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The program design of EEG analysis for e-learning 王智弘、高富建

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The program design of EEG analysis for e-learning 王智弘、高富建

E-mail: [email protected]

ABSTRACT

In recent years, the exploration of Context-Aware Learning has been mainly through the use of technology of sensors, wireless communication and mobile devices to proceed to the suitable learning. The existing researches of Context-Aware Learning are mostly of mobile learning, using sensor components such as GPS that can detect geographic locations and RFID that can identify objects, to perceive the learner’s external conditions. Basically, the mentioned sensor components are all functioning to catch the perception of the learner’s external conditions, and feed the perceived data into digital learning system for interactions. The relevant studies are all confined to how to integrate the external conditions of the learner’s geographic location or the learner’s identity into the interactive digital learning environment. Rarely explored and created are the digital learning environment that actively perceives the learner’s internal conditions such as the physical and mental statuses and the learning capacity, to strengthen the existing Context-Aware Learning environment and to effectively improve individual or group learning interests and efficiency.

The idea of this research was based on cognitive neuroscience; by colleting learners’ brain waves with EEG sensors, Learning Energy Index (LEI) was established by using a brain-wave learning energy analysis program. LEI may provide learners the evidences of learning effects during online learning. This research analyzed and discussed all the different EEG properties during learners’

diverse learning, and it also discussed the differences in EEG of traditional textbook-learning and that of multimedia-material learning. Additionally, this research also reviewed literature related to the ideas of if sports are advantageous for learning and if Game-based Learning is Positive Learning.

Keywords : Context-Aware Learning、EEG、Cognitive Neuroscience、Game–based Learning Table of Contents

封面內頁 簽名頁 中文摘要iii ABSTRACTv 誌謝vi 目錄vii 圖目錄xi 第一章緒論1 1.1前言1 1.2研究動機2 1.3研究目的3 1.4論 文結構5 第二章 認知神經科學6 2.1認知神經科學概述6 2.2認知神經科學之生理結構基礎7 2.3認知神經科學之應用11 2.3.1 核磁共振造影12 2.3.2 電腦斷層掃描13 2.3.3 正子斷層掃瞄15 2.3.4 腦磁圖儀16 2.3.5 腦波圖17 2.4腦波簡介19 第三章EEG量 測模組設計24 3.1腦波量測電路方塊圖25 3.1.1 前端放大器27 3.1.2 隔離電路設計28 3.1.3 帶通濾波器電路設計28 3.1.4 增益 放大器30 3.1.5 USB-6009資料擷取卡31 3.2LabVIEW腦波擷取界面32 第四章 系統實作與分析34 4.1分析系統架構34 4.2腦波 訊號分析方法36 4.2.1 腦波分析介面37 4.2.2 快速傅立葉轉換37 4.2.3 事件關聯連貫性數值42 4.2.4 學習能量指標值43 4.3不 同生理狀態之腦波特徵分析47 4.3.1 閉眼休息之腦波特徵分析48 4.3.2 睡眠期之腦波特徵分析50 4.3.3 邏輯推理時之腦波特 徵分析53 4.3.4 閱讀休閒書籍之腦波特徵分析59 4.3.5 運動習慣之養成對腦波之影響分析62 4.3.6 進行異質性電腦遊戲之腦 波特徵分析67 4.4男女生進行邏輯推理之腦波差異比較71 第五章 結論73 參考文獻74 附錄77

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參考文獻

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