• 沒有找到結果。

動態網格簡化前後的結果比較

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為了比較簡化前後的網格分布狀況,因此我們為網格中的每個三角形塗上不同的顏色,方 便大家區別。簡化後的動態網格不僅能保持外觀上的近似,更可以保留整體的運動狀態。

圖 17: Chicken 簡化前後結果比較圖 (由左至右分別為 Chicken 的第 1、97、250、276 個 畫格)。

圖 18: Horse-Gallop 簡化前後結果比較圖 (圖中的網格為 Horse-Gallop 的第 1 個畫格)。

簡化後的 Horse-Gallop 能保持原來奔跑的動作,甚至尾巴的擺動也能完整保留。

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圖 19: Runner 簡化前後結果比較圖 (由左至右分別為 Runner 的第 1、7、13、19 個畫格)。

圖 20: Homer 簡化前後結果比較圖(圖中的網格為 Homer 的第 1 個畫格)。

圖 21: Lizard 簡化前後結果比較圖 (圖中的網格為 Lizard 的第 1 個畫格)。

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圖 22: Horse-Collapse 簡化前後結果比較圖 (由左至右分別為 Horse-Collapse 的第 1、26、

53 個畫格)。

與 QEM [GH97] 簡化方法比較結果

下圖左邊的結果為採用 QEM 的方法來進行簡化,在簡化第一個畫格後,將簡化的順序套 到其他畫格,由於並沒有考慮整體的運動情況,所以會造成其他的畫格簡化後,運動的情 況被完全破壞。而我們的方法簡化出來的結果,能正確保留外觀與運動的情況,如在下圖 右邊的結果所示。

圖 23:簡化結果比較圖。

為了提供更客觀的比較,我們採用 P. Cignoni et al. [CRR98] 所提出的測量方式來計算簡化 後的誤差值,所有的誤差值皆採用 Metro 計算而來。這項誤差值的計算,也有應用在 H.

Briceno et al. [BSM*03] 與 Guskov and Khodakovsky et al. [GK04] 中。下圖為我們的方法與

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QEM 的誤差比較圖。

圖 24: 簡後誤差比較圖 五、研究成果

本研究之部份成果已分別發表於:

 T.-Y. Lee, C.-H. Lin, K.-K. Chu, Y.-S.n Wang, S.-W. Yen and C.-R. Tsai,"Mesh Pose-Editing Using Example ", accepted to Journal of Computer Animation and Virtual Worlds (also in International Conference on Computer Animation and Social Agents (CASA 2007).

 T.-Y. Lee, C.-H. Lin, Y.-S. Wang and T.-G. Chen, “Animation Key-frame Extraction and Simplification Using Deformation Analysis”, accepted to IEEE Transactions on Circuits and Systems for Video Technology 2008 (SCI, EI).

受本研究計畫經費補助之研究:

 J.-Y. Chen and C.-H. Lin : Neighborhood Selection for Differential Coordinates of 3D Point Clouds. accepted to International Journal of Innovative Computing, Information and Control.

 M.-W. Chao, C.-H. Lin, C.-W. Yu and T.-Y. Lee: A High Capacity 3D Steganography Algorithm. IEEE Transactions on Visualization and Computer Graphics, Vol. 15, pp. 274-284, 2009.

 .-K. Chu and C.-H. Lin: Example-based Deformation Transfer for 3D Polygon Models.

accepted to Journal of Information Science and Engineering.

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 Y.S. Wang, C.-H. Lin and T.-Y. Lee: Interactive Model Decomposition Using Protrusive Graph. International Journal of Innovative Computing, Information and Control, Vol. 4, No. 8, Aug. 2008.

 T.-Y. Lee, C.-H. Lin, K.-K. Chu, Y.-S.n Wang, S.-W. Yen and C.-R. Tsai,"Mesh Pose-Editing Using Example ", accepted to Journal of Computer Animation and Virtual Worlds, 2007.

 T.-Y. Lee, C.-H. Lin, Y.-S. Wang and T.-G. Chen, “Animation Key-frame Extraction and Simplification Using Deformation Analysis”, accepted to IEEE Transactions on Circuits and Systems for Video Technology 2008 (SCI, EI).

 陳俊元、林昭宏: 智慧型基因演算法及差分坐標. 第27屆測量及空間資訊研討會, 2008。

 賴泓瑞、陳俊元、林昭宏: 以代數形式建立基本模型樣版對於光達點雲建物建模. 第27 屆測量及空間資訊研討會。

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