR, and NOT gates, rather than

NAND or NOR gates

Figure 7.1

(5)

Slide 7.5

Design of Computer (contd)

The architect designs three silicon chips

Figure 7.2

(6)

Slide 7.6

Design of Computer (contd)

Redesign with one gate type per chip

Resulting

“masterpiece”

Figure 7.3

(7)

Slide 7.7

Computer Design (contd)

The two designs are functionally equivalent

The second design is

» Hard to understand

» Hard to locate faults

» Difficult to extend or enhance

» Cannot be reused in another product

Modules must be like the first design

Maximal relationships within modules, and Minimal relationships between modules

(8)

Slide 7.8

Composite/Structured Design

A method for breaking up a product into modules to achieve

Maximal interaction within a module, and Minimal interaction between modules

Module cohesion

Degree of interaction within a module

Module coupling

Degree of interaction between modules

(9)

Slide 7.9

Function, Logic, and Context of a Module

In C/SD, the name of a module is its function

Example:

A module computes the square root of double precision integers using Newton’s algorithm. The module is

named compute_square_root

The underscores denote that the classical paradigm is used here

(10)

Slide 7.10

7.2 Cohesion

The degree of interaction within a module

Seven categories or levels of cohesion (non-linear scale)

Figure 7.4

(11)

Slide 7.11

7.2.1 Coincidental Cohesion

A module has coincidental cohesion if it performs multiple, completely unrelated actions

Example:

print_next_line,

reverse_string_of_characters_comprising_second_

parameter, add_7_to_fifth_parameter,

convert_fourth_parameter_to_floating_point

Such modules arise from rules like

“Every module will consist of between 35 and 50 statements”

(12)

Slide 7.12

Why Is Coincidental Cohesion So Bad?

It degrades maintainability

A module with coincidental cohesion is not reusable

The problem is easy to fix

Break the module into separate modules, each performing one task

(13)

Slide 7.13

7.2.2 Logical Cohesion

A module has logical cohesion when it performs a series of related actions, one of which is selected by the calling module

(14)

Slide 7.14

Logical Cohesion (contd)

Example 1:

function_code = 7;

new_operation (op code, dummy_1, dummy_2, dummy_3);

// dummy_1, dummy_2, and dummy_3 are dummy variables, // not used if function code is equal to 7

Example 2:

An object performing all input and output

Example 3:

One version of OS/VS2 contained a module with logical cohesion performing 13 different actions. The interface contains 21 pieces of data

(15)

Slide 7.15

Why Is Logical Cohesion So Bad?

The interface is difficult to understand

Code for more than one action may be intertwined

Difficult to reuse

(16)

Slide 7.16

Why Is Logical Cohesion So Bad? (contd)

A new tape unit is installed

What is the effect on the laser printer?

Figure 7.5

(17)

Slide 7.17

7.2.3 Temporal Cohesion

A module has temporal cohesion when it performs a series of actions related in time

Example:

open_old_master_file, new_master_file, transaction_file, and print_file; initialize_sales_district_table,

read_first_transaction_record, read_first_old_master_record (a.k.a. perform_initialization)

(18)

Slide 7.18

Why Is Temporal Cohesion So Bad?

The actions of this module are weakly related to one another, but strongly related to actions in other modules

Consider sales_district_table

Not reusable

(19)

Slide 7.19

7.2.4 Procedural Cohesion

A module has procedural cohesion if it performs a series of actions related by the procedure to be followed by the product

Example:

read_part_number_and_update_repair_record_on_

master_file

(20)

Slide 7.20

Why Is Procedural Cohesion So Bad?

The actions are still weakly connected, so the module is not reusable

(21)

Slide 7.21

7.2.5 Communicational Cohesion

A module has communicational cohesion if it performs a series of actions related by the

procedure to be followed by the product, but in addition all the actions operate on the same data

Example 1:

update_record_in_database_and_write_it_to_audit_trail

Example 2:

calculate_new_coordinates_and_send_them_to_terminal

(22)

Slide 7.22

Why Is Communicational Cohesion So Bad?

Still lack of reusability

(23)

Slide 7.23

7.2.6 Functional Cohesion

A module with functional cohesion performs exactly one action

(24)

Slide 7.24

7.2.6 Functional Cohesion

Example 1:

get_temperature_of_furnace

Example 2:

compute_orbital_of_electron

Example 3:

write_to_diskette

Example 4:

calculate_sales_commission

(25)

Slide 7.25

Why Is Functional Cohesion So Good?

