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Chapter Ⅴ CONCLUSION AND IMPLICATIONS

5.3 Future Study

Since Affective Computing was proposed, there has been a burst of research that focuses on creating technologies that can monitor and appropriately respond to the affective states of the user. Because this new Artificial Intelligence area, computers able to recognize human emotions in different ways. In this study, we used the affective computing technique to evaluate the performance of Digital Game-Based Learning. This is a new approach in Digital Game-Based Learning issue. We propose several issues for future studies as follow.

Increase else physiology signals to measure learning state of learners

For using affective computing technique to evaluate and compare the attention score, affective experiences and cognitive load of learners in digital-game based learning environments in this study, the attention was measured by brain wave, the affective experiences was measured by heartbeat and the cognitive load was measured by eye movement. The future

studies may increase else physiology signals to measure learning state of learners. For instance, facial expression detection (C. H. Yang, 2012), verbalization (Leony, Muñoz-Merino, Pardo, &

Delgado Kloos, 2013), pressure mouse (Leony et al., 2013).

Provide better DGBL environment

This study considered that maybe we didn’t provide the enough feature of DGBL environment, specifically for appropriate challenges (Liu et al., 2011) and full learning time (Y. T.

C. Yang, 2012). The future studies may increase the appropriate challenges enabling learners to experience a feeling of self-efficacy, and need to teach the amount of time required to fully evaluate the learning effect.

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