• 沒有找到結果。

第四章 結論與討論

第三節 未來展望

Xketch+的核心在於提升原型製作的速度以儘早進入迭代的過程,而為了提 升效率,不免在系統中產生許多限制,因此如何提升迭代速度並且保持設計的 自由度將是未來的設計重點。

流程模式的增刪與分享

訪談或文獻、按理整理皆顯示設計師有整理、儲存甚至分享的需求,特別 是可作為專案基礎的流程模式,能夠讓設計師節省大量時間建置非核心,但對 系統仍然相當重要的流程。在體制較大的公司,設計師們可能各別負責不同的 專案,但仍須依照公司擬定的設計準則進行設計,以維持產品風格的一致性,

此時跨專案的分享就變得相當重要。對於新手設計師來說,使用其他成熟的流 程模式至專案中,不僅可避免設計出流程上有瑕疵的app,更可以從中學習行 動裝置介面設計的方法。對於資深設計師則可快速從自己儲存過的常用模式建 構出專案,減少時間成本的消耗。

Storyboard 上三個階段的任務目標,以及對應的互動模式,仍待未來進一步討 論。

自由手繪

Xketch+利用手繪的方式產生元件,亦無版面的限制,但對比於概念初期以 紙筆隨意繪製非元件的圖樣,仍無法完整保留紙筆繪製的自由度。本創作認為 若能在未來加入自由手繪的功能,不僅僅是保留了手繪自由度,更能利用自由 手繪的功能,在元件無法客製化的狀況下,以手繪圖片進行替代,以便團隊之 間進行討論,確立流程及概念後,進入高擬真階段時再由設計師完成樣式設 計。

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