Memory Hierarchy
Computer Organization and Assembly Languages Yung-Yu Chuang
2006/01/05
with slides by CMU15-213
Announcement
• Grade for hw#4 is online
• Please DO submit homework if you haven’t
• Please sign up a demo time on 1/16 or 1/17 at the following page
http://www.csie.ntu.edu.tw/~b90095/index.cgi/Assembly_Demo
• Hand in your report to TA at your demo time
• The length of report depends on your project
type. It can be html, pdf, doc, ppt…
Reference
• Chapter 6 from “Computer System: A
Programmer’s Perspective”
Computer system model
• We assume memory is a linear array which
holds both instruction and data, and CPU can access memory in a constant time.
Central Processor Unit (CPU)
Memory Storage Unit
registers
ALU clock
I/O Device
#1
I/O Device
#2
data bus
control bus address bus
CU
SRAM vs DRAM
Tran. Access Needs
per bit time refresh? Cost Applications SRAM 4 or 6 1X No 100X cache memories DRAM 1 10X Yes 1X Main memories,
frame buffers
The CPU-Memory gap
The gap widens between DRAM, disk, and CPU speeds.
1 10 100 1,000 10,000 100,000 1,000,000 10,000,000 100,000,000
1980 1985 1990 1995 2000
year
ns
Disk seek time DRAM access time SRAM access time CPU cycle time
20,000,000 50-100
1-10 1
Access time (cycles)
disk memory
cache register
Memory hierarchies
• Some fundamental and enduring properties of hardware and software:
– Fast storage technologies cost more per byte, have less capacity, and require more power (heat!).
– The gap between CPU and main memory speed is widening.
– Well-written programs tend to exhibit good locality.
• They suggest an approach for organizing
memory and storage systems known as a
memory hierarchy.
Memory system in practice
Larger, slower, and cheaper (per byte) storage devices
registers on-chip L1 cache (SRAM)
main memory (DRAM)
local secondary storage (local disks)
remote secondary storage
(tapes, distributed file systems, Web servers) off-chip L2
cache (SRAM) L0:
L1:
L2:
L3:
L4:
L5:
Smaller, faster, and more expensive (per byte) storage devices
Why it works?
• Most programs tend to access the storage at any particular level more frequently than the storage at the lower level.
• Locality: tend to access the same set of data
items over and over again or tend to access sets
of nearby data items.
Why learn it?
• A programmer needs to understand this
because the memory hierarchy has a big impact on performance.
• You can optimize your program so that its data is more frequently stored in the higher level of the hierarchy.
• For example, the difference of running time for matrix multiplication could up to a factor of 6 even if the same amount of arithmetic
instructions are performed.
Locality
• Principle of Locality: programs tend to reuse
data and instructions near those they have used recently, or that were recently referenced
themselves.
– Temporal locality: recently referenced items are likely to be referenced in the near future.
– Spatial locality: items with nearby addresses tend to be referenced close together in time.
• In general, programs with good locality run faster then programs with poor locality
• Locality is the reason why cache and virtual
memory are designed in architecture and
operating system. Another example is web
browser caches recently visited webpages.
Locality example
• Data
– Reference array elements in succession (stride-1 reference pattern):
– Reference sum each iteration:
• Instructions
– Reference instructions in sequence:
– Cycle through loop repeatedly:
sum = 0;
for (i = 0; i < n; i++) sum += a[i];
return sum;
Spatial locality
Spatial locality Temporal locality
Temporal locality
Locality example
• Being able to look at code and get a qualitative sense of its locality is important. Does this
function have good locality?
int sum_array_rows(int a[M][N]) {
int i, j, sum = 0;
for (i = 0; i < M; i++)
for (j = 0; j < N; j++) sum += a[i][j];
return sum;
} stride-1 reference pattern
Locality example
• Does this function have good locality?
