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Discussion of effects of GO map instruction on fluency

4.2 Effects of GO Map Instruction on Fluency of Story Retelling

4.2.4 Discussion of effects of GO map instruction on fluency

When it comes to the time spent on retelling, it has been shortened for the EG as

it was for the CG in the posttest. However counterintuitive the result is, it doesn’t

mean that the GO map instruction (or for that matter, the traditional Q & A method)

was inefficient in facilitating story retelling. The reduction of retelling time could

have been resulted from the participants’ getting more familiar with the task and so

feeling more relaxed and being able to finish their retelling in a relatively shorter

period of time in the posttest.

From the combination of word count and the length of retelling time comes

speech rate. Considering the original speech rate, all the participants were able to

retell the story in the posttest at a significantly higher rate. Like the results of the

retelling time, practice effect may have accounted for such improvement for both

groups. However, when it comes to pruned speech rate, only the participants in the

EG made significant improvement. Hence, only the GO map instruction is effective

in facilitating the students’ production of pruned speech. In other words, the GO

map instruction, by providing students a visual framework to follow, is particularly

effective in eliminating counterproductive speech performance like false starts and

repetitions. Since pruned speech rate is a more efficient indicator of the speaker’s

fluency and only the GO map instruction facilitates the participants’ pruned speech

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rate, it can be concluded that the GO map instruction is effective in enhancing the

fluency of students’ retelling.

4.3 Effects of GO Map Instruction on Number and Content of Story Elements

In this section, the effects of the GO map instruction on the story element count

score and content score in the students’ retelling are examined. The result of the

story element count score is presented first. Next, the result of the story element

content score is demonstrated. Finally, the effects of the GO map instruction on

story elements are discussed.

4.3.1 Results of the story element count score

Table 8 summarizes the results of the scores of the story element count in the

pretest and posttest. As Table 8 shows, the mean scores on the story element count

in the story retold by the participants in the EG and CG are 4.2 and 5.1 in the pretest

and 5.2 and 5.3 in the posttest respectively. The results in the posttest indicate that

the average story element count scores increased for both groups: In terms of the

mean value, there is an average increase of 1.0 for the EG, from 4.2 in the pretest to

5.2 in the posttest, and of 0.2 for the CG, from 5.1 in the pretest to 5.3 in the posttest.

The between-group t-test shows that there was no significant difference in the

pretest story retelling performances between the EG and the CG (t=-1.769),

suggesting that the average story element count score in each group in the pretest was

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statistically the same. Additionally, the value of the within-group t-test indicates that

only the participants in the EG included significantly more story elements in their

story retelling in the posttest (EG: t= -3.213**, p < 0.01). The results thus show that

the participants in the EG had made tremendous improvement after receiving the GO

map instruction. On the other hand, those in the CG, despite their better performance

in the posttest, their average story element count score failed to improve significantly

from the pretest to the posttest.

Table 8 A T-test of Mean Scores on the Story Element Count

Pretest Posttest Pre-posttest t-test

M SD M SD t-value

The EG (N=27) 4.2 2.1 5.2 1.8 -3.213**

The CG (N=27) 5.1 1.6 5.3 1.3 -1.100

Note. *p< .05, **p< .01, M=Mean, SD=Standard Deviation

4.3.2 Results of the story element content score

Table 9 summarizes the results of the story element content score in the pretest

and posttest. As it displays, the mean scores on the story element content in the

story retold by the participants in the EG and CG are 5.3 and 6.2 in the pretest and 7.0

and 6.2 in the posttest respectively. In terms of the mean value, there is an increase

of 1.7 points for the EG, from 5.3 in the pretest to 7.0 in the pretest, while the average

score of the CG remained the same, 6.2.

The between-group t-test shows that there was no significant difference in the

pretest story retelling performances between the EG and the CG (t=-1.276),

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suggesting that the average story element content score in each group in the pretest

was statistically the same. Additionally, the value of the within-group t-test indicates

that only the participants in the EG significantly enriched their story content in the

posttest (EG: t= -3.545**; p < 0.05). Thus, the participants in the EG not only

outperformed their counterparts on the mean value but also made significantly more

progress from the pretest to the posttest than those in the CG.

