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2. Software Life Cycle Models

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(1)

2. Software Life Cycle Models

(2)

Software Engineering

Overview

Software development in theory Iteration and incrementation

Risks and other aspects of iteration and incre mentation

Managing iteration and incrementation Other life-cycle models

Comparison of life-cycle models

(3)

Software Engineering

2.1 Software Development in Theory

Ideally, software is developed as described in Chapter 1

Linear

Starting from scratch

(4)

Software Engineering

Software Development in Practice

In the real world, software development is totall y different

We make mistakes

The client’s requirements change while the software product is being developed

(5)

Software Engineering

Waterfall Model

The linear life cycle model with fe edback loops

The waterfall model cannot show the order of events

(6)

Software Engineering

Iteration and Incrementation

In real life, we cannot speak about “the analysis phase”

Instead, the operations of the analysis phase are spr ead out over the life cycle

The basic software development process is iter ative

Each successive version is intended to be closer to it s target than its predecessor

(7)

Software Engineering

Miller’s Law

At any one time, we can concentrate on only ap proximately seven chunks (units of information) To handle larger amounts of information, use st epwise refinement

Concentrate on the aspects that are currently the mo st important

Postpone aspects that are currently less critical

Every aspect is eventually handled, but in order of c urrent importance

This is an incremental process

(8)

Software Engineering

Iteration and Incrementation (contd)

Figure 2.4

(9)

Software Engineering

Iteration and Incrementation (contd)

Iteration and incrementation are used in conjunction with o ne another

There is no single “requirements phase” or “design phase”

Instead, there are multiple instances of each phase

(10)

Software Engineering

Iteration and Incrementation (contd)

The number of increments will vary — it does n ot have to be four

(11)

Software Engineering

Classical Phases versus Workflows

Sequential phases do not exist in the real world

Instead, the five core workflows (activities) are performed over the entire life cycle

Requirements workflow

Analysis workflow

Design workflow

Implementation workflow

Test workflow

(12)

Software Engineering

Workflows

All five core workflows are performed over the entire life cycle

However, at most times one workflow predominates Examples:

At the beginning of the life cycle

The requirements workflow predominates

At the end of the life cycle

The implementation and test workflows predominate

Planning and documentation activities are performe d throughout the life cycle

(13)

Software Engineering

Iteration and Incrementation (contd)

Iteration is performed during each incrementation

Figure 2.5

(14)

Software Engineering

Iteration and Incrementation (contd)

Again, the number of iterations will vary—it is n ot always three

(15)

Software Engineering

More on Incrementation (contd)

Each episode corresponds to an increment Not every increment includes every workflow Increment B was not completed

Dashed lines denote maintenance

(16)

Software Engineering

2.7 Risks and Other Aspects of Iter. and Increm.

We can consider the project as a whole as a set of mini projects (increments)

Each mini project extends the

Requirements artifacts

Analysis artifacts

Design artifacts

Implementation artifacts

Testing artifacts

The final set of artifacts is the complete product

(17)

Software Engineering

Risks and Other Aspects of Iter. and Increm. (contd) During each mini project we

Extend the artifacts (incrementation);

Check the artifacts (test workflow); and

If necessary, change the relevant artifacts (iteration)

(18)

Software Engineering

Risks and Other Aspects of Iter. and Increm. (contd) Each iteration can be viewed as a small but co

mplete waterfall life-cycle model

During each iteration we select a portion of the software product

On that portion we perform the

Classical requirements phase

Classical analysis phase

Classical design phase

Classical implementation phase

(19)

Software Engineering

Strengths of the Iterative-and-Incremental Model There are multiple opportunities for checking th at the software product is correct

Every iteration incorporates the test workflow

Faults can be detected and corrected early

The robustness of the architecture can be deter mined early in the life cycle

Architecture — the various component modules and how they fit together

Robustness — the property of being able to handle extensions and changes without falling apart

(20)

Software Engineering

Strengths of the Iterative-and-Incremental Model (co ntd)