int sum_array_cols(int a[M][N]) {
int i, j, sum = 0;
for (j = 0; j < N; j++)
for (i = 0; i < M; i++) sum += a[i][j];
return sum;
} stride-N reference pattern
Locality example
typedef struct { float v[3];
float a[3];
} point ; point p[N];
for (i=0; i<n; i++) { for (j=0; j<3; j++) {
p[i].v[j]=0;
p[i].a[j]=0;
} }
for (i=0; i<n; i++) { for (j=0; j<3; j++)
p[i].v[j]=0;
for (j=0; j<3; j++) p[i].a[j]=0;
}
for (j=0; j<3; j++) { for (i=0; i<n; i++)
p[i].v[j]=0;
for (i=0; i<n; i++) p[i].a[j]=0;
}
A
B C
Memory hierarchies
Larger, slower, and cheaper (per byte) storage devices
registers on-chip L1 cache (SRAM)
main memory (DRAM)
local secondary storage (local disks)
remote secondary storage
(tapes, distributed file systems, Web servers) off-chip L2
cache (SRAM) L0:
L1:
L2:
L3:
L4:
L5:
Smaller, faster, and more expensive (per byte) storage devices
Caches
• Cache: a smaller, faster storage device that
acts as a staging area for a subset of the data in a larger, slower device.
• Fundamental idea of a memory hierarchy:
– For each k, the faster, smaller device at level k serves as a cache for the larger, slower device at level k+1.
• Why do memory hierarchies work?
– Programs tend to access the data at level k more often than they access the data at level k+1.
– Thus, the storage at level k+1 can be slower, and thus larger and cheaper per bit.
Caching in a memory hierarchy
0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15
Larger, slower, cheaper Storage device at level k+1 is partitioned into blocks.
Data is copied between levels in block-sized transfer units
8 9 14 3
Smaller, faster, more Expensive device at level k caches a
subset of the blocks from level k+1
level k
level k+1
4
4
4 10
10
10
Request 14
Request 12
General caching concepts
• Program needs object d, which is stored in some block b.
• Cache hit
– Program finds b in the cache at level k. E.g., block 14.
• Cache miss
– b is not at level k, so level k cache must fetch it from level k+1.
E.g., block 12.
– If level k cache is full, then some current block must be replaced
(evicted). Which one is the “victim”?
• Placement policy: where can the new block go? E.g., b mod 4
• Replacement policy: which block should be evicted? E.g., LRU
9 3
0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15
level k
level k+1
1414
12
14
4*
124*
12
0 1 2 3
Request 12
4*4*
12
Type of cache misses
• Cold (compulsory) miss: occurs because the cache is empty.
• Capacity miss: occurs when the active cache blocks (working set) is larger than the cache.
• Conflict miss
– Most caches limit blocks at level k+1 to a small
subset of the block positions at level k, e.g. block i at level k+1 must be placed in block (i mod 4) at level k.
– Conflict misses occur when the level k cache is large enough, but multiple data objects all map to the
same level k block, e.g. Referencing blocks 0, 8, 0, 8, 0, 8, ... would miss every time.
Cache memories
• Cache memories are small, fast SRAM-based
memories managed automatically in hardware.
• CPU looks first for data in L1, then in L2, then in main memory.
• Typical system structure:
memorymain bridgeI/O
bus interface L2 data
ALU register fileCPU chip
SRAM Port system bus
memory bus cacheL1
General organization of a cache
• • • B–1 1
0
• • • B–1 1
0 valid
valid
tag set 0: tag
B = 2b bytes per cache block
E lines per set
S = 2s sets
t tag bits per line
Cache size: C = B x E x S data bytes
• • •
• • • B–1 1
0
• • • B–1 1
0 valid
valid
tag
set 1: tag • • •
• • • B–1 1
0
• • • B–1 1
0 valid
valid
tag
set S-1: tag • • •
• • • Cache is an array
of sets.
Each set contains one or more lines.
Each line holds a block of data.
1 valid bit per line
Addressing caches
t bits s bits b bits
<tag> <set index> <block offset>
0 m-1
Address A:
• • • B–1 1
0
• • • B–1 1
0 v
v
tag
set 0: tag • • •
• • • B–1 1
0
• • • B–1 1
0 v
v
tag
set 1: tag • • •
• • • B–1 1
0
• • • B–1 1
0 v
v
tag
set S-1: tag • • •
• • •
The word at address A is in the cache if the tag bits in one of the <valid> lines in set <set index> match <tag>.
The word contents begin at offset
<block offset> bytes from the beginning of the block.