More reusable

Corrective maintenance is easier

Fault isolation

Fewer regression faults

Easier to extend a product

(26)

Slide 7.26

7.2.7 Informational Cohesion

A module has informational cohesion if it performs a number of actions, each with its own entry point, with independent code for each action, all

performed on the same data structure

(27)

Slide 7.27

Why Is Informational Cohesion So Good?

Essentially, this is an abstract data type (see later) Figure 7.6

(28)

Slide 7.28

7.2.8 Cohesion Example

Figure 7.7

(29)

Slide 7.29

Figure 7.8

7.3 Coupling

The degree of interaction between two modules

Five categories or levels of coupling (non-linear scale)

(30)

Slide 7.30

7.3.1 Content Coupling

Two modules are content coupled if one directly references contents of the other

Example 1:

Module p modifies a statement of module q

Example 2:

Module p refers to local data of module q in terms of some numerical displacement within q

Example 3:

Module p branches into a local label of module q

(31)

Slide 7.31

Why Is Content Coupling So Bad?

Almost any change to module q, even recompiling

q with a new compiler or assembler, requires a change to module p

(32)

Slide 7.32

7.3.2 Common Coupling

Two modules are common coupled if they have write access to global data

Example 1

Modules cca and ccb can access and change the value of global_variable

Figure 7.9

(33)

Slide 7.33

7.3.2 Common Coupling (contd)

Example 2:

Modules cca and ccb both have access to the same database, and can both read and write the same record

Example 3:

FORTRAN common

COBOL common (nonstandard) COBOL-80 global

(34)

Slide 7.34

Why Is Common Coupling So Bad?

It contradicts the spirit of structured programming The resulting code is virtually unreadable

What causes this loop to terminate?

Figure 7.10

(35)

Slide 7.35

Why Is Common Coupling So Bad? (contd)

Modules can have side-effects

This affects their readability

Example: edit_this_transaction (record_7)

The entire module must be read to find out what it does

A change during maintenance to the declaration of a global variable in one module necessitates

corresponding changes in other modules

Common-coupled modules are difficult to reuse

(36)

Slide 7.36

Why Is Common Coupling So Bad? (contd)

Common coupling between a module p and the rest of the product can change without changing p

in any way

Clandestine common coupling Example: The Linux kernel

A module is exposed to more data than necessary

This can lead to computer crime

(37)

Slide 7.37

7.3.3 Control Coupling

Two modules are control coupled if one passes an element of control to the other

Example 1:

An operation code is passed to a module with logical cohesion

Example 2:

A control switch passed as an argument

(38)

Slide 7.38

Control Coupling (contd)

Module p calls module q

Message:

I have failed — data

Message:

I have failed, so write error message ABC123 — control

(39)

Slide 7.39

Why Is Control Coupling So Bad?

The modules are not independent

Module q (the called module) must know the internal structure and logic of module p

This affects reusability

Associated with modules of logical cohesion

(40)

Slide 7.40

7.3.4 Stamp Coupling

Some languages allow only simple variables as parameters

part_number

satellite_altitude

degree_of_multiprogramming

Many languages also support the passing of data structures

part_record

satellite_coordinates segment_table

(41)

Slide 7.41

Stamp Coupling (contd)

Two modules are stamp coupled if a data structure is passed as a parameter, but the called module operates on some but not all of the individual

components of the data structure

(42)

Slide 7.42

Why Is Stamp Coupling So Bad?

It is not clear, without reading the entire module, which fields of a record are accessed or changed

Example

calculate_withholding (employee_record)

Difficult to understand

Unlikely to be reusable

More data than necessary is passed

Uncontrolled data access can lead to computer crime

(43)

Slide 7.43

Why Is Stamp Coupling So Bad? (contd)

However, there is nothing wrong with passing a

data structure as a parameter, provided that all the components of the data structure are accessed

and/or changed

Examples:

invert_matrix (original_matrix, inverted_matrix);

print_inventory_record (warehouse_record);

(44)

Slide 7.44

7.3.5 Data Coupling

Two modules are data coupled if all parameters are homogeneous data items (simple parameters, or data structures all of whose elements are used by called module)

Examples:

display_time_of_arrival (flight_number);

compute_product (first_number, second_number);

get_job_with_highest_priority (job_queue);

(45)

Slide 7.45

Why Is Data Coupling So Good?

