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Structure of visitor arrivals in 2019

Non-gaming Receipts Generated on Premises of Gaming Concessionaires

Chart 9: Structure of visitor arrivals in 2019

Mainland China 70.9%

Hong Kong 18.7%

Taiwan 2.7%

Other Asian countries 6.0%

Europe & Americas 1.5%

Australia & New Zealand 0.3%

Others 0.1%

Source: DSEC

144

Following the opening of the Hong Kong-Zhuhai-Macao Bridge at end-October 2018, number of same-day visitors showed a gradual rise, bringing the proportion of same-day visitors up by 4.4 percentage points year-on-year to 52.7% in 2019. The shares of same-day visitors from mainland China (52.6%) and Hong Kong (58.3%) rose by 5.3 percentage points and 3.4 percentage points respectively. Meanwhile, the proportion of overnight visitors dropped from 51.7% in 2018 to 47.3% in 2019; yet, the shares of those from the Republic of Korea, Thailand and Japan increased notably by 10.2 percentage points, 6.3 percentage points and 5.0 percentage points respectively.

Table 12: Percentage shares of overnight and same-day visitors by issuing place of travel document

%

Overnight Same-day Overnight Same-day Overnight Same-day Overnight Same-day

Total 50.7 49.3 52.9 47.1 51.7 48.3 47.3 52.7

Mainland China 50.1 49.9 53.7 46.3 52.7 47.3 47.4 52.6

Hong Kong 50.2 49.8 47.7 52.3 45.1 54.9 41.7 58.3

Taiwan 50.6 49.4 51.0 49.0 49.6 50.4 46.7 53.3

India 83.3 16.7 83.4 16.6 78.7 21.3 74.7 25.3

Indonesia 66.2 33.8 63.3 36.7 61.9 38.1 56.9 43.1

Japan 60.5 39.5 58.1 41.9 57.6 42.4 62.6 37.4

Malaysia 62.3 37.7 63.8 36.2 61.3 38.7 62.5 37.5

Philippines 54.1 45.9 50.5 49.5 50.2 49.8 52.6 47.4

Republic of Korea 52.8 47.2 61.5 38.5 62.9 37.1 73.1 26.9

Singapore 58.4 41.6 58.9 41.1 58.4 41.6 61.1 38.9

Thailand 41.4 58.6 45.8 54.2 49.7 50.3 56.0 44.0

Vietnam 92.5 7.5 89.7 10.3 87.9 12.1 86.9 13.1

Other Asian countries 59.4 40.6 59.1 40.9 43.6 56.4 42.4 57.6

Brazil 53.7 46.3 48.9 51.1 46.9 53.1 47.1 52.9

Canada 52.1 47.9 52.2 47.8 52.9 47.1 52.4 47.6

United States 51.4 48.6 50.8 49.2 49.6 50.4 50.3 49.7

Other American countries 46.1 53.9 45.0 55.0 44.4 55.6 46.6 53.4

France 48.1 51.9 48.9 51.1 47.6 52.4 47.8 52.2

Germany 44.5 55.5 46.0 54.0 45.4 54.6 44.8 55.2

Netherlands 49.2 50.8 50.2 49.8 48.6 51.4 47.4 52.6

Italy 45.2 54.8 45.6 54.4 42.9 57.1 45.5 54.5

Portugal 78.5 21.5 78.2 21.8 75.6 24.4 78.0 22.0

Russian Federation 49.4 50.6 49.0 51.0 47.9 52.1 46.2 53.8

Spain 42.9 57.1 44.5 55.5 41.5 58.5 40.6 59.4

Switzerland 46.8 53.2 45.3 54.7 43.3 56.7 47.6 52.4

United Kingdom 53.0 47.0 52.2 47.8 50.3 49.7 47.6 52.4

Other European countries 47.4 52.6 46.9 53.1 45.0 55.0 45.1 54.9

Australia 54.5 45.5 54.0 46.0 52.6 47.4 51.9 48.1

New Zealand 56.1 43.9 53.9 46.1 54.0 46.0 52.3 47.7

Other Oceanian countries 62.5 37.5 62.5 37.5 62.7 37.3 62.5 37.5

South Africa 56.1 43.9 55.6 44.4 52.3 47.7 50.5 49.5