Addressing caches
t bits s bits b bits
<tag> <set index> <block offset>
0 m-1
Address A:
• • • B–1 1
0
• • • B–1 1
0 v
v
tag
set 0: tag • • •
• • • B–1 1
0
• • • B–1 1
0 v
v
tag
set 1: tag • • •
• • • B–1 1
0
• • • B–1 1
0 v
v
tag
set S-1: tag • • •
• • •
1. Locate the set based on
<set index>
2. Locate the line in the set based on
<tag>
3. Check that the line is valid
4. Locate the data in the line based on
<block offset>
Direct-mapped cache
• Simplest kind of cache, easy to build
(only 1 tag compare required per access)
• Characterized by exactly one line per set.
valid valid
valid
tag tag
tag
• • • set 0:
set 1:
set S-1:
E=1 lines per set cache block
cache block
cache block
Cache size: C = B x S data bytes
Accessing direct-mapped caches
• Set selection
– Use the set index bits to determine the set of interest.
t bits s bits 0 0 0 0 1
0 m-1
b bits
tag set index block offset
selected set valid
valid
valid
tag tag
tag
• • • set 0:
set 1:
set S-1:
cache block cache block
cache block
Accessing direct-mapped caches
• Line matching and word selection
– Line matching: Find a valid line in the selected set with a matching tag
– Word selection: Then extract the word
t bits s bits
100 i
0110
0 m-1
b bits tag set index block offset
selected set (i): 1 0110 w0 w1 w2 w3
3
0 1 2 4 5 6 7
=1? (1) The valid bit must be set
= ? (2) The tag bits in the
cache line must match the tag bits in the address
If (1) and (2), then cache hit
Accessing direct-mapped caches
• Line matching and word selection
– Line matching: Find a valid line in the selected set with a matching tag
– Word selection: Then extract the word
t bits s bits
100 i
0110
0 m-1
b bits tag set index block offset
selected set (i): 1 0110 w0 w1 w2 w3
3
0 1 2 4 5 6 7
(3) If cache hit,
block offset selects starting byte.
Direct-mapped cache simulation
M=16 byte addresses, B=2 bytes/block, S=4 sets, E=1 entry/set
Address trace (reads):
0 [00002], 1 [00012], 7 [01112], 8 [10002], 0 [00002]
t=1 s=2 b=1x
xx x
0 ? ?
v tag data
miss
1 0 M[0-1]
hit miss
1 0 M[6-7]
miss
1 1 M[8-9]
miss
1 0 M[0-1]
What’s wrong with direct-mapped?
float dotprod(float x[8], y[8]) { float sum=0.0;
for (int i=0; i<8; i++) sum+= x[i]*y[i];
return sum;
}
1 60
y[7]
1 28
x[7]
1 56
y[6]
1 24
x[6]
1 52
y[5]
1 20
x[5]
1 48
y[4]
1 16
x[4]
0 44
y[3]
0 12
x[3]
0 40
y[2]
0 8
x[2]
0 36
y[1]
0 4
x[1]
0 32
y[0]
0 0
x[0]
set address
element set
address element
block size=16 bytes
Solution? padding
0 76
y[7]
1 28
x[7]
0 72
y[6]
1 24
x[6]
0 68
y[5]
1 20
x[5]
0 64
y[4]
1 16
x[4]
1 60
y[3]
0 12
x[3]
1 56
y[2]
0 8
x[2]
1 52
y[1]
0 4
x[1]
1 48
y[0]
0 0
x[0]
set Address
element set
address element
float dotprod(float x[12], y[8]) { float sum=0.0;
for (int i=0; i<8; i++) sum+= x[i]*y[i];
return sum;
}
Set associative caches
• Characterized by more than one line per set
lines per setE=2
valid tag
set 0:
set 1:
set S-1:
• • •
cache block
valid tag cache block
valid tag cache block
valid tag cache block
valid tag cache block
valid tag cache block
E-way associative cache
Accessing set associative caches
• Set selection
– identical to direct-mapped cache
valid valid
tag set 0: tag
valid valid
tag set 1: tag
valid valid
tag set S-1: tag
• • •
cache block cache block cache block cache block
cache block cache block
t bits s bits 0 0 0 0 1
0 m-1
b bits
tag set index block offset
selected set
Accessing set associative caches
• Line matching and word selection
– must compare the tag in each valid line in the selected set.
1 0110 w0 w1 w2 w3
1 1001
selected set (i):
3
0 1 2 4 5 6 7
t bits s bits
100 i
0110
0 m-1
b bits tag set index block offset
=1? (1) The valid bit must be set
= ? (2) The tag bits in one
of the cache lines must match the tag bits in the address
If (1) and (2), then cache hit
Accessing set associative caches
• Line matching and word selection
– Word selection is the same as in a direct mapped cache
1 0110 w0 w1 w2 w3
1 1001
selected set (i):
3
0 1 2 4 5 6 7
t bits s bits
100 i
0110
0 m-1
b bits tag set index block offset (3) If cache hit,
block offset selects starting byte.