We can mitigate (resolve) risks early

Risks are invariably involved in software developme nt and maintenance

We have a working version of the software prod uct from the start

The client and users can experiment with this versio n to determine what changes are needed

Variation: Deliver partial versions to smooth the introduction of the new product in the client orga nization

(21)

Software Engineering

Strengths of the Iterative-and-Incremental Model (co ntd)

There is empirical evidence that the life-cycle m odel works

The CHAOS reports of the Standish Group (see overleaf) show that the percentage of successfu l products increases

(22)

Software Engineering

Strengths of the Iterative-and-Incremental Model (co ntd)

CHAOS reports from 19 94 to 2 006

Figure 2.7

(23)

Software Engineering

Strengths of the Iterative-and-Incremental Model (co ntd)

Reasons given for the decrease in successful pr ojects in 2004 include:

More large projects in 2004 than in 2002

Use of the waterfall model

Lack of user involvement

Lack of support from senior executives

(24)

Software Engineering

Managing Iteration and Incrementation

The iterative-and-incremental life-cycle model is as regimented as the waterfall model …

… because the iterative-and-incremental life-cy cle model is the waterfall model, applied succes sively

Each increment is a waterfall mini project

(25)

Software Engineering

Other Life-Cycle Models

The following life-cycle models are presented a nd compared:

Code-and-fix life-cycle model

Waterfall life-cycle model

Rapid prototyping life-cycle model

Open-source life-cycle model

Agile processes

Synchronize-and-stabilize life-cycle model

Spiral life-cycle model

(26)

Software Engineering

Code-and-Fix Model

No design

No specificatio ns

Maintenance nightmare

Figure 2.8

(27)

Software Engineering

Code-and-Fix Model (contd) The easiest way to develop software The most expensive way

(28)

Software Engineering

Waterfall Model

Figure 2.9

(29)

Software Engineering

Waterfall Model (contd) Characterized by

Feedback loops

Documentation-driven

Advantages

Documentation

Maintenance is easier

Disadvantages

Specification document

Joe and Jane Johnson

Mark Marberry

(30)

Software Engineering

Rapid Prototyping Model Linear m

odel

“Rapid”

Figure 2.10

(31)

Software Engineering

Open-Source Life-Cycle Model

Two informal phases

First, one individual builds an initial version

Made available via the Internet (e.g., SourceForge.ne t)

Then, if there is sufficient interest in the project

The initial version is widely downloaded

Users become co-developers

The product is extended

Key point: Individuals generally work voluntarily on an open-source project in their spare time

(32)

Software Engineering

The Activities of the Second Informal Phase Reporting and correcting defects

Corrective maintenance

Adding additional functionality

Perfective maintenance

Porting the program to a new environment

Adaptive maintenance

The second informal phase consists solely of po stdelivery maintenance

The word “co-developers” on the previous slide shou ld rather be “co-maintainers”

(33)

Software Engineering

Open-Source Life-Cycle Model (contd) Postdelivery maintenance life-cycle model

Figure 2.11

(34)

Software Engineering

Open-Source Life-Cycle Model (contd)

Closed-source software is maintained and teste d by employees

Users can submit failure reports but never fault repor ts (the source code is not available)

Open-source software is generally maintained b y unpaid volunteers

Users are strongly encouraged to submit defect repo rts, both failure reports and fault reports

(35)

Software Engineering

Open-Source Life-Cycle Model (contd) Core group

Small number of dedicated maintainers with the incli nation, the time, and the necessary skills to submit f ault reports (“fixes”)

They take responsibility for managing the project

They have the authority to install fixes

Peripheral group

Users who choose to submit defect reports from tim e to time

(36)

Software Engineering

Open-Source Life-Cycle Model (contd)

New versions of closed-source software are typi cally released roughly once a year

After careful testing by the SQA group

The core group releases a new version of an op en-source product as soon as it is ready

Perhaps a month or even a day after the previous ve rsion was released

The core group performs minimal testing

Extensive testing is performed by the members of th e peripheral group in the course of utilizing the softw are

