• 沒有找到結果。

一、中文文獻

吳靜吉、程炳林(1992)。激勵的學習策略量表之修訂。測驗年刊,39,59-78。

【Wu, J.-J., & Cherng, B.-L. (1992). The revision of Motivated Strategies for Learning Questionnaire (MSLQ).

Psychological Testing, 39, 59-78.

尚俊傑、莊紹勇、李芳樂、李浩文(2008)。遊戲化學習行為特徵之個案研究及其對教育遊戲 設計的啟示。中國電化教育,2,65-71。

【Shamg, J.-J., Jong, S.-Y., Lee, F.-L., & Lee, H.-M. (2008). A case study of researching characteristics in game-based learning behaviors and its impact for designing educational games. China Educational Technology, 2, 65-71.

林素卿(2009)。潛在課程之研究:以一所公辦民營學校為例。教育科學研究期刊,54(1),

179-208。

【Lin, S.-C. (2009). The investigation of the hidden curriculum: Taking a privately managed public school as an example. Journal of Research in Education Sciences, 54(1), 179-208.

蔡福興、游光昭、蕭顯勝(2008)。從新學習遷移觀點發掘數位遊戲式學習之價值。課程與教 學季刊,11(4),237-278。

【Tsai, F.-H., Yu, K.-C., & Hsiao, H.-S. (2008). Discover the value of digital game-based learning from the new perspective of transfer. Curriculum & Instruction Quarterly, 11(4), 237-278.

二、外文文獻

Aldrich, C. (2004). Simulations and the future of learning. New York: Pfeiffer.

Becker, K. (2007). Digital game-based learning once removed: Teaching teachers. British Journal of Educational Technology, 38(3), 478-488.

Bereiter, C. (1995). A dispositional view of transfer. In A. McKeough, J. Lupart, & A. Marini (Eds.), Teaching for transfer: Fostering generalization in learning (pp. 21-34). Mahwah, NJ:

Lawrence Erlbaum Associates.

Bransford, J. D., & Brown, A. L. (Eds.). (1999). How people learn: Brain, mind, experience, and school. Washington, DC: National Academy Press.

Bransford, J. D., & Schwartz, D. (1999). Rethinking transfer: A simple proposal with multiple implications. Review of Research in Education, 24, 61-100.

Cormier, S. M., & Hagman, J. D. (1987). Introduction. In S. M. Cormier & J. D. Hagman (Eds.), Transfer of learning: Contemporary research and applications (pp. 1-8). San Diego, CA:

Academic Press.

De Corte, E. (2003). Transfer as the productive use of acquired knowledge, skills, and motivations.

198 遊戲式學習行為與遷移 蔡福興、游光昭、蕭顯勝

Current Directions in Psychological Science, 12, 142-146.

Detterman, D. K. (1993). The case for the prosecution: Transfer as an epiphenomenon. In D. K.

Detterman & R. J. Sternberg (Eds.), Transfer on trial: Intelligence, cognition, and instruction (pp. 1-24). Norwood, NJ: Ablex.

Dyson, A. H. (1999). Transforming transfer: Unruly children, contrary texts, and the persistence of the pedagogical order. In A. Iran-Nejad & P. D. Pearson (Eds.), Review of research in education (pp. 143-173). Washington, DC: American Educational Research Association.

Fox, R. D. (1994). The transfer of learning process: Before, during, and after educational programs.

Adult Learning, 5(4), 24-26.

Garris, R., Ahlers, R., & Driskell, J. (2002). Games, motivation, and learning: A research and practice model. Simulation & Gaming, 33(4), 441-467.

Gick, M. L., & Holyoak, K. J. (1980). Analogical problem solving. Cognitive Psychology, 12, 306-355.

Gick, M. L., & Holyoak, K. J. (1987). The cognitive basis of knowledge transfer. In S. M. Cormier

& J. D. Hagman (Eds.), Transfer of learning: Contemporary research and applications (pp.

9-47). San Diego, CA: Academic Press.

Gielen, E. W. M. (1995). Transfer of training in a corporate setting. Unpublished doctoral dissertation, University of Twente, Enschede, the Netherlands.

Glaser, B. (1978). Theoretical sensitivity. Mill Valley, CA: The Sociology Press.

Gunter, G. A., Kenny, R. F., & Vick, E. H. (2007, October). Taking educational games seriously:

Using the RETAIN model to design endogenous fantasy into standalone educational games.

Educational Technology Research and Development, 56, 511-537. Retrieved June 2, 2007, from http://www.springerlink.com/content/n48153w225r37144/fulltext.pdf

Hays, R. T. (2005). The effectiveness of instructional games: A literature review and discussion.