2-Way associative cache simulation
M=16 byte addresses, B=2 bytes/block, S=2 sets, E=2 entry/set
Address trace (reads):
0 [00002], 1 [00012], 7 [01112], 8 [10002], 0 [00002]
xxt=2 s=1 b=1
x x
0 ? ?
v tag data
0 00
miss
1 00 M[0-1]
hit miss
1 01 M[6-7]
miss
1 10 M[8-9]
hit
Why use middle bits as index?
• High-order bit indexing
– adjacent memory lines would map to same
cache entry
– poor use of spatial locality
4-line Cache High-Order
Bit Indexing Middle-Order Bit Indexing 00
01 10 11
0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111
0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111
What about writes?
• Multiple copies of data exist:
– L1 – L2
– Main Memory – Disk
• What to do when we write?
– Write-through
– Write-back (need a dirty bit)
• What to do on a replacement?
– Depends on whether it is write through or write back
Multi-level caches
• Options: separate data and instruction caches, or a unified cache
size:
speed:
$/Mbyte:
line size:
200 B 3 ns 8 B
8-64 KB 3 ns 32 B
128 MB DRAM 60 ns
$1.50/MB 8 KB
30 GB
8 ms$0.05/MB
larger, slower, cheaper
Memory Memory
Regs Unified
CacheL2 Unified CacheL2
Processor
1-4MB SRAM 6 ns$100/MB 32 B
diskdisk
d-cacheL1
i-cacheL1
Intel Pentium III cache hierarchy
Processor Chip Processor Chip
L1 Data 1 cycle latency
16 KB 4-way assoc Write-through
32B lines L1 Instruction 16 KB, 4-way
32B lines Regs.
L2 Unified 128KB--2 MB
4-way assoc Write-back Write allocate
32B lines L2 Unified 128KB--2 MB
4-way assoc Write-back Write allocate
32B lines
MemoryMain Up to 4GB
MemoryMain Up to 4GB
Writing cache friendly code
•Repeated references to variables are good (temporal locality)
•Stride-1 reference are good (spatial locality)
•Examples: cold cache, 4-byte words, 4-word cache blocks
int sum_array_rows(int a[4][8]) {
int i, j, sum = 0;
for (i = 0; i < M; i++) for (j = 0; j < N; j++)
sum += a[i][j];
return sum;
}
int sum_array_cols(int a[4][8]) {
int i, j, sum = 0;
for (j = 0; j < N; j++) for (i = 0; i < M; i++)
sum += a[i][j];
return sum;
}
Miss rate = 1/4 = 25% Miss rate = 100%
The memory mountain
• Read throughput: number of bytes read from memory per second (MB/s)
• Memory mountain
– Measured read throughput as a function of spatial and temporal locality.
– Compact way to characterize memory system performance.
void test(int elems, int stride) { int i, result = 0;
volatile int sink;
for (i = 0; i < elems; i += stride) result += data[i];
/* So compiler doesn't optimize away the loop */
sink = result;
}
The memory mountain
s1 s3 s5 s7 s9 s11 s13 s15 8m 2m 512k 128k 32k 8k 2k
0 200 400 600 800 1000 1200
L1
L2 mem
Slopes of xe
Spatial Locality
Pentium III 550 MHz
16 KB on-chip L1 d-cache 16 KB on-chip L1 i-cache 512 KB off-chip unified
L2 cache
Ridges of Temporal Locality Working set size
(bytes) Stride (words)
Throughput (MB/sec)
Ridges of temporal locality
• Slice through the memory mountain (stride=1)
– illuminates read throughputs of different caches and memory
0 200 400 600 800 1000 1200
8m 4m 2m 1024k 512k 256k 128k 64k 32k 16k 8k 4k 2k 1k
working set size (bytes)
read througput (MB/s)
L1 cache region L2 cache
region main memory
region
A slope of spatial locality
• Slice through memory mountain (size=256KB)
– shows cache block size.
