Chapter 2: Literature review
2.5 Perceived Variables
Perceived Usefulness and Perceived Ease of Use are two variables in the TAM
model used to explore the adoption of technology (Davis, Bagozzi, & Warshaw, 1989;
Davis, 1986, 1989, 1993). Perceived variable is a kind of psychological sense. In a
great number of researches about extended TAM model, perceived variable is mainly
used to measure the perception and belief created when a user adopts some kind of
technology. For examples: Perceived enjoyment (Lee, Cheung, & Chen, 2005; Teo,
Lim, & Lai, 1999; Igbaria, Iivari, & Maragahh, 1995; Yu et al., 2005; Hwang & Kim,
2007), perceived playfulness (Venkatesh & Davis, 2000; Moon & Kim, 2001; Lin, Wu,
& Tsai, 2005; Tao, Cheng, & Sun, 2009; Roca & Gagne, 2008), perceived interactivity
(Cyr, Head, & Ivanov, 2009; McMillan & Hwang, 2002). In Cyr et al. (2009)’s paper,
the goal of the investigation is to examine perceived interactivity in a proposed model
which explores usages of different web-poll interfaces. In McMillan & Hwang
(2002)’s research, it validated a measure of perceived interactivity, offering
researchers a tool for measuring consumer perception. The developed Measures of
Perceived Interactivity for a web-based interactivity investigation focused on a user’s
perception. The concept of perceived interaction was proposed by Newhagen, Cods,
& Levy (1995). It indicates a psychological sense in the interaction between message
senders and receivers. And the concept of perceived interaction is primarily based on
efficacy. This concept focuses on describing the relationship between a reader’s
psychological sense toward efficacy and an audience’s perceived interaction toward
media system. In addition, Wu (1999) defines perceived interaction as two types of
concepts: User’s browsing behavior and system response. He further examined two
e-cards websites, discovering that there was a positive relation between users’
perceived interaction and his/her evaluation toward the website.
In this study, we include a third variable, Perceived Interaction, in our proposed
model and examine its relationship with and impact on each of the other variables,
and whether or not it affects the Intention to Use an Online Learning Community.
2.5.1 Perceived Ease of Use and Perceived Usefulness
In TAM, the behavioral intentions of users regarding technology are affected by
two variables: Perceived Ease of Use and Perceived Usefulness. The former affects
the latter, which means that if users feel the system is easy to use, they will feel that
online learning is useful and they will be prepared to use the technology. The causal
relationship that exists between these two variables has been confirmed by a number
of empirical studies (e.g., Davis, 1989, 1993; Venkatesh & Davis, 1996). The
Technology Acceptance Model proposed by Davis predicts whether users will adopt a
general purpose technology, without focusing on a specific topic (Pituch & Lee, 2006).
In contrast, the current study extends TAM by focusing on specific topics and
exploring the Intention to Use an Online Learning Community. Moreover, certain
parts of Davis and Wiedenbeck’s (2001) proposed model, consider the relationship
between Perceived Ease of Use and Interaction. In their empirical study, they define
several kinds of interaction styles and demonstrate that the two factors have a
statistically significant relationship. Therefore, we also examine the relationship
between both factors in the proposed model.
2.5.2 Perceived Interaction
ICT-supported learning in education has been popular for a long time, and the
electronic media have improved in parallel with the development of technology.
Initially, audio, video, and CD-ROM teaching aids were used as the main online
tuition methods, but they have gradually been replaced by Web-based systems.
Viewed from the level of interaction, the process has evolved from one-way
human-system interaction to two-way instructor-learner interaction. The participants
enhance the communication of knowledge and sharing by interaction with others in
the online learning community. It has been suggested that knowledge is created
through a series of processes whereby individuals interact with each other to share,
recreate, and amplify knowledge (Nonaka & Nishiguchi, 2001). If learners are willing
to increase interaction with their instructors or peers, they will build on their
knowledge construction and have the opportunity to get to know each other. Such
interaction also affects the behavioral intention to use e-learning (Liaw et at., 2007).
Moreover, Cantoni et al. (2004) stressed that interaction between learners could be
improved by using games, quizzes, chat rooms, discussion boards, instant messenger
and email during online learning.
In this study, Perceived Interaction is defined as follows. When learners join an
online learning community, they perceive two types of interaction: human-system
interaction and interpersonal interaction. The former derives from the operating
environment of the online course; and the latter is the result of interaction with peers
and instructors. We focus on the characteristics of online learning, and try to develop
an online learning community from the perspective of the two types of interaction.
Thus, we put forward the following hypotheses:
H9. Perceived Ease of Use will positively affect the Perceived Usefulness of an online
learning program.
H10. Perceived Ease of Use will positively affect the Perceived Interaction with an
online learning program.
H11. Perceived Usefulness will positively affect the Intention to Use an Online
Learning Community.
H12. Perceived Ease of Use will positively affect the Intention to Use an Online
Learning Community.
H13. Perceived Interaction will positively affect the Intention to Use an Online Learning Community.