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Conclusions and Perspectives

This work studied the possibilities for implementing a computer retina and cortex model. Although the details of the retina, cortex, and even the whole of the human vision system remain unknown, based on some results of previous researches on both biology and digital image processing, the fovea model can be roughly realized, and consequently some possible applications can be fulfilled.

However, some issues remain open to question. For example, this experiment examines 2 or 3 types of ganglions. In fact, over 20 different structures of ganglions have already been identified. Thus, it is interesting to consider the relationships among these different types of implementations, particularly in cases where the response of a ganglion is related to the time domain. Studying the relationship between the structure of the retina and possible applications for image processing offers one of the most interesting topics for future research.

This study also proposed a simulation of human visual cortex is proposed. It mimics the mechanism of the early stage of the human vision, and experimental results are generally consistent to the human visual sensation. After post processing, the detected boundaries also have adequate accuracy for the other image processing applications such as stereo, and pattern recognition. By implementing the proposed algorithm on the Cellular Neural Networks (CNN), the computational time will greatly decrease. The real-time processing capability is critical in some applications, such as the object tracking.

Although the proposed algorithm is widely tested to detect boundaries of synthetic textures successfully, there are still some problems demanding to be overcome:

1. As same as the other algorithms for textures analysis which is also based on the Gabor filters, there are too many parameters need to be determined. Determining the parameters will much more complex when the synthesized texture patterns increased. Currently, we

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are still looking for the solutions for those kinds of problems.

2. For the sake of keeping the structure simple and combining the hybrid-order features easily without the clustering methods, we use same resolution for all of the Gabor filters in the approach.

3. In this approach, we only consider the first and the second order features. According to some research results, there are still some higher-order features that can be utilized. For example, color is one of them. We do believe proposed approach can be extended to color textures by integrating color information.

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