The difficulties of content, common, control, and stamp coupling are not present

Maintenance is easier

(46)

Slide 7.46

7.3.6. Coupling Example

Figure 7.11

(47)

Slide 7.47

Coupling Example (contd)

Interface description

Figure 7.12

(48)

Slide 7.48

Coupling Example (contd)

Coupling between all pairs of modules

Figure 7.13

(49)

Slide 7.49

7.3.7 The Importance of Coupling

As a result of tight coupling

A change to module p can require a corresponding change to module q

If the corresponding change is not made, this leads to faults

Good design has high cohesion and low coupling

What else characterizes good design? (see over)

(50)

Slide 7.50

Key Definitions

Figure 7.14

(51)

Slide 7.51

7.4 Data Encapsulation

Example

Design an operating system for a large mainframe

computer. Batch jobs submitted to the computer will be classified as high priority, medium priority, or low

priority. There must be three queues for incoming batch jobs, one for each job type. When a job is submitted by a user, the job is added to the appropriate queue, and when the operating system decides that a job is ready to be run, it is removed from its queue and memory is

allocated to it

Design 1 (Next slide)

Low cohesion — operations on job queues are spread all over the product

(52)

Slide 7.52

Data Encapsulation — Design 1

Figure 7.15

(53)

Slide 7.53

Data Encapsulation — Design 2

Figure 7.16

(54)

Slide 7.54

Data Encapsulation (contd)

m_encapsulation has informational cohesion

m_encapsulation is an implementation of data encapsulation

A data structure (job_queue) together with operations performed on that data structure

Advantages

Development Maintenance

(55)

Slide 7.55

Data Encapsulation and Development

Data encapsulation is an example of abstraction

Job queue example:

Data structure

» job_queue

Three new functions

» initialize_job_queue

» add_job_to_queue

» delete_job_from_queue

(56)

Slide 7.56

7.4.1 Data Encapsulation and Development

Abstraction

Conceptualize problem at a higher level

» Job queues and operations on job queues

Not a lower level

» Records or arrays

(57)

Slide 7.57

Stepwise Refinement

1. Design the product in terms of higher level concepts

It is irrelevant how job queues are implemented

2. Then design the lower level components

Totally ignore what use will be made of them

(58)

Slide 7.58

Stepwise Refinement (contd)

In the 1st step, assume the existence of the lower level

Our concern is the behavior of the data structure

» job_queue

In the 2nd step, ignore the existence of the higher level

Our concern is the implementation of that behavior

In a larger product, there will be many levels of abstraction

(59)

Slide 7.59

7.4.2 Data Encapsulation and Maintenance

Identify the aspects of the product that are likely to change

Design the product so as to minimize the effects of change

Data structures are unlikely to change Implementation details may change

Data encapsulation provides a way to cope with change

(60)

Slide 7.60

Implementation of

JobQueueClass

C++

Java

Figure 7.17 Figure 7.18

(61)

Slide 7.61

Implementation of

queueHandler

C++ Java

Figure 7.19 Figure 7.20

(62)

Slide 7.62

Data Encapsulation and Maintenance (contd)

What happens if the queue is now implemented as a two-way linked list of JobRecordClass? A module that uses JobRecordClass need not be changed at all, merely recompiled

Figure 7.22 Figure 7.21

C++

Java

(63)

Slide 7.63

Data Encapsulation and Maintenance (contd)

Only

implementation details of

JobQueueClass have changed

Figure 7.23

(64)

Slide 7.64

7.5 Abstract Data Types

The problem with both implementations

There is only one queue, not three

We need:

Data type + operations performed on instantiations of that data type

Abstract data type

(65)

Slide 7.65

Abstract Data Type Example

(Problems caused by public attributes solved later)

Figure 7.24

(66)

Slide 7.66

Another Abstract Data Type Example

(Problems caused by public attributes solved later)

Figure 7.25

(67)

Slide 7.67

7.6 Information Hiding

Data abstraction

The designer thinks at the level of an ADT

Procedural abstraction

Define a procedure — extend the language

Both are instances of a more general design concept, information hiding

Design the modules in a way that items likely to change are hidden

Future change is localized

Changes cannot affect other modules

(68)

Slide 7.68

Information Hiding (contd)

C++ abstract data type

implementation with information hiding

Figure 7.26

(69)

Slide 7.69

Information Hiding (contd)

Effect of information hiding via private attributes

Figure 7.27

(70)

Slide 7.70

Major Concepts of Chapter 7

Figure 7.28

(71)

Slide 7.71

7.7 Objects

First refinement

The product is designed in terms of abstract data types Variables (“objects”) are instantiations of abstract data

types

Second refinement

Class: an abstract data type that supports inheritance Objects are instantiations of classes

