• 沒有找到結果。

CHAPTER 5 CONCLUSION AND FUTURE WORK…

5.3 Future Research Directions

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accomplish its education al purpose is a pivotal issue for educational game developers. Thus, this study claimed that educational game developers, who aspire to devise an effective and satisfactory learning tool, should leverage to achieve a balance between ― education purpose ‖ and ―entertainment effect ‖ of a given educational game.

2. Educational Game Developers should Scrutinize Existing and Potential Users‘ Perceptions and Reflections at Every Development Stage

Undoubtedly, development of an educational game is an endless process striving for perfection. Therefore, this study suggests that educational game developers ought to scrutinize users‘ perceptions and reflections at every development stage. T he five major aspects unveiled in this study—interface design, gamification design, content design, health concerns, and costs—are anticipated to provide a general understanding to be further interpreted or elaborated.

5.3 Future Research Directions

Despite the encouraging results of the present study—MVLA-GF is an effective, satisfactory, and motivational learning tool, which could effectively assist Taiwanese EFL learners in acquiring and retaining

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English vocabulary— further investigation is obviousl y required. Several major research directions are proposed as follows.

1. Evaluate Long-Term Effects Brought by MVLA -GF

Restrained by certain practical concerns, e xperiment al treatments of the present study lasted for merel y four weeks . However, picking up languages is never a one -month matter, undoubtedly. A longer usage time may generate deeper influence either on learners‘ learning performance or on their perceptions than short usage time does. Hence, this stud y suggested that the evaluation of l ong-term effects brought by MVLA-GF should be attentivel y taken into account.

2. Investigate What Types of Learners can Benefit the Most from the Implementation of MVLA -GF

Incontestably, t here is no single teaching pedagogy or learning approach suitable for every learner. Therefore, it is essential to examine the roles that learners ‘ characteristics and prior knowledge play in the setting of MVLA -GF. Results of the study provided guidance either to educators, aspiring to select proper learning tools which are applicable to different learners, or to educational game developers, who wish to reach

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the broadest audiences possible. Accordingl y, future research with a large sample size should consider evaluate what t ypes of learners can benefit from the given MVLA-GF for English vocabulary learning.

Particularl y, learners‘ backgrounds, characteristics , prior knowledge, learning st yles, and preference, which may affect learners ‘ learning performance and attitudes toward using MVLA -GF for English vocabulary learning , should be further anal yzed.

3. Examine whether R ural-Urban Divide, Digital Divide, or Regional Differences Exist while Using MVLA -GF for supporting English Vocabulary Learning

Compelled by research limitations, the present study onl y recruited 20 university students from National Chengchi University, a universit y in Taipei city, Taiwan, to participant in the experiment . However, f uture study should consider whether r ural-urban divide, digital divide, or regional differences generate influence on le arners‘ learning performance and attitudes toward using MVLA-GF for English vocabulary learning .

4. Further Broaden the Research Scope either with a D issimilar Sampling—different Age Groups, Socioeconomic, or Educational

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Groups—or with a Distinct Learning Tools to Examine Inference and Generality of the Results Revealed in the present Study

This study aims to investigate learners‘ learning performance and learners‘ perceptions of MVLA -GF in English vocabulary learning, and the target population is Taiwanese EFL learners. However, sampling and research instrument designation of the present study, subject to several practical concerns, focused merel y on a specific age group of the target population with a particular learning tool. Hence, this study suggested that either a dis similar sampling—different age groups, socioeconomic, or educational groups, for instance—or a distinct learning instrument can be further considered in future research to exp erimentally confirm whether results presented in this study have well properties in terms of inference and generality.

5. Attentively Incorporate Other Technologies —Eye-Tracking Technique, for example—into Studies focusing on MVLA -GF

With the advanced development of eye-tracking technique, data gathered from learners ‘ eye movement has been employed for acquiring a better understanding of users ‘ behavior and patterns. For example, Suleyman et al. (2014) utilized eye movement data, including fixation

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duration, scan-path duration, and saccades proportion, to investigate the effects of u ser age on smart phone and tablet use. In addition, Tobii Technology, a company dedicates to the development of w earable eye-tracking tools, has advanced the domain such technique on mobile devices. In the paper ―Using Eye Tracking to Test Mobile Devices : What to Consider and How to Set It Up” (Tobii Technology, 2010), Tobii

Technology addressed possibilities and potential issues of using eye-tracking technique on mobile d evices, claiming that eye -tracking technique can be employed to investigate (1) h ow a user browses or uses a given mobile application ; (2) where on a physical device user s search for certain options ; and (3) how a user‘s attention shift s between different parts of the device . Thus, this study suggested that future research can i ncorporate MVLA-GF with eye-tracking technique in order to obtain a better understanding of users‘ behaviors, learning patterns, collective preference, or usabilit y issues.

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any other discount or rebate.

(A) agreement

3. Fewer than 5 percent of respondents in the survey stated that they spent a large _ _ _ _ _ _ of their time reviewing their finances.

(A) combination (B) parallel (C) proportion (D) part

4. All of the components in the Hikaru high performance vehicles are put through a _ _ _ _ _ _ quality inspection.

6. Due to safety concerns, entrance to the facility is _ _ _ _ _ _ restricted until the renovations are completed.

(A) currently (B) precisely (C) temperately (D) quickly

7. To prevent any accidents, all passengers are _ _ _ _ _ _ to stay until the plane has come to a complete stop.

(A) identified (B) memorized (C) recalled (D) reminded

8. The store‘s _ _ _ _ _ _ is not to offer refunds or exchanges on merchandise that has already been used.

(A) adoption (B) exhibit (C) policy (D) regard

9. MAN, Inc. _ _ _ _ _ _ to launch the advertising campaign proposed by Beckett Meyers, Inc. to promote their mobile internet APP.

(A) assigned (B) notified (C) permitted (D) decided

10. Moreno APP decided to lay off temporary and contract employees in an effort to reduce _ _ _ _ _ _ amid the turbulent economic conditions.

(A) values (B) customs (C) capitals (D) expenses

Question 11-15

I am having _ _ _(11)_ _ _ with your magazine World Car and sincerely request your assistance. I received a letter from the publisher‘s office stating that my subscription was up to renewal. I sent in a check for $17 to pay the

I am having _ _ _(11)_ _ _ with your magazine World Car and sincerely request your assistance. I received a letter from the publisher‘s office stating that my subscription was up to renewal. I sent in a check for $17 to pay the

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