Real Arithmetic
Computer Organization and Assembly Languages Yung-Yu Chuang
2007/12/31
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Fractional binary numbers
• Representation
– Bits to right of “binary point” represent fractional powers of 2
– Represents rational number:
bi bi–1 • • • b2 b1 b0 .b–1 b–2 b–3 • • • b–j 1
2 4 2i–1 2i
• • •
••
• 1/2
1/4 1/8 2–j
bk⋅2k
k=− j
∑i
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Binary real numbers
• Binary real to decimal real
• Decimal real to binary real
4.5625 = 100.10012
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Fractional binary numbers examples
•Value Representation
5-3/4 101.112
2-7/8 10.1112
63/64 0.1111112
•Value Representation
1/3 0.0101010101[01]…2
1/5 0.001100110011[0011]…2
1/10 0.0001100110011[0011]…2
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Fixed-point numbers
sign
radix point
integer part fractional part
• only 216 to 2-16
Not flexible, not adaptive to applications
• Fast computation, just integer operations.
It is often a good way to speed up in this way If you know the working range beforehand.
0 000 0000 0000 0110 0110 0000 0000 0000 = 110.011
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• IEEE Standard 754
– Established in 1985 as uniform standard for floating point arithmetic
• Before that, many idiosyncratic formats – Supported by all major CPUs
• Driven by Numerical Concerns
– Nice standards for rounding, overflow, underflow – Hard to make go fast
• Numerical analysts predominated over hardware types in defining standard
IEEE floating point
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0 100 0001 1 011 1110 1100 1100 1100 1100
IEEE floating point format
• IEEE defines two formats with different precisions: single and double
23.85 = 10111.1101102=1.0111110110x24 e = 127+4=83h
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IEEE floating point format
special values
IEEE double precision
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Denormalized numbers
• Number smaller than 1.0x2-126 can’t be presented by a single with normalized form.
However, we can represent it with denormalized format.
• 1.0000..00x2-126 the least “normalized” number
• 0.1111..11x2-126 the largest “denormalized”
numbr
• 1.001x2-129=0.001001x2-126
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Summary of Real Number Encodings
NaN NaN
+∞
−∞
−0
+Denorm +Normalized -Denorm
-Normalized
+0
(3.14+1e20)-1e20=0 3.14+(1e20-1e20)=3.14
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IA-32 floating point architecture
• Original 8086 only has integers. It is possible to simulate real arithmetic using software, but it is slow.
• 8087 floating-point processor (and 80287, 80387) was sold separately at early time.
• Since 80486, FPU (floating-point unit) was integrated into CPU.
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FPU data types
• Three floating-point types
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FPU data types
• Four integer types
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FPU registers
• Data register
• Control register
• Status register
• Tag register
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Data registers
• Load: push, TOP--
• Store: pop, TOP++
• Instructions access the stack using ST(i) relative to TOP
• If TOP=0 and push, TOP wraps to R7
• If TOP=7 and pop, TOP wraps to R0
• When overwriting occurs, generate an exception
• Real values are transferred to and from memory and stored in 10-byte temporary format. When storing, convert back to integer, long, real, long real.
79 0
R0 R1 R2 R3 R4 R5 R6 R7
ST(0) ST(1) ST(2)
010 TOP
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Postfix expression
• (5*6)-4 → 5 6 * 4 -
5 5
5 6
6
30
*
30 4
4
26 -
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Special-purpose registers
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Special-purpose registers
• Last data pointer stores the memory address of the operand for the last non-control instruction.
Last instruction pointer stored the address of the last non-control instruction. Both are 48 bits, 32 for offset, 16 for segment selector.
1 1 0 1 1
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Control register
Initial 037Fh
The instruction FINIT will initialize it to 037Fh.
for compatibility only
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Rounding
• FPU attempts to round an infinitely accurate result from a floating-point calculation
– Round to nearest even: round toward to the closest one; if both are equally close, round to the even one – Round down: round toward to -∞
– Round up: round toward to +∞
– Truncate: round toward to zero
• Example
– suppose 3 fractional bits can be stored, and a calculated value equals +1.0111.