Table 9 A T-test of Mean Scores on Story Element Content Score

Pretest Posttest Pre-posttest t-test

M SD M SD t-value

The EG (N=27) 5.3 3.0 7.0 2.9 -3.545**

The CG (N=27) 6.2 2.8 6.2 2.4 -0.063

Note. *p< .05, **p< .01, M=Mean, SD=Standard Deviation

4.3.3 Discussion of effects of GO map instruction on story elements

Judging from the significant improvement of the mean scores on both story

element count and story element content the participants in the EG made in the

posttest, it is suggested that the GO map instruction is an effective method in

improving students’ story retelling performances regarding the quantity and quality of

the story elements. That is to say, the explicit structural guidance of story elements

included in the GO map instruction in the present study had helped the students to not

only include more story elements but also enrich the content of each story element.

This could be contributed to the use of geometric shapes in the GO map, which was

designed to boost the awareness of the story elements. As the teacher-researcher

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constantly reminded them to associate the shapes with the story elements, the

participants were aware of the function of the shapes and bore them in mind. This

finding is consistent with that in Morrow’s (1986) study, in which L1 kindergarten

children’s handling of story elements in their story telling improved significantly due

to the structural guidance concerning story elements during the treatment. As a

similar effect was unable to be found in the retelling performances given by students

receiving the traditional Q & A instruction, it is obvious that the GO map instruction

has indeed outshined the traditional Q & A instruction in advancing students retelling

performances in terms of the quantity and quality of the story elements. The related

knowledge of “story grammar” combined with the visual display of the graphic

organizer as exemplified in the GO map instruction proved to have helped students

improve their memory of the story content, exercise their meta-cognitive ability and

activate their schema of what a typical story is like (Morrow, 1986; Foley, 2000).

Hence, once they internalized the instruction, they could generalize the instruction to

their retelling of other stories, which in turn yielded this satisfactory result.

4.4 Effects of GO Map Instruction on Holistic Story Retelling Performances

The fourth part of the result analysis centers on the evaluation of the participants’

retelling performances in a holistic fashion. The results of the holistic story

retelling performances are first presented. Next, the effects of the GO map

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instruction on the holistic performance are discussed.

4.4.1 Results of the holistic story retelling performances

The results of the participants’ holistic retelling performances were graded based

on a five-level grading system, ranging from level one, the lowest, to level five, the

highest. The mean scores on the levels of the participants in the EG and CG are 2.5

and 2.9 in the pretest and 2.7 and 2.7 in the posttest respectively. In terms of the

mean value, there is an average increase of 0.2 for the EG, while there is an average

decrease of 0.2 for the CG.

The between-group t-test shows that there was no significant difference in the

pretest story retelling performances between the EG and the CG (t=-1.377),

suggesting that the average holistic level of each group in the pretest was statistically

the same. Additionally, the value of the within-group t-test indicates that only the

participants in the EG made significantly progress from the pretest to the posttest (EG:

t=-2.726*; p < 0.5). Thus, though the participants in the EG did not outperformed

their counterparts on the mean value, they significantly elevated the average level of

their holistic performances.

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Table 10 A T-test of Mean Scores on the Levels of the Holistic Evaluation

Pretest Posttest Pre-posttest t-test

M SD M SD t-value

The EG (N=27) 2.5 1.1 2.7 1.2 -2.726*

The CG (N=27) 2.9 1.0 2.7 1.0 1.688

Note. *p< .05, **p< .01, M=Mean, SD=Standard Deviation

4.4.2 Discussion of effects of GO map instruction on holistic story retelling

performances

One can be sure that the GO map instruction is an effective method in improving

students’ holistic retelling performances. Yet, since such a holistic performance

comprises many different aspects, for insight into exactly which process of the present

treatment facilitates which aspect of the retelling performances, more research with

delicate design is needed. At this point, based on the observation of the evaluators,

the participants in the EG, compared with those in the CG, tended to retell more

fluently with comparatively less hesitation or much fewer repetitions in the posttest

than in the pretest. In addition, the participants in the EG retold with better

organization and their stories seemed more coherent in the posttest. Both

improvements may have contributed to the EG’s significantly better retelling

performances in a holistic fashion.