0 100 200 300 400 500 600 700 800
s1 s2 s3 s4 s5 s6 s7 s8 s9 s10 s11 s12 s13 s14 s15 s16 stride (words)
read throughput (MB/s)
one access per cache line
Matrix multiplication example
• Major cache effects to consider
– Total cache size
• Exploit temporal locality and keep the working set small (e.g., use blocking)
– Block size
• Exploit spatial locality
• Description:
– Multiply N x N matrices – O(N3) total operations – Accesses
• N reads per source element
• N values summed per destination – but may be able to hold in register
/* ijk */
for (i=0; i<n; i++) { for (j=0; j<n; j++) {
sum = 0.0;
for (k=0; k<n; k++)
sum += a[i][k] * b[k][j];
c[i][j] = sum;
} }
/* ijk */
for (i=0; i<n; i++) { for (j=0; j<n; j++) {
sum = 0.0;
for (k=0; k<n; k++)
sum += a[i][k] * b[k][j];
c[i][j] = sum;
} }
Variable sum held in register
Miss rate analysis for matrix multiply
• Assume:
– Line size = 32B (big enough for four 64-bit words) – Matrix dimension (N) is very large
• Approximate 1/N as 0.0
– Cache is not even big enough to hold multiple rows
• Analysis method:
– Look at access pattern of inner loop
A C
k i
B
k j
i
j
Matrix multiplication (ijk)
/* ijk */
for (i=0; i<n; i++) { for (j=0; j<n; j++) {
sum = 0.0;
for (k=0; k<n; k++)
sum += a[i][k] * b[k][j];
c[i][j] = sum;
} }
/* ijk */
for (i=0; i<n; i++) { for (j=0; j<n; j++) {
sum = 0.0;
for (k=0; k<n; k++)
sum += a[i][k] * b[k][j];
c[i][j] = sum;
} }
A B C
(i,*)
(*,j)
(i,j) Inner loop:
Column-
Row-wise wise Fixed
Misses per Inner Loop Iteration:
A B C
0.25 1.0 0.0
Matrix multiplication (jik)
/* jik */
for (j=0; j<n; j++) { for (i=0; i<n; i++) {
sum = 0.0;
for (k=0; k<n; k++)
sum += a[i][k] * b[k][j];
c[i][j] = sum }
}
/* jik */
for (j=0; j<n; j++) { for (i=0; i<n; i++) {
sum = 0.0;
for (k=0; k<n; k++)
sum += a[i][k] * b[k][j];
c[i][j] = sum }
}
A B C
(i,*)
(*,j)
(i,j) Inner loop:
Row-wise Column-
wise Fixed
Misses per Inner Loop Iteration:
A B C
0.25 1.0 0.0
Matrix multiplication (kij)
/* kij */
for (k=0; k<n; k++) { for (i=0; i<n; i++) {
r = a[i][k];
for (j=0; j<n; j++)
c[i][j] += r * b[k][j];
} }
/* kij */
for (k=0; k<n; k++) { for (i=0; i<n; i++) {
r = a[i][k];
for (j=0; j<n; j++)
c[i][j] += r * b[k][j];
} }
A B C
(i,*)
(i,k) (k,*)
Inner loop:
Row-wise Row-wise Fixed
Misses per Inner Loop Iteration:
A B C
0.0 0.25 0.25
Matrix multiplication (ikj)
/* ikj */
for (i=0; i<n; i++) { for (k=0; k<n; k++) {
r = a[i][k];
for (j=0; j<n; j++)
c[i][j] += r * b[k][j];
} }
/* ikj */
for (i=0; i<n; i++) { for (k=0; k<n; k++) {
r = a[i][k];
for (j=0; j<n; j++)
c[i][j] += r * b[k][j];
} }
A B C
(i,*)
(i,k) (k,*)
Inner loop:
Row-wise Row-wise Fixed
Misses per Inner Loop Iteration:
A B C
0.0 0.25 0.25
Matrix multiplication (jki)
/* jki */
for (j=0; j<n; j++) { for (k=0; k<n; k++) {
r = b[k][j];
for (i=0; i<n; i++)
c[i][j] += a[i][k] * r;
} }
/* jki */
for (j=0; j<n; j++) { for (k=0; k<n; k++) {
r = b[k][j];
for (i=0; i<n; i++)
c[i][j] += a[i][k] * r;
} }
A B C
(*,j) (k,j)
Inner loop:
(*,k)
Column -
wise Column-
Fixed wise
Misses per Inner Loop Iteration:
A B C
1.0 0.0 1.0
Matrix multiplication (kji)
/* kji */
for (k=0; k<n; k++) { for (j=0; j<n; j++) {
r = b[k][j];
for (i=0; i<n; i++)
c[i][j] += a[i][k] * r;