Orlando, FL: Naval Air Warfare Center.

Jenson, J., & de Castell, S. (2002, April). Serious play: Challenges of educational game design.

Paper presented at annual meeting of American Educational Research Association, New Orleans, LA. Retrieved May 20, 2008, from http://www.yorku.ca/jjenson/papers/aera2002.htm Klawe, M. (2000). The effective design and use of educational computer games. Retrieved June 3,

2008, from http://www.learninglab.org.uk/asp/videodetails.asp?ses=&videoID=2

Macaulay, C., & Cree, V. E. (1999) Transfer of learning: Concept and process. Social Work Education, 18(2), 183-194.

Magnussen, R., & Misfeldt, M. (2004, December). Player transformation of educational multiplayer

蔡福興、游光昭、蕭顯勝 遊戲式學習行為與遷移 199

games. Paper presented at the meeting of Other Players conference, Copenhagen, Denmark.

Mayer, R. E. (1998). Cognitive, metacognitive, and motivational aspects of problem solving.

Instructional Science, 26, 49-63.

McKeough, R. E., Lupart, J., & Marini, A. (1995). Teaching for transfer: Fostering generalization in learning. Mahawah, NJ: Erlbaum.

Miles, M. B., & Huberman, A. M. (1994). Qualitative data analysis: An expanded sourcebook (2nd ed.). Thousand Oaks, CA: Sage.

Mitchell, A., & Savill-Smith, C. (2004). The use of computer and video games for learning: A review of the literature. London, UK: Learning and Skills Development Agency.

O’Neil, H. F., Waines, R., & Baker, E. L. (2005). Classification of learning outcomes: Evidence from the computer games literature. The Curriculum Journal, 16(4), 455-474.

Perkins, D., & Salomon, G. (1994). Transfer of learning. In T. Husen & T. N. Postelwhite (Eds.), International encyclopedia of education (pp. 6452-6457). Oxford, UK: Elsevier.

Pierfy, D. A. (1977). Comparative simulation game research. Simulation & Games, 8, 255-268.

Pintrich, P. R., Smith, D. A. F., & Mckeachie, W. J. (1989). A manual for the use of the Motivated Strategies for Learning Questionnaire (MSLQ). Ann Arbor, MI: National Center for Research to Improve Teaching and Learning, School of Education, University of Michigan.

Prensky, M. (2001). Digital game-based learning. New York: McGraw-Hill.

Randel, J., Morris, B., Wetzel, C. D., & Whitehall, B. (1992). The effectiveness of games for educational purposes: A review of recent research. Simulation & Gaming, 23(3), 261-276.

Reed, S. K. (1993). A schema-based theory of transfer. In D. K. Detterman & R. J. Sternberg (Eds.), Transfer on trial: Intelligence, cognition and instruction (pp. 39-67). Norwood, NJ: Ablex.

Reed, S. K., Ernst, G. W., & Banerji, R. (1974). The role of analogy in transfer between similar problem states. Cognitive Psychology, 6, 436-450.

Schwartz, D. L., Bransford, J. D., & Sears, D. (2005). Efficiency and innovation in transfer. In J.

Mestre (Ed.), Transfer of learning: Research and perspectives (pp. 1-51). Greenwich, CT:

Information Age.

Schwartz, D. L., & Martin, T. (2004). Inventing to prepare for learning: The hidden efficiency of original student production in statistics instruction. Cognition and Instruction, 22, 129-184.

Shank, P. (2004, September). Can they do it in the real world? Designing for transfer of learning.

The eLearning Developers’ Journal, 1-7. Retrieved December 11, 2007, from http://www.

learningpeaks.com/pshank_Transfer.pdf

Singley, K., & Anderson, J. R. (1989). The transfer of cognitive skill. Cambridge, MA: Harvard

200 遊戲式學習行為與遷移 蔡福興、游光昭、蕭顯勝

University Press.

Squire, K. (2005). Game-based learning: Present and future of state of the field. Retrieved August 20, 2007, from http://www.masie.com/xlearn/Game-Based_Learning.pdf

Strauss, A., & Corbin, J. (1998). Grounded theory methodology: An overview. In N. K. Denzin & Y.

S. Lincoln (Eds.), Strategies of qualitative inquiry (pp. 158-183). Thousand Oaks, CA: Sage.

Tannenbaum, S. I., & Yukl, G. (1992). Training and development in work organizations. Annual Review Psychology, 43, 399-441.

蔡福興、游光昭、蕭顯勝 遊戲式學習行為與遷移 201

相關文件