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Data Collection and preprocessing

CHAPTER 4 EXPERIMENTS

4.2 Data Collection and preprocessing

Data collection includes two parts: group discussion messages collection and social information collection.

In the part of group discussion message collection, our experiments have three scenarios mentioned earlier. Then system will suggest some option criteria to support discussion. In the food scenario, group members will get three restaurant options to discuss, such as McDonald's, KFC and Pizza Hut. In the travel scenario, group members need to discuss with

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three option about sight. In the shopping scenario, group members discuss what kind of group product they want to purchasing. In the experiments, we collect 37 Facebook Club and there are 184 Facebook Club participants expressing comments on the options. The data was gathered from 2014/03/30 to 2014/04/15.

In social information collection part, we collected the social information of each group member, such as their common friends, common Facebook Club, and their liked fans pages.

In the real world, some people care about information security, so they locked their information if you are not their friend. Some of social information data can not completely be collected and we eliminate the incomplete data. After data cleanness, there are 33 groups and 166 participants’ data we can use. The dataset summary before data cleanness is shown in Table 6. The dataset summary after data cleanness is shown in Table 7.

Table 6. The Dataset Summary before Data Cleaning

Title Value

Duration of Experiment 2014/03/30 to 2014/04/15 The Number of Participants 184 participants

The Number of Groups 37 groups

Table 7. The Dataset Summary after Data Cleaning

Title Value

Duration of Experiment 2014/03/30 to 2014/04/15 The Number of Participants 166 participants

The Number of Groups 33 groups

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In this research experiment, we further analyze 166 participant’s information. Their gender distribution and age distribution are shown in Figure 12.

Figure 12. Profile of Participants Social Interaction) need to compute. In social similarity, we get participants mutual friends and groups to calculate their group each person’s social similarity. In social interaction, we get participants’ interactions on Facebook between the group members. After normalizing both social influence scores, we aggregate these two scores and normalize it again to gain final social influence score.

Participant Expertise Computing: we analyze the information that members clicked

“like” button of the fans pages with the same tools (Facebook API and Facebook Query Language). We find fans pages about eating, purchasing, travel; each commerce category has 50 fans pages. Then we calculate participant expertise score with respect to every decision category and normalize it to gain final participant expertise score.

60%

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Group Discussion Message Computing: according to the adjectives included the discussion messages, we can calculate the options scores by each discussion group members.

So the same option might receive different scores by different persons. Finally we can get the options scores with respect to different members.

4.4 Weight Generation

In this part, we need to decide the factor weight in different scenarios after computing scores steps. Adapting ANP model can find every factor weight, so in order to generate weight scores, we build a pairwise comparison matrix model by using questionnaires which can let us to set correlation importance between each criteria. Table 8 is weight setting questionnaire between each factor in our mechanism.

Table 8. Factor Weight Setting Questionnaire

Question When you make a purchasing decision with a group which factor is more important?

Very Important Important Equal Important Very Important

Expertise members. The AHP comparison table shown in Figure 13.

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Figure 13. APH Comparison Table

4.4.1 Factor Weighting Determination

In order to get the factors weighting scores, we use AHP method to generate it. We let each participants determine the weight of each factor in different scenario by asking them the ratio between each two factors and preform pairwise comparison. Finally we calculate the average weight of each component and show the result in Table 9.

Table 9. Each Factor Weight in Different Scenario

Friends Opinion Expertise Opinion Discussion Information

Food 0.687 0.17 0.143

Shopping 0.322 0.313 0.365

Travel 0.258 0.32 0.422

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CHAPTER 5 RESULTS AND EVALUATIONS

In this section, we have two methods to evaluate and discuss the experiment performance of the proposed mechanism. First, we evaluate the group members who will buy the products recommended by our mechanism. Second we ask group members’ evaluation on the satisfaction of the recommended ranking list.

5.1 Hit Ratio

In the experiment, we evaluate the group member who will buy the products recommended by our mechanism. If the group discussion members feels satisfied with and the social support mechanism also recommends purchasing it. That is to say, we will evaluate our mechanism performance by comparing whether the decision made by the group members matches the first recommending option created by our proposed mechanism. A hit ratio means correct social decision is made.

# '

Where #ofOptionRecommendToUser stands for the set of products recommended for purchasing. #ofOptionThatHitTheUser sSelection' stands for the set of satisfactory products group member purchased.