Others 31.2 68.8 31.4 68.6 33.4 66.6 34.0 66.0

2017 2018 2019

Country/Territory

2016

Source: DSEC

145

In 2019, the proportions of visitors coming to Macao for vacation (52.9%) and shopping (7.5%) went down by 1.6 percentage points and 1.4 percentage points respectively year-on-year, while the share of those coming for MICE events (0.8%) edged down by 0.1 percentage point. On the other hand, the proportion of transit visitors (19.4%) increased by 4.5 percentage points.

Analysed by main purpose of visit and per-capita spending, MICE visitors had the highest spending of MOP 3,781, representing an increase of 7.8% year-on-year. Spending of visitors coming to Macao for shopping (MOP 2,415), vacation (MOP 2,268), visiting relatives (MOP 1,271) and business (MOP 999) decreased by 7.8%, 11.1%, 1.3% and 16.7%

respectively.

Table 13: Number of visitor arrivals, per-capita spending and total spending of visitors by type of visitor and main purpose of visit

Visitor arrivals

Total spending

Per-capita spending

Visitor arrivals

Total spending

Per-capita spending

Visitor arrivals

Total spending

Per-capita spending

(No.)

(Million

MOP) (MOP) (No.)

(Million

MOP) (MOP) (No.)

(Million

MOP) (MOP)

Total visitors

Total 32 610 506 61 324 1 880 35 803 663 69 687 1 946 39 406 181 64 077 1 626 Of which:

Vacation 17 388 465 43 603 2 508 19 523 792 49 828 2 552 20 848 458 47 294 2 268 Shopping 2 599 743 6 684 2 571 3 170 691 8 301 2 618 2 942 991 7 106 2 415 Gaming 1 776 640 1 750 985 938 286 1 115 1 188 1 212 205 811 669 Visiting relatives 1 950 176 2 719 1 394 1 982 022 2 553 1 288 1 289 432 1 638 1 271 Business (excluding attending

MICE events)

1 456 350 2 138 1 468 1 827 466 2 191 1 199 1 975 816 1 973 999

Attending MICE events 307 454 1 062 3 456 334 725 1 173 3 506 295 760 1 118 3 781 Transit 4 664 470 1 372 294 5 325 601 2 381 447 7 664 007 2 165 282 Overnight visitors

Total 17 254 838 49 753 2 883 18 492 951 56 237 3 041 18 632 699 49 956 2 681 Of which:

Vacation 11 944 281 38 462 3 220 13 500 908 44 291 3 281 14 075 749 41 270 2 932 Shopping 502 842 2 185 4 345 481 803 2 679 5 559 357 384 1 653 4 624 Gaming 644 363 1 410 2 189 374 460 864 2 307 401 370 587 1 463 Visiting relatives 1 388 791 2 420 1 743 1 090 055 2 151 1 974 722 111 1 292 1 789 Business (excluding attending

MICE events)

576 257 1 778 3 085 561 481 1 712 3 049 521 050 1 444 2 772

Attending MICE events 267 480 1 040 3 889 286 391 1 153 4 026 253 849 1 088 4 287 Transit 640 853 730 1 139 824 774 1 587 1 924 949 201 1 139 1 200 Same-day visitors

Total 15 355 668 11 571 754 17 310 712 13 450 777 20 773 482 14 122 680 Of which:

Vacation 5 444 183 5 141 944 6 022 884 5 537 919 6 772 710 6 024 889 Shopping 2 096 901 4 499 2 145 2 688 888 5 622 2 091 2 585 607 5 454 2 109 Gaming 1 132 276 340 300 563 826 251 446 810 835 224 276 Visiting relatives 561 385 298 532 891 967 401 450 567 321 346 611 Business (excluding attending