“Release early and often”

(37)

Software Engineering

Open-Source Life-Cycle Model (contd)

An initial working version is produced when usin g

The rapid-prototyping model;

The code-and-fix model; and

The open-source life-cycle model

Then:

Rapid-prototyping model

The initial version is discarded

Code-and-fix model and open-source life-cycle mod el

The initial version becomes the target product

(38)

Software Engineering

Open-Source Life-Cycle Model (contd)

Consequently, in an open-source project, there are generally no specifications and no design How have some open-source projects been so successful without specifications or designs?

(39)

Software Engineering

Open-Source Life-Cycle Model (contd)

Open-source software production has attracted some of the world’s finest software experts

They can function effectively without specifications o r designs

However, eventually a point will be reached wh en the open-source product is no longer maintai nable

(40)

Software Engineering

Open-Source Life-Cycle Model (contd)

The open-source life-cycle model is restricted in its applicability

It can be extremely successful for infrastructure projects, such as

Operating systems (Linux, OpenBSD, Mach, Darwi n)

Web browsers (Firefox, Netscape)

Compilers (gcc)

Web servers (Apache)

Database management systems (MySQL)

(41)

Software Engineering

Open-Source Life-Cycle Model (contd)

There cannot be open-source development of a software product to be used in just one commer cial organization

Members of both the core group and the periphery a re invariably users of the software being developed

The open-source life-cycle model is inapplicable unless the target product is viewed by a wide ra nge of users as useful to them

(42)

Software Engineering

Open-Source Life-Cycle Model (contd)

About half of the open-source projects on the W eb have not attracted a team to work on the proj ect

Even where work has started, the overwhelming preponderance will never be completed

But when the open-source model has worked, it has sometimes been incredibly successful

The open-source products previously listed have be en utilized on a regular basis by millions of users

(43)

Software Engineering

Agile Processes

Somewhat controversial new approach Stories (features client wants)

Estimate duration and cost of each story

Select stories for next build

Each build is divided into tasks

Test cases for a task are drawn up first

Pair programming

Continuous integration of tasks

(44)

Software Engineering

Unusual Features of XP

The computers are put in the center of a large r oom lined with cubicles

A client representative is always present

Software professionals cannot work overtime fo r 2 successive weeks

No specialization

Refactoring (design modification)

(45)

Software Engineering

Acronyms of Extreme Programming

YAGNI (you aren’t gonna need it)

DTSTTCPW (do the simplest thing that could po ssibly work)

A principle of XP is to minimize the number of fe atures

There is no need to build a product that does any m ore than what the client actually needs

(46)

Software Engineering

Agile Processes

XP is one of a number of new paradigms collect ively referred to as agile processes

Seventeen software developers (later dubbed th e “Agile Alliance”) met at a Utah ski resort for tw o days in February 2001 and produced the Mani festo for Agile Software Development

The Agile Alliance did not prescribe a specific lif e-cycle model

Instead, they laid out a group of underlying principles

(47)

Software Engineering

Agile Processes

Agile processes are a collection of new paradig ms characterized by

Less emphasis on analysis and design

Earlier implementation (working software is consider ed more important than documentation)

Responsiveness to change

Close collaboration with the client

(48)

Software Engineering

Agile Processes (contd) A principle in the Manifesto is

Deliver working software frequently

Ideally every 2 or 3 weeks

One way of achieving this is to use timeboxing

Used for many years as a time-management techniq ue

A specific amount of time is set aside for a task

Typically 3 weeks for each iteration

The team members then do the best job they can du ring that time

(49)

Software Engineering

Agile Processes (contd)

It gives the client confidence to know that a new version with additional functionality will arrive ev ery 3 weeks

The developers know that they will have 3 week s (but no more) to deliver a new iteration

Without client interference of any kind

If it is impossible to complete the entire task in t he timebox, the work may be reduced (“descop ed”)

Agile processes demand fixed time, not fixed feature s

(50)

Software Engineering

Agile Processes (contd)

Another common feature of agile processes is s tand-up meetings

Short meetings held at a regular time each day

Attendance is required

Participants stand in a circle

They do not sit around a table

To ensure the meeting lasts no more than 15 minute s

(51)

Software Engineering

Agile Processes (contd)

At a stand-up meeting, each team member in tu rn answers five questions:

What have I done since yesterday’s meeting?