} }
/* kji */
for (k=0; k<n; k++) { for (j=0; j<n; j++) {
r = b[k][j];
for (i=0; i<n; i++)
c[i][j] += a[i][k] * r;
} }
A B C
(*,j) (k,j)
Inner loop:
(*,k)
Fixed Column-
wise Column-
wise
Misses per Inner Loop Iteration:
A B C
1.0 0.0 1.0
Summary of matrix multiplication
ijk (& jik):
• 2 loads, 0 stores
• misses/iter = 1.25
kij (& ikj):
• 2 loads, 1 store
• misses/iter = 0.5
jki (& kji):
• 2 loads, 1 store
• misses/iter = 2.0
for (i=0; i<n; i++) { for (j=0; j<n; j++) {
sum = 0.0;
for (k=0; k<n; k++)
sum += a[i][k] * b[k][j];
c[i][j] = sum;
} }
for (k=0; k<n; k++) { for (i=0; i<n; i++) {
r = a[i][k];
for (j=0; j<n; j++)
c[i][j] += r * b[k][j];
} }
for (j=0; j<n; j++) { for (k=0; k<n; k++) {
r = b[k][j];
for (i=0; i<n; i++)
c[i][j] += a[i][k] * r;
} }
Pentium matrix multiply performance
• Miss rates are helpful but not perfect predictors.
• Code scheduling matters, too.
0 10 20 30 40 50 60
25 50 75 100 125 150 175 200 225 250 275 300 325 350 375 400 Array size (n)
Cycles/iteration
kji jki kij ikj jik ijk
kji & jki
kij & ikj
jik & ijk
Improving temporal locality by blocking
• Example: Blocked matrix multiplication
– Here, “block” does not mean “cache block”.
– Instead, it mean a sub-block within the matrix.
– Example: N = 8; sub-block size = 4
C11 = A11B11 + A12B21 C12 = A11B12 + A12B22 C21 = A21B11 + A22B21 C22 = A21B12 + A22B22
A11 A12 A21 A22
B11 B12 B21 B22
X = C11 C12
C21 C22
Key idea: Sub-blocks (i.e., Axy) can be treated just like scalars.
Blocked matrix multiply (bijk)
for (jj=0; jj<n; jj+=bsize) { for (i=0; i<n; i++)
for (j=jj; j < min(jj+bsize,n); j++) c[i][j] = 0.0;
for (kk=0; kk<n; kk+=bsize) { for (i=0; i<n; i++) {
for (j=jj; j < min(jj+bsize,n); j++) { sum = 0.0
for (k=kk; k < min(kk+bsize,n); k++) { sum += a[i][k] * b[k][j];
}
c[i][j] += sum;
} } } }
Blocked matrix multiply analysis
– Innermost loop pair multiplies a 1 X bsize sliver of A by a bsize X bsize block of B and accumulates into 1 X
bsize sliver of C
– Loop over i steps through n row slivers of A & C, using same B
A B C
block reused n
times in succession row sliver accessed
bsize times
Update successive elements of sliver
i kk i
kk jj jj
for (i=0; i<n; i++) {
for (j=jj; j < min(jj+bsize,n); j++) { sum = 0.0
for (k=kk; k < min(kk+bsize,n); k++) { sum += a[i][k] * b[k][j];
}
c[i][j] += sum;
Innermost }
Loop Pair
Blocked matrix multiply performance
• Blocking (bijk and bikj) improves performance by a factor of two over unblocked versions (ijk and jik)
– relatively insensitive to array size.
0 10 20 30 40 50 60
25 50 75 100 125
150
175 200 225 250 275 300 325 350 375 400 Array size (n)
Cycles/iteration
kji jki kij ikj jik ijk
bijk (bsize = 25) bikj (bsize = 25)
Concluding observations
• Programmer can optimize for cache performance
– How data structures are organized – How data are accessed
• Nested loop structure
• Blocking is a general technique
• All systems favor “cache friendly code”
– Getting absolute optimum performance is very platform specific
• Cache sizes, line sizes, associativities, etc.
– Can get most of the advantage with generic code
• Keep working set reasonably small (temporal locality)
• Use small strides (spatial locality)