– rounding up by adding .0001 produces 1.100
– rounding down by subtracting .0001 produces 1.011
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Rounding
1.011 1.0111
Truncate
1.100 1.0111
Round up
1.011 1.0111
Round down
1.100 1.0111
Round to nearest even
rounded value original value
method
-1.011 -1.0111
Truncate
-1.011 -1.0111
Round up
-1.100 -1.0111
Round down
-1.100 -1.0111
Round to nearest even
rounded value original value
method
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• Six types of exception conditions
– #I: Invalid operation – #Z: Divide by zero
– #D: Denormalized operand – #O: Numeric overflow – #U: Numeric underflow – #P: Inexact precision
• Each has a corresponding mask bit
– if set when an exception occurs, the exception is handled automatically by FPU
– if clear when an exception occurs, a software exception handler is invoked
Floating-Point Exceptions
detect before execution
detect after execution
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Status register
C3-C0: condition bits after comparisons
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.data
bigVal REAL10 1.212342342234234243E+864 .code
fld bigVal
FPU data types
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FPU instruction set
• Instruction mnemonics begin with letter F
• Second letter identifies data type of memory operand
– B = bcd – I = integer
– no letter: floating point
• Examples
– FBLD load binary coded decimal – FISTP store integer and pop stack – FMUL multiply floating-point operands
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FPU instruction set
• Fop {destination}, {source}
• Operands
– zero, one, or two
• fadd
• fadd [a]
• fadd st, st(1)
– no immediate operands
– no general-purpose registers (EAX, EBX, ...) (FSTSW is the only exception which stores FPU status word to AX)
– destination must be a stack register
– integers must be loaded from memory onto the stack and converted to floating-point before being used in calculations
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Classic stack (0-operand)
• ST(0) as source, ST(1) as destination. Result is stored at ST(1) and ST(0) is popped, leaving the result on the top. (with 0 operand, fadd=faddp)
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Memory operand (1-operand)
• ST(0) as the implied destination. The second operand is from memory.
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Register operands (2-operand)
• Register: operands are FP data registers, one must be ST.
• Register pop: the same as register with a ST pop afterwards.
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Example: evaluating an expression
32
Load
FLDPI stores π FLDL2T stores log2(10) FLDL2E stores log2(e) FLDLG2 stores log10(2) FLDLN2 stores ln(2)
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load
.data
array REAL8 10 DUP(?) .code
fld array ; direct
fld [array+16] ; direct-offset
fld REAL8 PTR[esi] ; indirect
fld array[esi] ; indexed
fld array[esi*8] ; indexed, scaled
fld REAL8 PTR[ebx+esi]; base-index
fld array[ebx+esi] ; base-index-displacement
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Store
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Store
fst dblOne ; 200.0 fst dblTwo ; 200.0 fstp dblThree ; 200.0 fstp dblFour ; 32.0
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Arithmetic instructions
FCHS ; change sign of ST FABS ; ST=|ST|
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Floating-Point add
• FADD
– adds source to destination
– No-operand version pops the FPU stack after addition
• Examples:
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Floating-Point subtract
• FSUB
– subtracts source from destination.
– No-operand version pops the FPU stack after subtracting
• Example:
fsub mySingle ; ST -= mySingle
fsub array[edi*8] ; ST -= array[edi*8]
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Floating-point multiply/divide
• FMUL
– Multiplies source by destination, stores product in destination
• FDIV
– Divides destination by source, then pops the stack
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Miscellaneous instructions
.data
x REAL4 2.75
five REAL4 5.2 .code
fld five ; ST0=5.2
fld x ; ST0=2.75, ST1=5.2
fscale ; ST0=2.75*32=88
; ST1=5.2
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Example: compute distance
; compute D=sqrt(x^2+y^2)
fld x ; load x
fld st(0) ; duplicate x
fmul ; x*x
fld y ; load y
fld st(0) ; duplicate y
fmul ; y*y
fadd ; x*x+y*y
fsqrt fst D
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Example: expression
; expression:valD = –valA + (valB * valC).