MICE events)

880 092 360 409 1 265 985 479 378 1 454 766 529 364 Attending MICE events 39 974 22 557 48 334 20 419 41 911 30 713 Transit 4 023 617 642 159 4 500 827 794 176 6 714 806 1 026 153

2018 2019

Type of visitor / Main purpose of visit

2017

Note: Excluding gaming expenses

Source: Extrapolated results from Visitor Expenditure Survey of DSEC

146

As regards the length of stay, visitors to Macao stayed 1.2 days on average in 2019, the same as in 2018. The average length of stay of Mainland visitors showed continued increase from 2015 to 2017, but decreased by 0.1 day year-on-year to 1.2 days in 2019.

Table 14: Average length of stay of visitors by issuing place of travel document

Day Difference Day Difference Day Difference Day Difference

Overall 1.2 0.1 1.2 - 1.2 - 1.2 -Mainland China 1.2 0.1 1.3 0.1 1.3 - 1.2 (0.1) Hong Kong 0.9 0.1 0.9 - 0.9 - 0.8 (0.1) Taiwan 1.1 0.1 1.1 - 1.1 - 1.0 (0.1) India 1.7 - 1.7 - 1.7 - 1.8 0.1 Indonesia 2.7 - 2.3 (0.4) 2.5 0.2 2.6 0.1 Japan 1.1 0.1 1.1 - 1.0 (0.1) 1.2 0.2 Malaysia 1.4 0.1 1.4 - 1.4 - 1.5 0.1 Philippines 4.1 0.2 3.6 (0.5) 3.6 - 3.4 (0.2) Republic of Korea 1.2 0.1 1.3 0.1 1.4 0.1 1.7 0.3 Singapore 1.2 0.1 1.3 0.1 1.3 - 1.4 0.1 Thailand 1.0 (0.1) 1.1 0.1 1.2 0.1 1.4 0.2 Vietnam 8.1 2.1 5.7 (2.4) 6.0 0.3 6.6 0.6 Other Asian countries 2.0 0.2 1.8 (0.2) 1.3 (0.5) 1.4 0.1 Brazil 1.8 0.2 1.6 (0.2) 1.6 - 1.6 -Canada 1.3 0.1 1.3 - 1.3 - 1.3 -United States 1.3 - 1.3 - 1.2 (0.1) 1.3 0.1 Other American countries 1.2 0.1 1.1 (0.1) 1.1 - 1.2 0.1 France 1.3 0.1 1.3 - 1.3 - 1.3 -Germany 1.2 0.1 1.2 - 1.2 - 1.2 -Netherlands 1.3 0.2 1.3 - 1.2 (0.1) 1.2 -Italy 1.3 - 1.3 - 1.2 (0.1) 1.4 0.2 Portugal 4.8 0.2 4.4 (0.4) 4.6 0.2 4.4 (0.2) Russian Federation 1.6 0.2 1.5 (0.1) 1.4 (0.1) 1.4 -Spain 1.5 0.2 1.6 0.1 1.3 (0.3) 1.4 0.1 Switzerland 1.2 0.1 1.1 (0.1) 1.1 - 1.2 0.1 United Kingdom 1.5 - 1.4 (0.1) 1.4 - 1.3 (0.1) Other European countries 1.5 0.1 1.4 (0.1) 1.3 (0.1) 1.4 0.1 Australia 1.5 0.1 1.4 (0.1) 1.4 - 1.4 -New Zealand 1.6 0.2 1.4 (0.2) 1.5 0.1 1.4 (0.1) Other Oceanian countries 1.6 (0.1) 2.0 0.4 1.6 (0.4) 1.8 0.2 South Africa 1.5 - 1.5 - 1.7 0.2 1.4 (0.3) Others 1.8 0.4 2.0 0.2 2.3 0.3 2.2 (0.1)

2017 2018 2019

Country/Territory

2016

Note: - Absolute value equals zero Source: DSEC

147

In 2019, visitors spent primarily on shopping (45.7% of per-capita spending), accommodation (25.9%) and food &

beverage (20.4%). The proportion of per-capita shopping spending of Mainland visitors (52.4% of total) was far higher than visitors from other countries/places; the corresponding share for Mainland visitors travelling under the Individual Visit Scheme stood at 61.8%. Meanwhile, visitors from Japan had a relatively high spending on accommodation (49.9% of total), whereas Hong Kong visitors spent more on food & beverage (32.0% of total).

