• 沒有找到結果。

第六章 結論與未來展望

6.2 未來展望

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第六章 結論與未來展望

6.1 結論

在本研究中,我們參考了[5][6]所提出的內容檢索的事件模組,將相片資訊分類設計成

「人」、「事」、「時」、「地」、「物」、「情感」這種六種特徵的屬性,並記錄於相片的後設 資料(metadata)中。也參考 M.Rabiger 所提出的

C LO S AT C ar d- Ch a r a c t e rLo c a t i o nOb j e c tSi t u a t i o nAc t i o nTh e m e(角色、場景、物品、情境、

行動、主題),將這六種特徵的屬性組合出的故事版型與框架,做為給使用者的檢索條 件及相似度演算法的計算。根據我們將使用者所挑選照片屬性與設計變換情節的 skip 按 鈕轉換成動態參考點,以推薦符合使用者目前所需的敘事候選相片,達成輔助敘事創作 以及激發創意的目的。在問卷分析結果顯示,我們所提出相片互動敘事回憶平台的概念 受到肯定。在實驗過程中,我們利用隨機挑選法、靜態版型挑選法、動態參考點挑選法 來比較演算法的有效性。雖然,所提供的故事版型,不是每個都能支持動態參考點的挑 選法,但我們發現,只要提出的六種特徵所組成的故事版型夠明確,動態參考點挑選法 才能發揮應有輔助的效果。因此我們認為,故事版型的檢索方法是可被接受的,但在故 事版型與變換情節的設計上還需有更明確的定義與設計。

6.2 未來展望

本論文所提出的相片敘事創作回憶平台,目前是使用預先定義好的相片與屬性,並手動 訂立故事版型。未來可以發展為使用者自行上傳屬性已訂立完成的照片。再利用這些屬 性自動化的產生故事版型,推薦給使用者參考,讓使用者也可參與故事版型的定義。這 樣故事框架的設計會變的更有彈性且更能吸引使用者利用這樣的敘事創作平台進行相

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片回憶。再者,當故事版型是由使用者自行控制時,我們應該可以再加強研究相關的故 事創作理論與心理學,讓我們的演算法也可以更精確的推薦說故事者所要的敘事創作相 片。

本論文所提出的平台是一人獨立創作,且創作後的結果是使用寄送 email 的方式給 使用者留存。因為照片所呈現的不見得是一個人的故事,可能是很多人的共同回憶,若 是能將此創作平台結合社群網絡,利用共同創作的方式增加創作者與創作者(照片擁有 者及被拍照者)之間的互動,讓故事創作內容變的更豐富且讓該平台有更高的黏著性,

而在創作分享上,也比較能達到更佳的傳播效果。

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A4%BE%E7%BE%A4%E7%B6%B2%E7%AB%99,2012.

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interactive storytelling through a tangible mapping approach," in Proceeding of Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, ed: Springer, 2005, pp.

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[19] K. M. Brooks, "Do story agents use rocking chairs? The theory and implementation of one model for computational narrative," in Proceedings of the Fourth ACM

International Conference on Multimedia, 1997, pp. 317-328.

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[附錄一]

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