• 沒有找到結果。

第五章 結論與後續研究

5.4 未來研究

未來除了解決 VR-CAVE 軟、硬體方面的整合之外,也可針對更自然且直覺的互動行為模式去 探討,進一步的探究人的肢體與虛擬環境其它互動的可能性。

1. 此互動裝置主要是為了將人在實體空間中的經驗與虛擬環境結合,使用者在操作後的感覺均 是與真實經驗中走路的感覺一致,但同樣的往前走在真實經驗中往前走不止是往前看,而是 可以看很多地方或是可以立刻的轉換視線。在互動裝置上缺少了像是鏡頭、視角、角度的切 換,或是像焦距、視線和視覺仰角的調整則更能附合直覺的動作,這些都留待後續研究中作 更進一進的發展,讓互動的機制在操作時不再只是單一的能更具有彈性。

2. 由實驗的結果來看,數字鍵及踏墊對於影響存在感的要素而言,均有其優勢,因此,未來的 操作介面可以結合這二項優勢,再融合成一個更具有存在感的輸入介面。

3. 虛擬實境提供使用者資訊時,除了有豐富的視覺效果之外,還包含了聲音及其它的感知效 果,藉以傳達給使用者豐富的資訊。一般而言,在場景中加入互動的元素,將會讓使用者更 有存在感,但需要相對的操作介面來配合,否則反而會是一種阻礙。因此,若能在預播動畫 和互動間有個平衡點,當觀者看完了影片後若想要更進一步的認識這個場景,或是想更深入 的體驗在此空間中的感受,透過互動的方式來體驗空間讓使用者可以進入此空間中主動的搜 索資訊,在尋找的過程中有一些有趣的視覺經驗,將會更增加虛擬實境的效果。

4. 除了可再藉由探討其他裝置組合與使用者互動之間的認知行為,讓 3D 導引之設計準則更趨 完善之外;亦可以再針對 3D 介面中之選取/操作、系統控制項目提出更為完整的使用者之互 動行為與設計準則。

5. 利用虛擬實境來了解建築物在使用後其外觀及建物設備階段性衰退的狀況,清楚了解空間之 間的關聯性及有關建物防災、建物長期修繕等使用者不易體會的重要議題。

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