Table 15: Per-capita spending and spending structure of visitors by issuing place of travel document

Per-capita spending

(MOP)

Shopping (%)

Accom-modation (%)

Food &

beverage (%)

Transport (%)

Others (%)

Per-capita spending

(MOP)

Shopping (%)

Accom-modation (%)

Food &

beverage (%)

Transport (%)

Others (%) Overall 1 946 47.1 25.6 20.0 5.7 1.6 1 626 45.7 25.9 20.4 5.8 2.2

Mainland China 2 242 53.6 23.3 18.1 3.7 1.3 1 834 52.4 23.7 18.1 3.8 2.0 Individual Visit

Scheme

2 609

62.0 18.7 15.3 2.9 1.1 2 298 61.8 18.4 16.1 2.9 0.8

Hong Kong 1 054 18.6 30.9 30.7 17.9 1.9 954 20.4 28.7 32.0 17.1 1.8 Taiwan 1 613 24.6 40.6 25.1 4.4 5.3 1 377 22.5 41.8 27.2 4.2 4.3 Japan 1 871 11.7 44.9 24.9 11.1 7.4 1 752 9.7 49.9 24.7 11.0 4.7 Republic of Korea 1 519 13.8 39.1 28.2 12.3 6.6 1 731 13.4 43.1 27.6 10.1 5.8 Southeast Asia 1 378 24.9 35.7 24.5 12.2 2.7 1 241 23.5 35.6 25.7 12.5 2.7 Malaysia 1 605 25.6 34.7 25.8 10.5 3.4 1 473 25.8 35.3 26.3 10.5 2.1 Singapore 1 853 25.0 39.3 25.5 8.2 2.0 1 872 21.8 43.1 25.6 8.0 1.5 Thailand 1 152 26.3 33.7 25.0 12.9 2.1 1 120 21.5 37.6 25.4 13.5 2.0 Other Southeast

Asian countries

1 240

23.9 35.6 23.2 14.4 2.9 1 084 23.5 33.0 25.5 14.5 3.5

Americas 1 242 14.9 39.5 27.9 15.3 2.4 1 192 13.9 41.7 27.4 14.9 2.1 United States 1 318 14.5 40.9 27.3 15.0 2.3 1 264 13.2 43.7 27.3 14.2 1.6 Other American

countries

1 107

15.6 36.5 29.4 16.0 2.5 1 070 15.4 37.7 27.5 16.2 3.2

Europe 1 287 9.5 44.1 26.5 17.0 2.9 1 248 7.6 46.6 27.0 15.9 2.9 United Kingdom 1 193 10.0 42.2 26.7 18.6 2.5 1 223 7.8 41.9 30.4 16.5 3.4 Other European

countries

1 311

9.3 44.6 26.5 16.6 3.0 1 255 7.6 47.9 26.0 15.7 2.8

Oceania 1 461 11.9 41.2 28.5 15.0 3.4 1 330 10.3 44.7 27.7 15.1 2.2 Australia 1 508 12.2 41.9 28.2 14.6 3.1 1 382 10.3 44.7 28.1 14.6 2.3 Other Oceanian

countries

1 193

9.5 36.2 30.6 17.7 6.0 1 068 10.2 44.5 25.5 18.3 1.5

Others 1 791 15.8 49.2 18.4 12.0 4.6 1 645 12.8 50.4 20.4 11.6 4.8

2019

Country/Territory

2018

Source: DSEC

148

3.5 Development of Major Non-gaming Industries

As can be seen from the value-added based industrial structure of Macao, the gaming sector is undoubtedly the leading sector of the economy. Alongside the flourishing gaming sector, other major non-gaming industries have also shown significant growth in recent years. In this report, major non-gaming industries consist of: (1) the construction sector; (2) hotels & similar activities; (3) wholesale & retail trade; (4) restaurant & similar activities; (5) the transport, storage &

communications sector (including travel agencies); (6) financial activities (including banking, insurance & pension funding);

and (7) real estate & business activities (including real estate activities, renting & business activities).

