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具多元覺察感知介面之情境化建構式數位學習環境設計

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[email protected]

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Abstract

Constructivism became popular in K-12 education in Taiwan these years. By taking advantages of the computer and network technology, businesses have developed many cyber learning platforms to extend teaching and learning, however the integration of educational strategies are sometimes surpassed or ignored, thus the effects of cyber learning are influenced. This paper parses and discusses the important rules of constructivism, and suggests the possible ways to integrate them with information and communication technologies, including the situated learning and interface design of awareness like learner profiles, map and avatars. A prototype is also proposed.

Keywords: Constructivism, cyber learning, situated design, awareness interfaces

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[11] Friedl, M. (2003). Online Game Interactivity

Theory. 20 Downer Avenue, Suite3, Hingham,

Massachusetts 02043: Charles River Media, INC.

[12] Henczel, S. (2004, May/June). Creating User Profiles to Improve Information Quality.

ONLINE, 28, 30-33.

[13] Hideyuki, N., & Toru, I. (2004). FreeWalk/Q:

social interaction platform in virtual space.

ACM Symposium on Virtual Reality Software and Technology (VRST-04), pp. 97-104. [14] Jonassen, D. H., Howland, J., Moore, J., &

Marra, R. M. (2003). Learning to Solve

Problems With Technology: A Constructivist Perspective (2nd ed.). Upper Saddle River,

New Jersey, Columbus, Ohio: Merrill Prentice Hall Publish.

[15] Lin, C.-S., & Kuo, M.-S. (2006). The Prototype

of Best Inhabited Virtual Learning Worlds.

Paper presented at the Taiwan E-Learning Forum TWELF, Tainan, Taiwan.

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