Ⅱ. Background
2.1 Related Works
A BCI is a direct communication pathway between the brain of a human and an
external device without muscles (hands, fingers and voice). By means of the
technology, humans’ intention can be translated to a control signal to communicate
with external devices, namely directly interaction between neurons and devices [7]. It
is known that BCIs have been commonly used to be an assistive device for the severe
motor disabilities, to execute daily routine as long as their motor cortices were still
intact. More than that, BCIs also have great benefits in the other fields such as
military and entertainment [8]. Nowadays, BCIs have already been seen as an
important technology that certainly brings us significant progress in the future.
Noninvasive electroencephalogram (EEG)-based BCI, is one of the mostly
popular investigated directions, due to it provide high spatial-temple resolutions, ease
of acquisition and more viable. There has been many EEG sources used for BCIs
control, such as event-related synchronization/ desychronization (ERS/ ERD), mu,
alpha and beta rhythm, slow cortical potential (SCP), visual evoked potentials (VEP),
SSVEP and P300 evoked potential [7, 9, 10]. According the previous studies [11-13] ,
they both indicated that the method of SSVEP is an indeed promising way to study
the BCI studies, comparing with others. That is, in this study, we focused on SSVEP
in BCI application.
In recent years considerable concern has arisen over the system based on VEP in
BCI research [11, 12, 14-20]. VEP is an electrical potential fluctuation caused by
visual stimulation. The potential can be recorded via the scalp electrodes placed on
heads, usually generated from the occipital region because of brain functioning
structure. On the basis of stimulation flickering approaches [21], BCIs based on VEP
could be essentially categorized by three groups: time modulated VEP (t-VEP),
frequency modulated VEP (f-VEP) and pseudorandom code modulated VEP (c-VEP).
F-VEP was also called SSVEP because these repetitive stimuli with a certain fixed
frequency provide continuously stable signals to human brain over eyes. So far,
human EEG in response to flickers have been already explored to 100 Hz in 2001 [22]
that was a significant reference to realize mankind’s responses to the SSVEP. The
study did a physiology exploration whereas practical application should be concerned.
Apart from the frequency difference, the contours of stimuli also give human optical
nerve cell different level effects. In [23] has further shown that there have been three
types in SSVEP research: light stimuli, single graphics stimuli, and pattern reversal
stimuli. Different kinds lead to different responses strength as well. The pattern
reversal stimulus seems to evoke stronger SSVEP signals than others.
Because of higher information throughput and less training time than other brain
signals [24, 25], SSVEP-based BCI has become valuable applications. The first
SSVEP-based BCI system was proposed in 1996 [26] though this system had only
one stimulus (13.25 Hz) produced by fluorescent lights. The article also pointed that
human factors would be a huge challenge but provide potential opportunities for more
complex and efficient BCI system. In addition, the different colors were involved in
the stimulation design of SSVEP in 2001 [27]. The study discussed about brain
responses of mixed-colors with two different stimulation frequencies, which still
evoked successful SSVEP. Based on frequency of the stimulus, SSVEP-based BCI
system could also approximately classify into 3 ranges: low frequency (1-12 Hz),
medium frequency (12-30 Hz), and high frequency (30-60 Hz) [23]. Low frequency
and medium frequency systems have predominantly been applied in SSVEP-based
BCI system to date because it was more easily detectable.
Heretofore, there were two kinds of devices that have been commonly used to
rendering signals, LED [28-35] and CRT [11, 12, 18, 36-38]. Furthermore, [39]
indicated that LED was more suitable for highly complicated BCI system (more
targets). In contrary, the number of targets was limited by using a CRT monitor
refresh rate. The refresh rate R means the number of times that the monitor redraws
the screen per second, is usually below 100 Hz (for LCD monitors it is usually 60 Hz),
and only lower than R/2 Hz frequencies can be used as targets [40].
An offline analysis has shown that utilizing the high frequency band could be
very promising [41] even though human cannot perceive stimulus flickering.
Therefore, the high frequency band can be highly expected to be applied in
SSVEP-based BCI system in the future and should definitely and deeply be
researched. It was able to finish some specific tasks on a reliable system [25, 42] for a
decade development.
In practical, system performance is always in considering. The research usually
evaluated performance by two indicators, signal-to-noise ratio (SNR), discussed in
offline analysis and transfer information rate (ITR, bit rate) [43], discussed in
real-time system. Both indicators are closely related that SNR improvement will
enhance detection accuracy, and ITR will improve in the following. Actually, ITR
was an evaluation in telecommunication about messages containing user information
from a source to a sink. BCIs can also be seen as a communication channel between
brains and external devices. As a result, ITR can therefore be regard as a criterion of
evaluation for BCI systems performance. The bit rate B can be express as
1]
N is the number of targets and P is the accuracy of target selections. B multiplied by
selecting speed is the transfer rate (bits per minutes) [12]. For example, there are 4 (1)
targets, one selection is performed every 2 s; the ITR of the online system can reach
41.17 bits/m if the detection accuracy is 90 %.
Figure 1. BCI system based on SSVEP
Figure 1 shows basic architecture of SSVEP-based BCI system. The screen is
divided different blocks. Each block has own frequency and represent a command that
can be decided by system designer. When user gazed on one of these blocks, the
electrode cap would receive the signal. By means of certain detection techniques, BCI
system would know which block the user has been gazing on. Then, the system would
implement suitable action that the user desired to do.