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電腦繪圖在數位媒體教材開發之應用-以台語童謠為例

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Application of Computer Graphics in Development of

Multimedia Teaching Materials – Taking Taiwanese

Children's Songs as Example

Yih-Kai Lin1* , Shu-Chien Huang2 , Ko Chao-Chun3 , Hao-Min Yen4 , Yih-Jen Wang5 , and Chun-Yu Chen6

電腦繪圖在數位媒體教材開發之應用-以台語童謠為例

林義凱1*、黃樹乾2、柯昭君3、顏皓民4、王藝臻5、陳俊宇6 1,2,3,4國立屏東教育大學資訊科學系 5台中市西屯國小 6國立屏東教育大學視覺藝術系 * E-mail: yklin@mail.npue.edu.tw

摘要

本論文利用 3D 電腦繪圖結合生動的歌曲建構生活化的多媒體教材,透過數 位科技的的方法將創意的歌曲與動作建構為容易取得與容易運用的教材。我們 使用在時間軸上的微調技術並搭配與真人影片相對影格的對照補足無法擷取的 動作,所建構出來的多媒體教材與聲音搭配十分良好,並且具有生動活潑的特 點,讓台語童謠的學習添加了趣味性。

Abstract

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碩士論文,2003。 [10] 蕭 梅 香 , 江 淑 君 , “ 歌 曲 活 化 英 語 教 學 ” ,國 教 輔 導, 5(42) , 40-44,2003。 [11] 羅家鶯,“歌曲韻文教學的魅力”,敦煌英語雜誌,19(19),10-14, 1998。 [12] 梁中行,“讓歌唱把歡樂帶入英語教室中”,屏縣教育季刊, 10(10),7-11,2002。 [13] 梁炯輝,“淺談閩南語語文教育之教材教法”,鄉土語言種子教師培 訓研習班專輯,台中師範學院鄉土教育研究中心,2001。

[14] A. Paivio, “Imagery and Verbal Processes,” New York: Holt, Rinehart &Winston 1971.

[15] A. Paivio, A. “Mental Representations: A Dual Coding Approach,” Oxford, England: Oxford University Press 1986.

[16] Keetman and Elementaria, “First Acquaintance with Orff-Schulwerk,” London, 1970.

[17] Krashen and Terrell, “The natural approach: Language acquisition in the classroom,” Prentice Hall, 1983.

[18] Kulik, JA, Kulik, CC. “Review of recent research literature on computer-based instruction,” Contemporary Educ Psychol, 12:222-30, 1987.

數據

圖 1  因人與卡通角色體型比例不同而造成錯位的定位  圖 2  因身材比例不同造成手部位置不正確的情況  4.  另一個困難在於手指動作無法擷取。由於受限於擷取器的能力,手 指關節的運動無法擷取。還有臉部的表情與唱歌的嘴形也無法擷 取。因為擷取器的技術還在發展中,許多未能擷取的動作和需要調 整的位置便需要在下一個階段利用工具來完成。  二、動作細部調整  1

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