What am I working on today?

What problems are preventing me from achieving thi s?

What have we forgotten?

What did I learn that I would like to share with the te am?

(52)

Software Engineering

Agile Processes (contd) The aim of a stand-up meeting is

To raise problems

Not solve them

Solutions are found at follow-up meetings, prefe rably held directly after the stand-up meeting

(53)

Software Engineering

Agile Processes (contd)

Stand-up meetings and timeboxing are both

Successful management techniques

Now utilized within the context of agile processes

Both techniques are instances of two basic prin ciples that underlie all agile methods:

Communication; and

Satisfying the client’s needs as quickly as possible

(54)

Software Engineering

Evaluating Agile Processes

Agile processes have had some successes with s mall-scale software development

However, medium- and large-scale software developm ent are completely different

The key decider: the impact of agile processes on postdelivery maintenance

Refactoring is an essential component of agile process es

Refactoring continues during maintenance

Will refactoring increase the cost of post-delivery maint enance, as indicated by preliminary research?

(55)

Software Engineering

Evaluating Agile Processes (contd)

Agile processes are good when requirements a re vague or changing

In 2000, Williams, Kessler, Cunningham, and J effries showed that pair programming leads to

The development of higher-quality code,

In a shorter time,

With greater job satisfaction

(56)

Software Engineering

Evaluating Agile Processes (contd)

In 2007, Arisholm, Gallis, Dybå, and Sjøberg perf ormed an extensive experiment

To evaluate pair programming within the context of soft ware maintenance

In 2007, Dybå et al. analyzed 15 published studie s

Comparing the effectiveness of individual and pair prog ramming

Both groups came to the same conclusion

It depends on both the programmer's expertise and th e complexity of the software product and the tasks to b e solved

(57)

Software Engineering

Evaluating Agile Processes (contd)

The Manifesto for Agile Software Development claims that agile processes are superior to mor e disciplined processes like the Unified Process Skeptics respond that proponents of agile proc esses are little more than hackers

However, there is a middle ground

It is possible to incorporate proven features of agile processes within the framework of disciplined proce sses

(58)

Software Engineering

Evaluating Agile Processes (contd) In conclusion

Agile processes appear to be a useful approach to building small-scale software products when the clie nt’s requirements are vague

Also, some of the proven features of agile processe s can be effectively utilized within the context of oth er life-cycle models

(59)

Software Engineering

Spiral Model Simplified for

m

Rapid prototy ping model pl us risk analy sis preceding each phase

Figure 2.12

(60)

Software Engineering

A Key Point of the Spiral Model

If all risks cannot be mitigated, the project is immediately terminated

(61)

Software Engineering

Full Spiral Model Precede each phase by

Alternatives

Risk analysis

Follow each phase by

Evaluation

Planning of the next phase

Radial dimension: cumulative cost to date

Angular dimension: progress through the spiral

(62)

Software Engineering

Full Spiral Model (contd)

Figure 2.13

(63)

Software Engineering

Analysis of the Spiral Model Strengths

It is easy to judge how much to test

No distinction is made between development an d maintenance

Weaknesses

For large-scale software only

For internal (in-house) software only

(64)

Software Engineering

2.10 Comparison of Life-Cycle Models

Different life-cycle models have been presente d

Each with its own strengths and weaknesses

Criteria for deciding on a model include:

The organization

Its management

The skills of the employees

The nature of the product

Best suggestion

“Mix-and-match” life-cycle model

(65)

Software Engineering

Comparison of Life-Cycle Models (contd)

(66)

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