• 沒有找到結果。

第五章 結論與建議

第二節 建議

本研究根據實驗教學後之研究結果與實驗教學過程中所發現的問題,提出下 列建議供化學教學以及未來研究之參考:

壹、化學教學之建議

本研究對化學教學之建議,包括(1)培養學習者在化學學習上使用探索學習的 能力;(2)採用遊戲式數位學習提高化學學習的動機;(3)結合探索學習策略與遊戲 式學習活動來促進化學學習。建議分述如下:

一、培養學習者在化學學習上使用探索式學習的能力

過去化學學習大多是以講述式方式進行教學,並透過記憶與背誦學習內容的 學習方式來習得概念,然而透過建構式學習能夠支持學習者透過互動與高層次的 思考方式來建構個人的知識(Driver et al., 1994),而探索學習方式能夠便能夠達到 此種目的,使學習者成為學習者的主體,並擁有充分發表、討論與操作的機會,

促使學習者能夠藉由類似於科學家做研究的經歷,體驗並學習到知識、概念與技 能(陳振威,2000;引自劉美芳,2004),但目前之學習者仍無法熟悉探索學習的 模式,故建議若能在化學學習中提升學習者使用探索學習的能力,不僅能改善過 去只用記憶來學習的策略,更能讓學習者逐步建構個人知識架構,增進科學概念 的理解。

二、採用遊戲式數位學習提高化學學習的動機

將遊戲作為學習環境設計的想法能夠鼓勵並激勵學習者積極參與學習活動,

並促進學習者的內在學習動機,使得學習者參與學習活動的行為不再只是受限於 教學者的要求(Kuo, 2007),不僅如此,遊戲所提供之虛擬環境也能鼓勵學習者去 探索學習內容,進而支持積極主動且具探索性質的學習方式,成為自主性的學習 者(Pahl, 2002)。故建議若能使用遊戲的方式進行學習,便能增加學習者的學習動 機,改善傳統課程的枯燥乏味。

三、結合探索式學習策略與遊戲式學習活動來促進化學學習

探索學習策略能夠協助學習者逐步建構個人的知識,而遊戲式學習也被許多

教育者認為對於建構式學習以及學習者的主動參與具有助益,並讓學習者調整自 己的學習步調並控制個人知識的建構(Charles & Mcalister, 2004),所以建議若能將 探索學習策略結合遊戲式學習活動將有助於解決化學學習的問題,且可以透過一 些較簡單的教育任務來嵌入激勵的元素,進而促進學習者的參與而改善學習成效 (Pivec & Dziabenko, 2004)。

貳、未來研究方向之參考

本研究針對未來研究方向之建議,包括:(1)實驗時間的延長(2)根據概念類型 加入不同學習機制(3)運用其他遊戲型式結合學習策略(4)科學教育領域的擴展。建 議分述如下:

一、實驗時間的延長

因研究上時間及人力的限制,教學實驗的時間為五堂課,一節課為 50 分鐘,

共 250 分鐘。而本研究的結果顯示出學習環境會對學習者的學習成效及學習動機 與態度產生影響,但由於研究中所使用的學習環境對於學習者較陌生,尤其是遊 戲式學習環境,所以為避免產生新奇效應的現象,建議未來在使用不同學習環境 進行學習時,能夠給予學習者更充分的時間在學習環境中探索,使學習的過程能 有較為寬裕的時間。

二、根據知識類型加入不同學習機制

本研究實驗結果顯示出學習者在知識理解與知識應用之學習成效上有差異,

且有鑒於不同認知層次的概念所要求的重點不同,建議未來在化學學習時,能夠 根據認知層次的特性加入適合的學習機制,如概念若偏向定義型式,則可以加入

多元的學習型態,並配合學習者的個別差異,以達到最佳的學習成效與態度。

四、科學教育領域的擴展

本研究所開發之遊戲學習環境與 flash 教材是以科學教育中化學科之認識物 質概念為教學內容,建議未來可擴展至科學教育中的其他學科,藉以驗證探索學 習策略運用在不同學習環境時,對於學習科學教育中抽象概念是否能提供助益,

並提升研究中所要探討知識應用於生活情境中想法的準確性。

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