(72)

Slide 7.72

Inheritance

Define HumanBeingClass to be a class

An instance of HumanBeingClass has attributes, such as

» age, height, gender

Assign values to the attributes when describing an object

(73)

Slide 7.73

Inheritance (contd)

Define ParentClass to be a subclass of HumanBeingClass

An instance of ParentClass has all the attributes of an instance of HumanBeingClass, plus attributes of his/her own

» nameOfOldestChild, numberOfChildren

An instance of ParentClass inherits all attributes of

HumanBeingClass

(74)

Slide 7.74

Inheritance (contd)

The property of inheritance is an essential feature of all object-oriented languages

Such as Smalltalk, C++, Ada 95, Java

But not of classical languages

Such as C, COBOL or FORTRAN

(75)

Slide 7.75

Inheritance (contd)

UML notation

Inheritance is represented by a large open triangle

Figure 7.29

(76)

Slide 7.76

Java Implementation

Figure 7.30

(77)

Slide 7.77

Aggregation

UML notation for aggregation — open diamond

Figure 7.31

(78)

Slide 7.78

Figure 7.32

Association

UML notation for association — line

Optional navigation triangle

(79)

Slide 7.79

Equivalence of Data and Action

Classical paradigm

record_1.field_2

Object-oriented paradigm

thisObject.attributeB thisObject.methodC ()

(80)

Slide 7.80

Figure 7.33a

7.8 Inheritance, Polymorphism and Dynamic Binding

Classical paradigm

We must explicitly invoke the appropriate version

(81)

Slide 7.81

Inheritance, Polymorphism and Dynamic Binding (contd)

Classical code to open a file

The correct method is explicitly selected

Figure 7.34(a)

(82)

Slide 7.82

Figure 7.33(b)

Inheritance, Polymorphism and Dynamic Binding (contd)

Object-oriented paradigm

(83)

Slide 7.83

Inheritance, Polymorphism and Dynamic Binding (contd)

Object-oriented code to open a file

The correct method is invoked at run-time (dynamically)

Method open can be applied to objects of different classes

“Polymorphic”

Figure 7.34(b)

(84)

Slide 7.84

Figure 7.35

Inheritance, Polymorphism and Dynamic Binding (contd)

Method checkOrder (b : Base) can be applied to objects of any subclass of Base

(85)

Slide 7.85

Inheritance, Polymorphism and Dynamic Binding (contd)

Polymorphism and dynamic binding

Can have a negative impact on maintenance

» The code is hard to understand if there are multiple possibilities for a specific method

Polymorphism and dynamic binding

A strength and a weakness of the object-oriented paradigm

(86)

Slide 7.86

7.9 The Object-Oriented Paradigm

Reasons for the success of the object-oriented paradigm

The object-oriented paradigm gives overall equal attention to data and operations

» At any one time, data or operations may be favored

A well-designed object (high cohesion, low coupling) models all the aspects of one physical entity

Implementation details are hidden

(87)

Slide 7.87

The Object-Oriented Paradigm (contd)

The reason why the structured paradigm worked well at first

The alternative was no paradigm at all

(88)

Slide 7.88

The Object-Oriented Paradigm (contd)

How do we know that the object-oriented paradigm is the best current alternative?

We don’t

However, most reports are favorable

» Experimental data (e.g., IBM [1994])

» Survey of programmers (e.g., Johnson [2000])

(89)

Slide 7.89

Weaknesses of the Object-Oriented Paradigm

Development effort and size can be large

One’s first object-oriented project can be larger than expected

Even taking the learning curve into account Especially if there is a GUI

However, some classes can frequently be reused in the next project

Especially if there is a GUI

(90)

Slide 7.90

Weaknesses of the Object-Oriented Paradigm (contd)

Inheritance can cause problems

The fragile base class problem

To reduce the ripple effect, all classes need to be carefully designed up front

Unless explicitly prevented, a subclass inherits all its parent’s attributes

Objects lower in the tree can become large “Use inheritance where appropriate”

Exclude unneeded inherited attributes

(91)

Slide 7.91

Weaknesses of the Object-Oriented Paradigm (contd)

As already explained, the use of polymorphism and dynamic binding can lead to problems

It is easy to write bad code in any language

It is especially easy to write bad object-oriented code

(92)

Slide 7.92

The Object-Oriented Paradigm (contd)

Some day, the object-oriented paradigm will undoubtedly be replaced by something better

Aspect-oriented programming is one possibility But there are many other possibilities

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