5.2 Factor Weighting Determination

In order to determine the weighting approach that brings better performance to the recommendation, we evaluate the weight of each factor by two different approaches: (1) equally weighting approach, (2) group weighting approach. Equally weighting approach assigns the weight equally as 33% for each factor, group weighting approach assigns the weight based on average weight of the each group member. Figure 14 is performance of

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different weighting approaches, and Table 10 is statistical verification results of weighting approaches.

Figure 14. Performance of Different Weighting Approaches Table 10. Statistical Verification Results of Weighting Approaches

Paired Group Mean Std Dev t-Value Sig(2-tailed) Group

Weight

Equal Weight

0.0384 0.01648 7.71 0

As shown in the figure, because the average weight decided by the group members, so the performance of group weighting approach is better than equal weighting approach. So we utilize group weight approach to decide each factor weighting by the scores that we calculate in chapter 4.

5.3 Performance of Recommendation Factors

We compare three factors, social influence, and participant expertise and discussion message with different combinations in different scenarios (food, travel and shopping).

Figure 15 is the average of accuracy including all scenarios. As shown in the figure, we can

food travel shopping

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find our proposed mechanism is higher than other six recommend approaches.

Figure 15. The Average of Accuracy Including All Scenarios

Figure 16 is accuracy of food scenario. As shown in the figure, the model considering social influence will perform better than the other model. And our proposed mechanism have better performance than others.

Figure 16. Accuracy of Food Scenario

Figure 17 is accuracy of travel scenario. As shown in the figure, the model considering group discussion message will perform better than the other model. And our proposed mechanism have better performance than others.

0.25

SI PP DM SI+PP DM+PP SI+DM SI+PP+DM

Accuracy

SI PE DM SI+PE DM+PE SI+DM SI+PE+DM

Food Scenario

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Figure 17. Accuracy of Travel Scenario

Figure 18 is accuracy of shopping scenario. As shown in the figure, the model considering participant expertise will perform better than the other model. And our proposed mechanism have better performance than others.

Figure 18. Accuracy of Shopping Scenario

Furthermore, we use a statistic method- the paired sample t-test in 95% significant level, the all the pair test is significant under 0.05. In other words, our method is the best compared with others. The Table 11, 12, 13 is shown as statistical verification of the similarity.

0.25

SI PE DM SI+PE DM+PE SI+DM SI+PE+DM

Travel Scenario

SI PE DM SI+PE DM+PE SI+DM SI+PE+DM

Shopping Scenario

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Table 11. Statistical Verification of the Accuracy in Food Scenario Paired Group Mean Std Dev t-Value Sig(2-tailed)

SI+PP+DM SI+DM 0.17785 0.15159 15.1116 0

DM+PP 0.22129 0.18509 15.404 0

SI+PP 0.16466 0.16355 12.972 0

DM 0.09877 0.19282 6.6 0

PP 0.10721 0.19806 6.974 0

SI 0.13354 0.18072 9.521 0

Table 12. Statistical Verification of the Accuracy in Travel Scenario Paired Group Mean Std Dev t-Value Sig(2-tailed)

SI+PP+DM SI+DM 0.25665 0.17145 19.286 0

DM+PP 0.22684 0.17012 17.180 0

SI+PP 0.26622 0.18084 18.967 0

DM 0.16049 0.17753 11.648 0

PP 0.15293 0.17872 11.025 0

SI 0.08943 0.15851 7.270 0

Table 13. Statistical Verification of the Accuracy in Shopping Scenario Paired Group Mean Std Dev t-Value Sig(2-tailed)

SI+PP+DM SI+DM 0.17602 0.18458 12.287 0

DM+PP 0.14261 0.19111 9.615 0

SI+PP 0.11914 0.18610 8.248 0

DM 0.06544 0.17862 4.720 0

PP 0.04485 0.17069 3.385 0

SI 0.06275 0.17752 4.554 0

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5.4 Participant’s satisfaction rate

The figure 19 is the average scores of group participant’s satisfaction rating, and figure 20, 21 and 22 is the satisfaction rating in food, travel and shopping scenario. As shown in the figures the average rating of our proposed ranking list was better than others in different scenario.

Figure 19. The Average of Satisfaction

Figure 20. The Satisfaction in Food Scenario

2.5

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Figure 21. The Satisfaction in Travel Scenario

Figure 22. The Satisfaction in Shopping Scenario

Furthermore, we use a statistic method- the paired sample t-test in 95% significant level, the all the pair test is significant under 0.05. In other words, our method is the best compared with others. The Table 14, 15 and 16 is shown as statistical verification of the satisfaction.