A plausible explanation is that due to the GO map instruction, the participants

would better distinguish the major story elements from the irrelevant details, which

would help them spend more time focusing and planning on how to retell the story

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prior to the posttest. And then when they were conducting their story retelling, they

could concentrate on orally delivering their story in an organized way just as they had

planned and thus bettered their overall retelling performances.

4.5 Participants’ Perceptions of the GO Map Instruction

The fifth part of the result analysis focuses on the perceptions of the participants

in the EG with regard to (1) the difficulty level of the GO map instruction, (2) the

helpfulness of the GO map instruction to the posttest retelling and (3) the additional

opinions about the GO map instruction. The results and discussion are presented as

follows.

4.5.1 Participants’ perceptions of difficulty level of GO map instruction

The participants in the EG were asked about their opinions concerning the

overall difficulty level of the GO map instruction and the easiest and hardest story

elements for them to tackle in the GO map instruction. Table 11 summarizes the

participants’ perceptions of the difficulty level on the GO map instruction. Among

the 27 participants in the EG, 11.1% of them (N=3) found it “Very Difficult”, 63 %

(N=17) found it “Moderately Difficult”, and 25.9 % of them (N=7) found it “Easy”.

That is, approximately 75% of them considered the GO map instruction difficult

while only a quarter of them considered it easy to learn.

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Table 11 Summary of Perceptions of the Difficulty Level

Level VD MD E

Number (N=27) 3 17 7

Percentage 11.1% 63.0% 25.9%

Note. VD= Very Difficult; MD= Moderately Difficult; E= Easy

Table 12 captures the results concerning the story elements deemed easiest by the

participants in the EG. Among the five story elements included in the GO map

instruction, i.e., “Character,” “Setting,” “Problem/ Goal,” “Events” and “End,” an

overwhelming 92.6 % of the participants (N=25) considered “Character” to be the

easiest and 7.4 % of them (N=2) chose “End”. The rest of the story elements,

including “Setting”, “Problem/ Goal” and “Events”, were selected by none of the

participants.

Table 12 Summary of Perceptions on the Easiest Story Element Story Elements Number (N=27) Percentage

Characters 25 92.6%

End 2 7.4%

Others 0 0%

The reasons given for choosing “Character” as the easiest included “ ‘Character’

was easy to identify since they were already in the story” and that “there were only

few main characters.” Of those who chose “End” as the easiest story element, they

expressed that the end of the stories usually left a strong impression on their mind so

that it was easy to recall it.

The participants’ answers regarding the most difficult story elements are

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summarized in Table 13. As it shows, 77.8 % of them (N=21) regarded “Events” as

the hardest, followed by “Problem/Goal” (11.1 %),”End” (7.4%), and “Setting”

(3.7%). None of them selected “Character.” Ten of the participant who found

“Events” the most difficult pointed out that they had difficulty singling out all the

major events from the story content as they practiced analyzing the story and writing

them down on the GO map worksheet. They weren’t sure how to distinguish

“Events” from “Problems/Goal” or other trivial details. Some of them also stated

that there were many events in the stories that they sometimes lost patience

identifying them all and that they had trouble writing down the events in correct

sentences on the GO map worksheet.

Table 13 Summary of the Hardest Story Element

Story Elements Number (N=27) Percentage

Events 21 77.8%

Problem/ Goal 3 11.1%

End 2 7.4%

Setting (Time+ Place) 1 3.7%

Others 0 0%

4.5.2 Participants’ perceptions of helpfulness of the GO map instruction

Table 14 summarizes the participants’ perceptions of the helpfulness of the GO

map instruction to the posttest story retelling. As it shows, 51.9 % of them (N=14)

found it “of Great Help” to the posttest retelling, 48.1 % (N=13) found it “of Some

Help” and none of them found it “of No Help.” That is, all of the participants

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considered GO map instruction to be facilitative to the posttest retelling.