.data
valA REAL8 1.5 valB REAL8 2.5 valC REAL8 3.0
valD REAL8 ? ; will be +6.0 .code
fld valA ; ST(0) = valA
fchs ; change sign of ST(0) fld valB ; load valB into ST(0) fmul valC ; ST(0) *= valC
fadd ; ST(0) += ST(1)
fstp valD ; store ST(0) to valD
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Example: array sum
.data N = 20
array REAL8 N DUP(1.0) sum REAL8 0.0
.code
mov ecx, N
mov esi, OFFSET array
fldz ; ST0 = 0
lp: fadd REAL8 PTR [esi]; ST0 += *(esi) add esi, 8 ; move to next double loop lp
fstp sum ; store result
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Comparisons
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Comparisons
• The above instructions change FPU’s status register of FPU and the following instructions are used to transfer them to CPU.
• SAHF copies C0 into carry, C2 into parity and C3 to zero. Since the sign and overflow flags are not set, use conditional jumps for unsigned integers (ja, jae, jb, jbe, je, jz).
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Comparisons
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Branching after FCOM
• Required steps:
1. Use the FSTSW instruction to move the FPU status word into AX.
2. Use the SAHF instruction to copy AH into the EFLAGS register.
3. Use JA, JB, etc to do the branching.
• Pentium Pro supports two new comparison instructions that directly modify CPU’s FLAGS.
FCOMI ST(0), src ; src=STn FCOMIP ST(0), src
Example
fcomi ST(0), ST(1) jnb Label1
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Example: comparison
.data
x REAL8 1.0 y REAL8 2.0 .code
; if (x>y) return 1 else return 0
fld x ; ST0 = x
fcomp y ; compare ST0 and y fstsw ax ; move C bits into FLAGS sahf
jna else_part ; if x not above y, ...
then_part:
mov eax, 1 jmp end_if else_part:
mov eax, 0 end_if:
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Example: comparison
.data
x REAL8 1.0 y REAL8 2.0 .code
; if (x>y) return 1 else return 0
fld y ; ST0 = y
fld x ; ST0 = x ST1 = y
fcomi ST(0), ST(1)
jna else_part ; if x not above y, ...
then_part:
mov eax, 1 jmp end_if else_part:
mov eax, 0 end_if:
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Comparing for equality
• Not to compare floating-point values directly because of precision limit. For example,
sqrt(2.0)*sqrt(2.0) != 2.0
ST(0): +4.4408921E-016 fsub two
ST(0): +2.0000000E+000 fmul ST(0), ST(0)
ST(0): +1.4142135+000 fsqrt
ST(0): +2.0000000E+000 fld two
FPU stack instruction
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Comparing for equality
• Calculate the absolute value of the difference between two floating-point values
.data
epsilon REAL8 1.0E-12 ; difference value val2 REAL8 0.0 ; value to compare
val3 REAL8 1.001E-13 ; considered equal to val2 .code
; if( val2 == val3 ), display "Values are equal".
fld epsilon fld val2 fsub val3 fabs
fcomi ST(0),ST(1) ja skip
mWrite <"Values are equal",0dh,0ah>
skip: 52
Example: quadratic formula
53
Example: quadratic formula
54
Example: quadratic formula
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Other instructions
• F2XM1 ; ST=2ST(0)-1; ST in [-1,1]
• FYL2X ; ST=ST(1)*log2(ST(0))
• FYL2XP1 ; ST=ST(1)*log2(ST(0)+1)
• FPTAN ; ST(0)=1;ST(1)=tan(ST)
• FPATAN ; ST=arctan(ST(1)/ST(0))
• FSIN ; ST=sin(ST) in radius
• FCOS ; ST=sin(ST) in radius
• FSINCOS ; ST(0)=cos(ST);ST(1)=sin(ST)