2.5

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Table 14. Statistical Verification of the Satisfaction in Food Scenario Paired Group Mean Std Dev t-Value Sig(2-tailed) SI+PP+DM Traditional Group

Decision System

1.01205 0.09955 10.167 0

Random 2.42547 0.15281 15.872 0

Table 15. Statistical Verification of the Satisfaction in Travel Scenario Paired Group Mean Std Dev t-Value Sig(2-tailed) SI+PP+DM Traditional Group

Decision System

1.14254 0.09633 12.432 0

Random 2.67231 0.18431 16.177 0

Table 16. Statistical Verification of the Satisfaction in Shopping Scenario Paired Group Mean Std Dev t-Value Sig(2-tailed) SI+PP+DM Traditional Group

Decision System

0.09775 0.09555 11.577 0

Random 2.54343 0.17382 15.663 0

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CHAPTER 6 DISSSUSION AND CONCLUSION

With the development of social media, the electronic commerce has evolved to a new paradigm of social network driven commerce or social commerce. For example, Facebook provides fans page for users to share and exchange goods information or user’s experiment.

Recently, with group commerce development, most people organize a group for collective purchasing some suitable products or services. While many recommender systems are developed to support the group commerce vendor to promote their products or services. The group decision systems for supporting group commerce customers are still little. In this study, we proposed a social decision support mechanism for group purchasing, which utilizes three components: social influence, personal preference and discussion context. The proposed mechanism can recommend the fittest option set for group members, quantify the evaluations of group members and use social influence adjusted voting mechanism to recommend a list of ranked options according to this discussion information over social media. The results of the experiment show that the proposed mechanism has the better performance than other benchmark methods.

6.1 Research Contribution

This study makes some significant contributions described as follows.

Firstly, from the practical aspect, most of decision support system mainly use past data and expert opinions to determine the best option or strategy. None of these systems consider that group decision should integrate social influence between group members, participant expertise, and group discussion message information. The three types of information can provide more suitable option ranking list to group members. Moreover based on the dynamic discussion message analysis, the proposed system can extract and recommend the fittest options for group, then support them to reach common consensus fast.

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Secondly, from the methodological aspect, this study integrate the techniques of mining and social network analysis, and MCDM techniques to identify important criteria from discussion context and discover influenced person who is opinion leader or close friends, and determine criteria weights to consolidate the group decision processes under social media environment.

Thirdly, from the empirical aspect, we discover that personal preference is a more important factor than two others in eating scenario, discussion message is a more important factor than two others in travel scenario, and personal preference is a more important factor than two others in purchasing scenario. According to the result of the experiment, the similarity will be significantly improved when system considers more factors.

6.2 Research Limitations

There are some limitations to this research.

Firstly, the mechanism analyzes personal preference based on the information whether the user clicks the “like” button of fans pages on the social network platform. But some fans pages is not popular on Facebook. Their fans pages click like button number nearly rare. We have to look for the fans pages which are representative. Secondly, in the discussion process, there are a lot of not meaningful conversations during group participants’ discussion. So we have to extract meaningful part to analyze. Thirdly, there is the security issue in the system when we want to collect group participant’s social network information. Some people lock their Facebook personal information such as total friend number or mutual friends. So some people’s social network information is incomplete. For correctly evaluating mechanism performance we have to eliminate these data. Lastly, the proposed mechanism has the problem of cold start. The mechanism requires enough numbers of users in the database and maintain users’ behavior and interaction on social media to provide more suitable option ranking list.

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6.3 Future Studies

There are several related issues which could be further studied. Firstly, in this research, we mainly use Facebook fans pages whether the user click the Like button to find the opinion leader in the discussion group. In the future, the factor of user’s activity or online behavior can be added into the system to help determine user’s social preference and then find the group opinion leader in different scenarios. Secondly, with rapid development of mobile device and techniques and people’s opinion may be influenced and changed under different contexts (e.g. location or time), so our system can combine mobile techniques to get group discussion messages in real-time. The data collected will closely reflect their current needs.

Thirdly, in our mechanism, we consider social influence data such as mutual friend, mutual Facebook Club or comment to increase group satisfaction. However, there are still several other social data which is possible to compute the social influence between two person, such as tags, pokes or frequency of messages sent. Fourthly, with rapid development of group commerce, we can implement proposed mechanism in group commerce website such as Groupon. Lastly, in the real world people will ask their friends when they make a purchasing discussion, so our mechanism can consider evaluation from their friends who are not in discussion processing.

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