Table 14 Summary of Helpfulness of the GO Map Instruction

Level GH SH NH

Number (N=27) 14 13 0

Percentage 51.9% 48.1% 0%

Note. GH= of Great Help; SH= of Some Help; NH= of No Help

Reasons for why they found the GO map instruction helpful were provided by

some participants. Seven of them mentioned that since their ability to analyze and

organize the story content had been strengthened after receiving the GO map

instruction, they became better at retelling the posttest story. One student, for

example, stated, “The GO map instruction helped me organize the important points in

the story more clearly. This way, I retold the story better.” This student

emphasized that the GO map instruction improved her ability to organize the story

content better so that her story retelling improved. One student specified that the

GO map enhanced her ability to visualize the story outline and to memorize the story

content well so that she was able to recall all the events. This can be seen by her

comment, “I remembered the story outline with the help of the GO map. Therefore,

when I was retelling the story, I didn’t miss any events.” Still another student stating

that the knowledge derived from the GO map instruction compensated for her

weakness in memory and thereby enhanced her story retelling performances. Finally,

two participants expressed that their confidence in retelling was elevated owing to the

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help of the GO map instruction.

4.5.3 Participants’ additional opinions about GO map instruction

The participants in the EG also expressed their overall opinions about the GO

map instruction on the posttest questionnaire. Five of them mentioned that due to

the GO map instruction, their English abilities were improved, including their

knowledge of grammar, syntactic structure and writing ability. This indicates that

some participants had also benefited from the GO map instruction in aspects not

directly to the task of story retelling. Four of them expressed their willingness to get

involved in activities alike in the future. This shows that some participants were

motivated to participate in more English instructions to learn more. All these

opinions also indicate positive attitude from the students toward the GO map

instruction. Additionally, one participant suggested that after reading the story, the

teacher could have had the students act out the story to help remember the story

content better so that they could have retold the story even better.

4.5.4 Discussion of perceptions of GO map instruction

From the above results, it is clear that most of the participants found the GO map

instruction difficult. To the teacher-researcher, this was not surprising since it took

integrated abilities of reading and writing for these beginner-level students to

understand and apply the GO map. Difficult as the GO map instruction might be, it

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was not so overwhelming that the students couldn’t learn it well. With the assistance

of the teacher-researcher and their peers, the participants still gradually learned how to

apply the GO map to the stories they learned. It is the teacher-researcher’s belief

that if the students had got involved in the GO map instruction for a longer period of

time with more practice, they could have found the instruction more manageable.

With regard to their perceptions of the easiest and hardest story element, the

findings basically resonate with Huang’s study (2005). In her study, the top two

most difficult story elements chosen by 76 Taiwanese senior high school students who

received a story mapping instruction to enrich their picture writing were “Action” and

“Reaction.” These two elements in her study are similar to “Events” in the present

study. Most of the participants in Huang’s study, i.e., 39.5 % of them (N=30), also

regarded “Character” as the easiest story element. Despite the differences in the

grade level of the participants and the nature of the research between these two studies,

Taiwanese EFL learners had rather similar perceptions concerning the difficulty level

of the story elements.

When it comes to the participants’ perceptions of the helpfulness of the GO map

instruction to the posttest story retelling, all the students thought of it as a useful

method in enhancing their retelling. Their opinions on the posttest questionnaire

also revealed a positive attitude they had toward the GO map instruction. Since the

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students learned how to analyze and organize the story content according to the story

elements on the GO map and the geometric graphic also fortified their memory of the

elements, not only their comprehension of the story structure but also their retention

of the story content was strengthened, and thus their posttest story retelling

performances had greatly improved in many aspects.

The participants’ opinions about the GO map instruction solicited through the

posttest questionnaire were equally encouraging. They regarded the GO map

instruction as an opportunity to land in to more English learning. They not only

found the GO map instruction provided in the present study beneficial but also were

willing to embrace instructions alike in the future. Their optimistic attitude is

inspiring since the teacher-researcher was originally concerned that under the

academic pressure, the participants might be reluctant to receive instruction not

directly toward the Basic Competence Test. Given students’ positive perceptions of

the GO map instruction and its effectiveness in enhancing their story retelling

performances, instructions that help students acquire the knowledge of the discourse

structure of a text should be integrated into the regular English curriculum to enhance

students’ English proficiency.