During the period from 2015 to 2019, total receipts of the major non-gaming industries grew by 4.9% from MOP 360.88 billion in 2015 to MOP 378.40 billion in 2019. Among the service industries, the top three non-gaming industries having the largest growth in receipts were hotels & similar activities (+46.9%), financial activities (+34.1%) and restaurants & similar activities (+21.9%). Meanwhile, receipts of the gaming sector rose by 25.9%.

From 2015 to 2019, the ratios of receipts of the gaming sector to receipts of the major non-gaming industries were 1:1.55, 1:1.60, 1:1.39, 1:1.27 and 1:1.29.

Table 16: Receipts of gaming sector and major non-gaming industries

2016

r

2017

r

2018

r

2019

(Million MOP) (Million MOP) (Million MOP) (Million MOP) Receipts of gaming sector 225 695 267 862 304 186 293 380 Total receipts of major non-gaming industries 361 717 372 269 385 508 378 400 Construction 78 162 62 768 51 108 49 591 Hotels & similar activities 28 427 32 565 37 291 38 269 Restaurants & similar activities 10 633 11 053 11 760 12 237 Wholesale & retail trade 110 233 122 046 129 416 130 377 Transport, storage & communications 27 924 29 614 33 712 32 586 Financial activities 31 519 33 481 37 509 39 010 Real estate & business activities 74 818 80 743 84 713 76 330

Economic activity

Note: r Revised figures Source: DSEC

On the other hand, in terms of value added at current producers’ prices by the production approach, value added of the major non-gaming industries totalled MOP 146.72 billion, MOP 150.34 billion, MOP 159.26 billion, MOP 169.41 billion and MOP 165.48 billion from 2015 to 2019 respectively, representing year-on-year growth of 2.5%, 5.9%, 6.4% and -2.3%;

meanwhile, the respective rates of change in value added of the gaming sector were -2.9%, 17.3%, 14.1% and -0.02%.

The ratios of value added of the gaming sector to that of the major non-gaming industries were 1:0.86, 1:0.90, 1:0.82, 1:0.76 and 1:0.74 respectively. The shares of the major non-gaming industries in gross domestic product from 2015 to 2019 were 41.0%, 41.9%, 39.9%, 38.5% and 37.8% respectively, a decrease of 3.2 percentage points in four years.

149

Table 17: Value added of gaming sector and major non-gaming industries at current producers' prices by the production approach

2016

r

2017

r

2018

r

2019

(Million MOP) (Million MOP) (Million MOP) (Million MOP) Value added of gaming sector 166 156 194 950 222 507 222 460 Total value added of major non-gaming industries 150 339 159 256 169 413 165 480 Construction 19 152 14 901 13 124 13 541 Hotels & similar activities 14 557 17 051 19 305 20 062 Restaurants & similar activities 6 283 6 526 6 861 6 934 Wholesale & retail trade 18 932 22 763 25 499 24 600 Transport, storage & communications 10 199 10 516 11 280 11 762 Financial activities 24 419 25 787 28 771 29 780 Real estate & business activities 56 797 61 711 64 573 58 801

Economic activity

Note: r Revised figures Source: DSEC

Apparently, the gaming sector and the major non-gaming industries have shown good performance, whether in terms of receipts or value added. The growth in some of the non-gaming industries even outpaced that in the gaming sector in recent years.

Chart 10: Changes in value added of gaming sector and major non-gaming industries as compared