5.2 未來研究與貢獻
5.2.2 創作貢獻
過去人機互動模式多以機器介面為設計的出發點,透過機器與人進而互動,讓使用者學習複雜的 操作方式以與電腦進行互動。未來的人機互動將不會再以人與電腦的形式存在,而是隨著科技的 進步,運算設備的縮小化以及嵌入化,所謂的電腦將以無所不在的運算裝置形式存在,人類將處 於一個遍佈各式各樣運算設備的環境中,互動形式也將有很大的改變(Ishii, 1997)。人機互動的形 式趨向於自然與直覺的操控,讓電腦來適應人類的行為模式,而不是讓人類去學習複雜的操作方 式。甚至,在下世代介面設計中所表現的概念,人類將不會感受到與機器介面之間的操控互動;
人類將會很自然、直覺地與虛擬空間並存並參與其中。以人的知覺為概念基礎的出發點,相信未 來互動更趨近於人性化形式操控。
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附錄二:設計連續圖檔輸出-2D 狂草轉 3D 模型(AleppoZONE Design, 2008)
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附錄三:設計連續圖檔輸出-3D 虛擬建築空間動畫引導至互動場所(AleppoZONE Design, 2008)
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附錄四:設計連續圖檔輸出-下世代介面設計之參與者與「位置」知覺互動模擬表現
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附錄五:設計連續圖檔輸出-下世代介面設計之參與者與「方向」知覺互動模擬表現
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附錄六:設計連續圖檔輸出-下世代介面設計之手部互動與「方向」知覺互動模擬表現
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附錄七:設計連續圖檔輸出-下世代介面設計之參與者與「距離」知覺互動模擬表現
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附錄八:設計連續圖檔輸出-下世代介面設計之手部互動與「距離」知覺互動模擬表現
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